Lines Matching refs:FirstComponent

108 		value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(routine.viewID));  in setBuiltins()
113 value[builtin.FirstComponent + 0] = routine.fragCoord[0]; in setBuiltins()
114 value[builtin.FirstComponent + 1] = routine.fragCoord[1]; in setBuiltins()
115 value[builtin.FirstComponent + 2] = routine.fragCoord[2]; in setBuiltins()
116 value[builtin.FirstComponent + 3] = routine.fragCoord[3]; in setBuiltins()
121 value[builtin.FirstComponent + 0] = routine.pointCoord[0]; in setBuiltins()
122 value[builtin.FirstComponent + 1] = routine.pointCoord[1]; in setBuiltins()
127 value[builtin.FirstComponent] = As<SIMD::Float>(SIMD::Int(SIMD::Width)); in setBuiltins()
132 value[builtin.FirstComponent] = As<SIMD::Float>(routine.helperInvocation); in setBuiltins()
151 routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<Float4>(frontFacing); in applyShader()
166 routine.getVariable(it->second.Id)[it->second.FirstComponent] = As<Float4>(inputSampleMask); in applyShader()
170 routine.getVariable(it->second.Id)[it->second.FirstComponent + i] = Float4(0); in applyShader()
176 routine.getVariable(it->second.Id)[it->second.FirstComponent] = in applyShader()
183 routine.getVariable(it->second.Id)[it->second.FirstComponent + 0] = in applyShader()
185 routine.getVariable(it->second.Id)[it->second.FirstComponent + 1] = in applyShader()
227 …to outputSampleMask = As<SIMD::Int>(routine.getVariable(it->second.Id)[it->second.FirstComponent]); in applyShader()
238 …oDepth = Min(Max(routine.getVariable(it->second.Id)[it->second.FirstComponent], Float4(0.0f)), Flo… in applyShader()