Lines Matching full:constants
17 #include "Constants.hpp"
120 x -= *Pointer<Float4>(constants + OFFSET(Constants, X) + q * sizeof(float4)); in quad()
161 XXXX += *Pointer<Float4>(constants + OFFSET(Constants, sampleX[q]) + 16 * cMask[q]); in quad()
162 YYYY += *Pointer<Float4>(constants + OFFSET(Constants, sampleY[q]) + 16 * cMask[q]); in quad()
163 WWWW += *Pointer<Float4>(constants + OFFSET(Constants, weight) + 16 * cMask[q]); in quad()
202 xxxx += Float4(Constants::SampleLocationsX[sampleId]); in quad()
203 yyyy += Float4(Constants::SampleLocationsY[sampleId]); in quad()
323 …occlusion += *Pointer<UInt>(constants + OFFSET(Constants, occlusionCount) + 4 * (zMask[q] & sMask[… in quad()
651 …Z = As<Float4>(As<Int4>(Z) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + zMask * 16, 1… in writeDepth32F()
652 …zValue = As<Float4>(As<Int4>(zValue) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + … in writeDepth32F()
684 Z = Z & *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q) + zMask * 8, 8); in writeDepth16()
685 zValue = zValue & *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q) + zMask * 8, 8); in writeDepth16()
766 newValue &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * cMask); in writeStencil()
767 bufferValue &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * cMask); in writeStencil()
796 pass &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * zMask); in stencilOperation()
797 zFail &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * zMask); in stencilOperation()
801 pass &= *Pointer<Byte8>(constants + OFFSET(Constants, maskB4Q) + 8 * sMask); in stencilOperation()
802 fail &= *Pointer<Byte8>(constants + OFFSET(Constants, invMaskB4Q) + 8 * sMask); in stencilOperation()
1506 … Int channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask5551Q[bgraWriteMask & 0xF][0])); in writeColor()
1509 Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8); in writeColor()
1520 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor()
1533 Int channelMask = *Pointer<Int>(constants + OFFSET(Constants, mask565Q[bgraWriteMask & 0x7][0])); in writeColor()
1536 Int mask01 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][0]) + xMask * 8); in writeColor()
1547 Int mask23 = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[0][2]) + xMask * 8); in writeColor()
1560 Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q[bgraWriteMask][0])); in writeColor()
1562 Short4 mask01 = *Pointer<Short4>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
1572 Short4 mask23 = *Pointer<Short4>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
1587 Short4 channelMask = *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()
1589 Short4 mask01 = *Pointer<Short4>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
1599 Short4 mask23 = *Pointer<Short4>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
1617 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); in writeColor()
1620 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor()
1639 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask); in writeColor()
1640 value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask); in writeColor()
1656 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1657 masked &= *Pointer<Short4>(constants + OFFSET(Constants, maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()
1661 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
1662 value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskD01Q) + xMask * 8); in writeColor()
1673 current.y &= *Pointer<Short4>(constants + OFFSET(Constants, maskW01Q[rgbaWriteMask & 0x3][0])); in writeColor()
1674 masked &= *Pointer<Short4>(constants + OFFSET(Constants, maskW01Q[~rgbaWriteMask & 0x3][0])); in writeColor()
1678 current.y &= *Pointer<Short4>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
1679 value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskD23Q) + xMask * 8); in writeColor()
1694 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
1695 masked &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1699 current.x &= *Pointer<Short4>(constants + OFFSET(Constants, maskQ0Q) + xMask * 8); in writeColor()
1700 value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskQ0Q) + xMask * 8); in writeColor()
1711 current.y &= *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
1712 masked &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1716 current.y &= *Pointer<Short4>(constants + OFFSET(Constants, maskQ1Q) + xMask * 8); in writeColor()
1717 value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskQ1Q) + xMask * 8); in writeColor()
1730 current.z &= *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
1731 masked &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1735 current.z &= *Pointer<Short4>(constants + OFFSET(Constants, maskQ2Q) + xMask * 8); in writeColor()
1736 value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskQ2Q) + xMask * 8); in writeColor()
1747 current.w &= *Pointer<Short4>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
1748 masked &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskW4Q[rgbaWriteMask][0])); in writeColor()
1752 current.w &= *Pointer<Short4>(constants + OFFSET(Constants, maskQ3Q) + xMask * 8); in writeColor()
1753 value &= *Pointer<Short4>(constants + OFFSET(Constants, invMaskQ3Q) + xMask * 8); in writeColor()
1767 Int2 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
1770 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
1777 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
1780 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
2245 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask *… in writeColor()
2246 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor()
2273 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask *… in writeColor()
2274 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor()
2300 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X) + xMask *… in writeColor()
2301 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X) + xM… in writeColor()
2357 packedCol = (packedCol & *Pointer<UInt>(constants + OFFSET(Constants, maskB4Q) + 8 * xMask)) | in writeColor()
2358 (xyzw & *Pointer<UInt>(constants + OFFSET(Constants, invMaskB4Q) + 8 * xMask)); in writeColor()
2375 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD01X[rgbaWrite… in writeColor()
2376 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, maskD01X[~rgba… in writeColor()
2380 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskQ01X) + xMask … in writeColor()
2381 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskQ01X) + x… in writeColor()
2394 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskD01X[rgbaWrite… in writeColor()
2395 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, maskD01X[~rgba… in writeColor()
2399 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskQ23X) + xMask … in writeColor()
2400 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskQ23X) + x… in writeColor()
2415 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
2418 Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0])); in writeColor()
2429 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
2446 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
2449 Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask & 0x3][0])); in writeColor()
2459 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
2488 UInt2 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q) + xMask * 8); in writeColor()
2491 … Int tmpMask = *Pointer<Int>(constants + OFFSET(Constants, maskB4Q[5 * (rgbaWriteMask & 0x3)][0])); in writeColor()
2514 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[rgbaWriteM… in writeColor()
2515 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor()
2519 …oC.x = As<Float4>(As<Int4>(oC.x) & *Pointer<Int4>(constants + OFFSET(Constants, maskX0X) + xMask *… in writeColor()
2520 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskX0X) + xM… in writeColor()
2531 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[rgbaWriteM… in writeColor()
2532 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor()
2536 …oC.y = As<Float4>(As<Int4>(oC.y) & *Pointer<Int4>(constants + OFFSET(Constants, maskX1X) + xMask *… in writeColor()
2537 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskX1X) + xM… in writeColor()
2550 …oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[rgbaWriteM… in writeColor()
2551 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor()
2555 …oC.z = As<Float4>(As<Int4>(oC.z) & *Pointer<Int4>(constants + OFFSET(Constants, maskX2X) + xMask *… in writeColor()
2556 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskX2X) + xM… in writeColor()
2567 …oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants, maskD4X[rgbaWriteM… in writeColor()
2568 …masked = As<Float4>(As<Int4>(masked) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskD4X[rgb… in writeColor()
2572 …oC.w = As<Float4>(As<Int4>(oC.w) & *Pointer<Int4>(constants + OFFSET(Constants, maskX3X) + xMask *… in writeColor()
2573 …value = As<Float4>(As<Int4>(value) & *Pointer<Int4>(constants + OFFSET(Constants, invMaskX3X) + xM… in writeColor()
2590 UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16); in writeColor()
2593 UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
2606 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16); in writeColor()
2632 UInt4 mask = *Pointer<UInt4>(constants + OFFSET(Constants, maskD4X[0][0]) + xMask * 16, 16); in writeColor()
2635 mask &= *Pointer<UInt4>(constants + OFFSET(Constants, mask11X[rgbaWriteMask & 0x7][0]), 16); in writeColor()
2655 UInt4 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ01X) + xMask * 16); in writeColor()
2658 UInt2 tmpMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskW4Q[rgbaWriteMask][0])); in writeColor()
2668 mergedMask = *Pointer<UInt4>(constants + OFFSET(Constants, maskQ23X) + xMask * 16); in writeColor()
2697 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
2700 mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()
2715 mergedMask = *Pointer<UInt2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
2718 mergedMask &= *Pointer<UInt2>(constants + OFFSET(Constants, maskB4Q[rgbaWriteMask][0])); in writeColor()
2734 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
2737 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
2744 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
2747 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[rgbaWriteMask][0])); in writeColor()
2763 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD01Q) + xMask * 8); in writeColor()
2766 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[bgraWriteMask][0])); in writeColor()
2773 mergedMask = *Pointer<Int2>(constants + OFFSET(Constants, maskD23Q) + xMask * 8); in writeColor()
2776 mergedMask &= *Pointer<Int2>(constants + OFFSET(Constants, mask10Q[bgraWriteMask][0])); in writeColor()
2793 Pointer<Byte> LUT = constants + OFFSET(Constants, sRGBtoLinear12_16); in sRGBtoLinear16_12_16()
2826 Pointer<Byte> LUT = constants + OFFSET(Constants, linearToSRGB12_16); in linearToSRGB12_16()