Lines Matching refs:PixelRoutine
27 PixelRoutine::PixelRoutine( in PixelRoutine() function in sw::PixelRoutine
54 PixelRoutine::~PixelRoutine() in ~PixelRoutine()
58 void PixelRoutine::quad(Pointer<Byte> cBuffer[RENDERTARGETS], Pointer<Byte> &zBuffer, Pointer<Byte>… in quad()
343 void PixelRoutine::stencilTest(const Pointer<Byte> &sBuffer, int q, const Int &x, Int &sMask, const… in stencilTest()
385 void PixelRoutine::stencilTest(Byte8 &value, VkCompareOp stencilCompareMode, bool isBack) in stencilTest()
431 Bool PixelRoutine::depthTest32F(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z,… in depthTest32F()
508 Bool PixelRoutine::depthTest16(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, … in depthTest16()
590 Bool PixelRoutine::depthTest(const Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, co… in depthTest()
607 void PixelRoutine::alphaToCoverage(Int cMask[4], const Float4 &alpha, int sampleId) in alphaToCoverage()
627 void PixelRoutine::writeDepth32F(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, cons… in writeDepth32F()
659 void PixelRoutine::writeDepth16(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const… in writeDepth16()
692 void PixelRoutine::writeDepth(Pointer<Byte> &zBuffer, int q, const Int &x, const Float4 &z, const I… in writeDepth()
709 void PixelRoutine::writeStencil(Pointer<Byte> &sBuffer, int q, const Int &x, const Int &sMask, cons… in writeStencil()
774 void PixelRoutine::stencilOperation(Byte8 &newValue, const Byte8 &bufferValue, const PixelProcessor… in stencilOperation()
807 Byte8 PixelRoutine::stencilReplaceRef(bool isBack) in stencilReplaceRef()
830 void PixelRoutine::stencilOperation(Byte8 &output, const Byte8 &bufferValue, VkStencilOp operation,… in stencilOperation()
863 void PixelRoutine::blendFactor(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s &pixe… in blendFactor()
944 void PixelRoutine::blendFactorAlpha(Vector4s &blendFactor, const Vector4s ¤t, const Vector4s … in blendFactorAlpha()
994 bool PixelRoutine::isSRGB(int index) const in isSRGB()
999 void PixelRoutine::readPixel(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &pixel) in readPixel()
1164 void PixelRoutine::alphaBlend(int index, const Pointer<Byte> &cBuffer, Vector4s ¤t, const Int… in alphaBlend()
1285 void PixelRoutine::writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4s &curr… in writeColor()
1790 void PixelRoutine::blendFactor(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixel, Vk… in blendFactor()
1876 void PixelRoutine::blendFactorAlpha(Vector4f &blendFactor, const Vector4f &oC, const Vector4f &pixe… in blendFactorAlpha()
1926 void PixelRoutine::alphaBlend(int index, const Pointer<Byte> &cBuffer, Vector4f &oC, const Int &x) in alphaBlend()
2156 void PixelRoutine::writeColor(int index, const Pointer<Byte> &cBuffer, const Int &x, Vector4f &oC, … in writeColor()
2786 UShort4 PixelRoutine::convertFixed16(const Float4 &cf, bool saturate) in convertFixed16()
2791 void PixelRoutine::sRGBtoLinear16_12_16(Vector4s &c) in sRGBtoLinear16_12_16()
2815 void PixelRoutine::linearToSRGB16_12_16(Vector4s &c) in linearToSRGB16_12_16()
2824 void PixelRoutine::linearToSRGB12_16(Vector4s &c) in linearToSRGB12_16()
2844 Float4 PixelRoutine::sRGBtoLinear(const Float4 &x) // Approximates x^2.2 in sRGBtoLinear()