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Lines Matching refs:f0u

562 			UShort4 f0u = As<UShort4>(uuuu0) * UShort4(*Pointer<Int4>(mipmap + OFFSET(Mipmap, width)));  in sampleQuad2D()  local
565 UShort4 f1u = ~f0u; in sampleQuad2D()
568 UShort4 f0u0v = MulHigh(f0u, f0v); in sampleQuad2D()
570 UShort4 f0u1v = MulHigh(f0u, f1v); in sampleQuad2D()
592 … c00.x = As<UShort4>(c00.x) - MulHigh(As<UShort4>(c00.x), f0u) + MulHigh(As<UShort4>(c10.x), f0u); in sampleQuad2D()
593 … c01.x = As<UShort4>(c01.x) - MulHigh(As<UShort4>(c01.x), f0u) + MulHigh(As<UShort4>(c11.x), f0u); in sampleQuad2D()
622 … c00.y = As<UShort4>(c00.y) - MulHigh(As<UShort4>(c00.y), f0u) + MulHigh(As<UShort4>(c10.y), f0u); in sampleQuad2D()
623 … c01.y = As<UShort4>(c01.y) - MulHigh(As<UShort4>(c01.y), f0u) + MulHigh(As<UShort4>(c11.y), f0u); in sampleQuad2D()
652 … c00.z = As<UShort4>(c00.z) - MulHigh(As<UShort4>(c00.z), f0u) + MulHigh(As<UShort4>(c10.z), f0u); in sampleQuad2D()
653 … c01.z = As<UShort4>(c01.z) - MulHigh(As<UShort4>(c01.z), f0u) + MulHigh(As<UShort4>(c11.z), f0u); in sampleQuad2D()
682 … c00.w = As<UShort4>(c00.w) - MulHigh(As<UShort4>(c00.w), f0u) + MulHigh(As<UShort4>(c10.w), f0u); in sampleQuad2D()
683 … c01.w = As<UShort4>(c01.w) - MulHigh(As<UShort4>(c01.w), f0u) + MulHigh(As<UShort4>(c11.w), f0u); in sampleQuad2D()
770 UShort4 f0u = As<UShort4>(u[0][0][0]) * UShort4(*Pointer<Int4>(mipmap + OFFSET(Mipmap, width))); in sample3D() local
774 UShort4 f1u = ~f0u; in sample3D()
782 f[0][1][1] = MulHigh(f0u, f1v); in sample3D()
784 f[0][0][1] = MulHigh(f0u, f0v); in sample3D()
786 f[0][1][0] = MulHigh(f0u, f1v); in sample3D()
788 f[0][0][0] = MulHigh(f0u, f0v); in sample3D()