Lines Matching refs:secondLOD

431 …le, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction…  in sampleAniso()  argument
437 c = sampleQuad(texture, u, v, w, a, offset, sample, lod, secondLOD, function); in sampleAniso()
468 c = sampleQuad(texture, u0, v0, w, a, offset, sample, lod, secondLOD, function); in sampleAniso()
515 …const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction… in sampleQuad() argument
519 return sampleQuad2D(texture, u, v, w, a, offset, sample, lod, secondLOD, function); in sampleQuad()
523 return sample3D(texture, u, v, w, offset, sample, lod, secondLOD, function); in sampleQuad()
527 …const Float4 &a, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction… in sampleQuad2D() argument
536 selectMipmap(texture, mipmap, buffer, lod, secondLOD); in sampleQuad2D()
730 …&v_, Float4 &w_, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction… in sample3D() argument
738 selectMipmap(texture, mipmap, buffer, lod, secondLOD); in sample3D()
903 …le, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, bool secondLOD, SamplerFunction… in sampleFloatAniso() argument
909 c = sampleFloat(texture, u, v, w, a, dRef, offset, sample, lod, secondLOD, function); in sampleFloatAniso()
938 c = sampleFloat(texture, u0, v0, w, a, dRef, offset, sample, lod, secondLOD, function); in sampleFloatAniso()
961 …a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction… in sampleFloat() argument
965 return sampleFloat2D(texture, u, v, w, a, dRef, offset, sample, lod, secondLOD, function); in sampleFloat()
969 return sampleFloat3D(texture, u, v, w, dRef, offset, sample, lod, secondLOD, function); in sampleFloat()
973 …a, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction… in sampleFloat2D() argument
982 selectMipmap(texture, mipmap, buffer, lod, secondLOD); in sampleFloat2D()
1067 …w, Float4 &dRef, Vector4i &offset, const Int4 &sample, Float &lod, bool secondLOD, SamplerFunction… in sampleFloat3D() argument
1075 selectMipmap(texture, mipmap, buffer, lod, secondLOD); in sampleFloat3D()
2151 …ter<Byte> &texture, Pointer<Byte> &mipmap, Pointer<Byte> &buffer, const Float &lod, bool secondLOD) in selectMipmap() argument
2173 mipmap = mipmap0 + ilod * sizeof(Mipmap) + secondLOD * sizeof(Mipmap); in selectMipmap()