Lines Matching refs:uuuu
538 Short4 uuuu = address(u, state.addressingModeU, mipmap); in sampleQuad2D() local
545 c = sampleTexel(uuuu, vvvv, wwww, layerIndex, offset, sample, mipmap, buffer, function); in sampleQuad2D()
549 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D()
551 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSI… in sampleQuad2D()
740 Short4 uuuu = address(u_, state.addressingModeU, mipmap); in sample3D() local
746 c_ = sampleTexel(uuuu, vvvv, wwww, 0, offset, sample, mipmap, buffer, function); in sample3D()
762 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap, uHalf), state.addressingModeU == ADDRESSING… in sample3D()
1168 void SamplerCore::computeLod1D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &dsx, Float… in computeLod1D() argument
1174 dudxy = uuuu.yz - uuuu.xx; in computeLod1D()
1192 …e, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, Floa… in computeLod2D() argument
1198 duvdxy = Float4(uuuu.yz, vvvv.yz) - Float4(uuuu.xx, vvvv.xx); in computeLod2D()
1279 void SamplerCore::computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Floa… in computeLod3D() argument
1285 dudxy = uuuu - uuuu.xxxx; in computeLod3D()
1396 void SamplerCore::computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, const Short4… in computeIndices() argument
1398 uuuu = MulHigh(As<UShort4>(uuuu), UShort4(*Pointer<Int4>(mipmap + OFFSET(Mipmap, width)))); in computeIndices()
1402 …uuuu = applyOffset(uuuu, offset.x, *Pointer<Int4>(mipmap + OFFSET(Mipmap, width)), state.addressin… in computeIndices()
1405 UInt4 indices = Int4(uuuu); in computeIndices()
1416 Short4 uv0uv1 = As<Short4>(UnpackLow(uuuu, vvvv)); in computeIndices()
1417 Short4 uv2uv3 = As<Short4>(UnpackHigh(uuuu, vvvv)); in computeIndices()
1463 void SamplerCore::computeIndices(UInt index[4], Int4 uuuu, Int4 vvvv, Int4 wwww, const Int4 &sample… in computeIndices() argument
1465 UInt4 indices = uuuu; in computeIndices()
1760 Vector4s SamplerCore::sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, const Short4 &layerInde… in sampleTexel() argument
1765 computeIndices(index, uuuu, vvvv, wwww, layerIndex, offset, sample, mipmap, function); in sampleTexel()
1786 …computeIndices(index, uuuu, vvvv, wwww, layerIndex, offset, sample, mipmap + sizeof(Mipmap), funct… in sampleTexel()
1909 Vector4f SamplerCore::sampleTexel(Int4 &uuuu, Int4 &vvvv, Int4 &wwww, Float4 &dRef, const Int4 &sam… in sampleTexel() argument
1916 Int4 negative = uuuu; in sampleTexel()
1923 computeIndices(index, uuuu, vvvv, wwww, sample, valid, mipmap, function); in sampleTexel()