Lines Matching refs:writeR

424 		bool writeR = state.writeRed;  in write()  local
428 bool writeRGBA = writeR && writeG && writeB && writeA; in write()
448 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()
461 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write()
477 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()
490 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write()
497 if(writeR) { *Pointer<Byte>(element + 2) = Byte(RoundInt(Float(c.x))); } in write()
502 if(writeR) { *Pointer<Byte>(element + 0) = Byte(RoundInt(Float(c.x))); } in write()
513 if(writeR) { *Pointer<Float>(element) = c.x; } in write()
523 if(writeR) { *Pointer<Float>(element) = c.x; } in write()
528 if(writeR && writeG) in write()
534 if(writeR) { *Pointer<Float>(element) = c.x; } in write()
539 if(writeR) { *Pointer<Float>(element) = c.x; } in write()
556 if(writeR) { *Pointer<SByte>(element) = SByte(RoundInt(Float(c.x))); } in write()
571 if(writeR) { *Pointer<Byte>(element) = Byte(RoundInt(Float(c.x))); } in write()
580 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
593 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
600 if(writeR && writeG) in write()
606 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
611 if(writeR) { *Pointer<Short>(element) = Short(RoundInt(Float(c.x))); } in write()
621 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
634 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
642 if(writeR && writeG) in write()
648 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
653 if(writeR) { *Pointer<UShort>(element) = UShort(RoundInt(Float(c.x))); } in write()
662 if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } in write()
675 if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } in write()
684 if(writeR) { *Pointer<Int>(element) = RoundInt(Float(c.x)); } in write()
693 if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } in write()
706 if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } in write()
715 if(writeR) { *Pointer<UInt>(element) = As<UInt>(RoundInt(Float(c.x))); } in write()
718 if(writeR && writeG && writeB) in write()
726 …unsigned short mask = (writeB ? 0x001F : 0x0000) | (writeG ? 0x07E0 : 0x0000) | (writeR ? 0xF800 :… in write()
748 (writeR ? 0x000003FF : 0x0000); in write()
853 bool writeR = state.writeRed; in write() local
857 bool writeRGBA = writeR && writeG && writeB && writeA; in write()
872 if(writeR) { *Pointer<SByte>(element) = SByte(Extract(c, 0)); } in write()
885 if(writeR) { *Pointer<Byte>(element) = Byte(Extract(c, 0)); } in write()
898 if(writeR) { *Pointer<Short>(element) = Short(Extract(c, 0)); } in write()
911 if(writeR) { *Pointer<UShort>(element) = UShort(Extract(c, 0)); } in write()
920 if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } in write()
933 if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } in write()
940 if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } in write()
944 if(writeR) { *Pointer<Int>(element) = Extract(c, 0); } in write()
953 if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } in write()
966 if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } in write()
973 if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } in write()
977 if(writeR) { *Pointer<UInt>(element) = As<UInt>(Extract(c, 0)); } in write()