Lines Matching refs:Vector4f
42 Vector4f c[RENDERTARGETS];
46 Vector4f vPos;
47 Vector4f vFace;
50 Vector4f p0;
66 …Vector4f sampleTexture(const Src &sampler, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &…
67 …Vector4f sampleTexture(int samplerIndex, Vector4f &uvwq, Float4 &bias, Vector4f &dsx, Vector4f &ds…
70 void clampColor(Vector4f oC[RENDERTARGETS]);
74 Vector4f fetchRegister(const Src &src, unsigned int offset = 0);
75 Vector4f readConstant(const Src &src, unsigned int offset = 0);
86 void M3X2(Vector4f &dst, Vector4f &src0, const Src &src1);
87 void M3X3(Vector4f &dst, Vector4f &src0, const Src &src1);
88 void M3X4(Vector4f &dst, Vector4f &src0, const Src &src1);
89 void M4X3(Vector4f &dst, Vector4f &src0, const Src &src1);
90 void M4X4(Vector4f &dst, Vector4f &src0, const Src &src1);
91 void TEX(Vector4f &dst, Vector4f &src0, const Src &src1, bool project, bool bias);
92 void TEXLOD(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &lod);
93 void TEXBIAS(Vector4f &dst, Vector4f &src0, const Src &src1, Float4 &bias);
94 void TEXSIZE(Vector4f &dst, Float4 &lod, const Src &src1);
95 void TEXKILL(Int cMask[4], Vector4f &src, unsigned char mask);
96 void TEXOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset);
97 …void TEXOFFSETBIAS(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &bias);
98 void TEXLODOFFSET(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &offset, Float4 &lod);
99 void TEXELFETCH(Vector4f &dst, Vector4f &src, const Src &, Float4 &lod);
100 void TEXELFETCHOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &offset, Float4 &lod);
101 void TEXGRAD(Vector4f &dst, Vector4f &src0, const Src &src1, Vector4f &dsx, Vector4f &dsy);
102 …void TEXGRADOFFSET(Vector4f &dst, Vector4f &src, const Src &, Vector4f &dsx, Vector4f &dsy, Vector…
104 void DFDX(Vector4f &dst, Vector4f &src);
105 void DFDY(Vector4f &dst, Vector4f &src);
106 void FWIDTH(Vector4f &dst, Vector4f &src);
108 void BREAKC(Vector4f &src0, Vector4f &src1, Control);
127 void IFC(Vector4f &src0, Vector4f &src1, Control);