Lines Matching refs:SamplerCore

55SamplerCore::SamplerCore(Pointer<Byte> &constants, const Sampler::State &state) : constants(consta…  in SamplerCore()  function in sw::SamplerCore
59 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
64 …Vector4s SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
275 …Vector4f SamplerCore::sampleTexture(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleTexture()
502 Vector4f SamplerCore::textureSize(Pointer<Byte> &texture, Float4 &lod) in textureSize()
519 void SamplerCore::border(Short4 &mask, Float4 &coordinates) in border()
525 void SamplerCore::border(Int4 &mask, Float4 &coordinates) in border()
530 …Short4 SamplerCore::offsetSample(Short4 &uvw, Pointer<Byte> &mipmap, int halfOffset, bool wrap, in… in offsetSample()
567 …Vector4s SamplerCore::sampleFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector… in sampleFilter()
668 …Vector4s SamplerCore::sampleAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4… in sampleAniso()
728 …Vector4s SamplerCore::sampleQuad(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector4f… in sampleQuad()
740 …Vector4s SamplerCore::sampleQuad2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vector… in sampleQuad2D()
935 …Vector4s SamplerCore::sample3D(Pointer<Byte> &texture, Float4 &u_, Float4 &v_, Float4 &w_, Vector4… in sample3D()
1060 …Vector4f SamplerCore::sampleFloatFilter(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, F… in sampleFloatFilter()
1140 …Vector4f SamplerCore::sampleFloatAniso(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Fl… in sampleFloatAniso()
1198 …Vector4f SamplerCore::sampleFloat(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float4 … in sampleFloat()
1210 …Vector4f SamplerCore::sampleFloat2D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Float… in sampleFloat2D()
1279 …Vector4f SamplerCore::sampleFloat3D(Pointer<Byte> &texture, Float4 &u, Float4 &v, Float4 &w, Vecto… in sampleFloat3D()
1363 Float SamplerCore::log2sqrt(Float lod) in log2sqrt()
1373 Float SamplerCore::log2(Float lod) in log2()
1382 …void SamplerCore::computeLod(Pointer<Byte> &texture, Float &lod, Float &anisotropy, Float4 &uDelta… in computeLod()
1453 …void SamplerCore::computeLodCube(Pointer<Byte> &texture, Float &lod, Float4 &u, Float4 &v, Float4 … in computeLodCube()
1519 …void SamplerCore::computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Flo… in computeLod3D()
1578 …void SamplerCore::cubeFace(Int face[4], Float4 &U, Float4 &V, Float4 &x, Float4 &y, Float4 &z, Flo… in cubeFace()
1629 Short4 SamplerCore::applyOffset(Short4 &uvw, Float4 &offset, const Int4 &whd, AddressingMode mode) in applyOffset()
1656 …void SamplerCore::computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, Vector4f &o… in computeIndices()
1730 …void SamplerCore::computeIndices(UInt index[4], Int4& uuuu, Int4& vvvv, Int4& wwww, const Pointer<… in computeIndices()
1745 Vector4s SamplerCore::sampleTexel(UInt index[4], Pointer<Byte> buffer[4]) in sampleTexel()
2006 …Vector4s SamplerCore::sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Vector4f &offset, Poin… in sampleTexel()
2115 …Vector4f SamplerCore::sampleTexel(Int4 &uuuu, Int4 &vvvv, Int4 &wwww, Float4 &z, Pointer<Byte> &mi… in sampleTexel()
2235 …void SamplerCore::selectMipmap(Pointer<Byte> &texture, Pointer<Byte> buffer[4], Pointer<Byte> &mip… in selectMipmap()
2276 Int4 SamplerCore::computeFilterOffset(Float &lod) in computeFilterOffset()
2296 Short4 SamplerCore::address(Float4 &uw, AddressingMode addressingMode, Pointer<Byte> &mipmap) in address()
2338 …void SamplerCore::address(Float4 &uvw, Int4 &xyz0, Int4 &xyz1, Float4 &f, Pointer<Byte> &mipmap, F… in address()
2496 void SamplerCore::convertFixed12(Short4 &cs, Float4 &cf) in convertFixed12()
2501 void SamplerCore::convertFixed12(Vector4s &cs, Vector4f &cf) in convertFixed12()
2509 void SamplerCore::convertSigned12(Float4 &cf, Short4 &cs) in convertSigned12()
2522 void SamplerCore::convertSigned15(Float4 &cf, Short4 &cs) in convertSigned15()
2527 void SamplerCore::convertUnsigned16(Float4 &cf, Short4 &cs) in convertUnsigned16()
2532 void SamplerCore::sRGBtoLinear16_8_16(Short4 &c) in sRGBtoLinear16_8_16()
2544 void SamplerCore::sRGBtoLinear16_6_16(Short4 &c) in sRGBtoLinear16_6_16()
2556 void SamplerCore::sRGBtoLinear16_5_16(Short4 &c) in sRGBtoLinear16_5_16()
2568 bool SamplerCore::hasFloatTexture() const in hasFloatTexture()
2573 bool SamplerCore::hasUnnormalizedIntegerTexture() const in hasUnnormalizedIntegerTexture()
2578 bool SamplerCore::hasUnsignedTextureComponent(int component) const in hasUnsignedTextureComponent()
2583 int SamplerCore::textureComponentCount() const in textureComponentCount()
2588 bool SamplerCore::hasThirdCoordinate() const in hasThirdCoordinate()
2593 bool SamplerCore::has16bitTextureFormat() const in has16bitTextureFormat()
2667 bool SamplerCore::has8bitTextureComponents() const in has8bitTextureComponents()
2741 bool SamplerCore::has16bitTextureComponents() const in has16bitTextureComponents()
2815 bool SamplerCore::has32bitIntegerTextureComponents() const in has32bitIntegerTextureComponents()
2889 bool SamplerCore::hasYuvFormat() const in hasYuvFormat()
2963 bool SamplerCore::isRGBComponent(int component) const in isRGBComponent()