Lines Matching refs:addressingModeU
299 bool seamlessCube = (state.addressingModeU == ADDRESSING_SEAMLESS); in sampleTexture()
611 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
626 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFilter()
642 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
653 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFilter()
754 Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); in sampleQuad2D()
764 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
766 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
949 Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); in sample3D()
971 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D()
1083 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFloatFilter()
1098 if(state.addressingModeU == ADDRESSING_BORDER) in sampleFloatFilter()
1114 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFloatFilter()
1125 if(state.addressingModeU == ADDRESSING_BORDER || in sampleFloatFilter()
1225 …address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, fun… in sampleFloat2D()
1294 …address(u, x0, x1, fu, mipmap, offset.x, filter, OFFSET(Mipmap, width), state.addressingModeU, fun… in sampleFloat3D()
1670 …= applyOffset(uuuu, offset.x, Int4(w), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingModeU); in computeIndices()