Lines Matching refs:secondLOD

668 …d, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction…  in sampleAniso()  argument
674 c = sampleQuad(texture, u, v, w, offset, lod, face, secondLOD, function); in sampleAniso()
705 c = sampleQuad(texture, u0, v0, w, offset, lod, face, secondLOD, function); in sampleAniso()
728 …, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction… in sampleQuad() argument
732 return sampleQuad2D(texture, u, v, w, offset, lod, face, secondLOD, function); in sampleQuad()
736 return sample3D(texture, u, v, w, offset, lod, secondLOD, function); in sampleQuad()
740 …, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction… in sampleQuad2D() argument
750 selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); in sampleQuad2D()
935 … Float4 &u_, Float4 &v_, Float4 &w_, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction… in sample3D() argument
945 selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); in sample3D()
1140 …d, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Int face[4], bool secondLOD, SamplerFunction… in sampleFloatAniso() argument
1146 c = sampleFloat(texture, u, v, w, q, offset, lod, face, secondLOD, function); in sampleFloatAniso()
1175 c = sampleFloat(texture, u0, v0, w, q, offset, lod, face, secondLOD, function); in sampleFloatAniso()
1198 …, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction… in sampleFloat() argument
1202 return sampleFloat2D(texture, u, v, w, q, offset, lod, face, secondLOD, function); in sampleFloat()
1206 return sampleFloat3D(texture, u, v, w, offset, lod, secondLOD, function); in sampleFloat()
1210 …, Float4 &w, Float4 &q, Vector4f &offset, Float &lod, Int face[4], bool secondLOD, SamplerFunction… in sampleFloat2D() argument
1220 selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); in sampleFloat2D()
1279 …re, Float4 &u, Float4 &v, Float4 &w, Vector4f &offset, Float &lod, bool secondLOD, SamplerFunction… in sampleFloat3D() argument
1289 selectMipmap(texture, buffer, mipmap, lod, face, secondLOD); in sampleFloat3D()
2235 … &texture, Pointer<Byte> buffer[4], Pointer<Byte> &mipmap, Float &lod, Int face[4], bool secondLOD) in selectMipmap() argument
2254 mipmap = texture + OFFSET(Texture,mipmap) + ilod * sizeof(Mipmap) + secondLOD * sizeof(Mipmap); in selectMipmap()