Lines Matching refs:uuuu

94 			Float4 uuuu = u;  in sampleTexture()  local
109 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
114 cubeFace(face, uuuu, vvvv, u, v, w, M); in sampleTexture()
120 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
125 …c = sampleFilter(texture, uuuu, vvvv, wwww, offset, lod, anisotropy, uDelta, vDelta, face, functio… in sampleTexture()
129 …Vector4f cf = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, … in sampleTexture()
303 Float4 uuuu = u; in sampleTexture() local
318 computeLod(texture, lod, anisotropy, uDelta, vDelta, uuuu, vvvv, bias.x, dsx, dsy, function); in sampleTexture()
323 cubeFace(face, uuuu, vvvv, u, v, w, M); in sampleTexture()
329 computeLod3D(texture, lod, uuuu, vvvv, wwww, bias.x, dsx, dsy, function); in sampleTexture()
332 …c = sampleFloatFilter(texture, uuuu, vvvv, wwww, qqqq, offset, lod, anisotropy, uDelta, vDelta, fa… in sampleTexture()
754 Short4 uuuu = texelFetch ? Short4(As<Int4>(u)) : address(u, state.addressingModeU, mipmap); in sampleQuad2D() local
760 c = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); in sampleQuad2D()
764 …Short4 uuuu0 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
766 …Short4 uuuu1 = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSIN… in sampleQuad2D()
949 Short4 uuuu = texelFetch ? Short4(As<Int4>(u_)) : address(u_, state.addressingModeU, mipmap); in sample3D() local
955 c_ = sampleTexel(uuuu, vvvv, wwww, offset, mipmap, buffer, function); in sample3D()
971 …u[i][j][k] = offsetSample(uuuu, mipmap, OFFSET(Mipmap,uHalf), state.addressingModeU == ADDRESSING_… in sample3D()
1382 …e, Float &lod, Float &anisotropy, Float4 &uDelta, Float4 &vDelta, Float4 &uuuu, Float4 &vvvv, cons… in computeLod() argument
1390 duvdxy = Float4(uuuu.yz, vvvv.yz) - Float4(uuuu.xx, vvvv.xx); in computeLod()
1519 …void SamplerCore::computeLod3D(Pointer<Byte> &texture, Float &lod, Float4 &uuuu, Float4 &vvvv, Flo… in computeLod3D() argument
1527 dudxy = uuuu - uuuu.xxxx; in computeLod3D()
1656 …void SamplerCore::computeIndices(UInt index[4], Short4 uuuu, Short4 vvvv, Short4 wwww, Vector4f &o… in computeIndices() argument
1663 uuuu = MulHigh(As<UShort4>(uuuu), *Pointer<UShort4>(mipmap + OFFSET(Mipmap, width))); in computeIndices()
1670uuuu = applyOffset(uuuu, offset.x, Int4(w), texelFetch ? ADDRESSING_TEXELFETCH : state.addressingM… in computeIndices()
1675 Short4 uuu2 = uuuu; in computeIndices()
1676 uuuu = As<Short4>(UnpackLow(uuuu, vvvv)); in computeIndices()
1678 uuuu = As<Short4>(MulAdd(uuuu, *Pointer<Short4>(mipmap + OFFSET(Mipmap,onePitchP)))); in computeIndices()
1697 UInt4 uv(As<UInt2>(uuuu), As<UInt2>(uuu2)); in computeIndices()
1707 index[0] = Extract(As<Int2>(uuuu), 0); in computeIndices()
1708 index[1] = Extract(As<Int2>(uuuu), 1); in computeIndices()
1730 …void SamplerCore::computeIndices(UInt index[4], Int4& uuuu, Int4& vvvv, Int4& wwww, const Pointer<… in computeIndices() argument
1732 UInt4 indices = uuuu + vvvv; in computeIndices()
2006 …Vector4s SamplerCore::sampleTexel(Short4 &uuuu, Short4 &vvvv, Short4 &wwww, Vector4f &offset, Poin… in sampleTexel() argument
2011 computeIndices(index, uuuu, vvvv, wwww, offset, mipmap, function); in sampleTexel()
2073 computeIndices(index, uuuu, vvvv, wwww, offset, mipmap + sizeof(Mipmap), function); in sampleTexel()
2115 …Vector4f SamplerCore::sampleTexel(Int4 &uuuu, Int4 &vvvv, Int4 &wwww, Float4 &z, Pointer<Byte> &mi… in sampleTexel() argument
2120 computeIndices(index, uuuu, vvvv, wwww, mipmap, function); in sampleTexel()