Lines Matching refs:uniformAddress
826 RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index) in uniformAddress() function in sw::VertexProgram
838 …RValue<Pointer<Byte>> VertexProgram::uniformAddress(int bufferIndex, unsigned int index, Int &offs… in uniformAddress() function in sw::VertexProgram
840 return uniformAddress(bufferIndex, index) + offset * sizeof(float4); in uniformAddress()
850 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i)); in readConstant()
882 c.x = c.y = c.z = c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, i, a)); in readConstant()
900 …case Shader::PARAMETER_CONST: a = *Pointer<Float>(uniformAddress(src.bufferIndex, src.rel.index… in readConstant()
924 c.x = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index0), 16); in readConstant()
925 c.y = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index1), 16); in readConstant()
926 c.z = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index2), 16); in readConstant()
927 c.w = *Pointer<Float4>(uniformAddress(src.bufferIndex, 0, index3), 16); in readConstant()
953 return *Pointer<Int>(uniformAddress(bufferIndex, rel.index)) * rel.scale; in relativeAddress()