Lines Matching refs:next_ubo_id
1435 int id, int next_ubo_id) in bind_ubo_locs() argument
1438 return next_ubo_id; in bind_ubo_locs()
1452 glUniformBlockBinding(sprog->id, loc, next_ubo_id++); in bind_ubo_locs()
1458 return next_ubo_id; in bind_ubo_locs()
1685 int next_ubo_id = 0, next_sampler_id = 0; in add_shader_program() local
1692 next_ubo_id = bind_ubo_locs(sprog, id, next_ubo_id); in add_shader_program()
4246 int shader_type, int next_ubo_id) in vrend_draw_bind_ubo_shader() argument
4253 return next_ubo_id; in vrend_draw_bind_ubo_shader()
4260 return next_ubo_id + util_bitcount(mask); in vrend_draw_bind_ubo_shader()
4271 glBindBufferRange(GL_UNIFORM_BUFFER, next_ubo_id, res->id, in vrend_draw_bind_ubo_shader()
4275 next_ubo_id++; in vrend_draw_bind_ubo_shader()
4279 return next_ubo_id; in vrend_draw_bind_ubo_shader()
4422 int next_ubo_id = 0, next_sampler_id = 0; in vrend_draw_bind_objects() local
4424 next_ubo_id = vrend_draw_bind_ubo_shader(sub_ctx, shader_type, next_ubo_id); in vrend_draw_bind_objects()