Lines Matching refs:emit_ext
5403 static void emit_ext(struct vrend_glsl_strbufs *glsl_strbufs, const char *name, in emit_ext() function
5416 emit_ext(glsl_strbufs, "EXT_clip_cull_distance", "require"); in emit_header()
5420 emit_ext(glsl_strbufs, "OES_texture_storage_multisample_2d_array", "require"); in emit_header()
5423 emit_ext(glsl_strbufs, "EXT_conservative_depth", "require"); in emit_header()
5427 emit_ext(glsl_strbufs, "EXT_shader_framebuffer_fetch", "require"); in emit_header()
5429 emit_ext(glsl_strbufs, "KHR_blend_equation_advanced", "require"); in emit_header()
5433 emit_ext(glsl_strbufs, "OES_viewport_array", "require"); in emit_header()
5436 emit_ext(glsl_strbufs, "EXT_geometry_shader", "require"); in emit_header()
5438 emit_ext(glsl_strbufs, "OES_geometry_point_size", "enable"); in emit_header()
5442 emit_ext(glsl_strbufs, "NV_image_formats", "require"); in emit_header()
5447 emit_ext(glsl_strbufs, "OES_tessellation_shader", "require"); in emit_header()
5448 emit_ext(glsl_strbufs, "OES_tessellation_point_size", "enable"); in emit_header()
5453 emit_ext(glsl_strbufs, "EXT_texture_buffer", "require"); in emit_header()
5455 emit_ext(glsl_strbufs, "OES_shader_io_blocks", "require"); in emit_header()
5458 emit_ext(glsl_strbufs, "OES_sample_variables", "require"); in emit_header()
5460 emit_ext(glsl_strbufs, "OES_gpu_shader5", "require"); in emit_header()
5461 emit_ext(glsl_strbufs, "OES_shader_multisample_interpolation", in emit_header()
5465 emit_ext(glsl_strbufs, "OES_texture_cube_map_array", "require"); in emit_header()
5467 emit_ext(glsl_strbufs, "EXT_geometry_shader", "require"); in emit_header()
5469 emit_ext(glsl_strbufs, "OES_shader_image_atomic", "require"); in emit_header()
5472 emit_ext(glsl_strbufs, "EXT_geometry_shader", "require"); in emit_header()
5477 emit_ext(glsl_strbufs, "EXT_shader_framebuffer_fetch", "require"); in emit_header()
5479 emit_ext(glsl_strbufs, "EXT_shader_framebuffer_fetch_non_coherent", "require"); in emit_header()
5484 emit_ext(glsl_strbufs, "EXT_texture_query_lod", "require"); in emit_header()
5491 emit_ext(glsl_strbufs, "ARB_compute_shader", "require"); in emit_header()
5507 emit_ext(glsl_strbufs, "ARB_enhanced_layouts", "require"); in emit_header()
5510 emit_ext(glsl_strbufs, "ARB_separate_shader_objects", "require"); in emit_header()
5513 emit_ext(glsl_strbufs, "ARB_arrays_of_arrays", "require"); in emit_header()
5517 emit_ext(glsl_strbufs, "ARB_tessellation_shader", "require"); in emit_header()
5520 emit_ext(glsl_strbufs, "ARB_explicit_attrib_location", "require"); in emit_header()
5522 emit_ext(glsl_strbufs, "ARB_fragment_coord_conventions", "require"); in emit_header()
5525 emit_ext(glsl_strbufs, "ARB_uniform_buffer_object", "require"); in emit_header()
5528 emit_ext(glsl_strbufs, "ARB_cull_distance", "require"); in emit_header()
5530 emit_ext(glsl_strbufs, "ARB_shader_storage_buffer_object", "require"); in emit_header()
5533 emit_ext(glsl_strbufs, "ARB_shader_atomic_counters", "require"); in emit_header()
5534 emit_ext(glsl_strbufs, "ARB_shader_atomic_counter_ops", "require"); in emit_header()
5542 emit_ext(glsl_strbufs, shader_req_table[i].string, "require"); in emit_header()