Lines Matching refs:iOS
1 # WebRTC iOS development
9 A macOS machine is required for iOS development. While it's possible to
24 This will fetch a regular WebRTC checkout with the iOS-specific parts
26 for both Mac and iOS development, since GN allows you to generate your
47 [GN][gn] to generate build files for iOS certain variables need to be set.
53 - To build for iOS this should be set as `target_os="ios"` in your `gn args`.
57 - For builds targeting iOS devices, this should be set to either `"arm"` or
78 $ # debug build for 64-bit iOS
100 Xcode is the default and preferred IDE to develop for the iOS platform.
122 This gives us access to the usual deployment/debugging workflow iOS developers
144 **NOTICE:** To deploy to an iOS device you must have a valid signing identity
152 but you won't be able to deploy your code to an iOS device. To do this,
158 To build WebRTC for use in a native iOS app, it's easiest to build