/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ precision mediump float; uniform mat4 u_MVPMatrix; uniform mat4 u_MVMatrix; attribute vec4 a_Position; attribute vec2 a_TexCoordinate; varying vec3 v_Position; varying vec2 v_TexCoordinate; void main() { // Transform the vertex into eye space. v_Position = vec3(u_MVMatrix * a_Position); // Pass through the texture coordinate. v_TexCoordinate = a_TexCoordinate; // Multiply to get the final point in normalized screen coordinates. gl_Position = u_MVPMatrix * a_Position; }