/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except * in compliance with the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software distributed under the License * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express * or implied. See the License for the specific language governing permissions and limitations under * the License. */ #ifndef REFERENCERENDERER_H #define REFERENCERENDERER_H #include "scene/Scene.h" #include #include class ReferenceRenderer: public Renderer { public: explicit ReferenceRenderer(ANativeWindow* window); virtual ~ReferenceRenderer() {}; bool setUp(int workload); bool tearDown(); bool update(int frame); void drawWorkload(); double mSetUpTimes[4]; static const int FRAMES_PER_SCENE = 500; static const int NUM_SCENES = 2; static const int NUM_SETUP_TIMES = 4; private: Scene* mScenes[NUM_SCENES]; Scene* mCurrentScene; }; #endif