// // Copyright (c) 2020 The Khronos Group Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #include "testBase.h" static volatile cl_int sDestructorIndex; void CL_CALLBACK context_destructor_callback(cl_context context, void *userData) { int *userPtr = (int *)userData; // ordering of callbacks is guaranteed, meaning we don't need to do atomic // operation here *userPtr = ++sDestructorIndex; } int test_context_destructor_callback(cl_device_id deviceID, cl_context context, cl_command_queue queue, int num_elements) { cl_int error; clContextWrapper localContext = clCreateContext(NULL, 1, &deviceID, NULL, NULL, &error); test_error(error, "Unable to create local context"); // Set up some variables to catch the order in which callbacks are called volatile int callbackOrders[3] = { 0, 0, 0 }; sDestructorIndex = 0; // Set up the callbacks error = clSetContextDestructorCallback( localContext, context_destructor_callback, (void *)&callbackOrders[0]); test_error(error, "Unable to set destructor callback"); error = clSetContextDestructorCallback( localContext, context_destructor_callback, (void *)&callbackOrders[1]); test_error(error, "Unable to set destructor callback"); error = clSetContextDestructorCallback( localContext, context_destructor_callback, (void *)&callbackOrders[2]); test_error(error, "Unable to set destructor callback"); // Now release the context, which SHOULD call the callbacks error = clReleaseContext(localContext); test_error(error, "Unable to release local context"); // Note: since we manually released the context, we need to set it to NULL // to prevent a double-release localContext = NULL; // At this point, all three callbacks should have already been called int numErrors = 0; for (int i = 0; i < 3; i++) { // Spin waiting for the release to finish. If you don't call the // context_destructor_callback, you will not pass the test. log_info("\tWaiting for callback %d...\n", i); int wait = 0; while (0 == callbackOrders[i]) { usleep(100000); // 1/10th second if (++wait >= 10 * 10) { log_error("\tERROR: Callback %d was not called within 10 " "seconds! Assuming failure.\n", i + 1); numErrors++; break; } } if (callbackOrders[i] != 3 - i) { log_error("\tERROR: Callback %d was called in the wrong order! " "(Was called order %d, should have been order %d)\n", i + 1, callbackOrders[i], 3 - i); numErrors++; } } return (numErrors > 0) ? TEST_FAIL : TEST_PASS; }