// // Copyright (c) 2017 The Khronos Group Inc. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #ifndef _action_classes_h #define _action_classes_h #include "testBase.h" // This is a base class from which all actions are born // Note: No actions should actually feed I/O to each other, because then // it would potentially be possible for an implementation to make actions // wait on one another based on their shared I/O, not because of their // wait lists! class Action { public: Action() {} virtual ~Action() {} virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ) = 0; virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ) = 0; virtual const char * GetName( void ) const = 0; protected: cl_int IGetPreferredImageSize2D( cl_device_id device, size_t &outWidth, size_t &outHeight ); cl_int IGetPreferredImageSize3D( cl_device_id device, size_t &outWidth, size_t &outHeight, size_t &outDepth ); }; // Simple NDRangeKernel execution that takes a noticable amount of time class NDRangeKernelAction : public Action { public: NDRangeKernelAction() {} virtual ~NDRangeKernelAction() {} size_t mLocalThreads[ 1 ]; clMemWrapper mStreams[ 2 ]; clProgramWrapper mProgram; clKernelWrapper mKernel; virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "NDRangeKernel"; } }; // Base action for buffer actions class BufferAction : public Action { public: clMemWrapper mBuffer; size_t mSize; void *mOutBuffer; BufferAction() { mOutBuffer = NULL; } virtual ~BufferAction() { free( mOutBuffer ); } virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue, bool allocate ); }; class ReadBufferAction : public BufferAction { public: ReadBufferAction() {} virtual ~ReadBufferAction() {} virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "ReadBuffer"; } }; class WriteBufferAction : public BufferAction { public: WriteBufferAction() {} virtual ~WriteBufferAction() {} virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "WriteBuffer"; } }; class MapBufferAction : public BufferAction { public: MapBufferAction() : mQueue(0) {} cl_command_queue mQueue; void *mMappedPtr; virtual ~MapBufferAction(); virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "MapBuffer"; } }; class UnmapBufferAction : public BufferAction { public: UnmapBufferAction() {} virtual ~UnmapBufferAction() {} void *mMappedPtr; virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "UnmapBuffer"; } }; class ReadImage2DAction : public Action { public: ReadImage2DAction() { mOutput = NULL; } virtual ~ReadImage2DAction() { free( mOutput ); } clMemWrapper mImage; size_t mWidth, mHeight; void *mOutput; virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "ReadImage2D"; } }; class ReadImage3DAction : public Action { public: ReadImage3DAction() { mOutput = NULL; } virtual ~ReadImage3DAction() { free( mOutput ); } clMemWrapper mImage; size_t mWidth, mHeight, mDepth; void *mOutput; virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "ReadImage3D"; } }; class WriteImage2DAction : public Action { public: clMemWrapper mImage; size_t mWidth, mHeight; void *mOutput; WriteImage2DAction() { mOutput = NULL; } virtual ~WriteImage2DAction() { free( mOutput ); } virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "WriteImage2D"; } }; class WriteImage3DAction : public Action { public: clMemWrapper mImage; size_t mWidth, mHeight, mDepth; void *mOutput; WriteImage3DAction() { mOutput = NULL; } virtual ~WriteImage3DAction() { free( mOutput ); } virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "WriteImage3D"; } }; class CopyImageAction : public Action { public: CopyImageAction() {} virtual ~CopyImageAction() {} clMemWrapper mSrcImage, mDstImage; size_t mWidth, mHeight, mDepth; virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); }; class CopyImage2Dto2DAction : public CopyImageAction { public: CopyImage2Dto2DAction() {} virtual ~CopyImage2Dto2DAction() {} virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual const char * GetName( void ) const { return "CopyImage2Dto2D"; } }; class CopyImage2Dto3DAction : public CopyImageAction { public: CopyImage2Dto3DAction() {} virtual ~CopyImage2Dto3DAction() {} virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual const char * GetName( void ) const { return "CopyImage2Dto3D"; } }; class CopyImage3Dto2DAction : public CopyImageAction { public: CopyImage3Dto2DAction() {} virtual ~CopyImage3Dto2DAction() {} virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual const char * GetName( void ) const { return "CopyImage3Dto2D"; } }; class CopyImage3Dto3DAction : public CopyImageAction { public: CopyImage3Dto3DAction() {} virtual ~CopyImage3Dto3DAction() {} virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual const char * GetName( void ) const { return "CopyImage3Dto3D"; } }; class Copy2DImageToBufferAction : public Action { public: Copy2DImageToBufferAction() {} virtual ~Copy2DImageToBufferAction() {} clMemWrapper mSrcImage, mDstBuffer; size_t mWidth, mHeight; virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "Copy2DImageToBuffer"; } }; class Copy3DImageToBufferAction : public Action { public: Copy3DImageToBufferAction() {} virtual ~Copy3DImageToBufferAction() {} clMemWrapper mSrcImage, mDstBuffer; size_t mWidth, mHeight, mDepth; virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "Copy3DImageToBuffer"; } }; class CopyBufferTo2DImageAction : public Action { public: CopyBufferTo2DImageAction() {} virtual ~CopyBufferTo2DImageAction() {} clMemWrapper mSrcBuffer, mDstImage; size_t mWidth, mHeight; virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "CopyBufferTo2D"; } }; class CopyBufferTo3DImageAction : public Action { public: CopyBufferTo3DImageAction() {} virtual ~CopyBufferTo3DImageAction() {} clMemWrapper mSrcBuffer, mDstImage; size_t mWidth, mHeight, mDepth; virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "CopyBufferTo3D"; } }; class MapImageAction : public Action { public: MapImageAction() : mQueue(0) {} clMemWrapper mImage; size_t mWidth, mHeight; void *mMappedPtr; cl_command_queue mQueue; virtual ~MapImageAction(); virtual cl_int Setup( cl_device_id device, cl_context context, cl_command_queue queue ); virtual cl_int Execute( cl_command_queue queue, cl_uint numWaits, cl_event *waits, cl_event *outEvent ); virtual const char * GetName( void ) const { return "MapImage"; } }; #endif // _action_classes_h