// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FrontendFeatures.h: Features/workarounds for driver bugs and other behaviors seen // on all platforms. #ifndef ANGLE_PLATFORM_FRONTENDFEATURES_H_ #define ANGLE_PLATFORM_FRONTENDFEATURES_H_ #include "platform/Feature.h" namespace angle { struct FrontendFeatures : angle::FeatureSetBase { FrontendFeatures(); ~FrontendFeatures(); // Force the context to be lost (via KHR_robustness) if a GL_OUT_OF_MEMORY error occurs. The // driver may be in an inconsistent state if this happens, and some users of ANGLE rely on this // notification to prevent further execution. angle::Feature loseContextOnOutOfMemory = { "lose_context_on_out_of_memory", angle::FeatureCategory::FrontendWorkarounds, "Some users rely on a lost context notification if a GL_OUT_OF_MEMORY " "error occurs", &members}; // Program binaries don't contain transform feedback varyings on Qualcomm GPUs. // Work around this by disabling the program cache for programs with transform feedback. angle::Feature disableProgramCachingForTransformFeedback = { "disable_program_caching_for_transform_feedback", angle::FeatureCategory::FrontendWorkarounds, "On some GPUs, program binaries don't contain transform feedback varyings", &members}; // On Windows Intel OpenGL drivers TexImage sometimes seems to interact with the Framebuffer. // Flaky crashes can occur unless we sync the Framebuffer bindings. The workaround is to add // Framebuffer binding dirty bits to TexImage updates. See http://anglebug.com/2906 angle::Feature syncFramebufferBindingsOnTexImage = { "sync_framebuffer_bindings_on_tex_image", angle::FeatureCategory::FrontendWorkarounds, "On some drivers TexImage sometimes seems to interact " "with the Framebuffer", &members}; angle::Feature scalarizeVecAndMatConstructorArgs = { "scalarize_vec_and_mat_constructor_args", angle::FeatureCategory::FrontendWorkarounds, "Always rewrite vec/mat constructors to be consistent", &members, "http://crbug.com/1165751"}; // Disable support for GL_OES_get_program_binary angle::Feature disableProgramBinary = { "disable_program_binary", angle::FeatureCategory::FrontendFeatures, "Disable support for GL_OES_get_program_binary", &members, "http://anglebug.com/5007"}; // Allow disabling of GL_EXT_texture_filter_anisotropic through a runtime feature for // performance comparisons. angle::Feature disableAnisotropicFiltering = { "disable_anisotropic_filtering", angle::FeatureCategory::FrontendWorkarounds, "Disable support for anisotropic filtering", &members}; // We can use this feature to override compressed format support for portability. angle::Feature allowCompressedFormats = {"allow_compressed_formats", angle::FeatureCategory::FrontendWorkarounds, "Allow compressed formats", &members}; angle::Feature captureLimits = {"enable_capture_limits", angle::FeatureCategory::FrontendFeatures, "Set the context limits like frame capturing was enabled", &members, "http://anglebug.com/5750"}; // Whether we should compress pipeline cache in thread pool before it's stored in blob cache. // http://anglebug.com/4722 angle::Feature enableCompressingPipelineCacheInThreadPool = { "enableCompressingPipelineCacheInThreadPool", angle::FeatureCategory::FrontendWorkarounds, "Enable compressing pipeline cache in thread pool.", &members, "http://anglebug.com/4722"}; angle::Feature forceRobustResourceInit = { "forceRobustResourceInit", angle::FeatureCategory::FrontendWorkarounds, "Force-enable robust resource init", &members, "http://anglebug.com/6041"}; }; inline FrontendFeatures::FrontendFeatures() = default; inline FrontendFeatures::~FrontendFeatures() = default; } // namespace angle #endif // ANGLE_PLATFORM_FRONTENDFEATURES_H_