// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // imageformats.cpp: Defines image format types with functions for mip generation // and copying. #include "image_util/imageformats.h" #include "common/mathutil.h" namespace angle { void L8::readColor(gl::ColorF *dst, const L8 *src) { const float lum = gl::normalizedToFloat(src->L); dst->red = lum; dst->green = lum; dst->blue = lum; dst->alpha = 1.0f; } void L8::writeColor(L8 *dst, const gl::ColorF *src) { dst->L = gl::floatToNormalized(src->red); } void L8::average(L8 *dst, const L8 *src1, const L8 *src2) { dst->L = gl::average(src1->L, src2->L); } void R8::readColor(gl::ColorUI *dst, const R8 *src) { dst->red = src->R; dst->green = 0; dst->blue = 0; dst->alpha = 1; } void R8::readColor(gl::ColorF *dst, const R8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } void R8::writeColor(R8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); } void R8::writeColor(R8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); } void R8::average(R8 *dst, const R8 *src1, const R8 *src2) { dst->R = gl::average(src1->R, src2->R); } void A8::readColor(gl::ColorF *dst, const A8 *src) { dst->red = 0.0f; dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = gl::normalizedToFloat(src->A); } void A8::writeColor(A8 *dst, const gl::ColorF *src) { dst->A = gl::floatToNormalized(src->alpha); } void A8::average(A8 *dst, const A8 *src1, const A8 *src2) { dst->A = gl::average(src1->A, src2->A); } void L8A8::readColor(gl::ColorF *dst, const L8A8 *src) { const float lum = gl::normalizedToFloat(src->L); dst->red = lum; dst->green = lum; dst->blue = lum; dst->alpha = gl::normalizedToFloat(src->A); } void L8A8::writeColor(L8A8 *dst, const gl::ColorF *src) { dst->L = gl::floatToNormalized(src->red); dst->A = gl::floatToNormalized(src->alpha); } void L8A8::average(L8A8 *dst, const L8A8 *src1, const L8A8 *src2) { *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) + (*(uint16_t *)src1 & *(uint16_t *)src2); } void A8L8::readColor(gl::ColorF *dst, const A8L8 *src) { const float lum = gl::normalizedToFloat(src->L); dst->red = lum; dst->green = lum; dst->blue = lum; dst->alpha = gl::normalizedToFloat(src->A); } void A8L8::writeColor(A8L8 *dst, const gl::ColorF *src) { dst->L = gl::floatToNormalized(src->red); dst->A = gl::floatToNormalized(src->alpha); } void A8L8::average(A8L8 *dst, const A8L8 *src1, const A8L8 *src2) { *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) + (*(uint16_t *)src1 & *(uint16_t *)src2); } void R8G8::readColor(gl::ColorUI *dst, const R8G8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0; dst->alpha = 1; } void R8G8::readColor(gl::ColorF *dst, const R8G8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } void R8G8::writeColor(R8G8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); } void R8G8::writeColor(R8G8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); } void R8G8::average(R8G8 *dst, const R8G8 *src1, const R8G8 *src2) { *(uint16_t *)dst = (((*(uint16_t *)src1 ^ *(uint16_t *)src2) & 0xFEFE) >> 1) + (*(uint16_t *)src1 & *(uint16_t *)src2); } void R8G8B8::readColor(gl::ColorUI *dst, const R8G8B8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->G; dst->alpha = 1; } void R8G8B8::readColor(gl::ColorF *dst, const R8G8B8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } void R8G8B8::writeColor(R8G8B8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } void R8G8B8::writeColor(R8G8B8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } void R8G8B8::average(R8G8B8 *dst, const R8G8B8 *src1, const R8G8B8 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } void B8G8R8::readColor(gl::ColorUI *dst, const B8G8R8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->G; dst->alpha = 1; } void B8G8R8::readColor(gl::ColorF *dst, const B8G8R8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } void B8G8R8::writeColor(B8G8R8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } void B8G8R8::writeColor(B8G8R8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } void B8G8R8::average(B8G8R8 *dst, const B8G8R8 *src1, const B8G8R8 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } void R5G6B5::readColor(gl::ColorF *dst, const R5G6B5 *src) { dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGB)); dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->RGB)); dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->RGB)); dst->alpha = 1.0f; } void R5G6B5::writeColor(R5G6B5 *dst, const gl::ColorF *src) { dst->RGB = gl::shiftData<5, 11>(gl::floatToNormalized<5, uint16_t>(src->red)) | gl::shiftData<6, 5>(gl::floatToNormalized<6, uint16_t>(src->green)) | gl::shiftData<5, 0>(gl::floatToNormalized<5, uint16_t>(src->blue)); } void R5G6B5::average(R5G6B5 *dst, const R5G6B5 *src1, const R5G6B5 *src2) { dst->RGB = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGB), gl::getShiftedData<5, 11>(src2->RGB))) | gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->RGB), gl::getShiftedData<6, 5>(src2->RGB))) | gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->RGB), gl::getShiftedData<5, 0>(src2->RGB))); } void B5G6R5::readColor(gl::ColorF *dst, const B5G6R5 *src) { dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->BGR)); dst->green = gl::normalizedToFloat<6>(gl::getShiftedData<6, 5>(src->BGR)); dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->BGR)); dst->alpha = 1.0f; } void B5G6R5::writeColor(B5G6R5 *dst, const gl::ColorF *src) { dst->BGR = gl::shiftData<5, 0>(gl::floatToNormalized<5, unsigned short>(src->blue)) | gl::shiftData<6, 5>(gl::floatToNormalized<6, unsigned short>(src->green)) | gl::shiftData<5, 11>(gl::floatToNormalized<5, unsigned short>(src->red)); } void B5G6R5::average(B5G6R5 *dst, const B5G6R5 *src1, const B5G6R5 *src2) { dst->BGR = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->BGR), gl::getShiftedData<5, 11>(src2->BGR))) | gl::shiftData<6, 5>(gl::average(gl::getShiftedData<6, 5>(src1->BGR), gl::getShiftedData<6, 5>(src2->BGR))) | gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->BGR), gl::getShiftedData<5, 0>(src2->BGR))); } void A8R8G8B8::readColor(gl::ColorUI *dst, const A8R8G8B8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } void A8R8G8B8::readColor(gl::ColorF *dst, const A8R8G8B8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } void A8R8G8B8::writeColor(A8R8G8B8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } void A8R8G8B8::writeColor(A8R8G8B8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } void A8R8G8B8::average(A8R8G8B8 *dst, const A8R8G8B8 *src1, const A8R8G8B8 *src2) { *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) + (*(uint32_t *)src1 & *(uint32_t *)src2); } void R8G8B8A8::readColor(gl::ColorUI *dst, const R8G8B8A8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } void R8G8B8A8::readColor(gl::ColorF *dst, const R8G8B8A8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } void R8G8B8A8::writeColor(R8G8B8A8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } void R8G8B8A8::writeColor(R8G8B8A8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } void R8G8B8A8::average(R8G8B8A8 *dst, const R8G8B8A8 *src1, const R8G8B8A8 *src2) { *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) + (*(uint32_t *)src1 & *(uint32_t *)src2); } void R8G8B8A8SRGB::readColor(gl::ColorF *dst, const R8G8B8A8SRGB *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } void R8G8B8A8SRGB::writeColor(R8G8B8A8SRGB *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } void R8G8B8A8SRGB::average(R8G8B8A8SRGB *dst, const R8G8B8A8SRGB *src1, const R8G8B8A8SRGB *src2) { dst->R = gl::linearToSRGB(static_cast((static_cast(gl::sRGBToLinear(src1->R)) + static_cast(gl::sRGBToLinear(src2->R))) >> 1)); dst->G = gl::linearToSRGB(static_cast((static_cast(gl::sRGBToLinear(src1->G)) + static_cast(gl::sRGBToLinear(src2->G))) >> 1)); dst->B = gl::linearToSRGB(static_cast((static_cast(gl::sRGBToLinear(src1->B)) + static_cast(gl::sRGBToLinear(src2->B))) >> 1)); dst->A = static_cast( (static_cast(src1->A) + static_cast(src2->A)) >> 1); } void B8G8R8A8::readColor(gl::ColorUI *dst, const B8G8R8A8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } void B8G8R8A8::readColor(gl::ColorF *dst, const B8G8R8A8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } void B8G8R8A8::writeColor(B8G8R8A8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } void B8G8R8A8::writeColor(B8G8R8A8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } void B8G8R8A8::average(B8G8R8A8 *dst, const B8G8R8A8 *src1, const B8G8R8A8 *src2) { *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) + (*(uint32_t *)src1 & *(uint32_t *)src2); } void B8G8R8X8::readColor(gl::ColorUI *dst, const B8G8R8X8 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1; } void B8G8R8X8::readColor(gl::ColorF *dst, const B8G8R8X8 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } void B8G8R8X8::writeColor(B8G8R8X8 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->X = 255; } void B8G8R8X8::writeColor(B8G8R8X8 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->X = 255; } void B8G8R8X8::average(B8G8R8X8 *dst, const B8G8R8X8 *src1, const B8G8R8X8 *src2) { *(uint32_t *)dst = (((*(uint32_t *)src1 ^ *(uint32_t *)src2) & 0xFEFEFEFE) >> 1) + (*(uint32_t *)src1 & *(uint32_t *)src2); dst->X = 255; } void A1R5G5B5::readColor(gl::ColorF *dst, const A1R5G5B5 *src) { dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 15>(src->ARGB)); dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 10>(src->ARGB)); dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 5>(src->ARGB)); dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 0>(src->ARGB)); } void A1R5G5B5::writeColor(A1R5G5B5 *dst, const gl::ColorF *src) { dst->ARGB = gl::shiftData<1, 15>(gl::floatToNormalized<1, uint16_t>(src->alpha)) | gl::shiftData<5, 10>(gl::floatToNormalized<5, uint16_t>(src->red)) | gl::shiftData<5, 5>(gl::floatToNormalized<5, uint16_t>(src->green)) | gl::shiftData<5, 0>(gl::floatToNormalized<5, uint16_t>(src->blue)); } void A1R5G5B5::average(A1R5G5B5 *dst, const A1R5G5B5 *src1, const A1R5G5B5 *src2) { dst->ARGB = gl::shiftData<1, 15>(gl::average(gl::getShiftedData<1, 15>(src1->ARGB), gl::getShiftedData<1, 15>(src2->ARGB))) | gl::shiftData<5, 10>(gl::average(gl::getShiftedData<5, 10>(src1->ARGB), gl::getShiftedData<5, 10>(src2->ARGB))) | gl::shiftData<5, 5>(gl::average(gl::getShiftedData<5, 5>(src1->ARGB), gl::getShiftedData<5, 5>(src2->ARGB))) | gl::shiftData<5, 0>(gl::average(gl::getShiftedData<5, 0>(src1->ARGB), gl::getShiftedData<5, 0>(src2->ARGB))); } void R5G5B5A1::readColor(gl::ColorF *dst, const R5G5B5A1 *src) { dst->red = gl::normalizedToFloat<5>(gl::getShiftedData<5, 11>(src->RGBA)); dst->green = gl::normalizedToFloat<5>(gl::getShiftedData<5, 6>(src->RGBA)); dst->blue = gl::normalizedToFloat<5>(gl::getShiftedData<5, 1>(src->RGBA)); dst->alpha = gl::normalizedToFloat<1>(gl::getShiftedData<1, 0>(src->RGBA)); } void R5G5B5A1::writeColor(R5G5B5A1 *dst, const gl::ColorF *src) { dst->RGBA = gl::shiftData<5, 11>(gl::floatToNormalized<5, uint16_t>(src->red)) | gl::shiftData<5, 6>(gl::floatToNormalized<5, uint16_t>(src->green)) | gl::shiftData<5, 1>(gl::floatToNormalized<5, uint16_t>(src->blue)) | gl::shiftData<1, 0>(gl::floatToNormalized<1, uint16_t>(src->alpha)); } void R5G5B5A1::average(R5G5B5A1 *dst, const R5G5B5A1 *src1, const R5G5B5A1 *src2) { dst->RGBA = gl::shiftData<5, 11>(gl::average(gl::getShiftedData<5, 11>(src1->RGBA), gl::getShiftedData<5, 11>(src2->RGBA))) | gl::shiftData<5, 6>(gl::average(gl::getShiftedData<5, 6>(src1->RGBA), gl::getShiftedData<5, 6>(src2->RGBA))) | gl::shiftData<5, 1>(gl::average(gl::getShiftedData<5, 1>(src1->RGBA), gl::getShiftedData<5, 1>(src2->RGBA))) | gl::shiftData<1, 0>(gl::average(gl::getShiftedData<1, 0>(src1->RGBA), gl::getShiftedData<1, 0>(src2->RGBA))); } void R4G4B4A4::readColor(gl::ColorF *dst, const R4G4B4A4 *src) { dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->RGBA)); dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->RGBA)); dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->RGBA)); dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->RGBA)); } void R4G4B4A4::writeColor(R4G4B4A4 *dst, const gl::ColorF *src) { dst->RGBA = gl::shiftData<4, 12>(gl::floatToNormalized<4, uint16_t>(src->red)) | gl::shiftData<4, 8>(gl::floatToNormalized<4, uint16_t>(src->green)) | gl::shiftData<4, 4>(gl::floatToNormalized<4, uint16_t>(src->blue)) | gl::shiftData<4, 0>(gl::floatToNormalized<4, uint16_t>(src->alpha)); } void R4G4B4A4::average(R4G4B4A4 *dst, const R4G4B4A4 *src1, const R4G4B4A4 *src2) { dst->RGBA = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->RGBA), gl::getShiftedData<4, 12>(src2->RGBA))) | gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->RGBA), gl::getShiftedData<4, 8>(src2->RGBA))) | gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->RGBA), gl::getShiftedData<4, 4>(src2->RGBA))) | gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->RGBA), gl::getShiftedData<4, 0>(src2->RGBA))); } void A4R4G4B4::readColor(gl::ColorF *dst, const A4R4G4B4 *src) { dst->alpha = gl::normalizedToFloat<4>(gl::getShiftedData<4, 12>(src->ARGB)); dst->red = gl::normalizedToFloat<4>(gl::getShiftedData<4, 8>(src->ARGB)); dst->green = gl::normalizedToFloat<4>(gl::getShiftedData<4, 4>(src->ARGB)); dst->blue = gl::normalizedToFloat<4>(gl::getShiftedData<4, 0>(src->ARGB)); } void A4R4G4B4::writeColor(A4R4G4B4 *dst, const gl::ColorF *src) { dst->ARGB = gl::shiftData<4, 12>(gl::floatToNormalized<4, uint16_t>(src->alpha)) | gl::shiftData<4, 8>(gl::floatToNormalized<4, uint16_t>(src->red)) | gl::shiftData<4, 4>(gl::floatToNormalized<4, uint16_t>(src->green)) | gl::shiftData<4, 0>(gl::floatToNormalized<4, uint16_t>(src->blue)); } void A4R4G4B4::average(A4R4G4B4 *dst, const A4R4G4B4 *src1, const A4R4G4B4 *src2) { dst->ARGB = gl::shiftData<4, 12>(gl::average(gl::getShiftedData<4, 12>(src1->ARGB), gl::getShiftedData<4, 12>(src2->ARGB))) | gl::shiftData<4, 8>(gl::average(gl::getShiftedData<4, 8>(src1->ARGB), gl::getShiftedData<4, 8>(src2->ARGB))) | gl::shiftData<4, 4>(gl::average(gl::getShiftedData<4, 4>(src1->ARGB), gl::getShiftedData<4, 4>(src2->ARGB))) | gl::shiftData<4, 0>(gl::average(gl::getShiftedData<4, 0>(src1->ARGB), gl::getShiftedData<4, 0>(src2->ARGB))); } void R16::readColor(gl::ColorUI *dst, const R16 *src) { dst->red = src->R; dst->green = 0; dst->blue = 0; dst->alpha = 1; } void R16::readColor(gl::ColorF *dst, const R16 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } void R16::writeColor(R16 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); } void R16::writeColor(R16 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); } void R16::average(R16 *dst, const R16 *src1, const R16 *src2) { dst->R = gl::average(src1->R, src2->R); } void R16G16::readColor(gl::ColorUI *dst, const R16G16 *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0; dst->alpha = 1; } void R16G16::readColor(gl::ColorF *dst, const R16G16 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } void R16G16::writeColor(R16G16 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); } void R16G16::writeColor(R16G16 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); } void R16G16::average(R16G16 *dst, const R16G16 *src1, const R16G16 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); } void R16G16B16::readColor(gl::ColorUI *dst, const R16G16B16 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1; } void R16G16B16::readColor(gl::ColorF *dst, const R16G16B16 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } void R16G16B16::writeColor(R16G16B16 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } void R16G16B16::writeColor(R16G16B16 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } void R16G16B16::average(R16G16B16 *dst, const R16G16B16 *src1, const R16G16B16 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } void R16G16B16A16::readColor(gl::ColorUI *dst, const R16G16B16A16 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } void R16G16B16A16::readColor(gl::ColorF *dst, const R16G16B16A16 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } void R16G16B16A16::writeColor(R16G16B16A16 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } void R16G16B16A16::writeColor(R16G16B16A16 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } void R16G16B16A16::average(R16G16B16A16 *dst, const R16G16B16A16 *src1, const R16G16B16A16 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } void R32::readColor(gl::ColorUI *dst, const R32 *src) { dst->red = src->R; dst->green = 0; dst->blue = 0; dst->alpha = 1; } void R32::readColor(gl::ColorF *dst, const R32 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } void R32::writeColor(R32 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); } void R32::writeColor(R32 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); } void R32::average(R32 *dst, const R32 *src1, const R32 *src2) { dst->R = gl::average(src1->R, src2->R); } void R32G32::readColor(gl::ColorUI *dst, const R32G32 *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0; dst->alpha = 1; } void R32G32::readColor(gl::ColorF *dst, const R32G32 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } void R32G32::writeColor(R32G32 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); } void R32G32::writeColor(R32G32 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); } void R32G32::average(R32G32 *dst, const R32G32 *src1, const R32G32 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); } void R32G32B32::readColor(gl::ColorUI *dst, const R32G32B32 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1; } void R32G32B32::readColor(gl::ColorF *dst, const R32G32B32 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } void R32G32B32::writeColor(R32G32B32 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } void R32G32B32::writeColor(R32G32B32 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } void R32G32B32::average(R32G32B32 *dst, const R32G32B32 *src1, const R32G32B32 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } void R32G32B32A32::readColor(gl::ColorUI *dst, const R32G32B32A32 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } void R32G32B32A32::readColor(gl::ColorF *dst, const R32G32B32A32 *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } void R32G32B32A32::writeColor(R32G32B32A32 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } void R32G32B32A32::writeColor(R32G32B32A32 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } void R32G32B32A32::average(R32G32B32A32 *dst, const R32G32B32A32 *src1, const R32G32B32A32 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } void R8S::readColor(gl::ColorI *dst, const R8S *src) { dst->red = src->R; dst->green = 0; dst->blue = 0; dst->alpha = 1; } void R8S::readColor(gl::ColorF *dst, const R8S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } void R8S::writeColor(R8S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); } void R8S::writeColor(R8S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); } void R8S::average(R8S *dst, const R8S *src1, const R8S *src2) { dst->R = static_cast(gl::average(src1->R, src2->R)); } void R8G8S::readColor(gl::ColorI *dst, const R8G8S *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0; dst->alpha = 1; } void R8G8S::readColor(gl::ColorF *dst, const R8G8S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } void R8G8S::writeColor(R8G8S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); } void R8G8S::writeColor(R8G8S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); } void R8G8S::average(R8G8S *dst, const R8G8S *src1, const R8G8S *src2) { dst->R = static_cast(gl::average(src1->R, src2->R)); dst->G = static_cast(gl::average(src1->G, src2->G)); } void R8G8B8S::readColor(gl::ColorI *dst, const R8G8B8S *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1; } void R8G8B8S::readColor(gl::ColorF *dst, const R8G8B8S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } void R8G8B8S::writeColor(R8G8B8S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } void R8G8B8S::writeColor(R8G8B8S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } void R8G8B8S::average(R8G8B8S *dst, const R8G8B8S *src1, const R8G8B8S *src2) { dst->R = static_cast(gl::average(src1->R, src2->R)); dst->G = static_cast(gl::average(src1->G, src2->G)); dst->B = static_cast(gl::average(src1->B, src2->B)); } void R8G8B8A8S::readColor(gl::ColorI *dst, const R8G8B8A8S *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } void R8G8B8A8S::readColor(gl::ColorF *dst, const R8G8B8A8S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } void R8G8B8A8S::writeColor(R8G8B8A8S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } void R8G8B8A8S::writeColor(R8G8B8A8S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } void R8G8B8A8S::average(R8G8B8A8S *dst, const R8G8B8A8S *src1, const R8G8B8A8S *src2) { dst->R = static_cast(gl::average(src1->R, src2->R)); dst->G = static_cast(gl::average(src1->G, src2->G)); dst->B = static_cast(gl::average(src1->B, src2->B)); dst->A = static_cast(gl::average(src1->A, src2->A)); } void R16S::readColor(gl::ColorI *dst, const R16S *src) { dst->red = src->R; dst->green = 0; dst->blue = 0; dst->alpha = 1; } void R16S::readColor(gl::ColorF *dst, const R16S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } void R16S::writeColor(R16S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); } void R16S::writeColor(R16S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); } void R16S::average(R16S *dst, const R16S *src1, const R16S *src2) { dst->R = gl::average(src1->R, src2->R); } void R16G16S::readColor(gl::ColorI *dst, const R16G16S *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0; dst->alpha = 1; } void R16G16S::readColor(gl::ColorF *dst, const R16G16S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } void R16G16S::writeColor(R16G16S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); } void R16G16S::writeColor(R16G16S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); } void R16G16S::average(R16G16S *dst, const R16G16S *src1, const R16G16S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); } void R16G16B16S::readColor(gl::ColorI *dst, const R16G16B16S *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1; } void R16G16B16S::readColor(gl::ColorF *dst, const R16G16B16S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } void R16G16B16S::writeColor(R16G16B16S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } void R16G16B16S::writeColor(R16G16B16S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } void R16G16B16S::average(R16G16B16S *dst, const R16G16B16S *src1, const R16G16B16S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } void R16G16B16A16S::readColor(gl::ColorI *dst, const R16G16B16A16S *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } void R16G16B16A16S::readColor(gl::ColorF *dst, const R16G16B16A16S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } void R16G16B16A16S::writeColor(R16G16B16A16S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } void R16G16B16A16S::writeColor(R16G16B16A16S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } void R16G16B16A16S::average(R16G16B16A16S *dst, const R16G16B16A16S *src1, const R16G16B16A16S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } void R32S::readColor(gl::ColorI *dst, const R32S *src) { dst->red = src->R; dst->green = 0; dst->blue = 0; dst->alpha = 1; } void R32S::readColor(gl::ColorF *dst, const R32S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } void R32S::writeColor(R32S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); } void R32S::writeColor(R32S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); } void R32S::average(R32S *dst, const R32S *src1, const R32S *src2) { dst->R = gl::average(src1->R, src2->R); } void R32G32S::readColor(gl::ColorI *dst, const R32G32S *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0; dst->alpha = 1; } void R32G32S::readColor(gl::ColorF *dst, const R32G32S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } void R32G32S::writeColor(R32G32S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); } void R32G32S::writeColor(R32G32S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); } void R32G32S::average(R32G32S *dst, const R32G32S *src1, const R32G32S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); } void R32G32B32S::readColor(gl::ColorI *dst, const R32G32B32S *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1; } void R32G32B32S::readColor(gl::ColorF *dst, const R32G32B32S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = 1.0f; } void R32G32B32S::writeColor(R32G32B32S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } void R32G32B32S::writeColor(R32G32B32S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); } void R32G32B32S::average(R32G32B32S *dst, const R32G32B32S *src1, const R32G32B32S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } void R32G32B32A32S::readColor(gl::ColorI *dst, const R32G32B32A32S *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } void R32G32B32A32S::readColor(gl::ColorF *dst, const R32G32B32A32S *src) { dst->red = gl::normalizedToFloat(src->R); dst->green = gl::normalizedToFloat(src->G); dst->blue = gl::normalizedToFloat(src->B); dst->alpha = gl::normalizedToFloat(src->A); } void R32G32B32A32S::writeColor(R32G32B32A32S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } void R32G32B32A32S::writeColor(R32G32B32A32S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized(src->red); dst->G = gl::floatToNormalized(src->green); dst->B = gl::floatToNormalized(src->blue); dst->A = gl::floatToNormalized(src->alpha); } void R32G32B32A32S::average(R32G32B32A32S *dst, const R32G32B32A32S *src1, const R32G32B32A32S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } void A16B16G16R16F::readColor(gl::ColorF *dst, const A16B16G16R16F *src) { dst->red = gl::float16ToFloat32(src->R); dst->green = gl::float16ToFloat32(src->G); dst->blue = gl::float16ToFloat32(src->B); dst->alpha = gl::float16ToFloat32(src->A); } void A16B16G16R16F::writeColor(A16B16G16R16F *dst, const gl::ColorF *src) { dst->R = gl::float32ToFloat16(src->red); dst->G = gl::float32ToFloat16(src->green); dst->B = gl::float32ToFloat16(src->blue); dst->A = gl::float32ToFloat16(src->alpha); } void A16B16G16R16F::average(A16B16G16R16F *dst, const A16B16G16R16F *src1, const A16B16G16R16F *src2) { dst->R = gl::averageHalfFloat(src1->R, src2->R); dst->G = gl::averageHalfFloat(src1->G, src2->G); dst->B = gl::averageHalfFloat(src1->B, src2->B); dst->A = gl::averageHalfFloat(src1->A, src2->A); } void R16G16B16A16F::readColor(gl::ColorF *dst, const R16G16B16A16F *src) { dst->red = gl::float16ToFloat32(src->R); dst->green = gl::float16ToFloat32(src->G); dst->blue = gl::float16ToFloat32(src->B); dst->alpha = gl::float16ToFloat32(src->A); } void R16G16B16A16F::writeColor(R16G16B16A16F *dst, const gl::ColorF *src) { dst->R = gl::float32ToFloat16(src->red); dst->G = gl::float32ToFloat16(src->green); dst->B = gl::float32ToFloat16(src->blue); dst->A = gl::float32ToFloat16(src->alpha); } void R16G16B16A16F::average(R16G16B16A16F *dst, const R16G16B16A16F *src1, const R16G16B16A16F *src2) { dst->R = gl::averageHalfFloat(src1->R, src2->R); dst->G = gl::averageHalfFloat(src1->G, src2->G); dst->B = gl::averageHalfFloat(src1->B, src2->B); dst->A = gl::averageHalfFloat(src1->A, src2->A); } void R16F::readColor(gl::ColorF *dst, const R16F *src) { dst->red = gl::float16ToFloat32(src->R); dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } void R16F::writeColor(R16F *dst, const gl::ColorF *src) { dst->R = gl::float32ToFloat16(src->red); } void R16F::average(R16F *dst, const R16F *src1, const R16F *src2) { dst->R = gl::averageHalfFloat(src1->R, src2->R); } void A16F::readColor(gl::ColorF *dst, const A16F *src) { dst->red = 0.0f; dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = gl::float16ToFloat32(src->A); } void A16F::writeColor(A16F *dst, const gl::ColorF *src) { dst->A = gl::float32ToFloat16(src->alpha); } void A16F::average(A16F *dst, const A16F *src1, const A16F *src2) { dst->A = gl::averageHalfFloat(src1->A, src2->A); } void L16F::readColor(gl::ColorF *dst, const L16F *src) { float lum = gl::float16ToFloat32(src->L); dst->red = lum; dst->green = lum; dst->blue = lum; dst->alpha = 1.0f; } void L16F::writeColor(L16F *dst, const gl::ColorF *src) { dst->L = gl::float32ToFloat16(src->red); } void L16F::average(L16F *dst, const L16F *src1, const L16F *src2) { dst->L = gl::averageHalfFloat(src1->L, src2->L); } void L16A16F::readColor(gl::ColorF *dst, const L16A16F *src) { float lum = gl::float16ToFloat32(src->L); dst->red = lum; dst->green = lum; dst->blue = lum; dst->alpha = gl::float16ToFloat32(src->A); } void L16A16F::writeColor(L16A16F *dst, const gl::ColorF *src) { dst->L = gl::float32ToFloat16(src->red); dst->A = gl::float32ToFloat16(src->alpha); } void L16A16F::average(L16A16F *dst, const L16A16F *src1, const L16A16F *src2) { dst->L = gl::averageHalfFloat(src1->L, src2->L); dst->A = gl::averageHalfFloat(src1->A, src2->A); } void R16G16F::readColor(gl::ColorF *dst, const R16G16F *src) { dst->red = gl::float16ToFloat32(src->R); dst->green = gl::float16ToFloat32(src->G); dst->blue = 0.0f; dst->alpha = 1.0f; } void R16G16F::writeColor(R16G16F *dst, const gl::ColorF *src) { dst->R = gl::float32ToFloat16(src->red); dst->G = gl::float32ToFloat16(src->green); } void R16G16F::average(R16G16F *dst, const R16G16F *src1, const R16G16F *src2) { dst->R = gl::averageHalfFloat(src1->R, src2->R); dst->G = gl::averageHalfFloat(src1->G, src2->G); } void R16G16B16F::readColor(gl::ColorF *dst, const R16G16B16F *src) { dst->red = gl::float16ToFloat32(src->R); dst->green = gl::float16ToFloat32(src->G); dst->blue = gl::float16ToFloat32(src->B); dst->alpha = 1.0f; } void R16G16B16F::writeColor(R16G16B16F *dst, const gl::ColorF *src) { dst->R = gl::float32ToFloat16(src->red); dst->G = gl::float32ToFloat16(src->green); dst->B = gl::float32ToFloat16(src->blue); } void R16G16B16F::average(R16G16B16F *dst, const R16G16B16F *src1, const R16G16B16F *src2) { dst->R = gl::averageHalfFloat(src1->R, src2->R); dst->G = gl::averageHalfFloat(src1->G, src2->G); dst->B = gl::averageHalfFloat(src1->B, src2->B); } void A32B32G32R32F::readColor(gl::ColorF *dst, const A32B32G32R32F *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } void A32B32G32R32F::writeColor(A32B32G32R32F *dst, const gl::ColorF *src) { dst->R = src->red; dst->G = src->green; dst->B = src->blue; dst->A = src->alpha; } void A32B32G32R32F::average(A32B32G32R32F *dst, const A32B32G32R32F *src1, const A32B32G32R32F *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } void R32G32B32A32F::readColor(gl::ColorF *dst, const R32G32B32A32F *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } void R32G32B32A32F::writeColor(R32G32B32A32F *dst, const gl::ColorF *src) { dst->R = src->red; dst->G = src->green; dst->B = src->blue; dst->A = src->alpha; } void R32G32B32A32F::average(R32G32B32A32F *dst, const R32G32B32A32F *src1, const R32G32B32A32F *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } void R32F::readColor(gl::ColorF *dst, const R32F *src) { dst->red = src->R; dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = 1.0f; } void R32F::writeColor(R32F *dst, const gl::ColorF *src) { dst->R = src->red; } void R32F::average(R32F *dst, const R32F *src1, const R32F *src2) { dst->R = gl::average(src1->R, src2->R); } void A32F::readColor(gl::ColorF *dst, const A32F *src) { dst->red = 0.0f; dst->green = 0.0f; dst->blue = 0.0f; dst->alpha = src->A; } void A32F::writeColor(A32F *dst, const gl::ColorF *src) { dst->A = src->alpha; } void A32F::average(A32F *dst, const A32F *src1, const A32F *src2) { dst->A = gl::average(src1->A, src2->A); } void L32F::readColor(gl::ColorF *dst, const L32F *src) { dst->red = src->L; dst->green = src->L; dst->blue = src->L; dst->alpha = 1.0f; } void L32F::writeColor(L32F *dst, const gl::ColorF *src) { dst->L = src->red; } void L32F::average(L32F *dst, const L32F *src1, const L32F *src2) { dst->L = gl::average(src1->L, src2->L); } void L32A32F::readColor(gl::ColorF *dst, const L32A32F *src) { dst->red = src->L; dst->green = src->L; dst->blue = src->L; dst->alpha = src->A; } void L32A32F::writeColor(L32A32F *dst, const gl::ColorF *src) { dst->L = src->red; dst->A = src->alpha; } void L32A32F::average(L32A32F *dst, const L32A32F *src1, const L32A32F *src2) { dst->L = gl::average(src1->L, src2->L); dst->A = gl::average(src1->A, src2->A); } void R32G32F::readColor(gl::ColorF *dst, const R32G32F *src) { dst->red = src->R; dst->green = src->G; dst->blue = 0.0f; dst->alpha = 1.0f; } void R32G32F::writeColor(R32G32F *dst, const gl::ColorF *src) { dst->R = src->red; dst->G = src->green; } void R32G32F::average(R32G32F *dst, const R32G32F *src1, const R32G32F *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); } void R32G32B32F::readColor(gl::ColorF *dst, const R32G32B32F *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 1.0f; } void R32G32B32F::writeColor(R32G32B32F *dst, const gl::ColorF *src) { dst->R = src->red; dst->G = src->green; dst->B = src->blue; } void R32G32B32F::average(R32G32B32F *dst, const R32G32B32F *src1, const R32G32B32F *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } void R10G10B10A2::readColor(gl::ColorUI *dst, const R10G10B10A2 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } void R10G10B10A2::readColor(gl::ColorF *dst, const R10G10B10A2 *src) { dst->red = gl::normalizedToFloat<10>(src->R); dst->green = gl::normalizedToFloat<10>(src->G); dst->blue = gl::normalizedToFloat<10>(src->B); dst->alpha = gl::normalizedToFloat<2>(src->A); } void R10G10B10A2::writeColor(R10G10B10A2 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } void R10G10B10A2::writeColor(R10G10B10A2 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized<10, uint32_t>(src->red); dst->G = gl::floatToNormalized<10, uint32_t>(src->green); dst->B = gl::floatToNormalized<10, uint32_t>(src->blue); dst->A = gl::floatToNormalized<2, uint32_t>(src->alpha); } void R10G10B10A2::average(R10G10B10A2 *dst, const R10G10B10A2 *src1, const R10G10B10A2 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } void R10G10B10A2S::readColor(gl::ColorI *dst, const R10G10B10A2S *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } void R10G10B10A2S::readColor(gl::ColorF *dst, const R10G10B10A2S *src) { dst->red = gl::normalizedToFloat<10>(src->R); dst->green = gl::normalizedToFloat<10>(src->G); dst->blue = gl::normalizedToFloat<10>(src->B); dst->alpha = gl::normalizedToFloat<2>(src->A); } void R10G10B10A2S::writeColor(R10G10B10A2S *dst, const gl::ColorI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } void R10G10B10A2S::writeColor(R10G10B10A2S *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized<10, int32_t>(src->red); dst->G = gl::floatToNormalized<10, int32_t>(src->green); dst->B = gl::floatToNormalized<10, int32_t>(src->blue); dst->A = gl::floatToNormalized<2, int32_t>(src->alpha); } void R10G10B10A2S::average(R10G10B10A2S *dst, const R10G10B10A2S *src1, const R10G10B10A2S *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } void R10G10B10X2::readColor(gl::ColorUI *dst, const R10G10B10X2 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = 0x3; } void R10G10B10X2::readColor(gl::ColorF *dst, const R10G10B10X2 *src) { dst->red = gl::normalizedToFloat<10>(src->R); dst->green = gl::normalizedToFloat<10>(src->G); dst->blue = gl::normalizedToFloat<10>(src->B); dst->alpha = 1.0f; } void R10G10B10X2::writeColor(R10G10B10X2 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); } void R10G10B10X2::writeColor(R10G10B10X2 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized<10, uint32_t>(src->red); dst->G = gl::floatToNormalized<10, uint32_t>(src->green); dst->B = gl::floatToNormalized<10, uint32_t>(src->blue); } void R10G10B10X2::average(R10G10B10X2 *dst, const R10G10B10X2 *src1, const R10G10B10X2 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); } void B10G10R10A2::readColor(gl::ColorUI *dst, const B10G10R10A2 *src) { dst->red = src->R; dst->green = src->G; dst->blue = src->B; dst->alpha = src->A; } void B10G10R10A2::readColor(gl::ColorF *dst, const B10G10R10A2 *src) { dst->red = gl::normalizedToFloat<10>(src->R); dst->green = gl::normalizedToFloat<10>(src->G); dst->blue = gl::normalizedToFloat<10>(src->B); dst->alpha = gl::normalizedToFloat<2>(src->A); } void B10G10R10A2::writeColor(B10G10R10A2 *dst, const gl::ColorUI *src) { dst->R = static_cast(src->red); dst->G = static_cast(src->green); dst->B = static_cast(src->blue); dst->A = static_cast(src->alpha); } void B10G10R10A2::writeColor(B10G10R10A2 *dst, const gl::ColorF *src) { dst->R = gl::floatToNormalized<10, uint32_t>(src->red); dst->G = gl::floatToNormalized<10, uint32_t>(src->green); dst->B = gl::floatToNormalized<10, uint32_t>(src->blue); dst->A = gl::floatToNormalized<2, uint32_t>(src->alpha); } void B10G10R10A2::average(B10G10R10A2 *dst, const B10G10R10A2 *src1, const B10G10R10A2 *src2) { dst->R = gl::average(src1->R, src2->R); dst->G = gl::average(src1->G, src2->G); dst->B = gl::average(src1->B, src2->B); dst->A = gl::average(src1->A, src2->A); } void R9G9B9E5::readColor(gl::ColorF *dst, const R9G9B9E5 *src) { gl::convert999E5toRGBFloats(gl::bitCast(*src), &dst->red, &dst->green, &dst->blue); dst->alpha = 1.0f; } void R9G9B9E5::writeColor(R9G9B9E5 *dst, const gl::ColorF *src) { *reinterpret_cast(dst) = gl::convertRGBFloatsTo999E5(src->red, src->green, src->blue); } void R9G9B9E5::average(R9G9B9E5 *dst, const R9G9B9E5 *src1, const R9G9B9E5 *src2) { float r1, g1, b1; gl::convert999E5toRGBFloats(*reinterpret_cast(src1), &r1, &g1, &b1); float r2, g2, b2; gl::convert999E5toRGBFloats(*reinterpret_cast(src2), &r2, &g2, &b2); *reinterpret_cast(dst) = gl::convertRGBFloatsTo999E5(gl::average(r1, r2), gl::average(g1, g2), gl::average(b1, b2)); } void R11G11B10F::readColor(gl::ColorF *dst, const R11G11B10F *src) { dst->red = gl::float11ToFloat32(src->R); dst->green = gl::float11ToFloat32(src->G); dst->blue = gl::float10ToFloat32(src->B); dst->alpha = 1.0f; } void R11G11B10F::writeColor(R11G11B10F *dst, const gl::ColorF *src) { dst->R = gl::float32ToFloat11(src->red); dst->G = gl::float32ToFloat11(src->green); dst->B = gl::float32ToFloat10(src->blue); } void R11G11B10F::average(R11G11B10F *dst, const R11G11B10F *src1, const R11G11B10F *src2) { dst->R = gl::averageFloat11(src1->R, src2->R); dst->G = gl::averageFloat11(src1->G, src2->G); dst->B = gl::averageFloat10(src1->B, src2->B); } void D24S8::ReadDepthStencil(DepthStencil *dst, const D24S8 *src) { dst->depth = gl::normalizedToFloat<24>(src->D); dst->stencil = src->S; } void D24S8::WriteDepthStencil(D24S8 *dst, const DepthStencil *src) { dst->D = gl::floatToNormalized<24, uint32_t>(static_cast(src->depth)); dst->S = src->stencil & 0xFF; } void S8::ReadDepthStencil(DepthStencil *dst, const S8 *src) { dst->depth = 0; dst->stencil = src->S; } void S8::WriteDepthStencil(S8 *dst, const DepthStencil *src) { dst->S = src->stencil & 0xFF; } void D16::ReadDepthStencil(DepthStencil *dst, const D16 *src) { dst->depth = gl::normalizedToFloat(src->D); dst->stencil = 0; } void D16::WriteDepthStencil(D16 *dst, const DepthStencil *src) { dst->D = gl::floatToNormalized(static_cast(src->depth)); } void D24X8::ReadDepthStencil(DepthStencil *dst, const D24X8 *src) { dst->depth = gl::normalizedToFloat<24>(src->D & 0x00ffffff); } void D24X8::WriteDepthStencil(D24X8 *dst, const DepthStencil *src) { dst->D = gl::floatToNormalized<24, uint32_t>(static_cast(src->depth)); } void D32F::ReadDepthStencil(DepthStencil *dst, const D32F *src) { dst->depth = src->D; } void D32F::WriteDepthStencil(D32F *dst, const DepthStencil *src) { dst->D = static_cast(src->depth); } void D32::ReadDepthStencil(DepthStencil *dst, const D32 *src) { dst->depth = gl::normalizedToFloat(src->D); dst->stencil = 0; } void D32::WriteDepthStencil(D32 *dst, const DepthStencil *src) { dst->D = gl::floatToNormalized(static_cast(src->depth)); } void D32FS8X24::ReadDepthStencil(DepthStencil *dst, const D32FS8X24 *src) { dst->depth = src->D; dst->stencil = src->S; } void D32FS8X24::WriteDepthStencil(D32FS8X24 *dst, const DepthStencil *src) { dst->D = static_cast(src->depth); dst->S = src->stencil & 0xFF; } } // namespace angle