// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // capture_glesext_params.cpp: // Pointer parameter capture functions for the OpenGL ES extension entry points. #include "libANGLE/capture/capture_gles_ext_autogen.h" #include "libANGLE/capture/capture_gles_2_0_autogen.h" #include "libANGLE/capture/capture_gles_3_0_autogen.h" #include "libANGLE/capture/capture_gles_3_2_autogen.h" using namespace angle; namespace gl { void CaptureDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices( const State &glState, bool isCallValid, PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, const GLvoid *indices, GLsizei instanceCounts, GLint baseVertex, GLuint baseInstance, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_firsts(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawcount, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } // namespace gl void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_counts(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawcount, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_instanceCounts( const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawcount, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawArraysInstancedBaseInstanceANGLE_baseInstances( const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, const GLuint *baseInstances, GLsizei drawcount, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_counts( const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *counts, DrawElementsType typePacked, const GLvoid *const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawcount, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_indices( const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *counts, DrawElementsType typePacked, const GLvoid *const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawcount, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_instanceCounts( const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *counts, DrawElementsType typePacked, const GLvoid *const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawcount, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseVertices( const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *counts, DrawElementsType typePacked, const GLvoid *const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawcount, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE_baseInstances( const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *counts, DrawElementsType typePacked, const GLvoid *const *indices, const GLsizei *instanceCounts, const GLint *baseVertices, const GLuint *baseInstances, GLsizei drawcount, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureDrawElementsInstancedANGLE_indices(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, const void *indices, GLsizei primcount, ParamCapture *paramCapture) { CaptureDrawElements_indices(glState, isCallValid, modePacked, count, typePacked, indices, paramCapture); } void CaptureDrawElementsBaseVertexEXT_indices(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, const void *indices, GLint basevertex, ParamCapture *indicesParam) { UNIMPLEMENTED(); } void CaptureDrawElementsInstancedBaseVertexEXT_indices(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, const void *indices, GLsizei instancecount, GLint basevertex, ParamCapture *indicesParam) { UNIMPLEMENTED(); } void CaptureDrawRangeElementsBaseVertexEXT_indices(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLuint start, GLuint end, GLsizei count, DrawElementsType typePacked, const void *indices, GLint basevertex, ParamCapture *indicesParam) { UNIMPLEMENTED(); } void CaptureMultiDrawElementsBaseVertexEXT_count(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *count, DrawElementsType typePacked, const void *const *indices, GLsizei drawcount, const GLint *basevertex, ParamCapture *countParam) { UNIMPLEMENTED(); } void CaptureMultiDrawElementsBaseVertexEXT_indices(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *count, DrawElementsType typePacked, const void *const *indices, GLsizei drawcount, const GLint *basevertex, ParamCapture *indicesParam) { UNIMPLEMENTED(); } void CaptureMultiDrawElementsBaseVertexEXT_basevertex(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *count, DrawElementsType typePacked, const void *const *indices, GLsizei drawcount, const GLint *basevertex, ParamCapture *basevertexParam) { UNIMPLEMENTED(); } void CaptureDrawElementsBaseVertexOES_indices(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, const void *indices, GLint basevertex, ParamCapture *indicesParam) { CaptureDrawElements_indices(glState, isCallValid, modePacked, count, typePacked, indices, indicesParam); } void CaptureDrawElementsInstancedBaseVertexOES_indices(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, const void *indices, GLsizei instancecount, GLint basevertex, ParamCapture *indicesParam) { UNIMPLEMENTED(); } void CaptureDrawRangeElementsBaseVertexOES_indices(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLuint start, GLuint end, GLsizei count, DrawElementsType typePacked, const void *indices, GLint basevertex, ParamCapture *indicesParam) { UNIMPLEMENTED(); } void CaptureMultiDrawArraysANGLE_firsts(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *firsts, const GLsizei *counts, GLsizei drawcount, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawArraysANGLE_counts(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *firsts, const GLsizei *counts, GLsizei drawcount, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawArraysInstancedANGLE_firsts(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawArraysInstancedANGLE_counts(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawArraysInstancedANGLE_instanceCounts(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLint *firsts, const GLsizei *counts, const GLsizei *instanceCounts, GLsizei drawcount, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawElementsANGLE_counts(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *counts, DrawElementsType typePacked, const GLvoid *const *indices, GLsizei drawcount, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawElementsANGLE_indices(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *counts, DrawElementsType typePacked, const GLvoid *const *indices, GLsizei drawcount, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawElementsInstancedANGLE_counts(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *counts, DrawElementsType typePacked, const GLvoid *const *indices, const GLsizei *instanceCounts, GLsizei drawcount, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawElementsInstancedANGLE_indices(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *counts, DrawElementsType typePacked, const GLvoid *const *indices, const GLsizei *instanceCounts, GLsizei drawcount, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMultiDrawElementsInstancedANGLE_instanceCounts(const State &glState, bool isCallValid, PrimitiveMode modePacked, const GLsizei *counts, DrawElementsType typePacked, const GLvoid *const *indices, const GLsizei *instanceCounts, GLsizei drawcount, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureRequestExtensionANGLE_name(const State &glState, bool isCallValid, const GLchar *name, ParamCapture *paramCapture) { CaptureString(name, paramCapture); } void CaptureDisableExtensionANGLE_name(const State &glState, bool isCallValid, const GLchar *name, ParamCapture *paramCapture) { CaptureString(name, paramCapture); } void CaptureGetBooleanvRobustANGLE_length(const State &glState, bool isCallValid, GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetBooleanvRobustANGLE_params(const State &glState, bool isCallValid, GLenum pname, GLsizei bufSize, GLsizei *length, GLboolean *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetBufferParameterivRobustANGLE_length(const State &glState, bool isCallValid, BufferBinding targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetBufferParameterivRobustANGLE_params(const State &glState, bool isCallValid, BufferBinding targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetFloatvRobustANGLE_length(const State &glState, bool isCallValid, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetFloatvRobustANGLE_params(const State &glState, bool isCallValid, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetFramebufferAttachmentParameterivRobustANGLE_length(const State &glState, bool isCallValid, GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetFramebufferAttachmentParameterivRobustANGLE_params(const State &glState, bool isCallValid, GLenum target, GLenum attachment, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetIntegervRobustANGLE_length(const State &glState, bool isCallValid, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data, ParamCapture *paramCapture) { paramCapture->readBufferSizeBytes = sizeof(GLsizei); } void CaptureGetIntegervRobustANGLE_data(const State &glState, bool isCallValid, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *data, ParamCapture *paramCapture) { CaptureGetParameter(glState, pname, sizeof(GLint) * bufSize, paramCapture); } void CaptureGetProgramivRobustANGLE_length(const State &glState, bool isCallValid, ShaderProgramID program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramivRobustANGLE_params(const State &glState, bool isCallValid, ShaderProgramID program, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetRenderbufferParameterivRobustANGLE_length(const State &glState, bool isCallValid, GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetRenderbufferParameterivRobustANGLE_params(const State &glState, bool isCallValid, GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetShaderivRobustANGLE_length(const State &glState, bool isCallValid, ShaderProgramID shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetShaderivRobustANGLE_params(const State &glState, bool isCallValid, ShaderProgramID shader, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexParameterfvRobustANGLE_length(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexParameterfvRobustANGLE_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexParameterivRobustANGLE_length(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexParameterivRobustANGLE_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetUniformfvRobustANGLE_length(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetUniformfvRobustANGLE_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetUniformivRobustANGLE_length(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetUniformivRobustANGLE_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetVertexAttribfvRobustANGLE_length(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetVertexAttribfvRobustANGLE_params(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetVertexAttribivRobustANGLE_length(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetVertexAttribivRobustANGLE_params(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetVertexAttribPointervRobustANGLE_length(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetVertexAttribPointervRobustANGLE_pointer(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, void **pointer, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureReadPixelsRobustANGLE_length(const State &glState, bool isCallValid, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels, ParamCapture *paramCapture) { if (!length) { return; } paramCapture->readBufferSizeBytes = sizeof(GLsizei); CaptureMemory(length, paramCapture->readBufferSizeBytes, paramCapture); } void CaptureReadPixelsRobustANGLE_columns(const State &glState, bool isCallValid, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels, ParamCapture *paramCapture) { if (!columns) { return; } paramCapture->readBufferSizeBytes = sizeof(GLsizei); CaptureMemory(columns, paramCapture->readBufferSizeBytes, paramCapture); } void CaptureReadPixelsRobustANGLE_rows(const State &glState, bool isCallValid, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels, ParamCapture *paramCapture) { if (!rows) { return; } paramCapture->readBufferSizeBytes = sizeof(GLsizei); CaptureMemory(rows, paramCapture->readBufferSizeBytes, paramCapture); } void CaptureReadPixelsRobustANGLE_pixels(const State &glState, bool isCallValid, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *pixels, ParamCapture *paramCapture) { if (glState.getTargetBuffer(gl::BufferBinding::PixelPack)) { // If a pixel pack buffer is bound, this is an offset, not a pointer paramCapture->value.voidPointerVal = pixels; return; } paramCapture->readBufferSizeBytes = bufSize; } void CaptureTexImage2DRobustANGLE_pixels(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels, ParamCapture *paramCapture) { if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) { return; } if (!pixels) { return; } CaptureMemory(pixels, bufSize, paramCapture); } void CaptureTexParameterfvRobustANGLE_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLsizei bufSize, const GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexParameterivRobustANGLE_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLsizei bufSize, const GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexSubImage2DRobustANGLE_pixels(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, const void *pixels, ParamCapture *paramCapture) { if (glState.getTargetBuffer(gl::BufferBinding::PixelUnpack)) { return; } if (!pixels) { return; } CaptureMemory(pixels, bufSize, paramCapture); } void CaptureTexImage3DRobustANGLE_pixels(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, GLsizei bufSize, const void *pixels, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexSubImage3DRobustANGLE_pixels(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, const void *pixels, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureCompressedTexImage2DRobustANGLE_data(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureCompressedTexSubImage2DRobustANGLE_data(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLsizei xoffset, GLsizei yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureCompressedTexImage3DRobustANGLE_data(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLsizei dataSize, const GLvoid *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureCompressedTexSubImage3DRobustANGLE_data(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, GLsizei dataSize, const GLvoid *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetQueryivRobustANGLE_length(const State &glState, bool isCallValid, QueryType targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetQueryivRobustANGLE_params(const State &glState, bool isCallValid, QueryType targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetQueryObjectuivRobustANGLE_length(const State &glState, bool isCallValid, QueryID id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetQueryObjectuivRobustANGLE_params(const State &glState, bool isCallValid, QueryID id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetBufferPointervRobustANGLE_length(const State &glState, bool isCallValid, BufferBinding targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, void **params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetBufferPointervRobustANGLE_params(const State &glState, bool isCallValid, BufferBinding targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, void **params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetIntegeri_vRobustANGLE_length(const State &glState, bool isCallValid, GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetIntegeri_vRobustANGLE_data(const State &glState, bool isCallValid, GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetInternalformativRobustANGLE_length(const State &glState, bool isCallValid, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetInternalformativRobustANGLE_params(const State &glState, bool isCallValid, GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetVertexAttribIivRobustANGLE_length(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetVertexAttribIivRobustANGLE_params(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetVertexAttribIuivRobustANGLE_length(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetVertexAttribIuivRobustANGLE_params(const State &glState, bool isCallValid, GLuint index, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetUniformuivRobustANGLE_length(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLuint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetUniformuivRobustANGLE_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLuint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetActiveUniformBlockivRobustANGLE_length(const State &glState, bool isCallValid, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetActiveUniformBlockivRobustANGLE_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformBlockIndex uniformBlockIndex, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetInteger64vRobustANGLE_length(const State &glState, bool isCallValid, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetInteger64vRobustANGLE_data(const State &glState, bool isCallValid, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetInteger64i_vRobustANGLE_length(const State &glState, bool isCallValid, GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetInteger64i_vRobustANGLE_data(const State &glState, bool isCallValid, GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLint64 *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetBufferParameteri64vRobustANGLE_length(const State &glState, bool isCallValid, BufferBinding targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetBufferParameteri64vRobustANGLE_params(const State &glState, bool isCallValid, BufferBinding targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSamplerParameterivRobustANGLE_param(const State &glState, bool isCallValid, SamplerID sampler, GLuint pname, GLsizei bufSize, const GLint *param, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSamplerParameterfvRobustANGLE_param(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, GLsizei bufSize, const GLfloat *param, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetSamplerParameterivRobustANGLE_length(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetSamplerParameterivRobustANGLE_params(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetSamplerParameterfvRobustANGLE_length(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetSamplerParameterfvRobustANGLE_params(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetFramebufferParameterivRobustANGLE_length(const State &glState, bool isCallValid, GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetFramebufferParameterivRobustANGLE_params(const State &glState, bool isCallValid, GLenum target, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramInterfaceivRobustANGLE_length(const State &glState, bool isCallValid, ShaderProgramID program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramInterfaceivRobustANGLE_params(const State &glState, bool isCallValid, ShaderProgramID program, GLenum programInterface, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetBooleani_vRobustANGLE_length(const State &glState, bool isCallValid, GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetBooleani_vRobustANGLE_data(const State &glState, bool isCallValid, GLenum target, GLuint index, GLsizei bufSize, GLsizei *length, GLboolean *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetMultisamplefvRobustANGLE_length(const State &glState, bool isCallValid, GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetMultisamplefvRobustANGLE_val(const State &glState, bool isCallValid, GLenum pname, GLuint index, GLsizei bufSize, GLsizei *length, GLfloat *val, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexLevelParameterivRobustANGLE_length(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexLevelParameterivRobustANGLE_params(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexLevelParameterfvRobustANGLE_length(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexLevelParameterfvRobustANGLE_params(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum pname, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetPointervRobustANGLERobustANGLE_length(const State &glState, bool isCallValid, GLenum pname, GLsizei bufSize, GLsizei *length, void **params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetPointervRobustANGLERobustANGLE_params(const State &glState, bool isCallValid, GLenum pname, GLsizei bufSize, GLsizei *length, void **params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureReadnPixelsRobustANGLE_length(const State &glState, bool isCallValid, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureReadnPixelsRobustANGLE_columns(const State &glState, bool isCallValid, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureReadnPixelsRobustANGLE_rows(const State &glState, bool isCallValid, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureReadnPixelsRobustANGLE_data(const State &glState, bool isCallValid, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLsizei *length, GLsizei *columns, GLsizei *rows, void *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetnUniformfvRobustANGLE_length(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetnUniformfvRobustANGLE_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetnUniformivRobustANGLE_length(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetnUniformivRobustANGLE_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetnUniformuivRobustANGLE_length(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLuint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetnUniformuivRobustANGLE_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLsizei *length, GLuint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexParameterIivRobustANGLE_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLsizei bufSize, const GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexParameterIuivRobustANGLE_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLsizei bufSize, const GLuint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexParameterIivRobustANGLE_length(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexParameterIivRobustANGLE_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexParameterIuivRobustANGLE_length(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexParameterIuivRobustANGLE_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSamplerParameterIivRobustANGLE_param(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, GLsizei bufSize, const GLint *param, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSamplerParameterIuivRobustANGLE_param(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, GLsizei bufSize, const GLuint *param, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetSamplerParameterIivRobustANGLE_length(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetSamplerParameterIivRobustANGLE_params(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetSamplerParameterIuivRobustANGLE_length(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetSamplerParameterIuivRobustANGLE_params(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetQueryObjectivRobustANGLE_length(const State &glState, bool isCallValid, QueryID id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetQueryObjectivRobustANGLE_params(const State &glState, bool isCallValid, QueryID id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetQueryObjecti64vRobustANGLE_length(const State &glState, bool isCallValid, QueryID id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetQueryObjecti64vRobustANGLE_params(const State &glState, bool isCallValid, QueryID id, GLenum pname, GLsizei bufSize, GLsizei *length, GLint64 *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetQueryObjectui64vRobustANGLE_length(const State &glState, bool isCallValid, QueryID id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetQueryObjectui64vRobustANGLE_params(const State &glState, bool isCallValid, QueryID id, GLenum pname, GLsizei bufSize, GLsizei *length, GLuint64 *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexLevelParameterivANGLE_params(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum pname, GLint *params, ParamCapture *paramCapture) { // page 190 https://www.khronos.org/registry/OpenGL/specs/es/3.2/es_spec_3.2.pdf // TEXTURE_BORDER_COLOR: 4 floats, ints, uints paramCapture->readBufferSizeBytes = sizeof(GLint) * 4; } void CaptureGetTexLevelParameterfvANGLE_params(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum pname, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetMultisamplefvANGLE_val(const State &glState, bool isCallValid, GLenum pname, GLuint index, GLfloat *val, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTranslatedShaderSourceANGLE_length(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei bufsize, GLsizei *length, GLchar *source, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTranslatedShaderSourceANGLE_source(const State &glState, bool isCallValid, ShaderProgramID shader, GLsizei bufsize, GLsizei *length, GLchar *source, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureBindUniformLocationCHROMIUM_name(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, const GLchar *name, ParamCapture *paramCapture) { CaptureString(name, paramCapture); } void CaptureMatrixLoadfCHROMIUM_matrix(const State &glState, bool isCallValid, GLenum matrixMode, const GLfloat *matrix, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CapturePathCommandsCHROMIUM_commands(const State &glState, bool isCallValid, PathID path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CapturePathCommandsCHROMIUM_coords(const State &glState, bool isCallValid, PathID path, GLsizei numCommands, const GLubyte *commands, GLsizei numCoords, GLenum coordType, const void *coords, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetPathParameterfvCHROMIUM_value(const State &glState, bool isCallValid, PathID path, GLenum pname, GLfloat *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetPathParameterivCHROMIUM_value(const State &glState, bool isCallValid, PathID path, GLenum pname, GLint *value, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureCoverFillPathInstancedCHROMIUM_paths(const State &glState, bool isCallValid, GLsizei numPath, GLenum pathNameType, const void *paths, PathID pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureCoverFillPathInstancedCHROMIUM_transformValues(const State &glState, bool isCallValid, GLsizei numPath, GLenum pathNameType, const void *paths, PathID pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureCoverStrokePathInstancedCHROMIUM_paths(const State &glState, bool isCallValid, GLsizei numPath, GLenum pathNameType, const void *paths, PathID pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureCoverStrokePathInstancedCHROMIUM_transformValues(const State &glState, bool isCallValid, GLsizei numPath, GLenum pathNameType, const void *paths, PathID pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureStencilStrokePathInstancedCHROMIUM_paths(const State &glState, bool isCallValid, GLsizei numPath, GLenum pathNameType, const void *paths, PathID pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureStencilStrokePathInstancedCHROMIUM_transformValues(const State &glState, bool isCallValid, GLsizei numPath, GLenum pathNameType, const void *paths, PathID pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureStencilFillPathInstancedCHROMIUM_paths(const State &glState, bool isCallValid, GLsizei numPaths, GLenum pathNameType, const void *paths, PathID pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureStencilFillPathInstancedCHROMIUM_transformValues(const State &glState, bool isCallValid, GLsizei numPaths, GLenum pathNameType, const void *paths, PathID pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureStencilThenCoverFillPathInstancedCHROMIUM_paths(const State &glState, bool isCallValid, GLsizei numPaths, GLenum pathNameType, const void *paths, PathID pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureStencilThenCoverFillPathInstancedCHROMIUM_transformValues( const State &glState, bool isCallValid, GLsizei numPaths, GLenum pathNameType, const void *paths, PathID pathBase, GLenum fillMode, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureStencilThenCoverStrokePathInstancedCHROMIUM_paths(const State &glState, bool isCallValid, GLsizei numPaths, GLenum pathNameType, const void *paths, PathID pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureStencilThenCoverStrokePathInstancedCHROMIUM_transformValues( const State &glState, bool isCallValid, GLsizei numPaths, GLenum pathNameType, const void *paths, PathID pathBase, GLint reference, GLuint mask, GLenum coverMode, GLenum transformType, const GLfloat *transformValues, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureBindFragmentInputLocationCHROMIUM_name(const State &glState, bool isCallValid, ShaderProgramID programs, GLint location, const GLchar *name, ParamCapture *paramCapture) { CaptureString(name, paramCapture); } void CaptureProgramPathFragmentInputGenCHROMIUM_coeffs(const State &glState, bool isCallValid, ShaderProgramID program, GLint location, GLenum genMode, GLint components, const GLfloat *coeffs, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureBindFragDataLocationEXT_name(const State &glState, bool isCallValid, ShaderProgramID program, GLuint color, const GLchar *name, ParamCapture *paramCapture) { CaptureString(name, paramCapture); } void CaptureBindFragDataLocationIndexedEXT_name(const State &glState, bool isCallValid, ShaderProgramID program, GLuint colorNumber, GLuint index, const GLchar *name, ParamCapture *paramCapture) { CaptureString(name, paramCapture); } void CaptureGetFragDataIndexEXT_name(const State &glState, bool isCallValid, ShaderProgramID program, const GLchar *name, ParamCapture *paramCapture) { CaptureString(name, paramCapture); } void CaptureGetProgramResourceLocationIndexEXT_name(const State &glState, bool isCallValid, ShaderProgramID program, GLenum programInterface, const GLchar *name, ParamCapture *paramCapture) { CaptureString(name, paramCapture); } void CaptureInsertEventMarkerEXT_marker(const State &glState, bool isCallValid, GLsizei length, const GLchar *marker, ParamCapture *paramCapture) { // Skipped } void CapturePushGroupMarkerEXT_marker(const State &glState, bool isCallValid, GLsizei length, const GLchar *marker, ParamCapture *paramCapture) { // Skipped } void CaptureDiscardFramebufferEXT_attachments(const State &glState, bool isCallValid, GLenum target, GLsizei numAttachments, const GLenum *attachments, ParamCapture *paramCapture) { CaptureArray(attachments, numAttachments, paramCapture); } void CaptureDeleteQueriesEXT_idsPacked(const State &glState, bool isCallValid, GLsizei n, const QueryID *ids, ParamCapture *paramCapture) { CaptureArray(ids, n, paramCapture); } void CaptureGenQueriesEXT_idsPacked(const State &glState, bool isCallValid, GLsizei n, QueryID *ids, ParamCapture *paramCapture) { CaptureGenHandles(n, ids, paramCapture); } // For each of the GetQueryObject functions below, the spec states: // // There may be an indeterminate delay before a query object's // result value is available. If pname is QUERY_RESULT_AVAILABLE, // FALSE is returned if such a delay would be required; otherwise // TRUE is returned. It must always be true that if any query // object returns a result available of TRUE, all queries of the // same type issued prior to that query must also return TRUE. // Repeatedly querying QUERY_RESULT_AVAILABLE for any given query // object is guaranteed to return TRUE eventually. // // If pname is QUERY_RESULT, then the query object's result value is // returned as a single integer in params. If the value is so large // in magnitude that it cannot be represented with the requested // type, then the nearest value representable using the requested type // is returned. Querying QUERY_RESULT for any given query object // forces that query to complete within a finite amount of time. // // Thus, return a single value for each param. // void CaptureGetQueryObjecti64vEXT_params(const State &glState, bool isCallValid, QueryID id, GLenum pname, GLint64 *params, ParamCapture *paramCapture) { paramCapture->readBufferSizeBytes = sizeof(GLint64); } void CaptureGetInteger64vEXT_data(const State &glState, bool isCallValid, GLenum pname, GLint64 *data, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetQueryObjectivEXT_params(const State &glState, bool isCallValid, QueryID id, GLenum pname, GLint *params, ParamCapture *paramCapture) { paramCapture->readBufferSizeBytes = sizeof(GLint); } void CaptureGetQueryObjectui64vEXT_params(const State &glState, bool isCallValid, QueryID id, GLenum pname, GLuint64 *params, ParamCapture *paramCapture) { paramCapture->readBufferSizeBytes = sizeof(GLuint64); } void CaptureGetQueryObjectuivEXT_params(const State &glState, bool isCallValid, QueryID id, GLenum pname, GLuint *params, ParamCapture *paramCapture) { paramCapture->readBufferSizeBytes = sizeof(GLuint); } void CaptureGetQueryivEXT_params(const State &glState, bool isCallValid, QueryType targetPacked, GLenum pname, GLint *params, ParamCapture *paramCapture) { CaptureMemory(params, sizeof(GLint), paramCapture); } void CaptureDrawBuffersEXT_bufs(const State &glState, bool isCallValid, GLsizei n, const GLenum *bufs, ParamCapture *paramCapture) { CaptureDrawBuffers_bufs(glState, isCallValid, n, bufs, paramCapture); } void CaptureDrawElementsInstancedEXT_indices(const State &glState, bool isCallValid, PrimitiveMode modePacked, GLsizei count, DrawElementsType typePacked, const void *indices, GLsizei primcount, ParamCapture *paramCapture) { CaptureDrawElements_indices(glState, isCallValid, modePacked, count, typePacked, indices, paramCapture); } void CaptureCreateMemoryObjectsEXT_memoryObjectsPacked(const State &glState, bool isCallValid, GLsizei n, MemoryObjectID *memoryObjects, ParamCapture *paramCapture) { CaptureGenHandles(n, memoryObjects, paramCapture); } void CaptureDeleteMemoryObjectsEXT_memoryObjectsPacked(const State &glState, bool isCallValid, GLsizei n, const MemoryObjectID *memoryObjects, ParamCapture *paramCapture) { CaptureArray(memoryObjects, n, paramCapture); } void CaptureGetMemoryObjectParameterivEXT_params(const State &glState, bool isCallValid, MemoryObjectID memoryObject, GLenum pname, GLint *params, ParamCapture *paramCapture) { paramCapture->readBufferSizeBytes = sizeof(GLint); } void CaptureGetUnsignedBytevEXT_data(const State &glState, bool isCallValid, GLenum pname, GLubyte *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetUnsignedBytei_vEXT_data(const State &glState, bool isCallValid, GLenum target, GLuint index, GLubyte *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMemoryObjectParameterivEXT_params(const State &glState, bool isCallValid, MemoryObjectID memoryObject, GLenum pname, const GLint *params, ParamCapture *paramCapture) { CaptureMemory(params, sizeof(GLint), paramCapture); } void CaptureGetnUniformfvEXT_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLfloat *params, ParamCapture *paramCapture) { paramCapture->readBufferSizeBytes = bufSize; } void CaptureGetnUniformivEXT_params(const State &glState, bool isCallValid, ShaderProgramID program, UniformLocation location, GLsizei bufSize, GLint *params, ParamCapture *paramCapture) { paramCapture->readBufferSizeBytes = bufSize; } void CaptureReadnPixelsEXT_data(const State &glState, bool isCallValid, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureDeleteSemaphoresEXT_semaphoresPacked(const State &glState, bool isCallValid, GLsizei n, const SemaphoreID *semaphores, ParamCapture *paramCapture) { CaptureArray(semaphores, n, paramCapture); } void CaptureGenSemaphoresEXT_semaphoresPacked(const State &glState, bool isCallValid, GLsizei n, SemaphoreID *semaphores, ParamCapture *paramCapture) { CaptureGenHandles(n, semaphores, paramCapture); } void CaptureGetSemaphoreParameterui64vEXT_params(const State &glState, bool isCallValid, SemaphoreID semaphore, GLenum pname, GLuint64 *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSemaphoreParameterui64vEXT_params(const State &glState, bool isCallValid, SemaphoreID semaphore, GLenum pname, const GLuint64 *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureSignalSemaphoreEXT_buffersPacked(const State &glState, bool isCallValid, SemaphoreID semaphore, GLuint numBufferBarriers, const BufferID *buffers, GLuint numTextureBarriers, const TextureID *textures, const GLenum *dstLayouts, ParamCapture *paramCapture) { CaptureArray(buffers, numBufferBarriers, paramCapture); } void CaptureSignalSemaphoreEXT_texturesPacked(const State &glState, bool isCallValid, SemaphoreID semaphore, GLuint numBufferBarriers, const BufferID *buffers, GLuint numTextureBarriers, const TextureID *textures, const GLenum *dstLayouts, ParamCapture *paramCapture) { CaptureArray(textures, numTextureBarriers, paramCapture); } void CaptureSignalSemaphoreEXT_dstLayouts(const State &glState, bool isCallValid, SemaphoreID semaphore, GLuint numBufferBarriers, const BufferID *buffers, GLuint numTextureBarriers, const TextureID *textures, const GLenum *dstLayouts, ParamCapture *paramCapture) { CaptureArray(dstLayouts, (numBufferBarriers + numTextureBarriers) * sizeof(GLenum), paramCapture); } void CaptureWaitSemaphoreEXT_buffersPacked(const State &glState, bool isCallValid, SemaphoreID semaphore, GLuint numBufferBarriers, const BufferID *buffers, GLuint numTextureBarriers, const TextureID *textures, const GLenum *srcLayouts, ParamCapture *paramCapture) { CaptureArray(buffers, numBufferBarriers, paramCapture); } void CaptureWaitSemaphoreEXT_texturesPacked(const State &glState, bool isCallValid, SemaphoreID semaphore, GLuint numBufferBarriers, const BufferID *buffers, GLuint numTextureBarriers, const TextureID *textures, const GLenum *srcLayouts, ParamCapture *paramCapture) { CaptureArray(textures, numTextureBarriers, paramCapture); } void CaptureWaitSemaphoreEXT_srcLayouts(const State &glState, bool isCallValid, SemaphoreID semaphore, GLuint numBufferBarriers, const BufferID *buffers, GLuint numTextureBarriers, const TextureID *textures, const GLenum *srcLayouts, ParamCapture *paramCapture) { CaptureArray(srcLayouts, (numBufferBarriers + numTextureBarriers), paramCapture); } void CaptureGetSamplerParameterIivEXT_params(const State &glState, bool isCallValid, SamplerID samplerPacked, GLenum pname, GLint *params, angle::ParamCapture *paramCapture) { // Skipped } void CaptureGetSamplerParameterIuivEXT_params(const State &glState, bool isCallValid, SamplerID samplerPacked, GLenum pname, GLuint *params, angle::ParamCapture *paramCapture) { // Skipped } void CaptureGetTexParameterIivEXT_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLint *params, angle::ParamCapture *paramCapture) { // Skipped } void CaptureGetTexParameterIuivEXT_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLuint *params, angle::ParamCapture *paramCapture) { // Skipped } void CaptureSamplerParameterIivEXT_param(const State &glState, bool isCallValid, SamplerID samplerPacked, GLenum pname, const GLint *param, angle::ParamCapture *paramCapture) { // Skipped } void CaptureSamplerParameterIuivEXT_param(const State &glState, bool isCallValid, SamplerID samplerPacked, GLenum pname, const GLuint *param, angle::ParamCapture *paramCapture) { // Skipped } void CaptureTexParameterIivEXT_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, const GLint *params, angle::ParamCapture *paramCapture) { // Skipped } void CaptureTexParameterIuivEXT_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, const GLuint *params, angle::ParamCapture *paramCapture) { // Skipped } void CaptureDebugMessageCallbackKHR_userParam(const State &glState, bool isCallValid, GLDEBUGPROCKHR callback, const void *userParam, ParamCapture *paramCapture) { // Skipped } void CaptureDebugMessageControlKHR_ids(const State &glState, bool isCallValid, GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled, ParamCapture *paramCapture) { // Skipped } void CaptureDebugMessageInsertKHR_buf(const State &glState, bool isCallValid, GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf, ParamCapture *paramCapture) { // Skipped } void CaptureGetDebugMessageLogKHR_sources(const State &glState, bool isCallValid, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog, ParamCapture *paramCapture) { // Skipped } void CaptureGetDebugMessageLogKHR_types(const State &glState, bool isCallValid, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog, ParamCapture *paramCapture) { // Skipped } void CaptureGetDebugMessageLogKHR_ids(const State &glState, bool isCallValid, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog, ParamCapture *paramCapture) { // Skipped } void CaptureGetDebugMessageLogKHR_severities(const State &glState, bool isCallValid, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog, ParamCapture *paramCapture) { // Skipped } void CaptureGetDebugMessageLogKHR_lengths(const State &glState, bool isCallValid, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog, ParamCapture *paramCapture) { // Skipped } void CaptureGetDebugMessageLogKHR_messageLog(const State &glState, bool isCallValid, GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog, ParamCapture *paramCapture) { // Skipped } void CaptureGetObjectLabelKHR_length(const State &glState, bool isCallValid, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label, ParamCapture *paramCapture) { // Skipped } void CaptureGetObjectLabelKHR_label(const State &glState, bool isCallValid, GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label, ParamCapture *paramCapture) { // Skipped } void CaptureGetObjectLabelEXT_length(const State &glState, bool isCallValid, GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label, angle::ParamCapture *paramCapture) { // Skipped } void CaptureGetObjectLabelEXT_label(const State &glState, bool isCallValid, GLenum type, GLuint object, GLsizei bufSize, GLsizei *length, GLchar *label, angle::ParamCapture *paramCapture) { // Skipped } void CaptureLabelObjectEXT_label(const State &glState, bool isCallValid, GLenum type, GLuint object, GLsizei length, const GLchar *label, angle::ParamCapture *paramCapture) { // Skipped } void CaptureGetObjectPtrLabelKHR_ptr(const State &glState, bool isCallValid, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label, ParamCapture *paramCapture) { // Skipped } void CaptureGetObjectPtrLabelKHR_length(const State &glState, bool isCallValid, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label, ParamCapture *paramCapture) { // Skipped } void CaptureGetObjectPtrLabelKHR_label(const State &glState, bool isCallValid, const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label, ParamCapture *paramCapture) { // Skipped } void CaptureGetPointervKHR_params(const State &glState, bool isCallValid, GLenum pname, void **params, ParamCapture *paramCapture) { // Skipped } void CaptureObjectLabelKHR_label(const State &glState, bool isCallValid, GLenum identifier, GLuint name, GLsizei length, const GLchar *label, ParamCapture *paramCapture) { // Skipped } void CaptureObjectPtrLabelKHR_ptr(const State &glState, bool isCallValid, const void *ptr, GLsizei length, const GLchar *label, ParamCapture *paramCapture) { // Skipped } void CaptureObjectPtrLabelKHR_label(const State &glState, bool isCallValid, const void *ptr, GLsizei length, const GLchar *label, ParamCapture *paramCapture) { // Skipped } void CapturePushDebugGroupKHR_message(const State &glState, bool isCallValid, GLenum source, GLuint id, GLsizei length, const GLchar *message, ParamCapture *paramCapture) { // Skipped } void CaptureDeleteFencesNV_fencesPacked(const State &glState, bool isCallValid, GLsizei n, const FenceNVID *fences, ParamCapture *paramCapture) { CaptureMemory(fences, n * sizeof(FenceNVID), paramCapture); } void CaptureGenFencesNV_fencesPacked(const State &glState, bool isCallValid, GLsizei n, FenceNVID *fences, ParamCapture *paramCapture) { CaptureGenHandles(n, fences, paramCapture); } void CaptureGetFenceivNV_params(const State &glState, bool isCallValid, FenceNVID fence, GLenum pname, GLint *params, ParamCapture *paramCapture) { CaptureMemory(params, sizeof(GLint), paramCapture); } void CaptureDrawTexfvOES_coords(const State &glState, bool isCallValid, const GLfloat *coords, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureDrawTexivOES_coords(const State &glState, bool isCallValid, const GLint *coords, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureDrawTexsvOES_coords(const State &glState, bool isCallValid, const GLshort *coords, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureDrawTexxvOES_coords(const State &glState, bool isCallValid, const GLfixed *coords, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureDeleteFramebuffersOES_framebuffersPacked(const State &glState, bool isCallValid, GLsizei n, const FramebufferID *framebuffers, ParamCapture *paramCapture) { CaptureArray(framebuffers, n, paramCapture); } void CaptureDeleteRenderbuffersOES_renderbuffersPacked(const State &glState, bool isCallValid, GLsizei n, const RenderbufferID *renderbuffers, ParamCapture *paramCapture) { CaptureArray(renderbuffers, n, paramCapture); } void CaptureGenFramebuffersOES_framebuffersPacked(const State &glState, bool isCallValid, GLsizei n, FramebufferID *framebuffers, ParamCapture *paramCapture) { CaptureGenHandles(n, framebuffers, paramCapture); } void CaptureGenRenderbuffersOES_renderbuffersPacked(const State &glState, bool isCallValid, GLsizei n, RenderbufferID *renderbuffers, ParamCapture *paramCapture) { CaptureGenHandles(n, renderbuffers, paramCapture); } void CaptureGetFramebufferAttachmentParameterivOES_params(const State &glState, bool isCallValid, GLenum target, GLenum attachment, GLenum pname, GLint *params, ParamCapture *paramCapture) { CaptureMemory(params, sizeof(GLint), paramCapture); } void CaptureGetRenderbufferParameterivOES_params(const State &glState, bool isCallValid, GLenum target, GLenum pname, GLint *params, ParamCapture *paramCapture) { CaptureMemory(params, sizeof(GLint), paramCapture); } void CaptureGetProgramBinaryOES_length(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramBinaryOES_binaryFormat(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramBinaryOES_binary(const State &glState, bool isCallValid, ShaderProgramID program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramBinaryOES_binary(const State &glState, bool isCallValid, ShaderProgramID program, GLenum binaryFormat, const void *binary, GLint length, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetBufferPointervOES_params(const State &glState, bool isCallValid, BufferBinding targetPacked, GLenum pname, void **params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureMatrixIndexPointerOES_pointer(const State &glState, bool isCallValid, GLint size, GLenum type, GLsizei stride, const void *pointer, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureWeightPointerOES_pointer(const State &glState, bool isCallValid, GLint size, GLenum type, GLsizei stride, const void *pointer, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CapturePointSizePointerOES_pointer(const State &glState, bool isCallValid, VertexAttribType typePacked, GLsizei stride, const void *pointer, ParamCapture *paramCapture) { CaptureVertexPointerGLES1(glState, ClientVertexArrayType::PointSize, pointer, paramCapture); } void CaptureQueryMatrixxOES_mantissa(const State &glState, bool isCallValid, GLfixed *mantissa, GLint *exponent, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureQueryMatrixxOES_exponent(const State &glState, bool isCallValid, GLfixed *mantissa, GLint *exponent, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureCompressedTexImage3DOES_data(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureCompressedTexSubImage3DOES_data(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexImage3DOES_pixels(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void *pixels, ParamCapture *paramCapture) { CaptureTexImage3D_pixels(glState, isCallValid, targetPacked, level, internalformat, width, height, depth, border, format, type, pixels, paramCapture); } void CaptureTexSubImage3DOES_pixels(const State &glState, bool isCallValid, TextureTarget targetPacked, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels, ParamCapture *paramCapture) { CaptureTexSubImage3D_pixels(glState, isCallValid, targetPacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels, paramCapture); } void CaptureGetSamplerParameterIivOES_params(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, GLint *params, ParamCapture *paramCapture) { CaptureGetSamplerParameterIiv_params(glState, isCallValid, sampler, pname, params, paramCapture); } void CaptureGetSamplerParameterIuivOES_params(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, GLuint *params, ParamCapture *paramCapture) { CaptureGetSamplerParameterIuiv_params(glState, isCallValid, sampler, pname, params, paramCapture); } void CaptureGetTexParameterIivOES_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLint *params, ParamCapture *paramCapture) { CaptureGetTexParameterIiv_params(glState, isCallValid, targetPacked, pname, params, paramCapture); } void CaptureGetTexParameterIuivOES_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, GLuint *params, ParamCapture *paramCapture) { CaptureGetTexParameterIuiv_params(glState, isCallValid, targetPacked, pname, params, paramCapture); } void CaptureSamplerParameterIivOES_param(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, const GLint *param, ParamCapture *paramCapture) { CaptureSamplerParameterIiv_param(glState, isCallValid, sampler, pname, param, paramCapture); } void CaptureSamplerParameterIuivOES_param(const State &glState, bool isCallValid, SamplerID sampler, GLenum pname, const GLuint *param, ParamCapture *paramCapture) { CaptureSamplerParameterIuiv_param(glState, isCallValid, sampler, pname, param, paramCapture); } void CaptureTexParameterIivOES_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, const GLint *params, ParamCapture *paramCapture) { CaptureTexParameterIiv_params(glState, isCallValid, targetPacked, pname, params, paramCapture); } void CaptureTexParameterIuivOES_params(const State &glState, bool isCallValid, TextureType targetPacked, GLenum pname, const GLuint *params, ParamCapture *paramCapture) { CaptureTexParameterIuiv_params(glState, isCallValid, targetPacked, pname, params, paramCapture); } void CaptureGetTexGenfvOES_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexGenivOES_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetTexGenxvOES_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, GLfixed *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexGenfvOES_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, const GLfloat *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexGenivOES_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, const GLint *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureTexGenxvOES_params(const State &glState, bool isCallValid, GLenum coord, GLenum pname, const GLfixed *params, ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureDeleteVertexArraysOES_arraysPacked(const State &glState, bool isCallValid, GLsizei n, const VertexArrayID *arrays, ParamCapture *paramCapture) { CaptureDeleteVertexArrays_arraysPacked(glState, isCallValid, n, arrays, paramCapture); } void CaptureGenVertexArraysOES_arraysPacked(const State &glState, bool isCallValid, GLsizei n, VertexArrayID *arrays, ParamCapture *paramCapture) { CaptureGenVertexArrays_arraysPacked(glState, isCallValid, n, arrays, paramCapture); } void CaptureGetTexImageANGLE_pixels(const State &glState, bool isCallValid, TextureTarget target, GLint level, GLenum format, GLenum type, void *pixels, angle::ParamCapture *paramCapture) { if (glState.getTargetBuffer(gl::BufferBinding::PixelPack)) { // If a pixel pack buffer is bound, this is an offset, not a pointer paramCapture->value.voidPointerVal = pixels; return; } const Texture *texture = glState.getTargetTexture(TextureTargetToType(target)); ASSERT(texture); // Use a conservative upper bound instead of an exact size to be simple. static constexpr GLsizei kMaxPixelSize = 32; size_t width = texture->getWidth(target, level); size_t height = texture->getHeight(target, level); size_t depth = texture->getDepth(target, level); paramCapture->readBufferSizeBytes = kMaxPixelSize * width * height * depth; } void CaptureGetRenderbufferImageANGLE_pixels(const State &glState, bool isCallValid, GLenum target, GLenum format, GLenum type, void *pixels, angle::ParamCapture *paramCapture) { if (glState.getTargetBuffer(gl::BufferBinding::PixelPack)) { // If a pixel pack buffer is bound, this is an offset, not a pointer paramCapture->value.voidPointerVal = pixels; return; } const Renderbuffer *renderbuffer = glState.getCurrentRenderbuffer(); ASSERT(renderbuffer); // Use a conservative upper bound instead of an exact size to be simple. static constexpr GLsizei kMaxPixelSize = 32; size_t width = renderbuffer->getWidth(); size_t height = renderbuffer->getHeight(); paramCapture->readBufferSizeBytes = kMaxPixelSize * width * height; } void CaptureBufferStorageEXT_data(const State &glState, bool isCallValid, BufferBinding targetPacked, GLsizeiptr size, const void *data, GLbitfield flags, angle::ParamCapture *paramCapture) { if (data) { CaptureMemory(data, size, paramCapture); } } // GL_EXT_separate_shader_objects void CaptureCreateShaderProgramvEXT_strings(const State &glState, bool isCallValid, ShaderType typePacked, GLsizei count, const GLchar **strings, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureDeleteProgramPipelinesEXT_pipelinesPacked(const State &glState, bool isCallValid, GLsizei n, const ProgramPipelineID *pipelinesPacked, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGenProgramPipelinesEXT_pipelinesPacked(const State &glState, bool isCallValid, GLsizei n, ProgramPipelineID *pipelinesPacked, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramPipelineInfoLogEXT_length(const State &glState, bool isCallValid, ProgramPipelineID pipelinePacked, GLsizei bufSize, GLsizei *length, GLchar *infoLog, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramPipelineInfoLogEXT_infoLog(const State &glState, bool isCallValid, ProgramPipelineID pipelinePacked, GLsizei bufSize, GLsizei *length, GLchar *infoLog, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureGetProgramPipelineivEXT_params(const State &glState, bool isCallValid, ProgramPipelineID pipelinePacked, GLenum pname, GLint *params, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform1fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform1ivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform1uivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform2fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform2ivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform2uivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform3fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform3ivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform3uivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform4fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLfloat *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform4ivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLint *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniform4uivEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, const GLuint *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix2fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix2x3fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix2x4fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix3fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix3x2fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix3x4fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix4fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix4x2fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } void CaptureProgramUniformMatrix4x3fvEXT_value(const State &glState, bool isCallValid, ShaderProgramID programPacked, UniformLocation locationPacked, GLsizei count, GLboolean transpose, const GLfloat *value, angle::ParamCapture *paramCapture) { UNIMPLEMENTED(); } } // namespace gl