// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // QueryGL.h: Defines the class interface for QueryGL. #ifndef LIBANGLE_RENDERER_GL_QUERYGL_H_ #define LIBANGLE_RENDERER_GL_QUERYGL_H_ #include #include "libANGLE/renderer/QueryImpl.h" namespace rx { class FunctionsGL; class StateManagerGL; class QueryGL : public QueryImpl { public: QueryGL(gl::QueryType type); ~QueryGL() override; // OpenGL is only allowed to have one query of each type active at any given time. Since ANGLE // virtualizes contexts, queries need to be able to be paused and resumed. // A query is "paused" by ending it and pushing the ID into a list of queries awaiting readback. // When it is "resumed", a new query is generated and started. // When a result is required, the queries are "flushed" by iterating over the list of pending // queries and merging their results. virtual angle::Result pause(const gl::Context *context) = 0; virtual angle::Result resume(const gl::Context *context) = 0; }; class StandardQueryGL : public QueryGL { public: StandardQueryGL(gl::QueryType type, const FunctionsGL *functions, StateManagerGL *stateManager); ~StandardQueryGL() override; angle::Result begin(const gl::Context *context) override; angle::Result end(const gl::Context *context) override; angle::Result queryCounter(const gl::Context *context) override; angle::Result getResult(const gl::Context *context, GLint *params) override; angle::Result getResult(const gl::Context *context, GLuint *params) override; angle::Result getResult(const gl::Context *context, GLint64 *params) override; angle::Result getResult(const gl::Context *context, GLuint64 *params) override; angle::Result isResultAvailable(const gl::Context *context, bool *available) override; angle::Result pause(const gl::Context *context) override; angle::Result resume(const gl::Context *context) override; private: angle::Result flush(const gl::Context *context, bool force); template angle::Result getResultBase(const gl::Context *context, T *params); const FunctionsGL *mFunctions; StateManagerGL *mStateManager; GLuint mActiveQuery; std::deque mPendingQueries; GLuint64 mResultSum; }; class SyncProviderGL; class SyncQueryGL : public QueryGL { public: SyncQueryGL(gl::QueryType type, const FunctionsGL *functions); ~SyncQueryGL() override; static bool IsSupported(const FunctionsGL *functions); angle::Result begin(const gl::Context *context) override; angle::Result end(const gl::Context *context) override; angle::Result queryCounter(const gl::Context *context) override; angle::Result getResult(const gl::Context *context, GLint *params) override; angle::Result getResult(const gl::Context *context, GLuint *params) override; angle::Result getResult(const gl::Context *context, GLint64 *params) override; angle::Result getResult(const gl::Context *context, GLuint64 *params) override; angle::Result isResultAvailable(const gl::Context *context, bool *available) override; angle::Result pause(const gl::Context *context) override; angle::Result resume(const gl::Context *context) override; private: angle::Result flush(const gl::Context *context, bool force); template angle::Result getResultBase(const gl::Context *context, T *params); const FunctionsGL *mFunctions; std::unique_ptr mSyncProvider; bool mFinished; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_QUERYGL_H_