// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // TextureGL.h: Defines the class interface for TextureGL. #ifndef LIBANGLE_RENDERER_GL_TEXTUREGL_H_ #define LIBANGLE_RENDERER_GL_TEXTUREGL_H_ #include "libANGLE/Texture.h" #include "libANGLE/angletypes.h" #include "libANGLE/renderer/TextureImpl.h" namespace rx { class BlitGL; class FunctionsGL; class StateManagerGL; struct LUMAWorkaroundGL { bool enabled; GLenum workaroundFormat; LUMAWorkaroundGL(); LUMAWorkaroundGL(bool enabled, GLenum workaroundFormat); }; // Structure containing information about format and workarounds for each mip level of the // TextureGL. struct LevelInfoGL { // Format of the data used in this mip level. GLenum sourceFormat; // Internal format used for the native call to define this texture GLenum nativeInternalFormat; // If this mip level requires sampler-state re-writing so that only a red channel is exposed. // In GLES 2.0, depth textures are treated as luminance, so we check the // context's major version when applying the depth swizzle. bool depthStencilWorkaround; // Information about luminance alpha texture workarounds in the core profile. LUMAWorkaroundGL lumaWorkaround; // If this texture level hides the fact that it has an alpha channel by setting the sampler // parameters to always sample 1.0. bool emulatedAlphaChannel; LevelInfoGL(); LevelInfoGL(GLenum sourceFormat, GLenum nativeInternalFormat, bool depthStencilWorkaround, const LUMAWorkaroundGL &lumaWorkaround, bool emulatedAlphaChannel); }; class TextureGL : public TextureImpl { public: TextureGL(const gl::TextureState &state, GLuint id); ~TextureGL() override; void onDestroy(const gl::Context *context) override; angle::Result setImage(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, gl::Buffer *unpackBuffer, const uint8_t *pixels) override; angle::Result setSubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Box &area, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, gl::Buffer *unpackBuffer, const uint8_t *pixels) override; angle::Result setCompressedImage(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, const gl::Extents &size, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override; angle::Result setCompressedSubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Box &area, GLenum format, const gl::PixelUnpackState &unpack, size_t imageSize, const uint8_t *pixels) override; angle::Result copyImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Rectangle &sourceArea, GLenum internalFormat, gl::Framebuffer *source) override; angle::Result copySubImage(const gl::Context *context, const gl::ImageIndex &index, const gl::Offset &destOffset, const gl::Rectangle &sourceArea, gl::Framebuffer *source) override; angle::Result copyTexture(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, GLenum type, GLint sourceLevel, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) override; angle::Result copySubTexture(const gl::Context *context, const gl::ImageIndex &index, const gl::Offset &destOffset, GLint sourceLevel, const gl::Box &sourceBox, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source) override; angle::Result copySubTextureHelper(const gl::Context *context, gl::TextureTarget target, size_t level, const gl::Offset &destOffset, GLint sourceLevel, const gl::Rectangle &sourceArea, const gl::InternalFormat &destFormat, bool unpackFlipY, bool unpackPremultiplyAlpha, bool unpackUnmultiplyAlpha, const gl::Texture *source); angle::Result setStorage(const gl::Context *context, gl::TextureType type, size_t levels, GLenum internalFormat, const gl::Extents &size) override; angle::Result setStorageMultisample(const gl::Context *context, gl::TextureType type, GLsizei samples, GLint internalformat, const gl::Extents &size, bool fixedSampleLocations) override; angle::Result setStorageExternalMemory(const gl::Context *context, gl::TextureType type, size_t levels, GLenum internalFormat, const gl::Extents &size, gl::MemoryObject *memoryObject, GLuint64 offset, GLbitfield createFlags, GLbitfield usageFlags) override; angle::Result setImageExternal(const gl::Context *context, const gl::ImageIndex &index, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type) override; angle::Result setImageExternal(const gl::Context *context, gl::TextureType type, egl::Stream *stream, const egl::Stream::GLTextureDescription &desc) override; angle::Result generateMipmap(const gl::Context *context) override; angle::Result bindTexImage(const gl::Context *context, egl::Surface *surface) override; angle::Result releaseTexImage(const gl::Context *context) override; angle::Result setEGLImageTarget(const gl::Context *context, gl::TextureType type, egl::Image *image) override; GLint getNativeID() const override; GLuint getTextureID() const { return mTextureID; } gl::TextureType getType() const; angle::Result syncState(const gl::Context *context, const gl::Texture::DirtyBits &dirtyBits, gl::Command source) override; bool hasAnyDirtyBit() const; angle::Result setBaseLevel(const gl::Context *context, GLuint baseLevel) override; angle::Result setMaxLevel(const gl::Context *context, GLuint maxLevel); angle::Result initializeContents(const gl::Context *context, const gl::ImageIndex &imageIndex) override; GLint getRequiredExternalTextureImageUnits(const gl::Context *context) override; angle::Result setMinFilter(const gl::Context *context, GLenum filter); angle::Result setMagFilter(const gl::Context *context, GLenum filter); angle::Result setSwizzle(const gl::Context *context, GLint swizzle[4]); angle::Result setBuffer(const gl::Context *context, GLenum internalFormat) override; GLenum getNativeInternalFormat(const gl::ImageIndex &index) const; bool hasEmulatedAlphaChannel(const gl::ImageIndex &index) const; private: angle::Result recreateTexture(const gl::Context *context); angle::Result setImageHelper(const gl::Context *context, gl::TextureTarget target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type, const uint8_t *pixels); // This changes the current pixel unpack state that will have to be reapplied. angle::Result reserveTexImageToBeFilled(const gl::Context *context, gl::TextureTarget target, size_t level, GLenum internalFormat, const gl::Extents &size, GLenum format, GLenum type); angle::Result setSubImageRowByRowWorkaround(const gl::Context *context, gl::TextureTarget target, size_t level, const gl::Box &area, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const gl::Buffer *unpackBuffer, size_t maxBytesUploadedPerChunk, const uint8_t *pixels); angle::Result setSubImagePaddingWorkaround(const gl::Context *context, gl::TextureTarget target, size_t level, const gl::Box &area, GLenum format, GLenum type, const gl::PixelUnpackState &unpack, const gl::Buffer *unpackBuffer, const uint8_t *pixels); angle::Result syncTextureStateSwizzle(const gl::Context *context, const FunctionsGL *functions, GLenum name, GLenum value, GLenum *outValue); void setLevelInfo(const gl::Context *context, gl::TextureTarget target, size_t level, size_t levelCount, const LevelInfoGL &levelInfo); void setLevelInfo(const gl::Context *context, gl::TextureType type, size_t level, size_t levelCount, const LevelInfoGL &levelInfo); const LevelInfoGL &getLevelInfo(gl::TextureTarget target, size_t level) const; const LevelInfoGL &getBaseLevelInfo() const; std::vector mLevelInfo; gl::Texture::DirtyBits mLocalDirtyBits; // All dirty bits ever sychronized by this texture OR'd together. Used to know what state needs // to be resynced if the texture is ever recreated without needing extension checks or state // comparisons. gl::Texture::DirtyBits mAllModifiedDirtyBits; gl::SwizzleState mAppliedSwizzle; gl::SamplerState mAppliedSampler; GLuint mAppliedBaseLevel; GLuint mAppliedMaxLevel; GLuint mTextureID; }; } // namespace rx #endif // LIBANGLE_RENDERER_GL_TEXTUREGL_H_