// // Copyright 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // egl_utils.cpp: Utility routines specific to the EGL->EGL implementation. #include "libANGLE/renderer/gl/egl/egl_utils.h" #include "common/debug.h" namespace rx { namespace native_egl { AttributeVector TrimAttributeMap(const egl::AttributeMap &attributes, const EGLint *forwardAttribs, size_t forwardAttribsCount) { AttributeVector result; for (size_t forwardAttribIndex = 0; forwardAttribIndex < forwardAttribsCount; forwardAttribIndex++) { EGLint forwardAttrib = forwardAttribs[forwardAttribIndex]; if (attributes.contains(forwardAttrib)) { result.push_back(forwardAttrib); result.push_back(static_cast(attributes.get(forwardAttrib))); } } return result; } void FinalizeAttributeVector(AttributeVector *attributeVector) { ASSERT(attributeVector); attributeVector->push_back(EGL_NONE); } } // namespace native_egl } // namespace rx