// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderMtl.h: // Defines the class interface for ShaderMtl, implementing ShaderImpl. // #ifndef LIBANGLE_RENDERER_METAL_SHADERMTL_H_ #define LIBANGLE_RENDERER_METAL_SHADERMTL_H_ #include #include "compiler/translator/TranslatorMetalDirect.h" #include "libANGLE/renderer/ShaderImpl.h" namespace rx { class ShaderMtl : public ShaderImpl { public: ShaderMtl(const gl::ShaderState &state); ~ShaderMtl() override; std::shared_ptr compile(const gl::Context *context, gl::ShCompilerInstance *compilerInstance, ShCompileOptions options) override; sh::TranslatorMetalReflection *getTranslatorMetalReflection() { return &translatorMetalReflection; } std::string getDebugInfo() const override; sh::TranslatorMetalReflection translatorMetalReflection = {}; private: std::shared_ptr compileImplMtl(const gl::Context *context, gl::ShCompilerInstance *compilerInstance, const std::string &source, ShCompileOptions compileOptions); }; } // namespace rx #endif /* LIBANGLE_RENDERER_METAL_SHADERMTL_H_ */