// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SyncNULL.cpp: // Implements the class methods for SyncNULL. // #include "libANGLE/renderer/null/SyncNULL.h" #include "common/debug.h" namespace rx { SyncNULL::SyncNULL() : SyncImpl() {} SyncNULL::~SyncNULL() {} angle::Result SyncNULL::set(const gl::Context *context, GLenum condition, GLbitfield flags) { return angle::Result::Continue; } angle::Result SyncNULL::clientWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout, GLenum *outResult) { *outResult = GL_ALREADY_SIGNALED; return angle::Result::Continue; } angle::Result SyncNULL::serverWait(const gl::Context *context, GLbitfield flags, GLuint64 timeout) { return angle::Result::Continue; } angle::Result SyncNULL::getStatus(const gl::Context *context, GLint *outResult) { *outResult = GL_SIGNALED; return angle::Result::Continue; } } // namespace rx