// // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // WindowSurfaceVkGGP.h: // Google Game Platform implementation of WindowSurfaceVk. // #ifndef LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_ #define LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_ #include "libANGLE/renderer/vulkan/SurfaceVk.h" namespace rx { class WindowSurfaceVkGGP : public WindowSurfaceVk { public: WindowSurfaceVkGGP(const egl::SurfaceState &surfaceState, EGLNativeWindowType window); private: egl::Error swapWithFrameToken(const gl::Context *context, EGLFrameTokenANGLE frameToken) override; angle::Result createSurfaceVk(vk::Context *context, gl::Extents *extentsOut) override; angle::Result getCurrentWindowSize(vk::Context *context, gl::Extents *extentsOut) override; }; } // namespace rx #endif // LIBANGLE_RENDERER_VULKAN_GGP_WINDOWSURFACEVKGGP_H_