// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/BlitResolve.frag.00000007.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kBlitResolve_frag_00000007[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x5d,0x94,0xdb,0x4f,0x95,0x57, 0x10,0xc5,0xf7,0xb9,0xe3,0x29,0x20,0x72,0x2d,0xf1,0x86,0x42,0x52,0x83,0x7a,0x30, 0x56,0xac,0x50,0x31,0xde,0x12,0x51,0x51,0x5b,0x6c,0xab,0x31,0x46,0xa3,0xb5,0x2a, 0x56,0x44,0xd3,0xda,0x0a,0x0f,0x2a,0xe7,0x41,0x85,0x07,0x54,0x78,0x50,0x81,0x07, 0x2f,0xf0,0xe0,0x8d,0x44,0x93,0x56,0xfa,0xda,0x3e,0xf4,0x2f,0xea,0x35,0x69,0xd2, 0x99,0xed,0x6f,0xc8,0xe4,0x90,0x0c,0xdf,0x99,0xb5,0x66,0xcf,0x9a,0xb5,0xbf,0xfd, 0xed,0x54,0xb2,0x39,0x17,0x42,0x22,0xe4,0x43,0x59,0xf8,0x2d,0xbc,0xff,0x5b,0x12, 0x92,0x82,0x84,0xf0,0x41,0xc8,0xc6,0xe7,0x9e,0x9e,0xc3,0x3d,0x85,0xef,0xbe,0x3f, 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0x3b,0x73,0x5f,0x04,0x3b,0xe1,0xce,0x65,0x3f,0x78,0x3d,0xe7,0x72,0xc0,0xbd,0xa7, 0xfe,0xa8,0x17,0x22,0xa6,0xfe,0xf4,0xf7,0x36,0xa9,0xb9,0x82,0xbe,0x7a,0x37,0x6e, 0xc0,0xe9,0xfc,0x80,0xce,0x55,0xa7,0xf3,0x23,0xb8,0xe9,0x0c,0x3a,0x1d,0xe5,0xae, 0x49,0x0c,0xd2,0xeb,0x1a,0x3a,0x43,0x4e,0xc7,0xb8,0x41,0xa7,0x73,0x1d,0x9d,0x6e, 0xa7,0x73,0x03,0xdc,0x74,0x86,0x9d,0xce,0x0d,0xee,0xf7,0x61,0x7a,0xdd,0x44,0xa7, 0xe8,0x74,0x8c,0x1b,0x76,0x3a,0xb7,0xd0,0x69,0x75,0x3a,0xb7,0xc1,0x4d,0x67,0xc4, 0xe9,0x28,0x77,0x47,0x62,0x84,0x5e,0x77,0xd0,0x19,0x75,0x3a,0xc6,0x8d,0x38,0x9d, 0xbb,0xe8,0x8c,0x39,0x9d,0x7b,0xe0,0xa6,0x33,0xee,0x74,0x94,0xbb,0x2f,0x31,0x4e, 0xaf,0xfb,0xe8,0x4c,0x38,0x1d,0xe3,0xc6,0x9d,0xce,0x43,0x74,0x1e,0x38,0x9d,0x47, 0xe0,0xa6,0x33,0xe5,0x74,0x94,0x9b,0x94,0x98,0xa2,0xd7,0x24,0x3a,0xd3,0x4e,0xc7, 0xb8,0x29,0xa7,0xf3,0x04,0x9d,0xc7,0x4e,0xe7,0x29,0xb8,0xe9,0xcc,0x38,0x1d,0xe5, 0x9e,0x49,0xcc,0xd0,0xeb,0x19,0x3a,0xb3,0x4e,0xc7,0xb8,0x19,0xa7,0xf3,0x02,0x9d, 0xe7,0x4e,0xe7,0x25,0xb8,0xe9,0xbc,0x76,0x3a,0xca,0xbd,0x92,0x78,0x4d,0xaf,0x57, 0xe8,0xcc,0x39,0x1d,0xe3,0xf4,0xf9,0x9f,0x7c,0x7d,0x5b,0x24,0xfe,0x07,0xb2,0xb3, 0x2e,0x3e,0x38,0x0d,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_EXT_samplerless_texture_functions : require // // layout(push_constant)uniform PushConstants { // // ivec2 offset; // vec2 stretch; // vec2 invSrcExtent; // int srcLayer; // int samples; // float invSamples; // // int outputMask; // // bool flipX; // bool flipY; // bool rotateXY; // } params; // // layout(set = 0, binding = 0)uniform itexture2DMSArray color; // // layout(location = 0)out ivec4 colorOut0; // layout(location = 1)out ivec4 colorOut1; // layout(location = 2)out ivec4 colorOut2; // layout(location = 3)out ivec4 colorOut3; // layout(location = 4)out ivec4 colorOut4; // layout(location = 5)out ivec4 colorOut5; // layout(location = 6)out ivec4 colorOut6; // layout(location = 7)out ivec4 colorOut7; // // void main() // { // // ivec2 srcImageCoords = ivec2(gl_FragCoord . xy); // // srcImageCoords -= params . offset; // // if(params . flipX) // srcImageCoords . x = - srcImageCoords . x; // if(params . flipY) // srcImageCoords . y = - srcImageCoords . y; // if(params . rotateXY) // srcImageCoords . xy = srcImageCoords . yx; // // ivec4 colorValue = ivec4(0, 0, 0, 0); // for(int i = 0;i < params . samples;++ i) // { // colorValue += texelFetch(color, ivec3(srcImageCoords, params . srcLayer), i); // } // // colorValue = ivec4(round(colorValue * params . invSamples)); // // if((params . outputMask &(1 << 0))!= 0) // { // colorOut0 = colorValue; // } // if((params . outputMask &(1 << 1))!= 0) // { // colorOut1 = colorValue; // } // if((params . outputMask &(1 << 2))!= 0) // { // colorOut2 = colorValue; // } // if((params . outputMask &(1 << 3))!= 0) // { // colorOut3 = colorValue; // } // if((params . outputMask &(1 << 4))!= 0) // { // colorOut4 = colorValue; // } // if((params . outputMask &(1 << 5))!= 0) // { // colorOut5 = colorValue; // } // if((params . outputMask &(1 << 6))!= 0) // { // colorOut6 = colorValue; // } // if((params . outputMask &(1 << 7))!= 0) // { // colorOut7 = colorValue; // } // // }