// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/BlitResolveStencilNoExport.comp.00000000.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kBlitResolveStencilNoExport_comp_00000000[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x6d,0x96,0xe9,0x6f,0x95,0x45, 0x14,0xc6,0xa7,0xbd,0xed,0xbd,0xe5,0x6a,0x4b,0xab,0x2d,0x60,0x2f,0x50,0x6a,0x0d, 0x2e,0x35,0x80,0x09,0x6b,0x6c,0x1b,0x71,0xa1,0x44,0x41,0xda,0xba,0xa0,0xd2,0x98, 0x98,0xd4,0x0f,0x5d,0xb4,0xc6,0xd2,0x26,0x6a,0xa5,0xb5,0x54,0x2c,0x1a,0x04,0x31, 0x18,0xd1,0x90,0x90,0x48,0x6d,0x04,0x31,0x31,0x6c,0xfd,0xa4,0x89,0xd1,0x20,0x88, 0x9f,0xf0,0x5f,0x71,0x8f,0xd1,0xf3,0xcc,0xfb,0x1b,0x73,0x6c,0xbc,0xc9,0x64,0xde, 0x79,0xce,0xfa,0x9c,0x39,0x33,0x73,0x73,0xe5,0x2d,0x85,0x10,0xca,0x42,0x31,0x54, 0x85,0x9f,0x42,0xf6,0xab,0x0b,0xe5,0x86,0x84,0x70,0x43,0xc8,0xc7,0xb9,0x73,0xc7, 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0xb3,0x0f,0xd9,0x4f,0x9d,0xd9,0x6f,0xd1,0x3b,0x8e,0xae,0x64,0xdf,0x81,0x7d,0x4c, 0xcf,0x1c,0xa7,0x76,0x89,0xfb,0xa4,0xeb,0xa9,0xeb,0xe8,0x8c,0xa1,0x3f,0xe1,0xf6, 0xe2,0x04,0x7d,0xfb,0x06,0xbd,0x70,0x92,0xbd,0x38,0xe1,0xce,0xef,0x65,0xf0,0x6b, 0xee,0x6c,0x0c,0x11,0x67,0x88,0xfb,0x3b,0x4f,0x4f,0x5e,0xfd,0x9f,0xde,0x1f,0x74, 0xfd,0x71,0x86,0x9a,0x9e,0x76,0xfd,0xf1,0x39,0xf8,0x38,0xe7,0xfa,0x2c,0x58,0x7a, 0x37,0xbf,0xe0,0xbd,0x3b,0x4b,0xac,0x62,0xec,0xfb,0x0c,0xaf,0x8b,0xbe,0xf3,0xf1, 0xdd,0x3f,0xcf,0x7f,0x83,0x36,0xe4,0x1d,0xd6,0x1f,0xe7,0xe1,0xee,0xdf,0x23,0xcd, 0x7f,0xd9,0x49,0xdf,0x6c,0xe3,0x1f,0x16,0x20,0x9f,0xca,0x30,0x0d,0x00,0x00 }; // Generated from: // // #version 450 core // // layout(local_size_x = 8, local_size_y = 8, local_size_z = 1)in; // // layout(push_constant)uniform PushConstants { // // vec2 offset; // vec2 stretch; // vec2 invSrcExtent; // int srcLayer; // int srcWidth; // // ivec4 blitArea; // int destPitch; // // bool flipX; // bool flipY; // bool rotateXY; // } params; // // layout(set = 0, binding = 0)buffer dest // { // // uint destData[]; // }; // // layout(set = 0, binding = 1)uniform utexture2D stencil; // // layout(set = 0, binding = 2)uniform sampler blitSampler; // // void main() // { // ivec2 destSubImageCoords = ivec2(gl_GlobalInvocationID . x * 4, gl_GlobalInvocationID . y); // if(any(lessThanEqual(params . blitArea . zw, destSubImageCoords))) // { // return; // } // // destSubImageCoords += params . blitArea . xy; // vec2 srcImageCoords = vec2(destSubImageCoords); // // srcImageCoords *= params . stretch; // // srcImageCoords -= params . offset; // // if(params . flipX) // srcImageCoords . x = - srcImageCoords . x; // if(params . flipY) // srcImageCoords . y = - srcImageCoords . y; // if(params . rotateXY) // srcImageCoords . xy = srcImageCoords . yx; // // int xDir = params . flipX ? - 1 : 1; // // uint outStencils = 0; // // for(int i = 0;i < 4;++ i) // { // // if(srcImageCoords . x >= 0 && srcImageCoords . x < params . srcWidth) // { // // uint stencilValue = texture(usampler2D(stencil, blitSampler), srcImageCoords * params . invSrcExtent). x; // // outStencils |=(stencilValue & 0xFF)<<(i * 8); // // } // // srcImageCoords . x += xDir; // } // // destData[gl_GlobalInvocationID . y * params . destPitch + gl_GlobalInvocationID . x]= outStencils; // }