// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageClear.frag.00000006.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageClear_frag_00000006[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x35,0x8f,0x3d,0x0b,0xc2,0x40, 0x0c,0x86,0xd3,0xab,0xfd,0xae,0xfd,0x50,0xd4,0xad,0x54,0x3a,0x0a,0xc5,0x41,0x45, 0x10,0x05,0x27,0x1d,0xba,0xf9,0x0b,0x04,0x17,0x07,0x5d,0xf4,0xc7,0xbb,0x08,0xbe, 0xb9,0xbe,0x1e,0x24,0xb9,0x3c,0x49,0xee,0xcd,0xb9,0xa6,0x09,0x44,0x1c,0x89,0x25, 0x94,0x91,0xf4,0xa7,0x14,0x03,0x22,0x92,0x88,0x6f,0xe3,0xa9,0xbb,0x74,0xed,0xeb, 0x7d,0x6b,0x57,0xeb,0xa5,0xd6,0x33,0x71,0x6d,0x9f,0xd6,0x72,0xf4,0x0c,0x10,0xd5, 0x1e,0xd7,0xfb,0x53,0x79,0x04,0x2b,0xd0,0xa3,0x2c,0xd0,0x79,0xdc,0x94,0x55,0x30, 0x9d,0x3c,0x8b,0x07,0xbd,0xfe,0x34,0x8c,0x7f,0xe6,0x90,0x15,0x76,0xce,0xb5,0xcc, 0xc0,0xc6,0xf0,0x1a,0xe7,0x60,0x2e,0xd9,0x14,0x37,0x1f,0xb1,0x86,0xcd,0xa0,0xa1, 0x5a,0x3e,0x77,0xa9,0xe1,0x43,0xea,0x29,0xdf,0x31,0x8f,0xc8,0x2a,0xe4,0x31,0x6b, 0x3e,0xfb,0x13,0xd6,0x63,0xf6,0x6b,0x9e,0x92,0x4d,0x90,0x0f,0xa9,0xa5,0x3b,0x2e, 0x98,0x67,0xdc,0x5f,0xe7,0x73,0xf6,0xea,0x9b,0x1b,0xfc,0xc7,0x70,0x17,0xa1,0xe6, 0x07,0xc4,0x43,0x3c,0xc2,0xe7,0xfc,0x63,0xca,0x37,0xf6,0xdc,0xbf,0x24,0x3f,0x60, 0x22,0x62,0xfe,0x85,0xe2,0x16,0xf6,0x03,0xdc,0x58,0x3b,0xdb,0xac,0x01,0x00,0x00 }; // Generated from: // // #version 450 core // // layout(push_constant)uniform PushConstants { // vec4 clearColor; // float clearDepth; // } params; // // layout(location = 3)out vec4 colorOut; // // void main() // { // colorOut = params . clearColor; // // }