// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageClear.frag.00000020.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageClear_frag_00000020[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x5d,0x50,0xbb,0x0a,0xc2,0x40, 0x10,0xdc,0xe4,0xcc,0x5b,0xcd,0x69,0x50,0xbb,0x10,0x49,0x29,0x04,0x0b,0x15,0x41, 0x14,0xac,0xb4,0x48,0xe7,0x17,0x08,0x36,0x16,0xda,0xe8,0xc7,0xdb,0x08,0xce,0x5e, 0xa6,0xf2,0x60,0x77,0xb2,0x73,0x3b,0xb3,0x7b,0x31,0x7e,0x1d,0x89,0x78,0x92,0x4a, 0x2c,0x85,0x74,0x67,0x24,0x3e,0x18,0x91,0x4c,0x42,0x87,0xa7,0xf6,0xd2,0x36,0xaf, 0xf7,0xad,0x59,0xad,0x97,0x7a,0x3f,0x14,0xe3,0xfa,0xf4,0x2e,0x47,0x4f,0x0f,0xa8, 0xf1,0xb8,0xde,0x9f,0xca,0x27,0x08,0x8b,0x1e,0xe5,0x22,0xd5,0xe3,0x4b,0xb9,0x92, 0xfe,0x67,0x09,0xe0,0xdd,0x9d,0xfa,0x8f,0xf3,0xc8,0x59,0xa7,0x33,0x8e,0xf3,0x11, 0x05,0xb2,0xe2,0x1c,0x9c,0x21,0x37,0x81,0x6f,0x08,0xac,0xe8,0x31,0x43,0xad,0xf3, 0x42,0xee,0x53,0x21,0xc7,0x40,0xc3,0x3d,0x76,0xac,0x13,0x72,0x53,0xe4,0x94,0xfa, 0x12,0x77,0x19,0xfb,0x52,0x6a,0xfb,0xec,0xcd,0xa8,0xd5,0x7a,0x40,0x4e,0x67,0x0f, 0xa9,0xd5,0x9d,0x17,0xac,0x73,0xee,0xa2,0x7a,0xcb,0x5e,0xf5,0xdc,0xe0,0x7d,0x3e, 0xf7,0x12,0xce,0xff,0x80,0x09,0x80,0x47,0x64,0xeb,0xfe,0x7b,0xe7,0xaf,0x1e,0x7b, 0xbe,0x65,0x4c,0xfe,0x00,0x45,0xc2,0xfa,0x8b,0x89,0x5b,0xc4,0x0f,0x9e,0xdf,0x75, 0x2e,0xbc,0x01,0x00,0x00 }; // Generated from: // // #version 450 core // // layout(push_constant)uniform PushConstants { // uvec4 clearColor; // float clearDepth; // } params; // // layout(location = 0)out uvec4 colorOut; // // void main() // { // colorOut = params . clearColor; // // }