// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000019.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000019[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x96,0x8b,0x53,0x55,0x55, 0x14,0xc6,0x0f,0xf7,0xc2,0xbd,0x3c,0xe4,0x21,0xa2,0x84,0x8a,0x25,0x4a,0x96,0x18, 0x62,0x81,0x91,0x40,0x49,0x46,0x92,0x51,0x0a,0x9a,0x95,0x50,0x46,0x92,0x8f,0x42, 0x2a,0x31,0xd3,0x24,0x14,0x53,0xb4,0xb4,0x92,0xf2,0xd1,0x4b,0xac,0x44,0x2b,0x41, 0xeb,0xbf,0xe8,0x2f,0x6a,0x7a,0xcc,0x34,0xd3,0x5e,0xe7,0xfe,0x16,0xf3,0xcd,0x1d, 0x2b,0x66,0xf6,0xdc,0xb3,0xbe,0xb5,0xf6,0xb7,0xbf,0xb5,0xd6,0x3e,0xeb,0x90,0x4c, 0x2c,0x4b,0x47,0x51,0x4e,0x54,0x18,0xe5,0x47,0xbf,0x44,0x99,0xbf,0xb9,0x51,0x22, 0x20,0x51,0x54,0x14,0xa5,0xe2,0xdf,0x8d,0x5d,0x5b,0xbb,0xea,0x87,0x0f,0x0e,0xd4, 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0x09,0xa9,0xc9,0x28,0x31,0x56,0x83,0x71,0xce,0x3e,0x2b,0x79,0x7d,0x4c,0x5e,0xe7, 0x24,0xaf,0x4f,0xc0,0x3d,0xaf,0x4f,0xc1,0x3c,0xaf,0x09,0xc9,0xcb,0x7c,0xe7,0xc3, 0xba,0x08,0xf7,0x79,0xf9,0x56,0x7c,0x86,0xd6,0x3e,0x99,0x4d,0x9f,0x83,0x7b,0xcc, 0x05,0x62,0xfc,0x7b,0x78,0x81,0x18,0xd3,0x3b,0x01,0xe7,0x45,0x99,0x77,0x5f,0xa0, 0xf7,0xb2,0x70,0x7e,0x09,0x6e,0xfb,0x2f,0x61,0xbb,0xef,0x2b,0xfe,0x5f,0xf9,0x95, 0xd9,0xfa,0x35,0x58,0x8f,0xe4,0xf7,0x0d,0x78,0x07,0xf9,0x4d,0x4a,0x7e,0xe6,0xbb, 0x12,0xd6,0x24,0x5a,0xae,0x88,0xf6,0xab,0x68,0xf7,0x6f,0xe1,0x55,0x38,0x4c,0xbb, 0xc7,0x4f,0x8a,0x96,0x6f,0xb3,0xb4,0x7c,0x07,0x56,0x2d,0x5a,0xbe,0x07,0x77,0x2d, 0x53,0xa2,0xc5,0x7c,0xd7,0xc2,0x9a,0x82,0xfb,0x9a,0x68,0xb9,0x81,0x96,0xeb,0x68, 0xb9,0x21,0x5a,0x3c,0x7e,0x4a,0xb4,0xfc,0x90,0xa5,0xe5,0x47,0xb0,0x31,0xd1,0xf2, 0x13,0xb8,0x6b,0x99,0x16,0x2d,0xe6,0xbb,0x19,0xc7,0x66,0xb8,0x6f,0x8a,0x96,0x19, 0xe9,0xbb,0x69,0x99,0xe1,0xff,0x3b,0xd3,0xe2,0xf1,0xd3,0x59,0x3d,0x9e,0xc8,0xba, 0xa3,0xe3,0x72,0xe7,0x7f,0x86,0xcf,0xb8,0x6e,0x63,0xff,0x1d,0x26,0x4b,0x73,0x58, 0xff,0x00,0xe6,0x99,0x7c,0x5d,0xd8,0x0f,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform utexture2DArray src; // layout(location = 0)out ivec4 dest; // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 destOffset; // int srcMip; // int srcLayer; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool destHasLuminance; // bool destIsAlpha; // // bool srcIsSRGB; // bool destIsSRGB; // // int destDefaultChannelsMask; // bool rotateXY; // } params; // // void main() // { // ivec2 destSubImageCoords = ivec2(gl_FragCoord . xy)- params . destOffset; // // ivec2 srcSubImageCoords = destSubImageCoords; // // if(params . flipX) // { // srcSubImageCoords . x = - srcSubImageCoords . x; // } // if(params . flipY) // { // srcSubImageCoords . y = - srcSubImageCoords . y; // } // if(params . rotateXY) // { // srcSubImageCoords . xy = srcSubImageCoords . yx; // } // // uvec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // ivec4 destValue = ivec4(srcValue); // // if(params . destHasLuminance) // { // destValue . rg = destValue . ra; // } // else if(params . destIsAlpha) // { // destValue . r = destValue . a; // } // else // { // int defaultChannelsMask = params . destDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // destValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // destValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // destValue . a = 1; // } // } // // dest = destValue; // }