// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000021.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000021[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x98,0x8b,0x97,0x8e,0x55, 0x14,0xc6,0xdf,0xf9,0x66,0xe6,0x1b,0xc6,0x6d,0x64,0x42,0xa2,0x35,0x83,0xa4,0x46, 0x43,0x35,0xee,0x46,0xa1,0x5c,0xca,0x25,0xc6,0x44,0x52,0x9a,0x52,0x4c,0x32,0xc5, 0x28,0x2a,0xb7,0x48,0x46,0x92,0x50,0x51,0x8a,0x12,0x91,0x89,0x54,0x6e,0xa1,0x28, 0xb7,0x2e,0xa8,0x5c,0xca,0xad,0xfe,0x8b,0x56,0x97,0xb5,0xba,0x9c,0xfd,0xce,0x6f, 0xcf,0x7a,0xd6,0xb7,0xac,0x9a,0xb5,0xce,0x7a,0xbf,0xfd,0xec,0x7d,0x9e,0xf3,0xec, 0xbd,0xcf,0x39,0xef,0xf7,0x4d,0x7a,0xa2,0x4d,0x56,0x14,0xa5,0x45,0xd9,0x51,0x9d, 0xe8,0x97,0xa8,0xe6,0xaf,0x71,0x94,0x08,0x48,0x14,0xd5,0x8b,0x92,0xf1,0x73,0xc0, 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0x89,0x16,0xf3,0x9d,0x0d,0xe3,0x1c,0xdc,0x67,0x45,0xcb,0x79,0xe9,0xbb,0x69,0x39, 0xcf,0xf7,0x71,0xd3,0xe2,0xf1,0xe7,0x52,0x7a,0x7c,0x20,0x65,0x8f,0xee,0x90,0x3d, 0xff,0x33,0x7c,0xc6,0x75,0x11,0xfb,0xaf,0x70,0x13,0x75,0x0b,0xa3,0x0b,0xef,0xc5, 0x6c,0xb4,0xd9,0x6f,0xa4,0xae,0x21,0x2e,0x8b,0xdf,0x47,0xc6,0x55,0x4f,0xee,0xbb, 0xfa,0xe0,0xfb,0xc8,0xb1,0x11,0x58,0x03,0x72,0x6c,0x2c,0x39,0x36,0xe2,0xff,0x3c, 0x4d,0xe1,0xc9,0x11,0x9e,0xcb,0xe0,0x59,0xc0,0xfa,0xb9,0x60,0xf6,0xbf,0x89,0xbf, 0x43,0x6c,0x2e,0x73,0x9a,0xca,0x9c,0x66,0xcc,0xa9,0x1f,0xd4,0x25,0xe3,0xdf,0xc3, 0x35,0xf7,0x69,0x0b,0x7c,0xcd,0x85,0xef,0x4a,0xfc,0x2d,0xe2,0xf7,0x74,0x0d,0xd6, 0x0a,0xbc,0x25,0x6b,0xb4,0x62,0x0d,0xd3,0xfc,0x0f,0xf5,0xf8,0x17,0x08,0x2e,0x89, 0x19,0x48,0x13,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform texture3D src; // layout(location = 0)out ivec4 dest; // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 destOffset; // int srcMip; // int srcLayer; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool destHasLuminance; // bool destIsAlpha; // // bool srcIsSRGB; // bool destIsSRGB; // // int destDefaultChannelsMask; // bool rotateXY; // } params; // // float linearToSRGB(float linear) // { // // if(linear <= 0.0031308) // { // return linear * 12.92; // } // else // { // return pow(linear,(1.0f / 2.4f))* 1.055f - 0.055f; // } // } // // void main() // { // ivec2 destSubImageCoords = ivec2(gl_FragCoord . xy)- params . destOffset; // // ivec2 srcSubImageCoords = destSubImageCoords; // // if(params . flipX) // { // srcSubImageCoords . x = - srcSubImageCoords . x; // } // if(params . flipY) // { // srcSubImageCoords . y = - srcSubImageCoords . y; // } // if(params . rotateXY) // { // srcSubImageCoords . xy = srcSubImageCoords . yx; // } // // vec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // if(params . srcIsSRGB) // { // // srcValue . r = linearToSRGB(srcValue . r); // srcValue . g = linearToSRGB(srcValue . g); // srcValue . b = linearToSRGB(srcValue . b); // } // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // srcValue *= 255.0; // // ivec4 destValue = ivec4(srcValue); // // if(params . destHasLuminance) // { // destValue . rg = destValue . ra; // } // else if(params . destIsAlpha) // { // destValue . r = destValue . a; // } // else // { // int defaultChannelsMask = params . destDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // destValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // destValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // destValue . a = 1; // } // } // // dest = destValue; // }