// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000024.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000024[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x98,0xf9,0x73,0x54,0x45, 0x10,0xc7,0x5f,0x76,0x37,0xbb,0x24,0x5c,0x41,0x22,0x97,0x60,0x25,0x5c,0xa2,0x89, 0x21,0x6a,0x20,0x5c,0xcb,0xa9,0x40,0x34,0x5c,0x09,0x28,0x88,0x11,0x82,0xa8,0x80, 0x10,0x94,0x44,0x11,0xe4,0x16,0x25,0x51,0x04,0x11,0x0f,0x40,0x05,0x54,0x50,0x01, 0x81,0xa8,0x5c,0x02,0x0a,0xca,0xe5,0x01,0xa2,0x02,0x2a,0x08,0xe8,0x4f,0xfe,0x07, 0x96,0x47,0x95,0xc7,0xf4,0xf0,0xe9,0x54,0xd7,0x2b,0xd4,0x54,0x4d,0xbd,0xed,0x6f, 0xf7,0x74,0x7f,0xfb,0x98,0x79,0xbb,0x89,0x46,0xda,0x25,0x82,0x20,0x25,0x48,0x0f, 0xea,0x05,0x3f,0x05,0x97,0xfe,0x9a,0x04,0x11,0x87,0x04,0x41,0xfd,0x20,0xee,0x9f, 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0x63,0xb8,0xa8,0xfd,0x69,0xc3,0xe5,0xdb,0x10,0x97,0xef,0xc0,0x6a,0x0d,0x97,0xef, 0xc1,0x95,0xcb,0x39,0xc3,0x45,0x74,0x67,0xdd,0x3a,0x87,0xef,0xb3,0x86,0xcb,0x79, 0xd3,0x77,0xe1,0x72,0x9e,0xdf,0x34,0xc2,0x45,0xed,0xcf,0x85,0x7a,0x7c,0x30,0x34, 0xa3,0x3b,0xcd,0xcc,0xff,0x88,0x3f,0xf1,0x75,0x11,0xf9,0x4f,0xf7,0xf6,0xe8,0xe6, 0x56,0x57,0xce,0x78,0x3a,0xdc,0xe4,0x77,0x57,0xa1,0xb3,0x4b,0xf0,0x9b,0x4b,0x7c, 0xd5,0x37,0xf3,0xd7,0x00,0x7c,0x3f,0x39,0x36,0x06,0x6b,0x48,0x8e,0x4d,0x4c,0x8e, 0x8d,0xf9,0xdf,0x50,0x33,0xfc,0x64,0x18,0x3f,0x57,0xe0,0xa7,0x9a,0xf8,0x99,0x60, 0xf2,0xff,0x8c,0xbf,0x9c,0x6d,0x26,0x7b,0x9a,0x99,0x3d,0xcd,0xd9,0xb3,0x90,0x3d, 0x2d,0xc1,0x5a,0x18,0x3f,0x57,0x81,0xb7,0xf2,0xbc,0x12,0x1e,0x6b,0xc3,0xbb,0xb2, 0x15,0xfa,0xd6,0xc4,0x68,0x43,0x0c,0xe1,0xfc,0x37,0xf5,0xf8,0x07,0x54,0x91,0x0f, 0x91,0x7c,0x13,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform itexture3D src; // layout(location = 0)out vec4 dest; // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 destOffset; // int srcMip; // int srcLayer; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool destHasLuminance; // bool destIsAlpha; // // bool srcIsSRGB; // bool destIsSRGB; // // int destDefaultChannelsMask; // bool rotateXY; // } params; // // float sRGBToLinear(float sRGB) // { // // if(sRGB <= 0.04045) // { // return sRGB / 12.92; // } // else // { // return pow((sRGB + 0.055f)/ 1.055f, 2.4f); // } // } // // void main() // { // ivec2 destSubImageCoords = ivec2(gl_FragCoord . xy)- params . destOffset; // // ivec2 srcSubImageCoords = destSubImageCoords; // // if(params . flipX) // { // srcSubImageCoords . x = - srcSubImageCoords . x; // } // if(params . flipY) // { // srcSubImageCoords . y = - srcSubImageCoords . y; // } // if(params . rotateXY) // { // srcSubImageCoords . xy = srcSubImageCoords . yx; // } // // ivec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // vec4 destValue = vec4(srcValue); // // destValue /= 255.0; // // if(params . destIsSRGB) // { // // destValue . r = sRGBToLinear(destValue . r); // destValue . g = sRGBToLinear(destValue . g); // destValue . b = sRGBToLinear(destValue . b); // } // // if(params . destHasLuminance) // { // destValue . rg = destValue . ra; // } // else if(params . destIsAlpha) // { // destValue . r = destValue . a; // } // else // { // int defaultChannelsMask = params . destDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // destValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // destValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // destValue . a = 1; // } // } // // dest = destValue; // }