// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gl_3_autogen.cpp: // Defines the Desktop GL 3.x entry points. #include "libGL/entry_points_gl_3_autogen.h" #include "libANGLE/Context.h" #include "libANGLE/Context.inl.h" #include "libANGLE/capture/gl_enum_utils.h" #include "libANGLE/entry_points_utils.h" #include "libANGLE/validationEGL.h" #include "libANGLE/validationES.h" #include "libANGLE/validationES1.h" #include "libANGLE/validationES2.h" #include "libANGLE/validationES3.h" #include "libANGLE/validationES31.h" #include "libANGLE/validationES32.h" #include "libANGLE/validationESEXT.h" #include "libANGLE/validationGL3_autogen.h" #include "libGLESv2/global_state.h" using namespace gl; extern "C" { // GL 3.0 void GL_APIENTRY GL_BeginConditionalRender(GLuint id, GLenum mode) { Context *context = GetValidGlobalContext(); EVENT(context, GLBeginConditionalRender, "context = %d, id = %u, mode = %s", CID(context), id, GLenumToString(GLenumGroup::TypeEnum, mode)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBeginConditionalRender(context, id, mode)); if (isCallValid) { context->beginConditionalRender(id, mode); } ANGLE_CAPTURE(BeginConditionalRender, isCallValid, context, id, mode); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BeginTransformFeedback(GLenum primitiveMode) { Context *context = GetValidGlobalContext(); EVENT(context, GLBeginTransformFeedback, "context = %d, primitiveMode = %s", CID(context), GLenumToString(GLenumGroup::PrimitiveType, primitiveMode)); if (context) { PrimitiveMode primitiveModePacked = PackParam(primitiveMode); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBeginTransformFeedback(context, primitiveModePacked)); if (isCallValid) { context->beginTransformFeedback(primitiveModePacked); } ANGLE_CAPTURE(BeginTransformFeedback, isCallValid, context, primitiveModePacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindBufferBase(GLenum target, GLuint index, GLuint buffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindBufferBase, "context = %d, target = %s, index = %u, buffer = %u", CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer); if (context) { BufferBinding targetPacked = PackParam(target); BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindBufferBase(context, targetPacked, index, bufferPacked)); if (isCallValid) { context->bindBufferBase(targetPacked, index, bufferPacked); } ANGLE_CAPTURE(BindBufferBase, isCallValid, context, targetPacked, index, bufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindBufferRange, "context = %d, target = %s, index = %u, buffer = %u, offset = %llu, size = %llu", CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, buffer, static_cast(offset), static_cast(size)); if (context) { BufferBinding targetPacked = PackParam(target); BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindBufferRange(context, targetPacked, index, bufferPacked, offset, size)); if (isCallValid) { context->bindBufferRange(targetPacked, index, bufferPacked, offset, size); } ANGLE_CAPTURE(BindBufferRange, isCallValid, context, targetPacked, index, bufferPacked, offset, size); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindFragDataLocation(GLuint program, GLuint color, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindFragDataLocation, "context = %d, program = %u, color = %u, name = 0x%016" PRIxPTR "", CID(context), program, color, (uintptr_t)name); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindFragDataLocation(context, programPacked, color, name)); if (isCallValid) { context->bindFragDataLocation(programPacked, color, name); } ANGLE_CAPTURE(BindFragDataLocation, isCallValid, context, programPacked, color, name); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindFramebuffer(GLenum target, GLuint framebuffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindFramebuffer, "context = %d, target = %s, framebuffer = %u", CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), framebuffer); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindFramebuffer(context, target, framebufferPacked)); if (isCallValid) { context->bindFramebuffer(target, framebufferPacked); } ANGLE_CAPTURE(BindFramebuffer, isCallValid, context, target, framebufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindRenderbuffer(GLenum target, GLuint renderbuffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindRenderbuffer, "context = %d, target = %s, renderbuffer = %u", CID(context), GLenumToString(GLenumGroup::RenderbufferTarget, target), renderbuffer); if (context) { RenderbufferID renderbufferPacked = PackParam(renderbuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindRenderbuffer(context, target, renderbufferPacked)); if (isCallValid) { context->bindRenderbuffer(target, renderbufferPacked); } ANGLE_CAPTURE(BindRenderbuffer, isCallValid, context, target, renderbufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindVertexArray(GLuint array) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindVertexArray, "context = %d, array = %u", CID(context), array); if (context) { VertexArrayID arrayPacked = PackParam(array); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindVertexArray(context, arrayPacked)); if (isCallValid) { context->bindVertexArray(arrayPacked); } ANGLE_CAPTURE(BindVertexArray, isCallValid, context, arrayPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { Context *context = GetValidGlobalContext(); EVENT(context, GLBlitFramebuffer, "context = %d, srcX0 = %d, srcY0 = %d, srcX1 = %d, srcY1 = %d, dstX0 = %d, dstY0 = %d, " "dstX1 = %d, dstY1 = %d, mask = %s, filter = %s", CID(context), srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, GLbitfieldToString(GLenumGroup::ClearBufferMask, mask).c_str(), GLenumToString(GLenumGroup::BlitFramebufferFilter, filter)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); if (isCallValid) { context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } ANGLE_CAPTURE(BlitFramebuffer, isCallValid, context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLenum GL_APIENTRY GL_CheckFramebufferStatus(GLenum target) { Context *context = GetValidGlobalContext(); EVENT(context, GLCheckFramebufferStatus, "context = %d, target = %s", CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target)); GLenum returnValue; if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCheckFramebufferStatus(context, target)); if (isCallValid) { returnValue = context->checkFramebufferStatus(target); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(CheckFramebufferStatus, isCallValid, context, target, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_ClampColor(GLenum target, GLenum clamp) { Context *context = GetValidGlobalContext(); EVENT(context, GLClampColor, "context = %d, target = %s, clamp = %s", CID(context), GLenumToString(GLenumGroup::DefaultGroup, target), GLenumToString(GLenumGroup::DefaultGroup, clamp)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClampColor(context, target, clamp)); if (isCallValid) { context->clampColor(target, clamp); } ANGLE_CAPTURE(ClampColor, isCallValid, context, target, clamp); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearBufferfi, "context = %d, buffer = %s, drawbuffer = %d, depth = %f, stencil = %d", CID(context), GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, depth, stencil); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil)); if (isCallValid) { context->clearBufferfi(buffer, drawbuffer, depth, stencil); } ANGLE_CAPTURE(ClearBufferfi, isCallValid, context, buffer, drawbuffer, depth, stencil); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearBufferfv, "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearBufferfv(context, buffer, drawbuffer, value)); if (isCallValid) { context->clearBufferfv(buffer, drawbuffer, value); } ANGLE_CAPTURE(ClearBufferfv, isCallValid, context, buffer, drawbuffer, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearBufferiv, "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearBufferiv(context, buffer, drawbuffer, value)); if (isCallValid) { context->clearBufferiv(buffer, drawbuffer, value); } ANGLE_CAPTURE(ClearBufferiv, isCallValid, context, buffer, drawbuffer, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearBufferuiv, "context = %d, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearBufferuiv(context, buffer, drawbuffer, value)); if (isCallValid) { context->clearBufferuiv(buffer, drawbuffer, value); } ANGLE_CAPTURE(ClearBufferuiv, isCallValid, context, buffer, drawbuffer, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) { Context *context = GetValidGlobalContext(); EVENT(context, GLColorMaski, "context = %d, index = %u, r = %s, g = %s, b = %s, a = %s", CID(context), index, GLbooleanToString(r), GLbooleanToString(g), GLbooleanToString(b), GLbooleanToString(a)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateColorMaski(context, index, r, g, b, a)); if (isCallValid) { context->colorMaski(index, r, g, b, a); } ANGLE_CAPTURE(ColorMaski, isCallValid, context, index, r, g, b, a); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers) { Context *context = GetValidGlobalContext(); EVENT(context, GLDeleteFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)framebuffers); if (context) { const FramebufferID *framebuffersPacked = PackParam(framebuffers); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDeleteFramebuffers(context, n, framebuffersPacked)); if (isCallValid) { context->deleteFramebuffers(n, framebuffersPacked); } ANGLE_CAPTURE(DeleteFramebuffers, isCallValid, context, n, framebuffersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers) { Context *context = GetValidGlobalContext(); EVENT(context, GLDeleteRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)renderbuffers); if (context) { const RenderbufferID *renderbuffersPacked = PackParam(renderbuffers); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDeleteRenderbuffers(context, n, renderbuffersPacked)); if (isCallValid) { context->deleteRenderbuffers(n, renderbuffersPacked); } ANGLE_CAPTURE(DeleteRenderbuffers, isCallValid, context, n, renderbuffersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DeleteVertexArrays(GLsizei n, const GLuint *arrays) { Context *context = GetValidGlobalContext(); EVENT(context, GLDeleteVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)arrays); if (context) { const VertexArrayID *arraysPacked = PackParam(arrays); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDeleteVertexArrays(context, n, arraysPacked)); if (isCallValid) { context->deleteVertexArrays(n, arraysPacked); } ANGLE_CAPTURE(DeleteVertexArrays, isCallValid, context, n, arraysPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Disablei(GLenum target, GLuint index) { Context *context = GetValidGlobalContext(); EVENT(context, GLDisablei, "context = %d, target = %s, index = %u", CID(context), GLenumToString(GLenumGroup::EnableCap, target), index); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDisablei(context, target, index)); if (isCallValid) { context->disablei(target, index); } ANGLE_CAPTURE(Disablei, isCallValid, context, target, index); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Enablei(GLenum target, GLuint index) { Context *context = GetValidGlobalContext(); EVENT(context, GLEnablei, "context = %d, target = %s, index = %u", CID(context), GLenumToString(GLenumGroup::EnableCap, target), index); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateEnablei(context, target, index)); if (isCallValid) { context->enablei(target, index); } ANGLE_CAPTURE(Enablei, isCallValid, context, target, index); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_EndConditionalRender() { Context *context = GetValidGlobalContext(); EVENT(context, GLEndConditionalRender, "context = %d", CID(context)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateEndConditionalRender(context)); if (isCallValid) { context->endConditionalRender(); } ANGLE_CAPTURE(EndConditionalRender, isCallValid, context); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_EndTransformFeedback() { Context *context = GetValidGlobalContext(); EVENT(context, GLEndTransformFeedback, "context = %d", CID(context)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateEndTransformFeedback(context)); if (isCallValid) { context->endTransformFeedback(); } ANGLE_CAPTURE(EndTransformFeedback, isCallValid, context); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { Context *context = GetValidGlobalContext(); EVENT(context, GLFlushMappedBufferRange, "context = %d, target = %s, offset = %llu, length = %llu", CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), static_cast(offset), static_cast(length)); if (context) { BufferBinding targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateFlushMappedBufferRange(context, targetPacked, offset, length)); if (isCallValid) { context->flushMappedBufferRange(targetPacked, offset, length); } ANGLE_CAPTURE(FlushMappedBufferRange, isCallValid, context, targetPacked, offset, length); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLFramebufferRenderbuffer, "context = %d, target = %s, attachment = %s, renderbuffertarget = %s, renderbuffer = %u", CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), GLenumToString(GLenumGroup::FramebufferAttachment, attachment), GLenumToString(GLenumGroup::RenderbufferTarget, renderbuffertarget), renderbuffer); if (context) { RenderbufferID renderbufferPacked = PackParam(renderbuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateFramebufferRenderbuffer(context, target, attachment, renderbuffertarget, renderbufferPacked)); if (isCallValid) { context->framebufferRenderbuffer(target, attachment, renderbuffertarget, renderbufferPacked); } ANGLE_CAPTURE(FramebufferRenderbuffer, isCallValid, context, target, attachment, renderbuffertarget, renderbufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { Context *context = GetValidGlobalContext(); EVENT(context, GLFramebufferTexture1D, "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d", CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), GLenumToString(GLenumGroup::FramebufferAttachment, attachment), GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level); if (context) { TextureTarget textargetPacked = PackParam(textarget); TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateFramebufferTexture1D(context, target, attachment, textargetPacked, texturePacked, level)); if (isCallValid) { context->framebufferTexture1D(target, attachment, textargetPacked, texturePacked, level); } ANGLE_CAPTURE(FramebufferTexture1D, isCallValid, context, target, attachment, textargetPacked, texturePacked, level); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { Context *context = GetValidGlobalContext(); EVENT(context, GLFramebufferTexture2D, "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d", CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), GLenumToString(GLenumGroup::FramebufferAttachment, attachment), GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level); if (context) { TextureTarget textargetPacked = PackParam(textarget); TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateFramebufferTexture2D(context, target, attachment, textargetPacked, texturePacked, level)); if (isCallValid) { context->framebufferTexture2D(target, attachment, textargetPacked, texturePacked, level); } ANGLE_CAPTURE(FramebufferTexture2D, isCallValid, context, target, attachment, textargetPacked, texturePacked, level); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLFramebufferTexture3D, "context = %d, target = %s, attachment = %s, textarget = %s, texture = %u, level = %d, " "zoffset = %d", CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), GLenumToString(GLenumGroup::FramebufferAttachment, attachment), GLenumToString(GLenumGroup::TextureTarget, textarget), texture, level, zoffset); if (context) { TextureTarget textargetPacked = PackParam(textarget); TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateFramebufferTexture3D(context, target, attachment, textargetPacked, texturePacked, level, zoffset)); if (isCallValid) { context->framebufferTexture3D(target, attachment, textargetPacked, texturePacked, level, zoffset); } ANGLE_CAPTURE(FramebufferTexture3D, isCallValid, context, target, attachment, textargetPacked, texturePacked, level, zoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) { Context *context = GetValidGlobalContext(); EVENT(context, GLFramebufferTextureLayer, "context = %d, target = %s, attachment = %s, texture = %u, level = %d, layer = %d", CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level, layer); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateFramebufferTextureLayer(context, target, attachment, texturePacked, level, layer)); if (isCallValid) { context->framebufferTextureLayer(target, attachment, texturePacked, level, layer); } ANGLE_CAPTURE(FramebufferTextureLayer, isCallValid, context, target, attachment, texturePacked, level, layer); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenFramebuffers(GLsizei n, GLuint *framebuffers) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)framebuffers); if (context) { FramebufferID *framebuffersPacked = PackParam(framebuffers); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGenFramebuffers(context, n, framebuffersPacked)); if (isCallValid) { context->genFramebuffers(n, framebuffersPacked); } ANGLE_CAPTURE(GenFramebuffers, isCallValid, context, n, framebuffersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenRenderbuffers(GLsizei n, GLuint *renderbuffers) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)renderbuffers); if (context) { RenderbufferID *renderbuffersPacked = PackParam(renderbuffers); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGenRenderbuffers(context, n, renderbuffersPacked)); if (isCallValid) { context->genRenderbuffers(n, renderbuffersPacked); } ANGLE_CAPTURE(GenRenderbuffers, isCallValid, context, n, renderbuffersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenVertexArrays(GLsizei n, GLuint *arrays) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)arrays); if (context) { VertexArrayID *arraysPacked = PackParam(arrays); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGenVertexArrays(context, n, arraysPacked)); if (isCallValid) { context->genVertexArrays(n, arraysPacked); } ANGLE_CAPTURE(GenVertexArrays, isCallValid, context, n, arraysPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenerateMipmap(GLenum target) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenerateMipmap, "context = %d, target = %s", CID(context), GLenumToString(GLenumGroup::TextureTarget, target)); if (context) { TextureType targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGenerateMipmap(context, targetPacked)); if (isCallValid) { context->generateMipmap(targetPacked); } ANGLE_CAPTURE(GenerateMipmap, isCallValid, context, targetPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetBooleani_v(GLenum target, GLuint index, GLboolean *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetBooleani_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), index, (uintptr_t)data); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetBooleani_v(context, target, index, data)); if (isCallValid) { context->getBooleani_v(target, index, data); } ANGLE_CAPTURE(GetBooleani_v, isCallValid, context, target, index, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLint GL_APIENTRY GL_GetFragDataLocation(GLuint program, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetFragDataLocation, "context = %d, program = %u, name = 0x%016" PRIxPTR "", CID(context), program, (uintptr_t)name); GLint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetFragDataLocation(context, programPacked, name)); if (isCallValid) { returnValue = context->getFragDataLocation(programPacked, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(GetFragDataLocation, isCallValid, context, programPacked, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetFramebufferAttachmentParameteriv, "context = %d, target = %s, attachment = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), GLenumToString(GLenumGroup::FramebufferAttachment, attachment), GLenumToString(GLenumGroup::FramebufferAttachmentParameterName, pname), (uintptr_t)params); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetFramebufferAttachmentParameteriv( context, target, attachment, pname, params)); if (isCallValid) { context->getFramebufferAttachmentParameteriv(target, attachment, pname, params); } ANGLE_CAPTURE(GetFramebufferAttachmentParameteriv, isCallValid, context, target, attachment, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetIntegeri_v(GLenum target, GLuint index, GLint *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetIntegeri_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetIntegeri_v(context, target, index, data)); if (isCallValid) { context->getIntegeri_v(target, index, data); } ANGLE_CAPTURE(GetIntegeri_v, isCallValid, context, target, index, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetRenderbufferParameteriv, "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::RenderbufferTarget, target), GLenumToString(GLenumGroup::RenderbufferParameterName, pname), (uintptr_t)params); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetRenderbufferParameteriv(context, target, pname, params)); if (isCallValid) { context->getRenderbufferParameteriv(target, pname, params); } ANGLE_CAPTURE(GetRenderbufferParameteriv, isCallValid, context, target, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } const GLubyte *GL_APIENTRY GL_GetStringi(GLenum name, GLuint index) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetStringi, "context = %d, name = %s, index = %u", CID(context), GLenumToString(GLenumGroup::StringName, name), index); const GLubyte *returnValue; if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetStringi(context, name, index)); if (isCallValid) { returnValue = context->getStringi(name, index); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(GetStringi, isCallValid, context, name, index, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_GetTexParameterIiv(GLenum target, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTexParameterIiv, "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureType targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTexParameterIiv(context, targetPacked, pname, params)); if (isCallValid) { context->getTexParameterIiv(targetPacked, pname, params); } ANGLE_CAPTURE(GetTexParameterIiv, isCallValid, context, targetPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTexParameterIuiv, "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureType targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTexParameterIuiv(context, targetPacked, pname, params)); if (isCallValid) { context->getTexParameterIuiv(targetPacked, pname, params); } ANGLE_CAPTURE(GetTexParameterIuiv, isCallValid, context, targetPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTransformFeedbackVarying, "context = %d, program = %u, index = %u, bufSize = %d, length = 0x%016" PRIxPTR ", size = 0x%016" PRIxPTR ", type = 0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", CID(context), program, index, bufSize, (uintptr_t)length, (uintptr_t)size, (uintptr_t)type, (uintptr_t)name); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTransformFeedbackVarying(context, programPacked, index, bufSize, length, size, type, name)); if (isCallValid) { context->getTransformFeedbackVarying(programPacked, index, bufSize, length, size, type, name); } ANGLE_CAPTURE(GetTransformFeedbackVarying, isCallValid, context, programPacked, index, bufSize, length, size, type, name); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetUniformuiv(GLuint program, GLint location, GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetUniformuiv, "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context), program, location, (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetUniformuiv(context, programPacked, locationPacked, params)); if (isCallValid) { context->getUniformuiv(programPacked, locationPacked, params); } ANGLE_CAPTURE(GetUniformuiv, isCallValid, context, programPacked, locationPacked, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetVertexAttribIiv, "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(GLenumGroup::VertexAttribEnum, pname), (uintptr_t)params); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetVertexAttribIiv(context, index, pname, params)); if (isCallValid) { context->getVertexAttribIiv(index, pname, params); } ANGLE_CAPTURE(GetVertexAttribIiv, isCallValid, context, index, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetVertexAttribIuiv, "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(GLenumGroup::VertexAttribEnum, pname), (uintptr_t)params); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetVertexAttribIuiv(context, index, pname, params)); if (isCallValid) { context->getVertexAttribIuiv(index, pname, params); } ANGLE_CAPTURE(GetVertexAttribIuiv, isCallValid, context, index, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLboolean GL_APIENTRY GL_IsEnabledi(GLenum target, GLuint index) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsEnabledi, "context = %d, target = %s, index = %u", CID(context), GLenumToString(GLenumGroup::EnableCap, target), index); GLboolean returnValue; if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateIsEnabledi(context, target, index)); if (isCallValid) { returnValue = context->isEnabledi(target, index); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(IsEnabledi, isCallValid, context, target, index, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } GLboolean GL_APIENTRY GL_IsFramebuffer(GLuint framebuffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsFramebuffer, "context = %d, framebuffer = %u", CID(context), framebuffer); GLboolean returnValue; if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateIsFramebuffer(context, framebufferPacked)); if (isCallValid) { returnValue = context->isFramebuffer(framebufferPacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(IsFramebuffer, isCallValid, context, framebufferPacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } GLboolean GL_APIENTRY GL_IsRenderbuffer(GLuint renderbuffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsRenderbuffer, "context = %d, renderbuffer = %u", CID(context), renderbuffer); GLboolean returnValue; if (context) { RenderbufferID renderbufferPacked = PackParam(renderbuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateIsRenderbuffer(context, renderbufferPacked)); if (isCallValid) { returnValue = context->isRenderbuffer(renderbufferPacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(IsRenderbuffer, isCallValid, context, renderbufferPacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } GLboolean GL_APIENTRY GL_IsVertexArray(GLuint array) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsVertexArray, "context = %d, array = %u", CID(context), array); GLboolean returnValue; if (context) { VertexArrayID arrayPacked = PackParam(array); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateIsVertexArray(context, arrayPacked)); if (isCallValid) { returnValue = context->isVertexArray(arrayPacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(IsVertexArray, isCallValid, context, arrayPacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void *GL_APIENTRY GL_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { Context *context = GetValidGlobalContext(); EVENT(context, GLMapBufferRange, "context = %d, target = %s, offset = %llu, length = %llu, access = %s", CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), static_cast(offset), static_cast(length), GLbitfieldToString(GLenumGroup::BufferAccessMask, access).c_str()); void *returnValue; if (context) { BufferBinding targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMapBufferRange(context, targetPacked, offset, length, access)); if (isCallValid) { returnValue = context->mapBufferRange(targetPacked, offset, length, access); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(MapBufferRange, isCallValid, context, targetPacked, offset, length, access, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLRenderbufferStorage, "context = %d, target = %s, internalformat = %s, width = %d, height = %d", CID(context), GLenumToString(GLenumGroup::RenderbufferTarget, target), GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateRenderbufferStorage(context, target, internalformat, width, height)); if (isCallValid) { context->renderbufferStorage(target, internalformat, width, height); } ANGLE_CAPTURE(RenderbufferStorage, isCallValid, context, target, internalformat, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLRenderbufferStorageMultisample, "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d", CID(context), GLenumToString(GLenumGroup::RenderbufferTarget, target), samples, GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateRenderbufferStorageMultisample(context, target, samples, internalformat, width, height)); if (isCallValid) { context->renderbufferStorageMultisample(target, samples, internalformat, width, height); } ANGLE_CAPTURE(RenderbufferStorageMultisample, isCallValid, context, target, samples, internalformat, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexParameterIiv(GLenum target, GLenum pname, const GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexParameterIiv, "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params); if (context) { TextureType targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexParameterIiv(context, targetPacked, pname, params)); if (isCallValid) { context->texParameterIiv(targetPacked, pname, params); } ANGLE_CAPTURE(TexParameterIiv, isCallValid, context, targetPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexParameterIuiv(GLenum target, GLenum pname, const GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexParameterIuiv, "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params); if (context) { TextureType targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexParameterIuiv(context, targetPacked, pname, params)); if (isCallValid) { context->texParameterIuiv(targetPacked, pname, params); } ANGLE_CAPTURE(TexParameterIuiv, isCallValid, context, targetPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar *const *varyings, GLenum bufferMode) { Context *context = GetValidGlobalContext(); EVENT(context, GLTransformFeedbackVaryings, "context = %d, program = %u, count = %d, varyings = 0x%016" PRIxPTR ", bufferMode = %s", CID(context), program, count, (uintptr_t)varyings, GLenumToString(GLenumGroup::DefaultGroup, bufferMode)); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTransformFeedbackVaryings( context, programPacked, count, varyings, bufferMode)); if (isCallValid) { context->transformFeedbackVaryings(programPacked, count, varyings, bufferMode); } ANGLE_CAPTURE(TransformFeedbackVaryings, isCallValid, context, programPacked, count, varyings, bufferMode); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform1ui(GLint location, GLuint v0) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform1ui, "context = %d, location = %d, v0 = %u", CID(context), location, v0); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform1ui(context, locationPacked, v0)); if (isCallValid) { context->uniform1ui(locationPacked, v0); } ANGLE_CAPTURE(Uniform1ui, isCallValid, context, locationPacked, v0); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform1uiv(GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform1uiv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform1uiv(context, locationPacked, count, value)); if (isCallValid) { context->uniform1uiv(locationPacked, count, value); } ANGLE_CAPTURE(Uniform1uiv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform2ui(GLint location, GLuint v0, GLuint v1) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform2ui, "context = %d, location = %d, v0 = %u, v1 = %u", CID(context), location, v0, v1); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform2ui(context, locationPacked, v0, v1)); if (isCallValid) { context->uniform2ui(locationPacked, v0, v1); } ANGLE_CAPTURE(Uniform2ui, isCallValid, context, locationPacked, v0, v1); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform2uiv(GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform2uiv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform2uiv(context, locationPacked, count, value)); if (isCallValid) { context->uniform2uiv(locationPacked, count, value); } ANGLE_CAPTURE(Uniform2uiv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform3ui, "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u", CID(context), location, v0, v1, v2); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform3ui(context, locationPacked, v0, v1, v2)); if (isCallValid) { context->uniform3ui(locationPacked, v0, v1, v2); } ANGLE_CAPTURE(Uniform3ui, isCallValid, context, locationPacked, v0, v1, v2); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform3uiv(GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform3uiv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform3uiv(context, locationPacked, count, value)); if (isCallValid) { context->uniform3uiv(locationPacked, count, value); } ANGLE_CAPTURE(Uniform3uiv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform4ui, "context = %d, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u", CID(context), location, v0, v1, v2, v3); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform4ui(context, locationPacked, v0, v1, v2, v3)); if (isCallValid) { context->uniform4ui(locationPacked, v0, v1, v2, v3); } ANGLE_CAPTURE(Uniform4ui, isCallValid, context, locationPacked, v0, v1, v2, v3); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform4uiv(GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform4uiv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform4uiv(context, locationPacked, count, value)); if (isCallValid) { context->uniform4uiv(locationPacked, count, value); } ANGLE_CAPTURE(Uniform4uiv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI1i(GLuint index, GLint x) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI1i, "context = %d, index = %u, x = %d", CID(context), index, x); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI1i(context, index, x)); if (isCallValid) { context->vertexAttribI1i(index, x); } ANGLE_CAPTURE(VertexAttribI1i, isCallValid, context, index, x); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI1iv(GLuint index, const GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI1iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI1iv(context, index, v)); if (isCallValid) { context->vertexAttribI1iv(index, v); } ANGLE_CAPTURE(VertexAttribI1iv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI1ui(GLuint index, GLuint x) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI1ui, "context = %d, index = %u, x = %u", CID(context), index, x); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI1ui(context, index, x)); if (isCallValid) { context->vertexAttribI1ui(index, x); } ANGLE_CAPTURE(VertexAttribI1ui, isCallValid, context, index, x); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI1uiv(GLuint index, const GLuint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI1uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI1uiv(context, index, v)); if (isCallValid) { context->vertexAttribI1uiv(index, v); } ANGLE_CAPTURE(VertexAttribI1uiv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI2i(GLuint index, GLint x, GLint y) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI2i, "context = %d, index = %u, x = %d, y = %d", CID(context), index, x, y); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI2i(context, index, x, y)); if (isCallValid) { context->vertexAttribI2i(index, x, y); } ANGLE_CAPTURE(VertexAttribI2i, isCallValid, context, index, x, y); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI2iv(GLuint index, const GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI2iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI2iv(context, index, v)); if (isCallValid) { context->vertexAttribI2iv(index, v); } ANGLE_CAPTURE(VertexAttribI2iv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI2ui(GLuint index, GLuint x, GLuint y) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI2ui, "context = %d, index = %u, x = %u, y = %u", CID(context), index, x, y); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI2ui(context, index, x, y)); if (isCallValid) { context->vertexAttribI2ui(index, x, y); } ANGLE_CAPTURE(VertexAttribI2ui, isCallValid, context, index, x, y); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI2uiv(GLuint index, const GLuint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI2uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI2uiv(context, index, v)); if (isCallValid) { context->vertexAttribI2uiv(index, v); } ANGLE_CAPTURE(VertexAttribI2uiv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI3i, "context = %d, index = %u, x = %d, y = %d, z = %d", CID(context), index, x, y, z); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI3i(context, index, x, y, z)); if (isCallValid) { context->vertexAttribI3i(index, x, y, z); } ANGLE_CAPTURE(VertexAttribI3i, isCallValid, context, index, x, y, z); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI3iv(GLuint index, const GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI3iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI3iv(context, index, v)); if (isCallValid) { context->vertexAttribI3iv(index, v); } ANGLE_CAPTURE(VertexAttribI3iv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI3ui, "context = %d, index = %u, x = %u, y = %u, z = %u", CID(context), index, x, y, z); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI3ui(context, index, x, y, z)); if (isCallValid) { context->vertexAttribI3ui(index, x, y, z); } ANGLE_CAPTURE(VertexAttribI3ui, isCallValid, context, index, x, y, z); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI3uiv(GLuint index, const GLuint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI3uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI3uiv(context, index, v)); if (isCallValid) { context->vertexAttribI3uiv(index, v); } ANGLE_CAPTURE(VertexAttribI3uiv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI4bv(GLuint index, const GLbyte *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4bv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4bv(context, index, v)); if (isCallValid) { context->vertexAttribI4bv(index, v); } ANGLE_CAPTURE(VertexAttribI4bv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4i, "context = %d, index = %u, x = %d, y = %d, z = %d, w = %d", CID(context), index, x, y, z, w); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4i(context, index, x, y, z, w)); if (isCallValid) { context->vertexAttribI4i(index, x, y, z, w); } ANGLE_CAPTURE(VertexAttribI4i, isCallValid, context, index, x, y, z, w); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI4iv(GLuint index, const GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4iv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4iv(context, index, v)); if (isCallValid) { context->vertexAttribI4iv(index, v); } ANGLE_CAPTURE(VertexAttribI4iv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI4sv(GLuint index, const GLshort *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4sv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4sv(context, index, v)); if (isCallValid) { context->vertexAttribI4sv(index, v); } ANGLE_CAPTURE(VertexAttribI4sv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI4ubv(GLuint index, const GLubyte *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4ubv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4ubv(context, index, v)); if (isCallValid) { context->vertexAttribI4ubv(index, v); } ANGLE_CAPTURE(VertexAttribI4ubv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4ui, "context = %d, index = %u, x = %u, y = %u, z = %u, w = %u", CID(context), index, x, y, z, w); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4ui(context, index, x, y, z, w)); if (isCallValid) { context->vertexAttribI4ui(index, x, y, z, w); } ANGLE_CAPTURE(VertexAttribI4ui, isCallValid, context, index, x, y, z, w); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI4uiv(GLuint index, const GLuint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4uiv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4uiv(context, index, v)); if (isCallValid) { context->vertexAttribI4uiv(index, v); } ANGLE_CAPTURE(VertexAttribI4uiv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribI4usv(GLuint index, const GLushort *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribI4usv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribI4usv(context, index, v)); if (isCallValid) { context->vertexAttribI4usv(index, v); } ANGLE_CAPTURE(VertexAttribI4usv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribIPointer, "context = %d, index = %u, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR "", CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type), stride, (uintptr_t)pointer); if (context) { VertexAttribType typePacked = PackParam(type); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribIPointer(context, index, size, typePacked, stride, pointer)); if (isCallValid) { context->vertexAttribIPointer(index, size, typePacked, stride, pointer); } ANGLE_CAPTURE(VertexAttribIPointer, isCallValid, context, index, size, typePacked, stride, pointer); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 3.1 void GL_APIENTRY GL_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { Context *context = GetValidGlobalContext(); EVENT(context, GLCopyBufferSubData, "context = %d, readTarget = %s, writeTarget = %s, readOffset = %llu, writeOffset = %llu, " "size = %llu", CID(context), GLenumToString(GLenumGroup::CopyBufferSubDataTarget, readTarget), GLenumToString(GLenumGroup::CopyBufferSubDataTarget, writeTarget), static_cast(readOffset), static_cast(writeOffset), static_cast(size)); if (context) { BufferBinding readTargetPacked = PackParam(readTarget); BufferBinding writeTargetPacked = PackParam(writeTarget); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked, readOffset, writeOffset, size)); if (isCallValid) { context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset, size); } ANGLE_CAPTURE(CopyBufferSubData, isCallValid, context, readTargetPacked, writeTargetPacked, readOffset, writeOffset, size); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawArraysInstanced, "context = %d, mode = %s, first = %d, count = %d, instancecount = %d", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), first, count, instancecount); if (context) { PrimitiveMode modePacked = PackParam(mode); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawArraysInstanced(context, modePacked, first, count, instancecount)); if (isCallValid) { context->drawArraysInstanced(modePacked, first, count, instancecount); } ANGLE_CAPTURE(DrawArraysInstanced, isCallValid, context, modePacked, first, count, instancecount); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawElementsInstanced, "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR ", instancecount = %d", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, instancecount); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawElementsInstanced(context, modePacked, count, typePacked, indices, instancecount)); if (isCallValid) { context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount); } ANGLE_CAPTURE(DrawElementsInstanced, isCallValid, context, modePacked, count, typePacked, indices, instancecount); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName) { Context *context = GetValidGlobalContext(); EVENT( context, GLGetActiveUniformBlockName, "context = %d, program = %u, uniformBlockIndex = %u, bufSize = %d, length = 0x%016" PRIxPTR ", uniformBlockName = 0x%016" PRIxPTR "", CID(context), program, uniformBlockIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformBlockName); if (context) { ShaderProgramID programPacked = PackParam(program); UniformBlockIndex uniformBlockIndexPacked = PackParam(uniformBlockIndex); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveUniformBlockName(context, programPacked, uniformBlockIndexPacked, bufSize, length, uniformBlockName)); if (isCallValid) { context->getActiveUniformBlockName(programPacked, uniformBlockIndexPacked, bufSize, length, uniformBlockName); } ANGLE_CAPTURE(GetActiveUniformBlockName, isCallValid, context, programPacked, uniformBlockIndexPacked, bufSize, length, uniformBlockName); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveUniformBlockiv, "context = %d, program = %u, uniformBlockIndex = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), program, uniformBlockIndex, GLenumToString(GLenumGroup::UniformBlockPName, pname), (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); UniformBlockIndex uniformBlockIndexPacked = PackParam(uniformBlockIndex); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveUniformBlockiv( context, programPacked, uniformBlockIndexPacked, pname, params)); if (isCallValid) { context->getActiveUniformBlockiv(programPacked, uniformBlockIndexPacked, pname, params); } ANGLE_CAPTURE(GetActiveUniformBlockiv, isCallValid, context, programPacked, uniformBlockIndexPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveUniformName, "context = %d, program = %u, uniformIndex = %u, bufSize = %d, length = 0x%016" PRIxPTR ", uniformName = 0x%016" PRIxPTR "", CID(context), program, uniformIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformName); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveUniformName(context, programPacked, uniformIndex, bufSize, length, uniformName)); if (isCallValid) { context->getActiveUniformName(programPacked, uniformIndex, bufSize, length, uniformName); } ANGLE_CAPTURE(GetActiveUniformName, isCallValid, context, programPacked, uniformIndex, bufSize, length, uniformName); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveUniformsiv, "context = %d, program = %u, uniformCount = %d, uniformIndices = 0x%016" PRIxPTR ", pname = %s, params = 0x%016" PRIxPTR "", CID(context), program, uniformCount, (uintptr_t)uniformIndices, GLenumToString(GLenumGroup::UniformPName, pname), (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveUniformsiv(context, programPacked, uniformCount, uniformIndices, pname, params)); if (isCallValid) { context->getActiveUniformsiv(programPacked, uniformCount, uniformIndices, pname, params); } ANGLE_CAPTURE(GetActiveUniformsiv, isCallValid, context, programPacked, uniformCount, uniformIndices, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLuint GL_APIENTRY GL_GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetUniformBlockIndex, "context = %d, program = %u, uniformBlockName = 0x%016" PRIxPTR "", CID(context), program, (uintptr_t)uniformBlockName); GLuint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetUniformBlockIndex(context, programPacked, uniformBlockName)); if (isCallValid) { returnValue = context->getUniformBlockIndex(programPacked, uniformBlockName); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(GetUniformBlockIndex, isCallValid, context, programPacked, uniformBlockName, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_GetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetUniformIndices, "context = %d, program = %u, uniformCount = %d, uniformNames = 0x%016" PRIxPTR ", uniformIndices = 0x%016" PRIxPTR "", CID(context), program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetUniformIndices(context, programPacked, uniformCount, uniformNames, uniformIndices)); if (isCallValid) { context->getUniformIndices(programPacked, uniformCount, uniformNames, uniformIndices); } ANGLE_CAPTURE(GetUniformIndices, isCallValid, context, programPacked, uniformCount, uniformNames, uniformIndices); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_PrimitiveRestartIndex(GLuint index) { Context *context = GetValidGlobalContext(); EVENT(context, GLPrimitiveRestartIndex, "context = %d, index = %u", CID(context), index); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidatePrimitiveRestartIndex(context, index)); if (isCallValid) { context->primitiveRestartIndex(index); } ANGLE_CAPTURE(PrimitiveRestartIndex, isCallValid, context, index); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexBuffer(GLenum target, GLenum internalformat, GLuint buffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexBuffer, "context = %d, target = %s, internalformat = %s, buffer = %u", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), GLenumToString(GLenumGroup::InternalFormat, internalformat), buffer); if (context) { TextureType targetPacked = PackParam(target); BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexBuffer(context, targetPacked, internalformat, bufferPacked)); if (isCallValid) { context->texBuffer(targetPacked, internalformat, bufferPacked); } ANGLE_CAPTURE(TexBuffer, isCallValid, context, targetPacked, internalformat, bufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformBlockBinding, "context = %d, program = %u, uniformBlockIndex = %u, uniformBlockBinding = %u", CID(context), program, uniformBlockIndex, uniformBlockBinding); if (context) { ShaderProgramID programPacked = PackParam(program); UniformBlockIndex uniformBlockIndexPacked = PackParam(uniformBlockIndex); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformBlockBinding(context, programPacked, uniformBlockIndexPacked, uniformBlockBinding)); if (isCallValid) { context->uniformBlockBinding(programPacked, uniformBlockIndexPacked, uniformBlockBinding); } ANGLE_CAPTURE(UniformBlockBinding, isCallValid, context, programPacked, uniformBlockIndexPacked, uniformBlockBinding); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 3.2 GLenum GL_APIENTRY GL_ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { Context *context = GetValidGlobalContext(); EVENT(context, GLClientWaitSync, "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu", CID(context), (uintptr_t)sync, GLbitfieldToString(GLenumGroup::SyncObjectMask, flags).c_str(), static_cast(timeout)); GLenum returnValue; if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClientWaitSync(context, sync, flags, timeout)); if (isCallValid) { returnValue = context->clientWaitSync(sync, flags, timeout); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(ClientWaitSync, isCallValid, context, sync, flags, timeout, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_DeleteSync(GLsync sync) { Context *context = GetValidGlobalContext(); EVENT(context, GLDeleteSync, "context = %d, sync = 0x%016" PRIxPTR "", CID(context), (uintptr_t)sync); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDeleteSync(context, sync)); if (isCallValid) { context->deleteSync(sync); } ANGLE_CAPTURE(DeleteSync, isCallValid, context, sync); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLint basevertex) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawElementsBaseVertex, "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR ", basevertex = %d", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, basevertex); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawElementsBaseVertex(context, modePacked, count, typePacked, indices, basevertex)); if (isCallValid) { context->drawElementsBaseVertex(modePacked, count, typePacked, indices, basevertex); } ANGLE_CAPTURE(DrawElementsBaseVertex, isCallValid, context, modePacked, count, typePacked, indices, basevertex); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawElementsInstancedBaseVertex, "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR ", instancecount = %d, basevertex = %d", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, instancecount, basevertex); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawElementsInstancedBaseVertex( context, modePacked, count, typePacked, indices, instancecount, basevertex)); if (isCallValid) { context->drawElementsInstancedBaseVertex(modePacked, count, typePacked, indices, instancecount, basevertex); } ANGLE_CAPTURE(DrawElementsInstancedBaseVertex, isCallValid, context, modePacked, count, typePacked, indices, instancecount, basevertex); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices, GLint basevertex) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawRangeElementsBaseVertex, "context = %d, mode = %s, start = %u, end = %u, count = %d, type = %s, indices = " "0x%016" PRIxPTR ", basevertex = %d", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), start, end, count, GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, basevertex); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawRangeElementsBaseVertex( context, modePacked, start, end, count, typePacked, indices, basevertex)); if (isCallValid) { context->drawRangeElementsBaseVertex(modePacked, start, end, count, typePacked, indices, basevertex); } ANGLE_CAPTURE(DrawRangeElementsBaseVertex, isCallValid, context, modePacked, start, end, count, typePacked, indices, basevertex); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLsync GL_APIENTRY GL_FenceSync(GLenum condition, GLbitfield flags) { Context *context = GetValidGlobalContext(); EVENT(context, GLFenceSync, "context = %d, condition = %s, flags = %s", CID(context), GLenumToString(GLenumGroup::SyncCondition, condition), GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str()); GLsync returnValue; if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateFenceSync(context, condition, flags)); if (isCallValid) { returnValue = context->fenceSync(condition, flags); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(FenceSync, isCallValid, context, condition, flags, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) { Context *context = GetValidGlobalContext(); EVENT(context, GLFramebufferTexture, "context = %d, target = %s, attachment = %s, texture = %u, level = %d", CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateFramebufferTexture(context, target, attachment, texturePacked, level)); if (isCallValid) { context->framebufferTexture(target, attachment, texturePacked, level); } ANGLE_CAPTURE(FramebufferTexture, isCallValid, context, target, attachment, texturePacked, level); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetBufferParameteri64v, "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), GLenumToString(GLenumGroup::DefaultGroup, pname), (uintptr_t)params); if (context) { BufferBinding targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetBufferParameteri64v(context, targetPacked, pname, params)); if (isCallValid) { context->getBufferParameteri64v(targetPacked, pname, params); } ANGLE_CAPTURE(GetBufferParameteri64v, isCallValid, context, targetPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetInteger64i_v(GLenum target, GLuint index, GLint64 *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetInteger64i_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetInteger64i_v(context, target, index, data)); if (isCallValid) { context->getInteger64i_v(target, index, data); } ANGLE_CAPTURE(GetInteger64i_v, isCallValid, context, target, index, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetInteger64v(GLenum pname, GLint64 *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetInteger64v, "context = %d, pname = %s, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::GetPName, pname), (uintptr_t)data); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetInteger64v(context, pname, data)); if (isCallValid) { context->getInteger64v(pname, data); } ANGLE_CAPTURE(GetInteger64v, isCallValid, context, pname, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetMultisamplefv, "context = %d, pname = %s, index = %u, val = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::DefaultGroup, pname), index, (uintptr_t)val); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetMultisamplefv(context, pname, index, val)); if (isCallValid) { context->getMultisamplefv(pname, index, val); } ANGLE_CAPTURE(GetMultisamplefv, isCallValid, context, pname, index, val); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values) { Context *context = GetGlobalContext(); EVENT(context, GLGetSynciv, "context = %d, sync = 0x%016" PRIxPTR ", pname = %s, bufSize = %d, length = 0x%016" PRIxPTR ", values = 0x%016" PRIxPTR "", CID(context), (uintptr_t)sync, GLenumToString(GLenumGroup::SyncParameterName, pname), bufSize, (uintptr_t)length, (uintptr_t)values); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetSynciv(context, sync, pname, bufSize, length, values)); if (isCallValid) { context->getSynciv(sync, pname, bufSize, length, values); } ANGLE_CAPTURE(GetSynciv, isCallValid, context, sync, pname, bufSize, length, values); } else {} } GLboolean GL_APIENTRY GL_IsSync(GLsync sync) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsSync, "context = %d, sync = 0x%016" PRIxPTR "", CID(context), (uintptr_t)sync); GLboolean returnValue; if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateIsSync(context, sync)); if (isCallValid) { returnValue = context->isSync(sync); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(IsSync, isCallValid, context, sync, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const void *const *indices, GLsizei drawcount, const GLint *basevertex) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiDrawElementsBaseVertex, "context = %d, mode = %s, count = 0x%016" PRIxPTR ", type = %s, indices = 0x%016" PRIxPTR ", drawcount = %d, basevertex = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), (uintptr_t)count, GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indices, drawcount, (uintptr_t)basevertex); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMultiDrawElementsBaseVertex( context, modePacked, count, typePacked, indices, drawcount, basevertex)); if (isCallValid) { context->multiDrawElementsBaseVertex(modePacked, count, typePacked, indices, drawcount, basevertex); } ANGLE_CAPTURE(MultiDrawElementsBaseVertex, isCallValid, context, modePacked, count, typePacked, indices, drawcount, basevertex); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProvokingVertex(GLenum mode) { Context *context = GetValidGlobalContext(); EVENT(context, GLProvokingVertex, "context = %d, mode = %s", CID(context), GLenumToString(GLenumGroup::VertexProvokingMode, mode)); if (context) { ProvokingVertexConvention modePacked = PackParam(mode); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProvokingVertex(context, modePacked)); if (isCallValid) { context->provokingVertex(modePacked); } ANGLE_CAPTURE(ProvokingVertex, isCallValid, context, modePacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SampleMaski(GLuint maskNumber, GLbitfield mask) { Context *context = GetValidGlobalContext(); EVENT(context, GLSampleMaski, "context = %d, maskNumber = %u, mask = %s", CID(context), maskNumber, GLbitfieldToString(GLenumGroup::DefaultGroup, mask).c_str()); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateSampleMaski(context, maskNumber, mask)); if (isCallValid) { context->sampleMaski(maskNumber, mask); } ANGLE_CAPTURE(SampleMaski, isCallValid, context, maskNumber, mask); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexImage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexImage2DMultisample, "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " "fixedsamplelocations = %s", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), samples, GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, GLbooleanToString(fixedsamplelocations)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexImage2DMultisample(context, target, samples, internalformat, width, height, fixedsamplelocations)); if (isCallValid) { context->texImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations); } ANGLE_CAPTURE(TexImage2DMultisample, isCallValid, context, target, samples, internalformat, width, height, fixedsamplelocations); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexImage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexImage3DMultisample, "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " "depth = %d, fixedsamplelocations = %s", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), samples, GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth, GLbooleanToString(fixedsamplelocations)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexImage3DMultisample(context, target, samples, internalformat, width, height, depth, fixedsamplelocations)); if (isCallValid) { context->texImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations); } ANGLE_CAPTURE(TexImage3DMultisample, isCallValid, context, target, samples, internalformat, width, height, depth, fixedsamplelocations); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { Context *context = GetValidGlobalContext(); EVENT(context, GLWaitSync, "context = %d, sync = 0x%016" PRIxPTR ", flags = %s, timeout = %llu", CID(context), (uintptr_t)sync, GLbitfieldToString(GLenumGroup::DefaultGroup, flags).c_str(), static_cast(timeout)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateWaitSync(context, sync, flags, timeout)); if (isCallValid) { context->waitSync(sync, flags, timeout); } ANGLE_CAPTURE(WaitSync, isCallValid, context, sync, flags, timeout); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 3.3 void GL_APIENTRY GL_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindFragDataLocationIndexed, "context = %d, program = %u, colorNumber = %u, index = %u, name = 0x%016" PRIxPTR "", CID(context), program, colorNumber, index, (uintptr_t)name); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindFragDataLocationIndexed(context, programPacked, colorNumber, index, name)); if (isCallValid) { context->bindFragDataLocationIndexed(programPacked, colorNumber, index, name); } ANGLE_CAPTURE(BindFragDataLocationIndexed, isCallValid, context, programPacked, colorNumber, index, name); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindSampler(GLuint unit, GLuint sampler) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindSampler, "context = %d, unit = %u, sampler = %u", CID(context), unit, sampler); if (context) { SamplerID samplerPacked = PackParam(sampler); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindSampler(context, unit, samplerPacked)); if (isCallValid) { context->bindSampler(unit, samplerPacked); } ANGLE_CAPTURE(BindSampler, isCallValid, context, unit, samplerPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ColorP3ui(GLenum type, GLuint color) { Context *context = GetValidGlobalContext(); EVENT(context, GLColorP3ui, "context = %d, type = %s, color = %u", CID(context), GLenumToString(GLenumGroup::ColorPointerType, type), color); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateColorP3ui(context, type, color)); if (isCallValid) { context->colorP3ui(type, color); } ANGLE_CAPTURE(ColorP3ui, isCallValid, context, type, color); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ColorP3uiv(GLenum type, const GLuint *color) { Context *context = GetValidGlobalContext(); EVENT(context, GLColorP3uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::ColorPointerType, type), (uintptr_t)color); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateColorP3uiv(context, type, color)); if (isCallValid) { context->colorP3uiv(type, color); } ANGLE_CAPTURE(ColorP3uiv, isCallValid, context, type, color); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ColorP4ui(GLenum type, GLuint color) { Context *context = GetValidGlobalContext(); EVENT(context, GLColorP4ui, "context = %d, type = %s, color = %u", CID(context), GLenumToString(GLenumGroup::ColorPointerType, type), color); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateColorP4ui(context, type, color)); if (isCallValid) { context->colorP4ui(type, color); } ANGLE_CAPTURE(ColorP4ui, isCallValid, context, type, color); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ColorP4uiv(GLenum type, const GLuint *color) { Context *context = GetValidGlobalContext(); EVENT(context, GLColorP4uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::ColorPointerType, type), (uintptr_t)color); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateColorP4uiv(context, type, color)); if (isCallValid) { context->colorP4uiv(type, color); } ANGLE_CAPTURE(ColorP4uiv, isCallValid, context, type, color); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DeleteSamplers(GLsizei count, const GLuint *samplers) { Context *context = GetValidGlobalContext(); EVENT(context, GLDeleteSamplers, "context = %d, count = %d, samplers = 0x%016" PRIxPTR "", CID(context), count, (uintptr_t)samplers); if (context) { const SamplerID *samplersPacked = PackParam(samplers); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDeleteSamplers(context, count, samplersPacked)); if (isCallValid) { context->deleteSamplers(count, samplersPacked); } ANGLE_CAPTURE(DeleteSamplers, isCallValid, context, count, samplersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenSamplers(GLsizei count, GLuint *samplers) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenSamplers, "context = %d, count = %d, samplers = 0x%016" PRIxPTR "", CID(context), count, (uintptr_t)samplers); if (context) { SamplerID *samplersPacked = PackParam(samplers); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGenSamplers(context, count, samplersPacked)); if (isCallValid) { context->genSamplers(count, samplersPacked); } ANGLE_CAPTURE(GenSamplers, isCallValid, context, count, samplersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLint GL_APIENTRY GL_GetFragDataIndex(GLuint program, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetFragDataIndex, "context = %d, program = %u, name = 0x%016" PRIxPTR "", CID(context), program, (uintptr_t)name); GLint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetFragDataIndex(context, programPacked, name)); if (isCallValid) { returnValue = context->getFragDataIndex(programPacked, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(GetFragDataIndex, isCallValid, context, programPacked, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_GetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params) { Context *context = GetGlobalContext(); EVENT(context, GLGetQueryObjecti64v, "context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id, GLenumToString(GLenumGroup::QueryObjectParameterName, pname), (uintptr_t)params); if (context) { QueryID idPacked = PackParam(id); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryObjecti64v(context, idPacked, pname, params)); if (isCallValid) { context->getQueryObjecti64v(idPacked, pname, params); } ANGLE_CAPTURE(GetQueryObjecti64v, isCallValid, context, idPacked, pname, params); } else {} } void GL_APIENTRY GL_GetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryObjectui64v, "context = %d, id = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), id, GLenumToString(GLenumGroup::QueryObjectParameterName, pname), (uintptr_t)params); if (context) { QueryID idPacked = PackParam(id); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryObjectui64v(context, idPacked, pname, params)); if (isCallValid) { context->getQueryObjectui64v(idPacked, pname, params); } ANGLE_CAPTURE(GetQueryObjectui64v, isCallValid, context, idPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetSamplerParameterIiv, "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); if (context) { SamplerID samplerPacked = PackParam(sampler); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetSamplerParameterIiv(context, samplerPacked, pname, params)); if (isCallValid) { context->getSamplerParameterIiv(samplerPacked, pname, params); } ANGLE_CAPTURE(GetSamplerParameterIiv, isCallValid, context, samplerPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetSamplerParameterIuiv, "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); if (context) { SamplerID samplerPacked = PackParam(sampler); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetSamplerParameterIuiv(context, samplerPacked, pname, params)); if (isCallValid) { context->getSamplerParameterIuiv(samplerPacked, pname, params); } ANGLE_CAPTURE(GetSamplerParameterIuiv, isCallValid, context, samplerPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetSamplerParameterfv, "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); if (context) { SamplerID samplerPacked = PackParam(sampler); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetSamplerParameterfv(context, samplerPacked, pname, params)); if (isCallValid) { context->getSamplerParameterfv(samplerPacked, pname, params); } ANGLE_CAPTURE(GetSamplerParameterfv, isCallValid, context, samplerPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetSamplerParameteriv, "context = %d, sampler = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)params); if (context) { SamplerID samplerPacked = PackParam(sampler); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetSamplerParameteriv(context, samplerPacked, pname, params)); if (isCallValid) { context->getSamplerParameteriv(samplerPacked, pname, params); } ANGLE_CAPTURE(GetSamplerParameteriv, isCallValid, context, samplerPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLboolean GL_APIENTRY GL_IsSampler(GLuint sampler) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsSampler, "context = %d, sampler = %u", CID(context), sampler); GLboolean returnValue; if (context) { SamplerID samplerPacked = PackParam(sampler); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateIsSampler(context, samplerPacked)); if (isCallValid) { returnValue = context->isSampler(samplerPacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(IsSampler, isCallValid, context, samplerPacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_MultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP1ui, "context = %d, texture = %s, type = %s, coords = %u", CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMultiTexCoordP1ui(context, texture, type, coords)); if (isCallValid) { context->multiTexCoordP1ui(texture, type, coords); } ANGLE_CAPTURE(MultiTexCoordP1ui, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP1uiv, "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMultiTexCoordP1uiv(context, texture, type, coords)); if (isCallValid) { context->multiTexCoordP1uiv(texture, type, coords); } ANGLE_CAPTURE(MultiTexCoordP1uiv, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP2ui, "context = %d, texture = %s, type = %s, coords = %u", CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMultiTexCoordP2ui(context, texture, type, coords)); if (isCallValid) { context->multiTexCoordP2ui(texture, type, coords); } ANGLE_CAPTURE(MultiTexCoordP2ui, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP2uiv, "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMultiTexCoordP2uiv(context, texture, type, coords)); if (isCallValid) { context->multiTexCoordP2uiv(texture, type, coords); } ANGLE_CAPTURE(MultiTexCoordP2uiv, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP3ui, "context = %d, texture = %s, type = %s, coords = %u", CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMultiTexCoordP3ui(context, texture, type, coords)); if (isCallValid) { context->multiTexCoordP3ui(texture, type, coords); } ANGLE_CAPTURE(MultiTexCoordP3ui, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP3uiv, "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMultiTexCoordP3uiv(context, texture, type, coords)); if (isCallValid) { context->multiTexCoordP3uiv(texture, type, coords); } ANGLE_CAPTURE(MultiTexCoordP3uiv, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP4ui, "context = %d, texture = %s, type = %s, coords = %u", CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMultiTexCoordP4ui(context, texture, type, coords)); if (isCallValid) { context->multiTexCoordP4ui(texture, type, coords); } ANGLE_CAPTURE(MultiTexCoordP4ui, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiTexCoordP4uiv, "context = %d, texture = %s, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TextureUnit, texture), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMultiTexCoordP4uiv(context, texture, type, coords)); if (isCallValid) { context->multiTexCoordP4uiv(texture, type, coords); } ANGLE_CAPTURE(MultiTexCoordP4uiv, isCallValid, context, texture, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NormalP3ui(GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLNormalP3ui, "context = %d, type = %s, coords = %u", CID(context), GLenumToString(GLenumGroup::NormalPointerType, type), coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNormalP3ui(context, type, coords)); if (isCallValid) { context->normalP3ui(type, coords); } ANGLE_CAPTURE(NormalP3ui, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NormalP3uiv(GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLNormalP3uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::NormalPointerType, type), (uintptr_t)coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNormalP3uiv(context, type, coords)); if (isCallValid) { context->normalP3uiv(type, coords); } ANGLE_CAPTURE(NormalP3uiv, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_QueryCounter(GLuint id, GLenum target) { Context *context = GetValidGlobalContext(); EVENT(context, GLQueryCounter, "context = %d, id = %u, target = %s", CID(context), id, GLenumToString(GLenumGroup::QueryTarget, target)); if (context) { QueryID idPacked = PackParam(id); QueryType targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateQueryCounter(context, idPacked, targetPacked)); if (isCallValid) { context->queryCounter(idPacked, targetPacked); } ANGLE_CAPTURE(QueryCounter, isCallValid, context, idPacked, targetPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLSamplerParameterIiv, "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); if (context) { SamplerID samplerPacked = PackParam(sampler); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateSamplerParameterIiv(context, samplerPacked, pname, param)); if (isCallValid) { context->samplerParameterIiv(samplerPacked, pname, param); } ANGLE_CAPTURE(SamplerParameterIiv, isCallValid, context, samplerPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLSamplerParameterIuiv, "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); if (context) { SamplerID samplerPacked = PackParam(sampler); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateSamplerParameterIuiv(context, samplerPacked, pname, param)); if (isCallValid) { context->samplerParameterIuiv(samplerPacked, pname, param); } ANGLE_CAPTURE(SamplerParameterIuiv, isCallValid, context, samplerPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) { Context *context = GetValidGlobalContext(); EVENT(context, GLSamplerParameterf, "context = %d, sampler = %u, pname = %s, param = %f", CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), param); if (context) { SamplerID samplerPacked = PackParam(sampler); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateSamplerParameterf(context, samplerPacked, pname, param)); if (isCallValid) { context->samplerParameterf(samplerPacked, pname, param); } ANGLE_CAPTURE(SamplerParameterf, isCallValid, context, samplerPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLSamplerParameterfv, "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); if (context) { SamplerID samplerPacked = PackParam(sampler); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateSamplerParameterfv(context, samplerPacked, pname, param)); if (isCallValid) { context->samplerParameterfv(samplerPacked, pname, param); } ANGLE_CAPTURE(SamplerParameterfv, isCallValid, context, samplerPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SamplerParameteri(GLuint sampler, GLenum pname, GLint param) { Context *context = GetValidGlobalContext(); EVENT(context, GLSamplerParameteri, "context = %d, sampler = %u, pname = %s, param = %d", CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), param); if (context) { SamplerID samplerPacked = PackParam(sampler); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateSamplerParameteri(context, samplerPacked, pname, param)); if (isCallValid) { context->samplerParameteri(samplerPacked, pname, param); } ANGLE_CAPTURE(SamplerParameteri, isCallValid, context, samplerPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLSamplerParameteriv, "context = %d, sampler = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), sampler, GLenumToString(GLenumGroup::SamplerParameterName, pname), (uintptr_t)param); if (context) { SamplerID samplerPacked = PackParam(sampler); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateSamplerParameteriv(context, samplerPacked, pname, param)); if (isCallValid) { context->samplerParameteriv(samplerPacked, pname, param); } ANGLE_CAPTURE(SamplerParameteriv, isCallValid, context, samplerPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SecondaryColorP3ui(GLenum type, GLuint color) { Context *context = GetValidGlobalContext(); EVENT(context, GLSecondaryColorP3ui, "context = %d, type = %s, color = %u", CID(context), GLenumToString(GLenumGroup::ColorPointerType, type), color); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateSecondaryColorP3ui(context, type, color)); if (isCallValid) { context->secondaryColorP3ui(type, color); } ANGLE_CAPTURE(SecondaryColorP3ui, isCallValid, context, type, color); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SecondaryColorP3uiv(GLenum type, const GLuint *color) { Context *context = GetValidGlobalContext(); EVENT(context, GLSecondaryColorP3uiv, "context = %d, type = %s, color = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::ColorPointerType, type), (uintptr_t)color); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateSecondaryColorP3uiv(context, type, color)); if (isCallValid) { context->secondaryColorP3uiv(type, color); } ANGLE_CAPTURE(SecondaryColorP3uiv, isCallValid, context, type, color); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexCoordP1ui(GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP1ui, "context = %d, type = %s, coords = %u", CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexCoordP1ui(context, type, coords)); if (isCallValid) { context->texCoordP1ui(type, coords); } ANGLE_CAPTURE(TexCoordP1ui, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexCoordP1uiv(GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP1uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexCoordP1uiv(context, type, coords)); if (isCallValid) { context->texCoordP1uiv(type, coords); } ANGLE_CAPTURE(TexCoordP1uiv, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexCoordP2ui(GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP2ui, "context = %d, type = %s, coords = %u", CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexCoordP2ui(context, type, coords)); if (isCallValid) { context->texCoordP2ui(type, coords); } ANGLE_CAPTURE(TexCoordP2ui, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexCoordP2uiv(GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP2uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexCoordP2uiv(context, type, coords)); if (isCallValid) { context->texCoordP2uiv(type, coords); } ANGLE_CAPTURE(TexCoordP2uiv, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexCoordP3ui(GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP3ui, "context = %d, type = %s, coords = %u", CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexCoordP3ui(context, type, coords)); if (isCallValid) { context->texCoordP3ui(type, coords); } ANGLE_CAPTURE(TexCoordP3ui, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexCoordP3uiv(GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP3uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexCoordP3uiv(context, type, coords)); if (isCallValid) { context->texCoordP3uiv(type, coords); } ANGLE_CAPTURE(TexCoordP3uiv, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexCoordP4ui(GLenum type, GLuint coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP4ui, "context = %d, type = %s, coords = %u", CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexCoordP4ui(context, type, coords)); if (isCallValid) { context->texCoordP4ui(type, coords); } ANGLE_CAPTURE(TexCoordP4ui, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexCoordP4uiv(GLenum type, const GLuint *coords) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexCoordP4uiv, "context = %d, type = %s, coords = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TexCoordPointerType, type), (uintptr_t)coords); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexCoordP4uiv(context, type, coords)); if (isCallValid) { context->texCoordP4uiv(type, coords); } ANGLE_CAPTURE(TexCoordP4uiv, isCallValid, context, type, coords); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribDivisor(GLuint index, GLuint divisor) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribDivisor, "context = %d, index = %u, divisor = %u", CID(context), index, divisor); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribDivisor(context, index, divisor)); if (isCallValid) { context->vertexAttribDivisor(index, divisor); } ANGLE_CAPTURE(VertexAttribDivisor, isCallValid, context, index, divisor); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP1ui, "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribP1ui(context, index, type, normalized, value)); if (isCallValid) { context->vertexAttribP1ui(index, type, normalized, value); } ANGLE_CAPTURE(VertexAttribP1ui, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP1uiv, "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), (uintptr_t)value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribP1uiv(context, index, type, normalized, value)); if (isCallValid) { context->vertexAttribP1uiv(index, type, normalized, value); } ANGLE_CAPTURE(VertexAttribP1uiv, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP2ui, "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribP2ui(context, index, type, normalized, value)); if (isCallValid) { context->vertexAttribP2ui(index, type, normalized, value); } ANGLE_CAPTURE(VertexAttribP2ui, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP2uiv, "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), (uintptr_t)value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribP2uiv(context, index, type, normalized, value)); if (isCallValid) { context->vertexAttribP2uiv(index, type, normalized, value); } ANGLE_CAPTURE(VertexAttribP2uiv, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP3ui, "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribP3ui(context, index, type, normalized, value)); if (isCallValid) { context->vertexAttribP3ui(index, type, normalized, value); } ANGLE_CAPTURE(VertexAttribP3ui, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP3uiv, "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), (uintptr_t)value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribP3uiv(context, index, type, normalized, value)); if (isCallValid) { context->vertexAttribP3uiv(index, type, normalized, value); } ANGLE_CAPTURE(VertexAttribP3uiv, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP4ui, "context = %d, index = %u, type = %s, normalized = %s, value = %u", CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribP4ui(context, index, type, normalized, value)); if (isCallValid) { context->vertexAttribP4ui(index, type, normalized, value); } ANGLE_CAPTURE(VertexAttribP4ui, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribP4uiv, "context = %d, index = %u, type = %s, normalized = %s, value = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(GLenumGroup::VertexAttribPointerType, type), GLbooleanToString(normalized), (uintptr_t)value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribP4uiv(context, index, type, normalized, value)); if (isCallValid) { context->vertexAttribP4uiv(index, type, normalized, value); } ANGLE_CAPTURE(VertexAttribP4uiv, isCallValid, context, index, type, normalized, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexP2ui(GLenum type, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexP2ui, "context = %d, type = %s, value = %u", CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexP2ui(context, type, value)); if (isCallValid) { context->vertexP2ui(type, value); } ANGLE_CAPTURE(VertexP2ui, isCallValid, context, type, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexP2uiv(GLenum type, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexP2uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), (uintptr_t)value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexP2uiv(context, type, value)); if (isCallValid) { context->vertexP2uiv(type, value); } ANGLE_CAPTURE(VertexP2uiv, isCallValid, context, type, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexP3ui(GLenum type, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexP3ui, "context = %d, type = %s, value = %u", CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexP3ui(context, type, value)); if (isCallValid) { context->vertexP3ui(type, value); } ANGLE_CAPTURE(VertexP3ui, isCallValid, context, type, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexP3uiv(GLenum type, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexP3uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), (uintptr_t)value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexP3uiv(context, type, value)); if (isCallValid) { context->vertexP3uiv(type, value); } ANGLE_CAPTURE(VertexP3uiv, isCallValid, context, type, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexP4ui(GLenum type, GLuint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexP4ui, "context = %d, type = %s, value = %u", CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexP4ui(context, type, value)); if (isCallValid) { context->vertexP4ui(type, value); } ANGLE_CAPTURE(VertexP4ui, isCallValid, context, type, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexP4uiv(GLenum type, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexP4uiv, "context = %d, type = %s, value = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::VertexPointerType, type), (uintptr_t)value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexP4uiv(context, type, value)); if (isCallValid) { context->vertexP4uiv(type, value); } ANGLE_CAPTURE(VertexP4uiv, isCallValid, context, type, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } } // extern "C"