// GENERATED FILE - DO NOT EDIT. // Generated by generate_entry_points.py using data from gl.xml. // // Copyright 2020 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // entry_points_gl_4_autogen.cpp: // Defines the Desktop GL 4.x entry points. #include "libGL/entry_points_gl_4_autogen.h" #include "libANGLE/Context.h" #include "libANGLE/Context.inl.h" #include "libANGLE/capture/gl_enum_utils.h" #include "libANGLE/entry_points_utils.h" #include "libANGLE/validationEGL.h" #include "libANGLE/validationES.h" #include "libANGLE/validationES1.h" #include "libANGLE/validationES2.h" #include "libANGLE/validationES3.h" #include "libANGLE/validationES31.h" #include "libANGLE/validationES32.h" #include "libANGLE/validationESEXT.h" #include "libANGLE/validationGL4_autogen.h" #include "libGLESv2/global_state.h" using namespace gl; extern "C" { // GL 4.0 void GL_APIENTRY GL_BeginQueryIndexed(GLenum target, GLuint index, GLuint id) { Context *context = GetValidGlobalContext(); EVENT(context, GLBeginQueryIndexed, "context = %d, target = %s, index = %u, id = %u", CID(context), GLenumToString(GLenumGroup::QueryTarget, target), index, id); if (context) { QueryID idPacked = PackParam(id); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBeginQueryIndexed(context, target, index, idPacked)); if (isCallValid) { context->beginQueryIndexed(target, index, idPacked); } ANGLE_CAPTURE(BeginQueryIndexed, isCallValid, context, target, index, idPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindTransformFeedback(GLenum target, GLuint id) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindTransformFeedback, "context = %d, target = %s, id = %u", CID(context), GLenumToString(GLenumGroup::BindTransformFeedbackTarget, target), id); if (context) { TransformFeedbackID idPacked = PackParam(id); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindTransformFeedback(context, target, idPacked)); if (isCallValid) { context->bindTransformFeedback(target, idPacked); } ANGLE_CAPTURE(BindTransformFeedback, isCallValid, context, target, idPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) { Context *context = GetValidGlobalContext(); EVENT(context, GLBlendEquationSeparatei, "context = %d, buf = %u, modeRGB = %s, modeAlpha = %s", CID(context), buf, GLenumToString(GLenumGroup::BlendEquationModeEXT, modeRGB), GLenumToString(GLenumGroup::BlendEquationModeEXT, modeAlpha)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBlendEquationSeparatei(context, buf, modeRGB, modeAlpha)); if (isCallValid) { context->blendEquationSeparatei(buf, modeRGB, modeAlpha); } ANGLE_CAPTURE(BlendEquationSeparatei, isCallValid, context, buf, modeRGB, modeAlpha); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BlendEquationi(GLuint buf, GLenum mode) { Context *context = GetValidGlobalContext(); EVENT(context, GLBlendEquationi, "context = %d, buf = %u, mode = %s", CID(context), buf, GLenumToString(GLenumGroup::BlendEquationModeEXT, mode)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBlendEquationi(context, buf, mode)); if (isCallValid) { context->blendEquationi(buf, mode); } ANGLE_CAPTURE(BlendEquationi, isCallValid, context, buf, mode); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) { Context *context = GetValidGlobalContext(); EVENT(context, GLBlendFuncSeparatei, "context = %d, buf = %u, srcRGB = %s, dstRGB = %s, srcAlpha = %s, dstAlpha = %s", CID(context), buf, GLenumToString(GLenumGroup::BlendingFactor, srcRGB), GLenumToString(GLenumGroup::BlendingFactor, dstRGB), GLenumToString(GLenumGroup::BlendingFactor, srcAlpha), GLenumToString(GLenumGroup::BlendingFactor, dstAlpha)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBlendFuncSeparatei(context, buf, srcRGB, dstRGB, srcAlpha, dstAlpha)); if (isCallValid) { context->blendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha); } ANGLE_CAPTURE(BlendFuncSeparatei, isCallValid, context, buf, srcRGB, dstRGB, srcAlpha, dstAlpha); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BlendFunci(GLuint buf, GLenum src, GLenum dst) { Context *context = GetValidGlobalContext(); EVENT(context, GLBlendFunci, "context = %d, buf = %u, src = %s, dst = %s", CID(context), buf, GLenumToString(GLenumGroup::BlendingFactor, src), GLenumToString(GLenumGroup::BlendingFactor, dst)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBlendFunci(context, buf, src, dst)); if (isCallValid) { context->blendFunci(buf, src, dst); } ANGLE_CAPTURE(BlendFunci, isCallValid, context, buf, src, dst); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DeleteTransformFeedbacks(GLsizei n, const GLuint *ids) { Context *context = GetValidGlobalContext(); EVENT(context, GLDeleteTransformFeedbacks, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)ids); if (context) { const TransformFeedbackID *idsPacked = PackParam(ids); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDeleteTransformFeedbacks(context, n, idsPacked)); if (isCallValid) { context->deleteTransformFeedbacks(n, idsPacked); } ANGLE_CAPTURE(DeleteTransformFeedbacks, isCallValid, context, n, idsPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawArraysIndirect(GLenum mode, const void *indirect) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawArraysIndirect, "context = %d, mode = %s, indirect = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), (uintptr_t)indirect); if (context) { PrimitiveMode modePacked = PackParam(mode); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawArraysIndirect(context, modePacked, indirect)); if (isCallValid) { context->drawArraysIndirect(modePacked, indirect); } ANGLE_CAPTURE(DrawArraysIndirect, isCallValid, context, modePacked, indirect); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawElementsIndirect, "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indirect); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawElementsIndirect(context, modePacked, typePacked, indirect)); if (isCallValid) { context->drawElementsIndirect(modePacked, typePacked, indirect); } ANGLE_CAPTURE(DrawElementsIndirect, isCallValid, context, modePacked, typePacked, indirect); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawTransformFeedback(GLenum mode, GLuint id) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawTransformFeedback, "context = %d, mode = %s, id = %u", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), id); if (context) { TransformFeedbackID idPacked = PackParam(id); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawTransformFeedback(context, mode, idPacked)); if (isCallValid) { context->drawTransformFeedback(mode, idPacked); } ANGLE_CAPTURE(DrawTransformFeedback, isCallValid, context, mode, idPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawTransformFeedbackStream, "context = %d, mode = %s, id = %u, stream = %u", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), id, stream); if (context) { TransformFeedbackID idPacked = PackParam(id); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawTransformFeedbackStream(context, mode, idPacked, stream)); if (isCallValid) { context->drawTransformFeedbackStream(mode, idPacked, stream); } ANGLE_CAPTURE(DrawTransformFeedbackStream, isCallValid, context, mode, idPacked, stream); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_EndQueryIndexed(GLenum target, GLuint index) { Context *context = GetValidGlobalContext(); EVENT(context, GLEndQueryIndexed, "context = %d, target = %s, index = %u", CID(context), GLenumToString(GLenumGroup::QueryTarget, target), index); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateEndQueryIndexed(context, target, index)); if (isCallValid) { context->endQueryIndexed(target, index); } ANGLE_CAPTURE(EndQueryIndexed, isCallValid, context, target, index); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenTransformFeedbacks(GLsizei n, GLuint *ids) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenTransformFeedbacks, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)ids); if (context) { TransformFeedbackID *idsPacked = PackParam(ids); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGenTransformFeedbacks(context, n, idsPacked)); if (isCallValid) { context->genTransformFeedbacks(n, idsPacked); } ANGLE_CAPTURE(GenTransformFeedbacks, isCallValid, context, n, idsPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveSubroutineName, "context = %d, program = %u, shadertype = %s, index = %u, bufsize = %d, length = " "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, bufsize, (uintptr_t)length, (uintptr_t)name); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveSubroutineName(context, programPacked, shadertype, index, bufsize, length, name)); if (isCallValid) { context->getActiveSubroutineName(programPacked, shadertype, index, bufsize, length, name); } ANGLE_CAPTURE(GetActiveSubroutineName, isCallValid, context, programPacked, shadertype, index, bufsize, length, name); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveSubroutineUniformName, "context = %d, program = %u, shadertype = %s, index = %u, bufsize = %d, length = " "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, bufsize, (uintptr_t)length, (uintptr_t)name); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveSubroutineUniformName( context, programPacked, shadertype, index, bufsize, length, name)); if (isCallValid) { context->getActiveSubroutineUniformName(programPacked, shadertype, index, bufsize, length, name); } ANGLE_CAPTURE(GetActiveSubroutineUniformName, isCallValid, context, programPacked, shadertype, index, bufsize, length, name); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveSubroutineUniformiv, "context = %d, program = %u, shadertype = %s, index = %u, pname = %s, values = " "0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), index, GLenumToString(GLenumGroup::SubroutineParameterName, pname), (uintptr_t)values); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveSubroutineUniformiv(context, programPacked, shadertype, index, pname, values)); if (isCallValid) { context->getActiveSubroutineUniformiv(programPacked, shadertype, index, pname, values); } ANGLE_CAPTURE(GetActiveSubroutineUniformiv, isCallValid, context, programPacked, shadertype, index, pname, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramStageiv, "context = %d, program = %u, shadertype = %s, pname = %s, values = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), GLenumToString(GLenumGroup::ProgramStagePName, pname), (uintptr_t)values); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramStageiv(context, programPacked, shadertype, pname, values)); if (isCallValid) { context->getProgramStageiv(programPacked, shadertype, pname, values); } ANGLE_CAPTURE(GetProgramStageiv, isCallValid, context, programPacked, shadertype, pname, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryIndexediv, "context = %d, target = %s, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::DefaultGroup, target), index, GLenumToString(GLenumGroup::QueryParameterName, pname), (uintptr_t)params); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryIndexediv(context, target, index, pname, params)); if (isCallValid) { context->getQueryIndexediv(target, index, pname, params); } ANGLE_CAPTURE(GetQueryIndexediv, isCallValid, context, target, index, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLuint GL_APIENTRY GL_GetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetSubroutineIndex, "context = %d, program = %u, shadertype = %s, name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), (uintptr_t)name); GLuint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetSubroutineIndex(context, programPacked, shadertype, name)); if (isCallValid) { returnValue = context->getSubroutineIndex(programPacked, shadertype, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(GetSubroutineIndex, isCallValid, context, programPacked, shadertype, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } GLint GL_APIENTRY GL_GetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetSubroutineUniformLocation, "context = %d, program = %u, shadertype = %s, name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLenumGroup::ShaderType, shadertype), (uintptr_t)name); GLint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetSubroutineUniformLocation(context, programPacked, shadertype, name)); if (isCallValid) { returnValue = context->getSubroutineUniformLocation(programPacked, shadertype, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(GetSubroutineUniformLocation, isCallValid, context, programPacked, shadertype, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_GetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetUniformSubroutineuiv, "context = %d, shadertype = %s, location = %d, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::ShaderType, shadertype), location, (uintptr_t)params); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetUniformSubroutineuiv(context, shadertype, location, params)); if (isCallValid) { context->getUniformSubroutineuiv(shadertype, location, params); } ANGLE_CAPTURE(GetUniformSubroutineuiv, isCallValid, context, shadertype, location, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetUniformdv(GLuint program, GLint location, GLdouble *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetUniformdv, "context = %d, program = %u, location = %d, params = 0x%016" PRIxPTR "", CID(context), program, location, (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetUniformdv(context, programPacked, locationPacked, params)); if (isCallValid) { context->getUniformdv(programPacked, locationPacked, params); } ANGLE_CAPTURE(GetUniformdv, isCallValid, context, programPacked, locationPacked, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLboolean GL_APIENTRY GL_IsTransformFeedback(GLuint id) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsTransformFeedback, "context = %d, id = %u", CID(context), id); GLboolean returnValue; if (context) { TransformFeedbackID idPacked = PackParam(id); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateIsTransformFeedback(context, idPacked)); if (isCallValid) { returnValue = context->isTransformFeedback(idPacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(IsTransformFeedback, isCallValid, context, idPacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_MinSampleShading(GLfloat value) { Context *context = GetValidGlobalContext(); EVENT(context, GLMinSampleShading, "context = %d, value = %f", CID(context), value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMinSampleShading(context, value)); if (isCallValid) { context->minSampleShading(value); } ANGLE_CAPTURE(MinSampleShading, isCallValid, context, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_PatchParameterfv(GLenum pname, const GLfloat *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLPatchParameterfv, "context = %d, pname = %s, values = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::PatchParameterName, pname), (uintptr_t)values); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidatePatchParameterfv(context, pname, values)); if (isCallValid) { context->patchParameterfv(pname, values); } ANGLE_CAPTURE(PatchParameterfv, isCallValid, context, pname, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_PatchParameteri(GLenum pname, GLint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLPatchParameteri, "context = %d, pname = %s, value = %d", CID(context), GLenumToString(GLenumGroup::PatchParameterName, pname), value); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidatePatchParameteri(context, pname, value)); if (isCallValid) { context->patchParameteri(pname, value); } ANGLE_CAPTURE(PatchParameteri, isCallValid, context, pname, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_PauseTransformFeedback() { Context *context = GetValidGlobalContext(); EVENT(context, GLPauseTransformFeedback, "context = %d", CID(context)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidatePauseTransformFeedback(context)); if (isCallValid) { context->pauseTransformFeedback(); } ANGLE_CAPTURE(PauseTransformFeedback, isCallValid, context); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ResumeTransformFeedback() { Context *context = GetValidGlobalContext(); EVENT(context, GLResumeTransformFeedback, "context = %d", CID(context)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateResumeTransformFeedback(context)); if (isCallValid) { context->resumeTransformFeedback(); } ANGLE_CAPTURE(ResumeTransformFeedback, isCallValid, context); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform1d(GLint location, GLdouble x) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform1d, "context = %d, location = %d, x = %f", CID(context), location, x); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform1d(context, locationPacked, x)); if (isCallValid) { context->uniform1d(locationPacked, x); } ANGLE_CAPTURE(Uniform1d, isCallValid, context, locationPacked, x); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform1dv(GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform1dv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform1dv(context, locationPacked, count, value)); if (isCallValid) { context->uniform1dv(locationPacked, count, value); } ANGLE_CAPTURE(Uniform1dv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform2d(GLint location, GLdouble x, GLdouble y) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform2d, "context = %d, location = %d, x = %f, y = %f", CID(context), location, x, y); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform2d(context, locationPacked, x, y)); if (isCallValid) { context->uniform2d(locationPacked, x, y); } ANGLE_CAPTURE(Uniform2d, isCallValid, context, locationPacked, x, y); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform2dv(GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform2dv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform2dv(context, locationPacked, count, value)); if (isCallValid) { context->uniform2dv(locationPacked, count, value); } ANGLE_CAPTURE(Uniform2dv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform3d, "context = %d, location = %d, x = %f, y = %f, z = %f", CID(context), location, x, y, z); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform3d(context, locationPacked, x, y, z)); if (isCallValid) { context->uniform3d(locationPacked, x, y, z); } ANGLE_CAPTURE(Uniform3d, isCallValid, context, locationPacked, x, y, z); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform3dv(GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform3dv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform3dv(context, locationPacked, count, value)); if (isCallValid) { context->uniform3dv(locationPacked, count, value); } ANGLE_CAPTURE(Uniform3dv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform4d, "context = %d, location = %d, x = %f, y = %f, z = %f, w = %f", CID(context), location, x, y, z, w); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform4d(context, locationPacked, x, y, z, w)); if (isCallValid) { context->uniform4d(locationPacked, x, y, z, w); } ANGLE_CAPTURE(Uniform4d, isCallValid, context, locationPacked, x, y, z, w); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_Uniform4dv(GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniform4dv, "context = %d, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), location, count, (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniform4dv(context, locationPacked, count, value)); if (isCallValid) { context->uniform4dv(locationPacked, count, value); } ANGLE_CAPTURE(Uniform4dv, isCallValid, context, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix2dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix2dv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix2dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix2dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix2x3dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix2x3dv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix2x3dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix2x3dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix2x4dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix2x4dv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix2x4dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix2x4dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix3dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix3dv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix3dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix3dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix3x2dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix3x2dv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix3x2dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix3x2dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix3x4dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix3x4dv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix3x4dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix3x4dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix4dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix4dv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix4dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix4dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix4x2dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix4x2dv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix4x2dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix4x2dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformMatrix4x3dv, "context = %d, location = %d, count = %d, transpose = %s, value = 0x%016" PRIxPTR "", CID(context), location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformMatrix4x3dv(context, locationPacked, count, transpose, value)); if (isCallValid) { context->uniformMatrix4x3dv(locationPacked, count, transpose, value); } ANGLE_CAPTURE(UniformMatrix4x3dv, isCallValid, context, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices) { Context *context = GetValidGlobalContext(); EVENT(context, GLUniformSubroutinesuiv, "context = %d, shadertype = %s, count = %d, indices = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::ShaderType, shadertype), count, (uintptr_t)indices); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUniformSubroutinesuiv(context, shadertype, count, indices)); if (isCallValid) { context->uniformSubroutinesuiv(shadertype, count, indices); } ANGLE_CAPTURE(UniformSubroutinesuiv, isCallValid, context, shadertype, count, indices); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 4.1 void GL_APIENTRY GL_ActiveShaderProgram(GLuint pipeline, GLuint program) { Context *context = GetValidGlobalContext(); EVENT(context, GLActiveShaderProgram, "context = %d, pipeline = %u, program = %u", CID(context), pipeline, program); if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateActiveShaderProgram(context, pipelinePacked, programPacked)); if (isCallValid) { context->activeShaderProgram(pipelinePacked, programPacked); } ANGLE_CAPTURE(ActiveShaderProgram, isCallValid, context, pipelinePacked, programPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindProgramPipeline(GLuint pipeline) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline); if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindProgramPipeline(context, pipelinePacked)); if (isCallValid) { context->bindProgramPipeline(pipelinePacked); } ANGLE_CAPTURE(BindProgramPipeline, isCallValid, context, pipelinePacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearDepthf(GLfloat d) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearDepthf, "context = %d, d = %f", CID(context), d); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearDepthf(context, d)); if (isCallValid) { context->clearDepthf(d); } ANGLE_CAPTURE(ClearDepthf, isCallValid, context, d); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLuint GL_APIENTRY GL_CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateShaderProgramv, "context = %d, type = %s, count = %d, strings = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::ShaderType, type), count, (uintptr_t)strings); GLuint returnValue; if (context) { ShaderType typePacked = PackParam(type); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCreateShaderProgramv(context, typePacked, count, strings)); if (isCallValid) { returnValue = context->createShaderProgramv(typePacked, count, strings); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(CreateShaderProgramv, isCallValid, context, typePacked, count, strings, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) { Context *context = GetValidGlobalContext(); EVENT(context, GLDeleteProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)pipelines); if (context) { const ProgramPipelineID *pipelinesPacked = PackParam(pipelines); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDeleteProgramPipelines(context, n, pipelinesPacked)); if (isCallValid) { context->deleteProgramPipelines(n, pipelinesPacked); } ANGLE_CAPTURE(DeleteProgramPipelines, isCallValid, context, n, pipelinesPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLDepthRangeArrayv, "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDepthRangeArrayv(context, first, count, v)); if (isCallValid) { context->depthRangeArrayv(first, count, v); } ANGLE_CAPTURE(DepthRangeArrayv, isCallValid, context, first, count, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) { Context *context = GetValidGlobalContext(); EVENT(context, GLDepthRangeIndexed, "context = %d, index = %u, n = %f, f = %f", CID(context), index, n, f); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDepthRangeIndexed(context, index, n, f)); if (isCallValid) { context->depthRangeIndexed(index, n, f); } ANGLE_CAPTURE(DepthRangeIndexed, isCallValid, context, index, n, f); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DepthRangef(GLfloat n, GLfloat f) { Context *context = GetValidGlobalContext(); EVENT(context, GLDepthRangef, "context = %d, n = %f, f = %f", CID(context), n, f); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDepthRangef(context, n, f)); if (isCallValid) { context->depthRangef(n, f); } ANGLE_CAPTURE(DepthRangef, isCallValid, context, n, f); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenProgramPipelines(GLsizei n, GLuint *pipelines) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)pipelines); if (context) { ProgramPipelineID *pipelinesPacked = PackParam(pipelines); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGenProgramPipelines(context, n, pipelinesPacked)); if (isCallValid) { context->genProgramPipelines(n, pipelinesPacked); } ANGLE_CAPTURE(GenProgramPipelines, isCallValid, context, n, pipelinesPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetDoublei_v(GLenum target, GLuint index, GLdouble *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetDoublei_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetDoublei_v(context, target, index, data)); if (isCallValid) { context->getDoublei_v(target, index, data); } ANGLE_CAPTURE(GetDoublei_v, isCallValid, context, target, index, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetFloati_v(GLenum target, GLuint index, GLfloat *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetFloati_v, "context = %d, target = %s, index = %u, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TypeEnum, target), index, (uintptr_t)data); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetFloati_v(context, target, index, data)); if (isCallValid) { context->getFloati_v(target, index, data); } ANGLE_CAPTURE(GetFloati_v, isCallValid, context, target, index, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, void *binary) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramBinary, "context = %d, program = %u, bufSize = %d, length = 0x%016" PRIxPTR ", binaryFormat = 0x%016" PRIxPTR ", binary = 0x%016" PRIxPTR "", CID(context), program, bufSize, (uintptr_t)length, (uintptr_t)binaryFormat, (uintptr_t)binary); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramBinary(context, programPacked, bufSize, length, binaryFormat, binary)); if (isCallValid) { context->getProgramBinary(programPacked, bufSize, length, binaryFormat, binary); } ANGLE_CAPTURE(GetProgramBinary, isCallValid, context, programPacked, bufSize, length, binaryFormat, binary); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramPipelineInfoLog, "context = %d, pipeline = %u, bufSize = %d, length = 0x%016" PRIxPTR ", infoLog = 0x%016" PRIxPTR "", CID(context), pipeline, bufSize, (uintptr_t)length, (uintptr_t)infoLog); if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramPipelineInfoLog(context, pipelinePacked, bufSize, length, infoLog)); if (isCallValid) { context->getProgramPipelineInfoLog(pipelinePacked, bufSize, length, infoLog); } ANGLE_CAPTURE(GetProgramPipelineInfoLog, isCallValid, context, pipelinePacked, bufSize, length, infoLog); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramPipelineiv, "context = %d, pipeline = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), pipeline, GLenumToString(GLenumGroup::PipelineParameterName, pname), (uintptr_t)params); if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramPipelineiv(context, pipelinePacked, pname, params)); if (isCallValid) { context->getProgramPipelineiv(pipelinePacked, pname, params); } ANGLE_CAPTURE(GetProgramPipelineiv, isCallValid, context, pipelinePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetShaderPrecisionFormat, "context = %d, shadertype = %s, precisiontype = %s, range = 0x%016" PRIxPTR ", precision = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::ShaderType, shadertype), GLenumToString(GLenumGroup::PrecisionType, precisiontype), (uintptr_t)range, (uintptr_t)precision); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetShaderPrecisionFormat(context, shadertype, precisiontype, range, precision)); if (isCallValid) { context->getShaderPrecisionFormat(shadertype, precisiontype, range, precision); } ANGLE_CAPTURE(GetShaderPrecisionFormat, isCallValid, context, shadertype, precisiontype, range, precision); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetVertexAttribLdv, "context = %d, index = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), index, GLenumToString(GLenumGroup::VertexAttribEnum, pname), (uintptr_t)params); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetVertexAttribLdv(context, index, pname, params)); if (isCallValid) { context->getVertexAttribLdv(index, pname, params); } ANGLE_CAPTURE(GetVertexAttribLdv, isCallValid, context, index, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLboolean GL_APIENTRY GL_IsProgramPipeline(GLuint pipeline) { Context *context = GetValidGlobalContext(); EVENT(context, GLIsProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline); GLboolean returnValue; if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateIsProgramPipeline(context, pipelinePacked)); if (isCallValid) { returnValue = context->isProgramPipeline(pipelinePacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(IsProgramPipeline, isCallValid, context, pipelinePacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_ProgramBinary(GLuint program, GLenum binaryFormat, const void *binary, GLsizei length) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramBinary, "context = %d, program = %u, binaryFormat = %s, binary = 0x%016" PRIxPTR ", length = %d", CID(context), program, GLenumToString(GLenumGroup::DefaultGroup, binaryFormat), (uintptr_t)binary, length); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramBinary(context, programPacked, binaryFormat, binary, length)); if (isCallValid) { context->programBinary(programPacked, binaryFormat, binary, length); } ANGLE_CAPTURE(ProgramBinary, isCallValid, context, programPacked, binaryFormat, binary, length); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramParameteri(GLuint program, GLenum pname, GLint value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramParameteri, "context = %d, program = %u, pname = %s, value = %d", CID(context), program, GLenumToString(GLenumGroup::ProgramParameterPName, pname), value); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramParameteri(context, programPacked, pname, value)); if (isCallValid) { context->programParameteri(programPacked, pname, value); } ANGLE_CAPTURE(ProgramParameteri, isCallValid, context, programPacked, pname, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1d(GLuint program, GLint location, GLdouble v0) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1d, "context = %d, program = %u, location = %d, v0 = %f", CID(context), program, location, v0); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1d(context, programPacked, locationPacked, v0)); if (isCallValid) { context->programUniform1d(programPacked, locationPacked, v0); } ANGLE_CAPTURE(ProgramUniform1d, isCallValid, context, programPacked, locationPacked, v0); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1dv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1dv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform1dv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform1dv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1f(GLuint program, GLint location, GLfloat v0) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1f, "context = %d, program = %u, location = %d, v0 = %f", CID(context), program, location, v0); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1f(context, programPacked, locationPacked, v0)); if (isCallValid) { context->programUniform1f(programPacked, locationPacked, v0); } ANGLE_CAPTURE(ProgramUniform1f, isCallValid, context, programPacked, locationPacked, v0); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1fv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1fv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform1fv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform1fv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1i(GLuint program, GLint location, GLint v0) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1i, "context = %d, program = %u, location = %d, v0 = %d", CID(context), program, location, v0); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1i(context, programPacked, locationPacked, v0)); if (isCallValid) { context->programUniform1i(programPacked, locationPacked, v0); } ANGLE_CAPTURE(ProgramUniform1i, isCallValid, context, programPacked, locationPacked, v0); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1iv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1iv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform1iv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform1iv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1ui(GLuint program, GLint location, GLuint v0) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1ui, "context = %d, program = %u, location = %d, v0 = %u", CID(context), program, location, v0); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1ui(context, programPacked, locationPacked, v0)); if (isCallValid) { context->programUniform1ui(programPacked, locationPacked, v0); } ANGLE_CAPTURE(ProgramUniform1ui, isCallValid, context, programPacked, locationPacked, v0); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform1uiv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform1uiv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform1uiv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform1uiv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2d, "context = %d, program = %u, location = %d, v0 = %f, v1 = %f", CID(context), program, location, v0, v1); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2d(context, programPacked, locationPacked, v0, v1)); if (isCallValid) { context->programUniform2d(programPacked, locationPacked, v0, v1); } ANGLE_CAPTURE(ProgramUniform2d, isCallValid, context, programPacked, locationPacked, v0, v1); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2dv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2dv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform2dv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform2dv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2f, "context = %d, program = %u, location = %d, v0 = %f, v1 = %f", CID(context), program, location, v0, v1); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2f(context, programPacked, locationPacked, v0, v1)); if (isCallValid) { context->programUniform2f(programPacked, locationPacked, v0, v1); } ANGLE_CAPTURE(ProgramUniform2f, isCallValid, context, programPacked, locationPacked, v0, v1); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2fv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2fv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform2fv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform2fv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2i, "context = %d, program = %u, location = %d, v0 = %d, v1 = %d", CID(context), program, location, v0, v1); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2i(context, programPacked, locationPacked, v0, v1)); if (isCallValid) { context->programUniform2i(programPacked, locationPacked, v0, v1); } ANGLE_CAPTURE(ProgramUniform2i, isCallValid, context, programPacked, locationPacked, v0, v1); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2iv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2iv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform2iv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform2iv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2ui, "context = %d, program = %u, location = %d, v0 = %u, v1 = %u", CID(context), program, location, v0, v1); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2ui(context, programPacked, locationPacked, v0, v1)); if (isCallValid) { context->programUniform2ui(programPacked, locationPacked, v0, v1); } ANGLE_CAPTURE(ProgramUniform2ui, isCallValid, context, programPacked, locationPacked, v0, v1); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform2uiv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform2uiv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform2uiv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform2uiv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3d, "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f", CID(context), program, location, v0, v1, v2); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3d(context, programPacked, locationPacked, v0, v1, v2)); if (isCallValid) { context->programUniform3d(programPacked, locationPacked, v0, v1, v2); } ANGLE_CAPTURE(ProgramUniform3d, isCallValid, context, programPacked, locationPacked, v0, v1, v2); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3dv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3dv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform3dv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform3dv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3f, "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f", CID(context), program, location, v0, v1, v2); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3f(context, programPacked, locationPacked, v0, v1, v2)); if (isCallValid) { context->programUniform3f(programPacked, locationPacked, v0, v1, v2); } ANGLE_CAPTURE(ProgramUniform3f, isCallValid, context, programPacked, locationPacked, v0, v1, v2); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3fv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3fv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform3fv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform3fv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3i, "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d", CID(context), program, location, v0, v1, v2); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3i(context, programPacked, locationPacked, v0, v1, v2)); if (isCallValid) { context->programUniform3i(programPacked, locationPacked, v0, v1, v2); } ANGLE_CAPTURE(ProgramUniform3i, isCallValid, context, programPacked, locationPacked, v0, v1, v2); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3iv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3iv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform3iv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform3iv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3ui, "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u", CID(context), program, location, v0, v1, v2); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3ui(context, programPacked, locationPacked, v0, v1, v2)); if (isCallValid) { context->programUniform3ui(programPacked, locationPacked, v0, v1, v2); } ANGLE_CAPTURE(ProgramUniform3ui, isCallValid, context, programPacked, locationPacked, v0, v1, v2); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform3uiv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform3uiv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform3uiv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform3uiv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4d, "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f", CID(context), program, location, v0, v1, v2, v3); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4d(context, programPacked, locationPacked, v0, v1, v2, v3)); if (isCallValid) { context->programUniform4d(programPacked, locationPacked, v0, v1, v2, v3); } ANGLE_CAPTURE(ProgramUniform4d, isCallValid, context, programPacked, locationPacked, v0, v1, v2, v3); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4dv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4dv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform4dv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform4dv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4f, "context = %d, program = %u, location = %d, v0 = %f, v1 = %f, v2 = %f, v3 = %f", CID(context), program, location, v0, v1, v2, v3); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4f(context, programPacked, locationPacked, v0, v1, v2, v3)); if (isCallValid) { context->programUniform4f(programPacked, locationPacked, v0, v1, v2, v3); } ANGLE_CAPTURE(ProgramUniform4f, isCallValid, context, programPacked, locationPacked, v0, v1, v2, v3); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4fv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4fv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform4fv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform4fv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4i, "context = %d, program = %u, location = %d, v0 = %d, v1 = %d, v2 = %d, v3 = %d", CID(context), program, location, v0, v1, v2, v3); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4i(context, programPacked, locationPacked, v0, v1, v2, v3)); if (isCallValid) { context->programUniform4i(programPacked, locationPacked, v0, v1, v2, v3); } ANGLE_CAPTURE(ProgramUniform4i, isCallValid, context, programPacked, locationPacked, v0, v1, v2, v3); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4iv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4iv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform4iv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform4iv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4ui, "context = %d, program = %u, location = %d, v0 = %u, v1 = %u, v2 = %u, v3 = %u", CID(context), program, location, v0, v1, v2, v3); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4ui(context, programPacked, locationPacked, v0, v1, v2, v3)); if (isCallValid) { context->programUniform4ui(programPacked, locationPacked, v0, v1, v2, v3); } ANGLE_CAPTURE(ProgramUniform4ui, isCallValid, context, programPacked, locationPacked, v0, v1, v2, v3); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniform4uiv, "context = %d, program = %u, location = %d, count = %d, value = 0x%016" PRIxPTR "", CID(context), program, location, count, (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniform4uiv(context, programPacked, locationPacked, count, value)); if (isCallValid) { context->programUniform4uiv(programPacked, locationPacked, count, value); } ANGLE_CAPTURE(ProgramUniform4uiv, isCallValid, context, programPacked, locationPacked, count, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix2dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix2dv(context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix2dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix2dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix2fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix2fv(context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix2fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix2fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix2x3dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix2x3dv( context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix2x3dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix2x3dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix2x3fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix2x3fv( context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix2x3fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix2x3fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix2x4dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix2x4dv( context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix2x4dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix2x4dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix2x4fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix2x4fv( context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix2x4fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix2x4fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix3dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix3dv(context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix3dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix3dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix3fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix3fv(context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix3fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix3fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix3x2dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix3x2dv( context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix3x2dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix3x2dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix3x2fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix3x2fv( context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix3x2fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix3x2fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix3x4dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix3x4dv( context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix3x4dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix3x4dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix3x4fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix3x4fv( context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix3x4fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix3x4fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix4dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix4dv(context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix4dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix4dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix4fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix4fv(context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix4fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix4fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix4x2dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix4x2dv( context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix4x2dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix4x2dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix4x2fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix4x2fv( context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix4x2fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix4x2fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix4x3dv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix4x3dv( context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix4x3dv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix4x3dv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLProgramUniformMatrix4x3fv, "context = %d, program = %u, location = %d, count = %d, transpose = %s, value = " "0x%016" PRIxPTR "", CID(context), program, location, count, GLbooleanToString(transpose), (uintptr_t)value); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateProgramUniformMatrix4x3fv( context, programPacked, locationPacked, count, transpose, value)); if (isCallValid) { context->programUniformMatrix4x3fv(programPacked, locationPacked, count, transpose, value); } ANGLE_CAPTURE(ProgramUniformMatrix4x3fv, isCallValid, context, programPacked, locationPacked, count, transpose, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ReleaseShaderCompiler() { Context *context = GetValidGlobalContext(); EVENT(context, GLReleaseShaderCompiler, "context = %d", CID(context)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateReleaseShaderCompiler(context)); if (isCallValid) { context->releaseShaderCompiler(); } ANGLE_CAPTURE(ReleaseShaderCompiler, isCallValid, context); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ScissorArrayv(GLuint first, GLsizei count, const GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLScissorArrayv, "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateScissorArrayv(context, first, count, v)); if (isCallValid) { context->scissorArrayv(first, count, v); } ANGLE_CAPTURE(ScissorArrayv, isCallValid, context, first, count, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLScissorIndexed, "context = %d, index = %u, left = %d, bottom = %d, width = %d, height = %d", CID(context), index, left, bottom, width, height); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateScissorIndexed(context, index, left, bottom, width, height)); if (isCallValid) { context->scissorIndexed(index, left, bottom, width, height); } ANGLE_CAPTURE(ScissorIndexed, isCallValid, context, index, left, bottom, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ScissorIndexedv(GLuint index, const GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLScissorIndexedv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateScissorIndexedv(context, index, v)); if (isCallValid) { context->scissorIndexedv(index, v); } ANGLE_CAPTURE(ScissorIndexedv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const void *binary, GLsizei length) { Context *context = GetValidGlobalContext(); EVENT(context, GLShaderBinary, "context = %d, count = %d, shaders = 0x%016" PRIxPTR ", binaryformat = %s, binary = 0x%016" PRIxPTR ", length = %d", CID(context), count, (uintptr_t)shaders, GLenumToString(GLenumGroup::DefaultGroup, binaryformat), (uintptr_t)binary, length); if (context) { const ShaderProgramID *shadersPacked = PackParam(shaders); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateShaderBinary(context, count, shadersPacked, binaryformat, binary, length)); if (isCallValid) { context->shaderBinary(count, shadersPacked, binaryformat, binary, length); } ANGLE_CAPTURE(ShaderBinary, isCallValid, context, count, shadersPacked, binaryformat, binary, length); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { Context *context = GetValidGlobalContext(); EVENT(context, GLUseProgramStages, "context = %d, pipeline = %u, stages = %s, program = %u", CID(context), pipeline, GLbitfieldToString(GLenumGroup::UseProgramStageMask, stages).c_str(), program); if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUseProgramStages(context, pipelinePacked, stages, programPacked)); if (isCallValid) { context->useProgramStages(pipelinePacked, stages, programPacked); } ANGLE_CAPTURE(UseProgramStages, isCallValid, context, pipelinePacked, stages, programPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ValidateProgramPipeline(GLuint pipeline) { Context *context = GetValidGlobalContext(); EVENT(context, GLValidateProgramPipeline, "context = %d, pipeline = %u", CID(context), pipeline); if (context) { ProgramPipelineID pipelinePacked = PackParam(pipeline); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateValidateProgramPipeline(context, pipelinePacked)); if (isCallValid) { context->validateProgramPipeline(pipelinePacked); } ANGLE_CAPTURE(ValidateProgramPipeline, isCallValid, context, pipelinePacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL1d(GLuint index, GLdouble x) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL1d, "context = %d, index = %u, x = %f", CID(context), index, x); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL1d(context, index, x)); if (isCallValid) { context->vertexAttribL1d(index, x); } ANGLE_CAPTURE(VertexAttribL1d, isCallValid, context, index, x); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL1dv(GLuint index, const GLdouble *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL1dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL1dv(context, index, v)); if (isCallValid) { context->vertexAttribL1dv(index, v); } ANGLE_CAPTURE(VertexAttribL1dv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL2d(GLuint index, GLdouble x, GLdouble y) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL2d, "context = %d, index = %u, x = %f, y = %f", CID(context), index, x, y); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL2d(context, index, x, y)); if (isCallValid) { context->vertexAttribL2d(index, x, y); } ANGLE_CAPTURE(VertexAttribL2d, isCallValid, context, index, x, y); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL2dv(GLuint index, const GLdouble *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL2dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL2dv(context, index, v)); if (isCallValid) { context->vertexAttribL2dv(index, v); } ANGLE_CAPTURE(VertexAttribL2dv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL3d, "context = %d, index = %u, x = %f, y = %f, z = %f", CID(context), index, x, y, z); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL3d(context, index, x, y, z)); if (isCallValid) { context->vertexAttribL3d(index, x, y, z); } ANGLE_CAPTURE(VertexAttribL3d, isCallValid, context, index, x, y, z); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL3dv(GLuint index, const GLdouble *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL3dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL3dv(context, index, v)); if (isCallValid) { context->vertexAttribL3dv(index, v); } ANGLE_CAPTURE(VertexAttribL3dv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL4d, "context = %d, index = %u, x = %f, y = %f, z = %f, w = %f", CID(context), index, x, y, z, w); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL4d(context, index, x, y, z, w)); if (isCallValid) { context->vertexAttribL4d(index, x, y, z, w); } ANGLE_CAPTURE(VertexAttribL4d, isCallValid, context, index, x, y, z, w); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribL4dv(GLuint index, const GLdouble *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribL4dv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribL4dv(context, index, v)); if (isCallValid) { context->vertexAttribL4dv(index, v); } ANGLE_CAPTURE(VertexAttribL4dv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribLPointer, "context = %d, index = %u, size = %d, type = %s, stride = %d, pointer = 0x%016" PRIxPTR "", CID(context), index, size, GLenumToString(GLenumGroup::VertexAttribPointerType, type), stride, (uintptr_t)pointer); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribLPointer(context, index, size, type, stride, pointer)); if (isCallValid) { context->vertexAttribLPointer(index, size, type, stride, pointer); } ANGLE_CAPTURE(VertexAttribLPointer, isCallValid, context, index, size, type, stride, pointer); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ViewportArrayv(GLuint first, GLsizei count, const GLfloat *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLViewportArrayv, "context = %d, first = %u, count = %d, v = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateViewportArrayv(context, first, count, v)); if (isCallValid) { context->viewportArrayv(first, count, v); } ANGLE_CAPTURE(ViewportArrayv, isCallValid, context, first, count, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) { Context *context = GetValidGlobalContext(); EVENT(context, GLViewportIndexedf, "context = %d, index = %u, x = %f, y = %f, w = %f, h = %f", CID(context), index, x, y, w, h); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateViewportIndexedf(context, index, x, y, w, h)); if (isCallValid) { context->viewportIndexedf(index, x, y, w, h); } ANGLE_CAPTURE(ViewportIndexedf, isCallValid, context, index, x, y, w, h); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ViewportIndexedfv(GLuint index, const GLfloat *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLViewportIndexedfv, "context = %d, index = %u, v = 0x%016" PRIxPTR "", CID(context), index, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateViewportIndexedfv(context, index, v)); if (isCallValid) { context->viewportIndexedfv(index, v); } ANGLE_CAPTURE(ViewportIndexedfv, isCallValid, context, index, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 4.2 void GL_APIENTRY GL_BindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindImageTexture, "context = %d, unit = %u, texture = %u, level = %d, layered = %s, layer = %d, access = " "%s, format = %s", CID(context), unit, texture, level, GLbooleanToString(layered), layer, GLenumToString(GLenumGroup::BufferAccessARB, access), GLenumToString(GLenumGroup::InternalFormat, format)); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindImageTexture(context, unit, texturePacked, level, layered, layer, access, format)); if (isCallValid) { context->bindImageTexture(unit, texturePacked, level, layered, layer, access, format); } ANGLE_CAPTURE(BindImageTexture, isCallValid, context, unit, texturePacked, level, layered, layer, access, format); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawArraysInstancedBaseInstance, "context = %d, mode = %s, first = %d, count = %d, instancecount = %d, baseinstance = %u", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), first, count, instancecount, baseinstance); if (context) { PrimitiveMode modePacked = PackParam(mode); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawArraysInstancedBaseInstance( context, modePacked, first, count, instancecount, baseinstance)); if (isCallValid) { context->drawArraysInstancedBaseInstance(modePacked, first, count, instancecount, baseinstance); } ANGLE_CAPTURE(DrawArraysInstancedBaseInstance, isCallValid, context, modePacked, first, count, instancecount, baseinstance); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLuint baseinstance) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawElementsInstancedBaseInstance, "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR ", instancecount = %d, baseinstance = %u", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, GLenumToString(GLenumGroup::PrimitiveType, type), (uintptr_t)indices, instancecount, baseinstance); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawElementsInstancedBaseInstance( context, mode, count, type, indices, instancecount, baseinstance)); if (isCallValid) { context->drawElementsInstancedBaseInstance(mode, count, type, indices, instancecount, baseinstance); } ANGLE_CAPTURE(DrawElementsInstancedBaseInstance, isCallValid, context, mode, count, type, indices, instancecount, baseinstance); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void *indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawElementsInstancedBaseVertexBaseInstance, "context = %d, mode = %s, count = %d, type = %s, indices = 0x%016" PRIxPTR ", instancecount = %d, basevertex = %d, baseinstance = %u", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), count, GLenumToString(GLenumGroup::PrimitiveType, type), (uintptr_t)indices, instancecount, basevertex, baseinstance); if (context) { PrimitiveMode modePacked = PackParam(mode); DrawElementsType typePacked = PackParam(type); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawElementsInstancedBaseVertexBaseInstance( context, modePacked, count, typePacked, indices, instancecount, basevertex, baseinstance)); if (isCallValid) { context->drawElementsInstancedBaseVertexBaseInstance( modePacked, count, typePacked, indices, instancecount, basevertex, baseinstance); } ANGLE_CAPTURE(DrawElementsInstancedBaseVertexBaseInstance, isCallValid, context, modePacked, count, typePacked, indices, instancecount, basevertex, baseinstance); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawTransformFeedbackInstanced, "context = %d, mode = %s, id = %u, instancecount = %d", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), id, instancecount); if (context) { TransformFeedbackID idPacked = PackParam(id); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawTransformFeedbackInstanced(context, mode, idPacked, instancecount)); if (isCallValid) { context->drawTransformFeedbackInstanced(mode, idPacked, instancecount); } ANGLE_CAPTURE(DrawTransformFeedbackInstanced, isCallValid, context, mode, idPacked, instancecount); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) { Context *context = GetValidGlobalContext(); EVENT(context, GLDrawTransformFeedbackStreamInstanced, "context = %d, mode = %s, id = %u, stream = %u, instancecount = %d", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), id, stream, instancecount); if (context) { TransformFeedbackID idPacked = PackParam(id); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDrawTransformFeedbackStreamInstanced( context, mode, idPacked, stream, instancecount)); if (isCallValid) { context->drawTransformFeedbackStreamInstanced(mode, idPacked, stream, instancecount); } ANGLE_CAPTURE(DrawTransformFeedbackStreamInstanced, isCallValid, context, mode, idPacked, stream, instancecount); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetActiveAtomicCounterBufferiv, "context = %d, program = %u, bufferIndex = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), program, bufferIndex, GLenumToString(GLenumGroup::AtomicCounterBufferPName, pname), (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetActiveAtomicCounterBufferiv( context, programPacked, bufferIndex, pname, params)); if (isCallValid) { context->getActiveAtomicCounterBufferiv(programPacked, bufferIndex, pname, params); } ANGLE_CAPTURE(GetActiveAtomicCounterBufferiv, isCallValid, context, programPacked, bufferIndex, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetInternalformativ, "context = %d, target = %s, internalformat = %s, pname = %s, bufSize = %d, params = " "0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), GLenumToString(GLenumGroup::InternalFormat, internalformat), GLenumToString(GLenumGroup::InternalFormatPName, pname), bufSize, (uintptr_t)params); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetInternalformativ(context, target, internalformat, pname, bufSize, params)); if (isCallValid) { context->getInternalformativ(target, internalformat, pname, bufSize, params); } ANGLE_CAPTURE(GetInternalformativ, isCallValid, context, target, internalformat, pname, bufSize, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MemoryBarrier(GLbitfield barriers) { Context *context = GetValidGlobalContext(); EVENT(context, GLMemoryBarrier, "context = %d, barriers = %s", CID(context), GLbitfieldToString(GLenumGroup::MemoryBarrierMask, barriers).c_str()); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMemoryBarrier(context, barriers)); if (isCallValid) { context->memoryBarrier(barriers); } ANGLE_CAPTURE(MemoryBarrier, isCallValid, context, barriers); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexStorage1D, "context = %d, target = %s, levels = %d, internalformat = %s, width = %d", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), levels, GLenumToString(GLenumGroup::InternalFormat, internalformat), width); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexStorage1D(context, target, levels, internalformat, width)); if (isCallValid) { context->texStorage1D(target, levels, internalformat, width); } ANGLE_CAPTURE(TexStorage1D, isCallValid, context, target, levels, internalformat, width); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexStorage2D, "context = %d, target = %s, levels = %d, internalformat = %s, width = %d, height = %d", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), levels, GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); if (context) { TextureType targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexStorage2D(context, targetPacked, levels, internalformat, width, height)); if (isCallValid) { context->texStorage2D(targetPacked, levels, internalformat, width, height); } ANGLE_CAPTURE(TexStorage2D, isCallValid, context, targetPacked, levels, internalformat, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexStorage3D, "context = %d, target = %s, levels = %d, internalformat = %s, width = %d, height = %d, " "depth = %d", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), levels, GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth); if (context) { TextureType targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexStorage3D(context, targetPacked, levels, internalformat, width, height, depth)); if (isCallValid) { context->texStorage3D(targetPacked, levels, internalformat, width, height, depth); } ANGLE_CAPTURE(TexStorage3D, isCallValid, context, targetPacked, levels, internalformat, width, height, depth); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 4.3 void GL_APIENTRY GL_BindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindVertexBuffer, "context = %d, bindingindex = %u, buffer = %u, offset = %llu, stride = %d", CID(context), bindingindex, buffer, static_cast(offset), stride); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindVertexBuffer(context, bindingindex, bufferPacked, offset, stride)); if (isCallValid) { context->bindVertexBuffer(bindingindex, bufferPacked, offset, stride); } ANGLE_CAPTURE(BindVertexBuffer, isCallValid, context, bindingindex, bufferPacked, offset, stride); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearBufferData, "context = %d, target = %s, internalformat = %s, format = %s, type = %s, data = " "0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::BufferStorageTarget, target), GLenumToString(GLenumGroup::InternalFormat, internalformat), GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearBufferData(context, target, internalformat, format, type, data)); if (isCallValid) { context->clearBufferData(target, internalformat, format, type, data); } ANGLE_CAPTURE(ClearBufferData, isCallValid, context, target, internalformat, format, type, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearBufferSubData, "context = %d, target = %s, internalformat = %s, offset = %llu, size = %llu, format = " "%s, type = %s, data = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::DefaultGroup, target), GLenumToString(GLenumGroup::InternalFormat, internalformat), static_cast(offset), static_cast(size), GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearBufferSubData(context, target, internalformat, offset, size, format, type, data)); if (isCallValid) { context->clearBufferSubData(target, internalformat, offset, size, format, type, data); } ANGLE_CAPTURE(ClearBufferSubData, isCallValid, context, target, internalformat, offset, size, format, type, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { Context *context = GetValidGlobalContext(); EVENT(context, GLCopyImageSubData, "context = %d, srcName = %u, srcTarget = %s, srcLevel = %d, srcX = %d, srcY = %d, srcZ = " "%d, dstName = %u, dstTarget = %s, dstLevel = %d, dstX = %d, dstY = %d, dstZ = %d, " "srcWidth = %d, srcHeight = %d, srcDepth = %d", CID(context), srcName, GLenumToString(GLenumGroup::CopyBufferSubDataTarget, srcTarget), srcLevel, srcX, srcY, srcZ, dstName, GLenumToString(GLenumGroup::CopyBufferSubDataTarget, dstTarget), dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCopyImageSubData(context, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth)); if (isCallValid) { context->copyImageSubData(srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); } ANGLE_CAPTURE(CopyImageSubData, isCallValid, context, srcName, srcTarget, srcLevel, srcX, srcY, srcZ, dstName, dstTarget, dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcDepth); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam) { Context *context = GetValidGlobalContext(); EVENT(context, GLDebugMessageCallback, "context = %d, callback = 0x%016" PRIxPTR ", userParam = 0x%016" PRIxPTR "", CID(context), (uintptr_t)callback, (uintptr_t)userParam); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDebugMessageCallback(context, callback, userParam)); if (isCallValid) { context->debugMessageCallback(callback, userParam); } ANGLE_CAPTURE(DebugMessageCallback, isCallValid, context, callback, userParam); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) { Context *context = GetValidGlobalContext(); EVENT(context, GLDebugMessageControl, "context = %d, source = %s, type = %s, severity = %s, count = %d, ids = 0x%016" PRIxPTR ", enabled = %s", CID(context), GLenumToString(GLenumGroup::DebugSource, source), GLenumToString(GLenumGroup::DebugType, type), GLenumToString(GLenumGroup::DebugSeverity, severity), count, (uintptr_t)ids, GLbooleanToString(enabled)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDebugMessageControl(context, source, type, severity, count, ids, enabled)); if (isCallValid) { context->debugMessageControl(source, type, severity, count, ids, enabled); } ANGLE_CAPTURE(DebugMessageControl, isCallValid, context, source, type, severity, count, ids, enabled); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf) { Context *context = GetValidGlobalContext(); EVENT(context, GLDebugMessageInsert, "context = %d, source = %s, type = %s, id = %u, severity = %s, length = %d, buf = " "0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::DebugSource, source), GLenumToString(GLenumGroup::DebugType, type), id, GLenumToString(GLenumGroup::DebugSeverity, severity), length, (uintptr_t)buf); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDebugMessageInsert(context, source, type, id, severity, length, buf)); if (isCallValid) { context->debugMessageInsert(source, type, id, severity, length, buf); } ANGLE_CAPTURE(DebugMessageInsert, isCallValid, context, source, type, id, severity, length, buf); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { Context *context = GetValidGlobalContext(); EVENT(context, GLDispatchCompute, "context = %d, num_groups_x = %u, num_groups_y = %u, num_groups_z = %u", CID(context), num_groups_x, num_groups_y, num_groups_z); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDispatchCompute(context, num_groups_x, num_groups_y, num_groups_z)); if (isCallValid) { context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z); } ANGLE_CAPTURE(DispatchCompute, isCallValid, context, num_groups_x, num_groups_y, num_groups_z); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DispatchComputeIndirect(GLintptr indirect) { Context *context = GetValidGlobalContext(); EVENT(context, GLDispatchComputeIndirect, "context = %d, indirect = %llu", CID(context), static_cast(indirect)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDispatchComputeIndirect(context, indirect)); if (isCallValid) { context->dispatchComputeIndirect(indirect); } ANGLE_CAPTURE(DispatchComputeIndirect, isCallValid, context, indirect); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_FramebufferParameteri(GLenum target, GLenum pname, GLint param) { Context *context = GetValidGlobalContext(); EVENT(context, GLFramebufferParameteri, "context = %d, target = %s, pname = %s, param = %d", CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), GLenumToString(GLenumGroup::FramebufferParameterName, pname), param); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateFramebufferParameteri(context, target, pname, param)); if (isCallValid) { context->framebufferParameteri(target, pname, param); } ANGLE_CAPTURE(FramebufferParameteri, isCallValid, context, target, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLuint GL_APIENTRY GL_GetDebugMessageLog(GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetDebugMessageLog, "context = %d, count = %u, bufSize = %d, sources = 0x%016" PRIxPTR ", types = 0x%016" PRIxPTR ", ids = 0x%016" PRIxPTR ", severities = 0x%016" PRIxPTR ", lengths = 0x%016" PRIxPTR ", messageLog = 0x%016" PRIxPTR "", CID(context), count, bufSize, (uintptr_t)sources, (uintptr_t)types, (uintptr_t)ids, (uintptr_t)severities, (uintptr_t)lengths, (uintptr_t)messageLog); GLuint returnValue; if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetDebugMessageLog(context, count, bufSize, sources, types, ids, severities, lengths, messageLog)); if (isCallValid) { returnValue = context->getDebugMessageLog(count, bufSize, sources, types, ids, severities, lengths, messageLog); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(GetDebugMessageLog, isCallValid, context, count, bufSize, sources, types, ids, severities, lengths, messageLog, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetFramebufferParameteriv, "context = %d, target = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), GLenumToString(GLenumGroup::FramebufferAttachmentParameterName, pname), (uintptr_t)params); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetFramebufferParameteriv(context, target, pname, params)); if (isCallValid) { context->getFramebufferParameteriv(target, pname, params); } ANGLE_CAPTURE(GetFramebufferParameteriv, isCallValid, context, target, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetInternalformati64v, "context = %d, target = %s, internalformat = %s, pname = %s, bufSize = %d, params = " "0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), GLenumToString(GLenumGroup::InternalFormat, internalformat), GLenumToString(GLenumGroup::InternalFormatPName, pname), bufSize, (uintptr_t)params); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetInternalformati64v(context, target, internalformat, pname, bufSize, params)); if (isCallValid) { context->getInternalformati64v(target, internalformat, pname, bufSize, params); } ANGLE_CAPTURE(GetInternalformati64v, isCallValid, context, target, internalformat, pname, bufSize, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei *length, GLchar *label) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetObjectLabel, "context = %d, identifier = %s, name = %u, bufSize = %d, length = 0x%016" PRIxPTR ", label = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::DefaultGroup, identifier), name, bufSize, (uintptr_t)length, (uintptr_t)label); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetObjectLabel(context, identifier, name, bufSize, length, label)); if (isCallValid) { context->getObjectLabel(identifier, name, bufSize, length, label); } ANGLE_CAPTURE(GetObjectLabel, isCallValid, context, identifier, name, bufSize, length, label); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetObjectPtrLabel(const void *ptr, GLsizei bufSize, GLsizei *length, GLchar *label) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetObjectPtrLabel, "context = %d, ptr = 0x%016" PRIxPTR ", bufSize = %d, length = 0x%016" PRIxPTR ", label = 0x%016" PRIxPTR "", CID(context), (uintptr_t)ptr, bufSize, (uintptr_t)length, (uintptr_t)label); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetObjectPtrLabel(context, ptr, bufSize, length, label)); if (isCallValid) { context->getObjectPtrLabel(ptr, bufSize, length, label); } ANGLE_CAPTURE(GetObjectPtrLabel, isCallValid, context, ptr, bufSize, length, label); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramInterfaceiv, "context = %d, program = %u, programInterface = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), GLenumToString(GLenumGroup::ProgramInterfacePName, pname), (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramInterfaceiv(context, programPacked, programInterface, pname, params)); if (isCallValid) { context->getProgramInterfaceiv(programPacked, programInterface, pname, params); } ANGLE_CAPTURE(GetProgramInterfaceiv, isCallValid, context, programPacked, programInterface, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLuint GL_APIENTRY GL_GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramResourceIndex, "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), (uintptr_t)name); GLuint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramResourceIndex(context, programPacked, programInterface, name)); if (isCallValid) { returnValue = context->getProgramResourceIndex(programPacked, programInterface, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(GetProgramResourceIndex, isCallValid, context, programPacked, programInterface, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } GLint GL_APIENTRY GL_GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramResourceLocation, "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), (uintptr_t)name); GLint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramResourceLocation(context, programPacked, programInterface, name)); if (isCallValid) { returnValue = context->getProgramResourceLocation(programPacked, programInterface, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(GetProgramResourceLocation, isCallValid, context, programPacked, programInterface, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } GLint GL_APIENTRY GL_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramResourceLocationIndex, "context = %d, program = %u, programInterface = %s, name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), (uintptr_t)name); GLint returnValue; if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramResourceLocationIndex( context, programPacked, programInterface, name)); if (isCallValid) { returnValue = context->getProgramResourceLocationIndex(programPacked, programInterface, name); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(GetProgramResourceLocationIndex, isCallValid, context, programPacked, programInterface, name, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramResourceName, "context = %d, program = %u, programInterface = %s, index = %u, bufSize = %d, length = " "0x%016" PRIxPTR ", name = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), index, bufSize, (uintptr_t)length, (uintptr_t)name); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramResourceName(context, programPacked, programInterface, index, bufSize, length, name)); if (isCallValid) { context->getProgramResourceName(programPacked, programInterface, index, bufSize, length, name); } ANGLE_CAPTURE(GetProgramResourceName, isCallValid, context, programPacked, programInterface, index, bufSize, length, name); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetProgramResourceiv, "context = %d, program = %u, programInterface = %s, index = %u, propCount = %d, props = " "0x%016" PRIxPTR ", bufSize = %d, length = 0x%016" PRIxPTR ", params = 0x%016" PRIxPTR "", CID(context), program, GLenumToString(GLenumGroup::ProgramInterface, programInterface), index, propCount, (uintptr_t)props, bufSize, (uintptr_t)length, (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetProgramResourceiv(context, programPacked, programInterface, index, propCount, props, bufSize, length, params)); if (isCallValid) { context->getProgramResourceiv(programPacked, programInterface, index, propCount, props, bufSize, length, params); } ANGLE_CAPTURE(GetProgramResourceiv, isCallValid, context, programPacked, programInterface, index, propCount, props, bufSize, length, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateBufferData(GLuint buffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateBufferData, "context = %d, buffer = %u", CID(context), buffer); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateInvalidateBufferData(context, bufferPacked)); if (isCallValid) { context->invalidateBufferData(bufferPacked); } ANGLE_CAPTURE(InvalidateBufferData, isCallValid, context, bufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateBufferSubData, "context = %d, buffer = %u, offset = %llu, length = %llu", CID(context), buffer, static_cast(offset), static_cast(length)); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateInvalidateBufferSubData(context, bufferPacked, offset, length)); if (isCallValid) { context->invalidateBufferSubData(bufferPacked, offset, length); } ANGLE_CAPTURE(InvalidateBufferSubData, isCallValid, context, bufferPacked, offset, length); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateFramebuffer, "context = %d, target = %s, numAttachments = %d, attachments = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::FramebufferTarget, target), numAttachments, (uintptr_t)attachments); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateInvalidateFramebuffer(context, target, numAttachments, attachments)); if (isCallValid) { context->invalidateFramebuffer(target, numAttachments, attachments); } ANGLE_CAPTURE(InvalidateFramebuffer, isCallValid, context, target, numAttachments, attachments); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateSubFramebuffer, "context = %d, target = %s, numAttachments = %d, attachments = 0x%016" PRIxPTR ", x = %d, y = %d, width = %d, height = %d", CID(context), GLenumToString(GLenumGroup::DefaultGroup, target), numAttachments, (uintptr_t)attachments, x, y, width, height); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateInvalidateSubFramebuffer(context, target, numAttachments, attachments, x, y, width, height)); if (isCallValid) { context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width, height); } ANGLE_CAPTURE(InvalidateSubFramebuffer, isCallValid, context, target, numAttachments, attachments, x, y, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateTexImage(GLuint texture, GLint level) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateTexImage, "context = %d, texture = %u, level = %d", CID(context), texture, level); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateInvalidateTexImage(context, texturePacked, level)); if (isCallValid) { context->invalidateTexImage(texturePacked, level); } ANGLE_CAPTURE(InvalidateTexImage, isCallValid, context, texturePacked, level); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateTexSubImage, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " "= %d, height = %d, depth = %d", CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateInvalidateTexSubImage(context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth)); if (isCallValid) { context->invalidateTexSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, height, depth); } ANGLE_CAPTURE(InvalidateTexSubImage, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MultiDrawArraysIndirect(GLenum mode, const void *indirect, GLsizei drawcount, GLsizei stride) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiDrawArraysIndirect, "context = %d, mode = %s, indirect = 0x%016" PRIxPTR ", drawcount = %d, stride = %d", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), (uintptr_t)indirect, drawcount, stride); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMultiDrawArraysIndirect(context, mode, indirect, drawcount, stride)); if (isCallValid) { context->multiDrawArraysIndirect(mode, indirect, drawcount, stride); } ANGLE_CAPTURE(MultiDrawArraysIndirect, isCallValid, context, mode, indirect, drawcount, stride); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MultiDrawElementsIndirect(GLenum mode, GLenum type, const void *indirect, GLsizei drawcount, GLsizei stride) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiDrawElementsIndirect, "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR ", drawcount = %d, stride = %d", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), GLenumToString(GLenumGroup::DrawElementsType, type), (uintptr_t)indirect, drawcount, stride); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMultiDrawElementsIndirect(context, mode, type, indirect, drawcount, stride)); if (isCallValid) { context->multiDrawElementsIndirect(mode, type, indirect, drawcount, stride); } ANGLE_CAPTURE(MultiDrawElementsIndirect, isCallValid, context, mode, type, indirect, drawcount, stride); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar *label) { Context *context = GetValidGlobalContext(); EVENT(context, GLObjectLabel, "context = %d, identifier = %s, name = %u, length = %d, label = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::ObjectIdentifier, identifier), name, length, (uintptr_t)label); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateObjectLabel(context, identifier, name, length, label)); if (isCallValid) { context->objectLabel(identifier, name, length, label); } ANGLE_CAPTURE(ObjectLabel, isCallValid, context, identifier, name, length, label); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ObjectPtrLabel(const void *ptr, GLsizei length, const GLchar *label) { Context *context = GetValidGlobalContext(); EVENT(context, GLObjectPtrLabel, "context = %d, ptr = 0x%016" PRIxPTR ", length = %d, label = 0x%016" PRIxPTR "", CID(context), (uintptr_t)ptr, length, (uintptr_t)label); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateObjectPtrLabel(context, ptr, length, label)); if (isCallValid) { context->objectPtrLabel(ptr, length, label); } ANGLE_CAPTURE(ObjectPtrLabel, isCallValid, context, ptr, length, label); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_PopDebugGroup() { Context *context = GetValidGlobalContext(); EVENT(context, GLPopDebugGroup, "context = %d", CID(context)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidatePopDebugGroup(context)); if (isCallValid) { context->popDebugGroup(); } ANGLE_CAPTURE(PopDebugGroup, isCallValid, context); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_PushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) { Context *context = GetValidGlobalContext(); EVENT(context, GLPushDebugGroup, "context = %d, source = %s, id = %u, length = %d, message = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::DebugSource, source), id, length, (uintptr_t)message); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidatePushDebugGroup(context, source, id, length, message)); if (isCallValid) { context->pushDebugGroup(source, id, length, message); } ANGLE_CAPTURE(PushDebugGroup, isCallValid, context, source, id, length, message); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) { Context *context = GetValidGlobalContext(); EVENT(context, GLShaderStorageBlockBinding, "context = %d, program = %u, storageBlockIndex = %u, storageBlockBinding = %u", CID(context), program, storageBlockIndex, storageBlockBinding); if (context) { ShaderProgramID programPacked = PackParam(program); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateShaderStorageBlockBinding( context, programPacked, storageBlockIndex, storageBlockBinding)); if (isCallValid) { context->shaderStorageBlockBinding(programPacked, storageBlockIndex, storageBlockBinding); } ANGLE_CAPTURE(ShaderStorageBlockBinding, isCallValid, context, programPacked, storageBlockIndex, storageBlockBinding); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexBufferRange, "context = %d, target = %s, internalformat = %s, buffer = %u, offset = %llu, size = %llu", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), GLenumToString(GLenumGroup::InternalFormat, internalformat), buffer, static_cast(offset), static_cast(size)); if (context) { TextureType targetPacked = PackParam(target); BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexBufferRange(context, targetPacked, internalformat, bufferPacked, offset, size)); if (isCallValid) { context->texBufferRange(targetPacked, internalformat, bufferPacked, offset, size); } ANGLE_CAPTURE(TexBufferRange, isCallValid, context, targetPacked, internalformat, bufferPacked, offset, size); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexStorage2DMultisample, "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " "fixedsamplelocations = %s", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), samples, GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, GLbooleanToString(fixedsamplelocations)); if (context) { TextureType targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexStorage2DMultisample(context, targetPacked, samples, internalformat, width, height, fixedsamplelocations)); if (isCallValid) { context->texStorage2DMultisample(targetPacked, samples, internalformat, width, height, fixedsamplelocations); } ANGLE_CAPTURE(TexStorage2DMultisample, isCallValid, context, targetPacked, samples, internalformat, width, height, fixedsamplelocations); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { Context *context = GetValidGlobalContext(); EVENT(context, GLTexStorage3DMultisample, "context = %d, target = %s, samples = %d, internalformat = %s, width = %d, height = %d, " "depth = %d, fixedsamplelocations = %s", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), samples, GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth, GLbooleanToString(fixedsamplelocations)); if (context) { TextureType targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTexStorage3DMultisample(context, targetPacked, samples, internalformat, width, height, depth, fixedsamplelocations)); if (isCallValid) { context->texStorage3DMultisample(targetPacked, samples, internalformat, width, height, depth, fixedsamplelocations); } ANGLE_CAPTURE(TexStorage3DMultisample, isCallValid, context, targetPacked, samples, internalformat, width, height, depth, fixedsamplelocations); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureView, "context = %d, texture = %u, target = %s, origtexture = %u, internalformat = %s, " "minlevel = %u, numlevels = %u, minlayer = %u, numlayers = %u", CID(context), texture, GLenumToString(GLenumGroup::TextureTarget, target), origtexture, GLenumToString(GLenumGroup::InternalFormat, internalformat), minlevel, numlevels, minlayer, numlayers); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureView(context, texturePacked, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers)); if (isCallValid) { context->textureView(texturePacked, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); } ANGLE_CAPTURE(TextureView, isCallValid, context, texturePacked, target, origtexture, internalformat, minlevel, numlevels, minlayer, numlayers); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribBinding(GLuint attribindex, GLuint bindingindex) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribBinding, "context = %d, attribindex = %u, bindingindex = %u", CID(context), attribindex, bindingindex); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribBinding(context, attribindex, bindingindex)); if (isCallValid) { context->vertexAttribBinding(attribindex, bindingindex); } ANGLE_CAPTURE(VertexAttribBinding, isCallValid, context, attribindex, bindingindex); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribFormat, "context = %d, attribindex = %u, size = %d, type = %s, normalized = %s, relativeoffset = " "%u", CID(context), attribindex, size, GLenumToString(GLenumGroup::DefaultGroup, type), GLbooleanToString(normalized), relativeoffset); if (context) { VertexAttribType typePacked = PackParam(type); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribFormat(context, attribindex, size, typePacked, normalized, relativeoffset)); if (isCallValid) { context->vertexAttribFormat(attribindex, size, typePacked, normalized, relativeoffset); } ANGLE_CAPTURE(VertexAttribFormat, isCallValid, context, attribindex, size, typePacked, normalized, relativeoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribIFormat, "context = %d, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context), attribindex, size, GLenumToString(GLenumGroup::DefaultGroup, type), relativeoffset); if (context) { VertexAttribType typePacked = PackParam(type); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribIFormat(context, attribindex, size, typePacked, relativeoffset)); if (isCallValid) { context->vertexAttribIFormat(attribindex, size, typePacked, relativeoffset); } ANGLE_CAPTURE(VertexAttribIFormat, isCallValid, context, attribindex, size, typePacked, relativeoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexAttribLFormat, "context = %d, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context), attribindex, size, GLenumToString(GLenumGroup::VertexAttribType, type), relativeoffset); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexAttribLFormat(context, attribindex, size, type, relativeoffset)); if (isCallValid) { context->vertexAttribLFormat(attribindex, size, type, relativeoffset); } ANGLE_CAPTURE(VertexAttribLFormat, isCallValid, context, attribindex, size, type, relativeoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexBindingDivisor(GLuint bindingindex, GLuint divisor) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexBindingDivisor, "context = %d, bindingindex = %u, divisor = %u", CID(context), bindingindex, divisor); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexBindingDivisor(context, bindingindex, divisor)); if (isCallValid) { context->vertexBindingDivisor(bindingindex, divisor); } ANGLE_CAPTURE(VertexBindingDivisor, isCallValid, context, bindingindex, divisor); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 4.4 void GL_APIENTRY GL_BindBuffersBase(GLenum target, GLuint first, GLsizei count, const GLuint *buffers) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindBuffersBase, "context = %d, target = %s, first = %u, count = %d, buffers = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), first, count, (uintptr_t)buffers); if (context) { const BufferID *buffersPacked = PackParam(buffers); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindBuffersBase(context, target, first, count, buffersPacked)); if (isCallValid) { context->bindBuffersBase(target, first, count, buffersPacked); } ANGLE_CAPTURE(BindBuffersBase, isCallValid, context, target, first, count, buffersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindBuffersRange(GLenum target, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizeiptr *sizes) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindBuffersRange, "context = %d, target = %s, first = %u, count = %d, buffers = 0x%016" PRIxPTR ", offsets = 0x%016" PRIxPTR ", sizes = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::BufferTargetARB, target), first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)sizes); if (context) { const BufferID *buffersPacked = PackParam(buffers); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindBuffersRange(context, target, first, count, buffersPacked, offsets, sizes)); if (isCallValid) { context->bindBuffersRange(target, first, count, buffersPacked, offsets, sizes); } ANGLE_CAPTURE(BindBuffersRange, isCallValid, context, target, first, count, buffersPacked, offsets, sizes); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindImageTextures, "context = %d, first = %u, count = %d, textures = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)textures); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindImageTextures(context, first, count, textures)); if (isCallValid) { context->bindImageTextures(first, count, textures); } ANGLE_CAPTURE(BindImageTextures, isCallValid, context, first, count, textures); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindSamplers(GLuint first, GLsizei count, const GLuint *samplers) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindSamplers, "context = %d, first = %u, count = %d, samplers = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)samplers); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindSamplers(context, first, count, samplers)); if (isCallValid) { context->bindSamplers(first, count, samplers); } ANGLE_CAPTURE(BindSamplers, isCallValid, context, first, count, samplers); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindTextures(GLuint first, GLsizei count, const GLuint *textures) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindTextures, "context = %d, first = %u, count = %d, textures = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)textures); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindTextures(context, first, count, textures)); if (isCallValid) { context->bindTextures(first, count, textures); } ANGLE_CAPTURE(BindTextures, isCallValid, context, first, count, textures); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BindVertexBuffers(GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindVertexBuffers, "context = %d, first = %u, count = %d, buffers = 0x%016" PRIxPTR ", offsets = 0x%016" PRIxPTR ", strides = 0x%016" PRIxPTR "", CID(context), first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)strides); if (context) { const BufferID *buffersPacked = PackParam(buffers); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindVertexBuffers(context, first, count, buffersPacked, offsets, strides)); if (isCallValid) { context->bindVertexBuffers(first, count, buffersPacked, offsets, strides); } ANGLE_CAPTURE(BindVertexBuffers, isCallValid, context, first, count, buffersPacked, offsets, strides); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BufferStorage(GLenum target, GLsizeiptr size, const void *data, GLbitfield flags) { Context *context = GetValidGlobalContext(); EVENT(context, GLBufferStorage, "context = %d, target = %s, size = %llu, data = 0x%016" PRIxPTR ", flags = %s", CID(context), GLenumToString(GLenumGroup::BufferStorageTarget, target), static_cast(size), (uintptr_t)data, GLbitfieldToString(GLenumGroup::MapBufferUsageMask, flags).c_str()); if (context) { BufferBinding targetPacked = PackParam(target); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBufferStorage(context, targetPacked, size, data, flags)); if (isCallValid) { context->bufferStorage(targetPacked, size, data, flags); } ANGLE_CAPTURE(BufferStorage, isCallValid, context, targetPacked, size, data, flags); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearTexImage(GLuint texture, GLint level, GLenum format, GLenum type, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearTexImage, "context = %d, texture = %u, level = %d, format = %s, type = %s, data = 0x%016" PRIxPTR "", CID(context), texture, level, GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearTexImage(context, texturePacked, level, format, type, data)); if (isCallValid) { context->clearTexImage(texturePacked, level, format, type, data); } ANGLE_CAPTURE(ClearTexImage, isCallValid, context, texturePacked, level, format, type, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearTexSubImage, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " "= %d, height = %d, depth = %d, format = %s, type = %s, data = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearTexSubImage(context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data)); if (isCallValid) { context->clearTexSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); } ANGLE_CAPTURE(ClearTexSubImage, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 4.5 void GL_APIENTRY GL_BindTextureUnit(GLuint unit, GLuint texture) { Context *context = GetValidGlobalContext(); EVENT(context, GLBindTextureUnit, "context = %d, unit = %u, texture = %u", CID(context), unit, texture); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBindTextureUnit(context, unit, texturePacked)); if (isCallValid) { context->bindTextureUnit(unit, texturePacked); } ANGLE_CAPTURE(BindTextureUnit, isCallValid, context, unit, texturePacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_BlitNamedFramebuffer(GLuint readFramebuffer, GLuint drawFramebuffer, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) { Context *context = GetValidGlobalContext(); EVENT( context, GLBlitNamedFramebuffer, "context = %d, readFramebuffer = %u, drawFramebuffer = %u, srcX0 = %d, srcY0 = %d, srcX1 = " "%d, srcY1 = %d, dstX0 = %d, dstY0 = %d, dstX1 = %d, dstY1 = %d, mask = %s, filter = %s", CID(context), readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, GLbitfieldToString(GLenumGroup::ClearBufferMask, mask).c_str(), GLenumToString(GLenumGroup::BlitFramebufferFilter, filter)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateBlitNamedFramebuffer(context, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter)); if (isCallValid) { context->blitNamedFramebuffer(readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } ANGLE_CAPTURE(BlitNamedFramebuffer, isCallValid, context, readFramebuffer, drawFramebuffer, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLenum GL_APIENTRY GL_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target) { Context *context = GetValidGlobalContext(); EVENT(context, GLCheckNamedFramebufferStatus, "context = %d, framebuffer = %u, target = %s", CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferTarget, target)); GLenum returnValue; if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCheckNamedFramebufferStatus( context, framebufferPacked, target)); if (isCallValid) { returnValue = context->checkNamedFramebufferStatus(framebufferPacked, target); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(CheckNamedFramebufferStatus, isCallValid, context, framebufferPacked, target, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_ClearNamedBufferData(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearNamedBufferData, "context = %d, buffer = %u, internalformat = %s, format = %s, type = %s, data = " "0x%016" PRIxPTR "", CID(context), buffer, GLenumToString(GLenumGroup::InternalFormat, internalformat), GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearNamedBufferData(context, bufferPacked, internalformat, format, type, data)); if (isCallValid) { context->clearNamedBufferData(bufferPacked, internalformat, format, type, data); } ANGLE_CAPTURE(ClearNamedBufferData, isCallValid, context, bufferPacked, internalformat, format, type, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearNamedBufferSubData(GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearNamedBufferSubData, "context = %d, buffer = %u, internalformat = %s, offset = %llu, size = %llu, format = " "%s, type = %s, data = 0x%016" PRIxPTR "", CID(context), buffer, GLenumToString(GLenumGroup::InternalFormat, internalformat), static_cast(offset), static_cast(size), GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)data); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearNamedBufferSubData(context, bufferPacked, internalformat, offset, size, format, type, data)); if (isCallValid) { context->clearNamedBufferSubData(bufferPacked, internalformat, offset, size, format, type, data); } ANGLE_CAPTURE(ClearNamedBufferSubData, isCallValid, context, bufferPacked, internalformat, offset, size, format, type, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearNamedFramebufferfi(GLuint framebuffer, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearNamedFramebufferfi, "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, depth = %f, stencil = %d", CID(context), framebuffer, GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, depth, stencil); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearNamedFramebufferfi(context, framebufferPacked, buffer, drawbuffer, depth, stencil)); if (isCallValid) { context->clearNamedFramebufferfi(framebufferPacked, buffer, drawbuffer, depth, stencil); } ANGLE_CAPTURE(ClearNamedFramebufferfi, isCallValid, context, framebufferPacked, buffer, drawbuffer, depth, stencil); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearNamedFramebufferfv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLfloat *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearNamedFramebufferfv, "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), framebuffer, GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearNamedFramebufferfv(context, framebufferPacked, buffer, drawbuffer, value)); if (isCallValid) { context->clearNamedFramebufferfv(framebufferPacked, buffer, drawbuffer, value); } ANGLE_CAPTURE(ClearNamedFramebufferfv, isCallValid, context, framebufferPacked, buffer, drawbuffer, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearNamedFramebufferiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearNamedFramebufferiv, "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), framebuffer, GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearNamedFramebufferiv(context, framebufferPacked, buffer, drawbuffer, value)); if (isCallValid) { context->clearNamedFramebufferiv(framebufferPacked, buffer, drawbuffer, value); } ANGLE_CAPTURE(ClearNamedFramebufferiv, isCallValid, context, framebufferPacked, buffer, drawbuffer, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClearNamedFramebufferuiv(GLuint framebuffer, GLenum buffer, GLint drawbuffer, const GLuint *value) { Context *context = GetValidGlobalContext(); EVENT(context, GLClearNamedFramebufferuiv, "context = %d, framebuffer = %u, buffer = %s, drawbuffer = %d, value = 0x%016" PRIxPTR "", CID(context), framebuffer, GLenumToString(GLenumGroup::Buffer, buffer), drawbuffer, (uintptr_t)value); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClearNamedFramebufferuiv(context, framebufferPacked, buffer, drawbuffer, value)); if (isCallValid) { context->clearNamedFramebufferuiv(framebufferPacked, buffer, drawbuffer, value); } ANGLE_CAPTURE(ClearNamedFramebufferuiv, isCallValid, context, framebufferPacked, buffer, drawbuffer, value); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ClipControl(GLenum origin, GLenum depth) { Context *context = GetValidGlobalContext(); EVENT(context, GLClipControl, "context = %d, origin = %s, depth = %s", CID(context), GLenumToString(GLenumGroup::ClipControlOrigin, origin), GLenumToString(GLenumGroup::ClipControlDepth, depth)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateClipControl(context, origin, depth)); if (isCallValid) { context->clipControl(origin, depth); } ANGLE_CAPTURE(ClipControl, isCallValid, context, origin, depth); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CompressedTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLCompressedTextureSubImage1D, "context = %d, texture = %u, level = %d, xoffset = %d, width = %d, format = %s, " "imageSize = %d, data = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, width, GLenumToString(GLenumGroup::PixelFormat, format), imageSize, (uintptr_t)data); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCompressedTextureSubImage1D( context, texturePacked, level, xoffset, width, format, imageSize, data)); if (isCallValid) { context->compressedTextureSubImage1D(texturePacked, level, xoffset, width, format, imageSize, data); } ANGLE_CAPTURE(CompressedTextureSubImage1D, isCallValid, context, texturePacked, level, xoffset, width, format, imageSize, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CompressedTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLCompressedTextureSubImage2D, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, width = %d, height " "= %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, width, height, GLenumToString(GLenumGroup::PixelFormat, format), imageSize, (uintptr_t)data); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCompressedTextureSubImage2D(context, texturePacked, level, xoffset, yoffset, width, height, format, imageSize, data)); if (isCallValid) { context->compressedTextureSubImage2D(texturePacked, level, xoffset, yoffset, width, height, format, imageSize, data); } ANGLE_CAPTURE(CompressedTextureSubImage2D, isCallValid, context, texturePacked, level, xoffset, yoffset, width, height, format, imageSize, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CompressedTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLCompressedTextureSubImage3D, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " "= %d, height = %d, depth = %d, format = %s, imageSize = %d, data = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, GLenumToString(GLenumGroup::PixelFormat, format), imageSize, (uintptr_t)data); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCompressedTextureSubImage3D( context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data)); if (isCallValid) { context->compressedTextureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } ANGLE_CAPTURE(CompressedTextureSubImage3D, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CopyNamedBufferSubData(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { Context *context = GetValidGlobalContext(); EVENT(context, GLCopyNamedBufferSubData, "context = %d, readBuffer = %u, writeBuffer = %u, readOffset = %llu, writeOffset = %llu, " "size = %llu", CID(context), readBuffer, writeBuffer, static_cast(readOffset), static_cast(writeOffset), static_cast(size)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCopyNamedBufferSubData(context, readBuffer, writeBuffer, readOffset, writeOffset, size)); if (isCallValid) { context->copyNamedBufferSubData(readBuffer, writeBuffer, readOffset, writeOffset, size); } ANGLE_CAPTURE(CopyNamedBufferSubData, isCallValid, context, readBuffer, writeBuffer, readOffset, writeOffset, size); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) { Context *context = GetValidGlobalContext(); EVENT(context, GLCopyTextureSubImage1D, "context = %d, texture = %u, level = %d, xoffset = %d, x = %d, y = %d, width = %d", CID(context), texture, level, xoffset, x, y, width); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCopyTextureSubImage1D(context, texturePacked, level, xoffset, x, y, width)); if (isCallValid) { context->copyTextureSubImage1D(texturePacked, level, xoffset, x, y, width); } ANGLE_CAPTURE(CopyTextureSubImage1D, isCallValid, context, texturePacked, level, xoffset, x, y, width); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CopyTextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLCopyTextureSubImage2D, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, x = %d, y = %d, " "width = %d, height = %d", CID(context), texture, level, xoffset, yoffset, x, y, width, height); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCopyTextureSubImage2D(context, texturePacked, level, xoffset, yoffset, x, y, width, height)); if (isCallValid) { context->copyTextureSubImage2D(texturePacked, level, xoffset, yoffset, x, y, width, height); } ANGLE_CAPTURE(CopyTextureSubImage2D, isCallValid, context, texturePacked, level, xoffset, yoffset, x, y, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CopyTextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLCopyTextureSubImage3D, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, x = " "%d, y = %d, width = %d, height = %d", CID(context), texture, level, xoffset, yoffset, zoffset, x, y, width, height); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCopyTextureSubImage3D(context, texturePacked, level, xoffset, yoffset, zoffset, x, y, width, height)); if (isCallValid) { context->copyTextureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, x, y, width, height); } ANGLE_CAPTURE(CopyTextureSubImage3D, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, x, y, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateBuffers(GLsizei n, GLuint *buffers) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateBuffers, "context = %d, n = %d, buffers = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)buffers); if (context) { BufferID *buffersPacked = PackParam(buffers); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCreateBuffers(context, n, buffersPacked)); if (isCallValid) { context->createBuffers(n, buffersPacked); } ANGLE_CAPTURE(CreateBuffers, isCallValid, context, n, buffersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateFramebuffers(GLsizei n, GLuint *framebuffers) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateFramebuffers, "context = %d, n = %d, framebuffers = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)framebuffers); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCreateFramebuffers(context, n, framebuffers)); if (isCallValid) { context->createFramebuffers(n, framebuffers); } ANGLE_CAPTURE(CreateFramebuffers, isCallValid, context, n, framebuffers); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateProgramPipelines(GLsizei n, GLuint *pipelines) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateProgramPipelines, "context = %d, n = %d, pipelines = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)pipelines); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCreateProgramPipelines(context, n, pipelines)); if (isCallValid) { context->createProgramPipelines(n, pipelines); } ANGLE_CAPTURE(CreateProgramPipelines, isCallValid, context, n, pipelines); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateQueries(GLenum target, GLsizei n, GLuint *ids) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateQueries, "context = %d, target = %s, n = %d, ids = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::QueryTarget, target), n, (uintptr_t)ids); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCreateQueries(context, target, n, ids)); if (isCallValid) { context->createQueries(target, n, ids); } ANGLE_CAPTURE(CreateQueries, isCallValid, context, target, n, ids); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateRenderbuffers, "context = %d, n = %d, renderbuffers = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)renderbuffers); if (context) { RenderbufferID *renderbuffersPacked = PackParam(renderbuffers); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCreateRenderbuffers(context, n, renderbuffersPacked)); if (isCallValid) { context->createRenderbuffers(n, renderbuffersPacked); } ANGLE_CAPTURE(CreateRenderbuffers, isCallValid, context, n, renderbuffersPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateSamplers(GLsizei n, GLuint *samplers) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateSamplers, "context = %d, n = %d, samplers = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)samplers); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCreateSamplers(context, n, samplers)); if (isCallValid) { context->createSamplers(n, samplers); } ANGLE_CAPTURE(CreateSamplers, isCallValid, context, n, samplers); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateTextures(GLenum target, GLsizei n, GLuint *textures) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateTextures, "context = %d, target = %s, n = %d, textures = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), n, (uintptr_t)textures); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCreateTextures(context, target, n, textures)); if (isCallValid) { context->createTextures(target, n, textures); } ANGLE_CAPTURE(CreateTextures, isCallValid, context, target, n, textures); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateTransformFeedbacks(GLsizei n, GLuint *ids) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateTransformFeedbacks, "context = %d, n = %d, ids = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)ids); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCreateTransformFeedbacks(context, n, ids)); if (isCallValid) { context->createTransformFeedbacks(n, ids); } ANGLE_CAPTURE(CreateTransformFeedbacks, isCallValid, context, n, ids); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_CreateVertexArrays(GLsizei n, GLuint *arrays) { Context *context = GetValidGlobalContext(); EVENT(context, GLCreateVertexArrays, "context = %d, n = %d, arrays = 0x%016" PRIxPTR "", CID(context), n, (uintptr_t)arrays); if (context) { VertexArrayID *arraysPacked = PackParam(arrays); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateCreateVertexArrays(context, n, arraysPacked)); if (isCallValid) { context->createVertexArrays(n, arraysPacked); } ANGLE_CAPTURE(CreateVertexArrays, isCallValid, context, n, arraysPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_DisableVertexArrayAttrib(GLuint vaobj, GLuint index) { Context *context = GetValidGlobalContext(); EVENT(context, GLDisableVertexArrayAttrib, "context = %d, vaobj = %u, index = %u", CID(context), vaobj, index); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateDisableVertexArrayAttrib(context, vaobjPacked, index)); if (isCallValid) { context->disableVertexArrayAttrib(vaobjPacked, index); } ANGLE_CAPTURE(DisableVertexArrayAttrib, isCallValid, context, vaobjPacked, index); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_EnableVertexArrayAttrib(GLuint vaobj, GLuint index) { Context *context = GetValidGlobalContext(); EVENT(context, GLEnableVertexArrayAttrib, "context = %d, vaobj = %u, index = %u", CID(context), vaobj, index); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateEnableVertexArrayAttrib(context, vaobjPacked, index)); if (isCallValid) { context->enableVertexArrayAttrib(vaobjPacked, index); } ANGLE_CAPTURE(EnableVertexArrayAttrib, isCallValid, context, vaobjPacked, index); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_FlushMappedNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length) { Context *context = GetValidGlobalContext(); EVENT(context, GLFlushMappedNamedBufferRange, "context = %d, buffer = %u, offset = %llu, length = %llu", CID(context), buffer, static_cast(offset), static_cast(length)); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateFlushMappedNamedBufferRange(context, bufferPacked, offset, length)); if (isCallValid) { context->flushMappedNamedBufferRange(bufferPacked, offset, length); } ANGLE_CAPTURE(FlushMappedNamedBufferRange, isCallValid, context, bufferPacked, offset, length); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GenerateTextureMipmap(GLuint texture) { Context *context = GetValidGlobalContext(); EVENT(context, GLGenerateTextureMipmap, "context = %d, texture = %u", CID(context), texture); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGenerateTextureMipmap(context, texturePacked)); if (isCallValid) { context->generateTextureMipmap(texturePacked); } ANGLE_CAPTURE(GenerateTextureMipmap, isCallValid, context, texturePacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetCompressedTextureImage(GLuint texture, GLint level, GLsizei bufSize, void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetCompressedTextureImage, "context = %d, texture = %u, level = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "", CID(context), texture, level, bufSize, (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetCompressedTextureImage(context, texturePacked, level, bufSize, pixels)); if (isCallValid) { context->getCompressedTextureImage(texturePacked, level, bufSize, pixels); } ANGLE_CAPTURE(GetCompressedTextureImage, isCallValid, context, texturePacked, level, bufSize, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetCompressedTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei bufSize, void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetCompressedTextureSubImage, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " "= %d, height = %d, depth = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetCompressedTextureSubImage(context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels)); if (isCallValid) { context->getCompressedTextureSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); } ANGLE_CAPTURE(GetCompressedTextureSubImage, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, bufSize, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLenum GL_APIENTRY GL_GetGraphicsResetStatus() { Context *context = GetGlobalContext(); EVENT(context, GLGetGraphicsResetStatus, "context = %d", CID(context)); GLenum returnValue; if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetGraphicsResetStatus(context)); if (isCallValid) { returnValue = context->getGraphicsResetStatus(); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(GetGraphicsResetStatus, isCallValid, context, returnValue); } else { returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_GetNamedBufferParameteri64v(GLuint buffer, GLenum pname, GLint64 *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedBufferParameteri64v, "context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer, GLenumToString(GLenumGroup::VertexBufferObjectParameter, pname), (uintptr_t)params); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedBufferParameteri64v( context, bufferPacked, pname, params)); if (isCallValid) { context->getNamedBufferParameteri64v(bufferPacked, pname, params); } ANGLE_CAPTURE(GetNamedBufferParameteri64v, isCallValid, context, bufferPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedBufferParameteriv, "context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer, GLenumToString(GLenumGroup::VertexBufferObjectParameter, pname), (uintptr_t)params); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedBufferParameteriv( context, bufferPacked, pname, params)); if (isCallValid) { context->getNamedBufferParameteriv(bufferPacked, pname, params); } ANGLE_CAPTURE(GetNamedBufferParameteriv, isCallValid, context, bufferPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedBufferPointerv, "context = %d, buffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), buffer, GLenumToString(GLenumGroup::VertexBufferObjectParameter, pname), (uintptr_t)params); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedBufferPointerv(context, bufferPacked, pname, params)); if (isCallValid) { context->getNamedBufferPointerv(bufferPacked, pname, params); } ANGLE_CAPTURE(GetNamedBufferPointerv, isCallValid, context, bufferPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetNamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedBufferSubData, "context = %d, buffer = %u, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "", CID(context), buffer, static_cast(offset), static_cast(size), (uintptr_t)data); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedBufferSubData(context, bufferPacked, offset, size, data)); if (isCallValid) { context->getNamedBufferSubData(bufferPacked, offset, size, data); } ANGLE_CAPTURE(GetNamedBufferSubData, isCallValid, context, bufferPacked, offset, size, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedFramebufferAttachmentParameteriv, "context = %d, framebuffer = %u, attachment = %s, pname = %s, params = 0x%016" PRIxPTR "", CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferAttachment, attachment), GLenumToString(GLenumGroup::FramebufferAttachmentParameterName, pname), (uintptr_t)params); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedFramebufferAttachmentParameteriv( context, framebufferPacked, attachment, pname, params)); if (isCallValid) { context->getNamedFramebufferAttachmentParameteriv(framebufferPacked, attachment, pname, params); } ANGLE_CAPTURE(GetNamedFramebufferAttachmentParameteriv, isCallValid, context, framebufferPacked, attachment, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetNamedFramebufferParameteriv(GLuint framebuffer, GLenum pname, GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedFramebufferParameteriv, "context = %d, framebuffer = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), framebuffer, GLenumToString(GLenumGroup::GetFramebufferParameter, pname), (uintptr_t)param); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedFramebufferParameteriv(context, framebufferPacked, pname, param)); if (isCallValid) { context->getNamedFramebufferParameteriv(framebufferPacked, pname, param); } ANGLE_CAPTURE(GetNamedFramebufferParameteriv, isCallValid, context, framebufferPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetNamedRenderbufferParameteriv, "context = %d, renderbuffer = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), renderbuffer, GLenumToString(GLenumGroup::RenderbufferParameterName, pname), (uintptr_t)params); if (context) { RenderbufferID renderbufferPacked = PackParam(renderbuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetNamedRenderbufferParameteriv(context, renderbufferPacked, pname, params)); if (isCallValid) { context->getNamedRenderbufferParameteriv(renderbufferPacked, pname, params); } ANGLE_CAPTURE(GetNamedRenderbufferParameteriv, isCallValid, context, renderbufferPacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetQueryBufferObjecti64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryBufferObjecti64v, "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, GLenumToString(GLenumGroup::QueryObjectParameterName, pname), static_cast(offset)); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryBufferObjecti64v(context, id, bufferPacked, pname, offset)); if (isCallValid) { context->getQueryBufferObjecti64v(id, bufferPacked, pname, offset); } ANGLE_CAPTURE(GetQueryBufferObjecti64v, isCallValid, context, id, bufferPacked, pname, offset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetQueryBufferObjectiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryBufferObjectiv, "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, GLenumToString(GLenumGroup::QueryObjectParameterName, pname), static_cast(offset)); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryBufferObjectiv(context, id, bufferPacked, pname, offset)); if (isCallValid) { context->getQueryBufferObjectiv(id, bufferPacked, pname, offset); } ANGLE_CAPTURE(GetQueryBufferObjectiv, isCallValid, context, id, bufferPacked, pname, offset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetQueryBufferObjectui64v(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryBufferObjectui64v, "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, GLenumToString(GLenumGroup::QueryObjectParameterName, pname), static_cast(offset)); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryBufferObjectui64v(context, id, bufferPacked, pname, offset)); if (isCallValid) { context->getQueryBufferObjectui64v(id, bufferPacked, pname, offset); } ANGLE_CAPTURE(GetQueryBufferObjectui64v, isCallValid, context, id, bufferPacked, pname, offset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetQueryBufferObjectuiv(GLuint id, GLuint buffer, GLenum pname, GLintptr offset) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetQueryBufferObjectuiv, "context = %d, id = %u, buffer = %u, pname = %s, offset = %llu", CID(context), id, buffer, GLenumToString(GLenumGroup::QueryObjectParameterName, pname), static_cast(offset)); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetQueryBufferObjectuiv(context, id, bufferPacked, pname, offset)); if (isCallValid) { context->getQueryBufferObjectuiv(id, bufferPacked, pname, offset); } ANGLE_CAPTURE(GetQueryBufferObjectuiv, isCallValid, context, id, bufferPacked, pname, offset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureImage, "context = %d, texture = %u, level = %d, format = %s, type = %s, bufSize = %d, pixels = " "0x%016" PRIxPTR "", CID(context), texture, level, GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureImage(context, texturePacked, level, format, type, bufSize, pixels)); if (isCallValid) { context->getTextureImage(texturePacked, level, format, type, bufSize, pixels); } ANGLE_CAPTURE(GetTextureImage, isCallValid, context, texturePacked, level, format, type, bufSize, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureLevelParameterfv(GLuint texture, GLint level, GLenum pname, GLfloat *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureLevelParameterfv, "context = %d, texture = %u, level = %d, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, level, GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureLevelParameterfv(context, texturePacked, level, pname, params)); if (isCallValid) { context->getTextureLevelParameterfv(texturePacked, level, pname, params); } ANGLE_CAPTURE(GetTextureLevelParameterfv, isCallValid, context, texturePacked, level, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureLevelParameteriv(GLuint texture, GLint level, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureLevelParameteriv, "context = %d, texture = %u, level = %d, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, level, GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureLevelParameteriv(context, texturePacked, level, pname, params)); if (isCallValid) { context->getTextureLevelParameteriv(texturePacked, level, pname, params); } ANGLE_CAPTURE(GetTextureLevelParameteriv, isCallValid, context, texturePacked, level, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureParameterIiv, "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureParameterIiv(context, texturePacked, pname, params)); if (isCallValid) { context->getTextureParameterIiv(texturePacked, pname, params); } ANGLE_CAPTURE(GetTextureParameterIiv, isCallValid, context, texturePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureParameterIuiv, "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureParameterIuiv(context, texturePacked, pname, params)); if (isCallValid) { context->getTextureParameterIuiv(texturePacked, pname, params); } ANGLE_CAPTURE(GetTextureParameterIuiv, isCallValid, context, texturePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureParameterfv, "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureParameterfv(context, texturePacked, pname, params)); if (isCallValid) { context->getTextureParameterfv(texturePacked, pname, params); } ANGLE_CAPTURE(GetTextureParameterfv, isCallValid, context, texturePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureParameteriv(GLuint texture, GLenum pname, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTextureParameteriv, "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(GLenumGroup::GetTextureParameter, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureParameteriv(context, texturePacked, pname, params)); if (isCallValid) { context->getTextureParameteriv(texturePacked, pname, params); } ANGLE_CAPTURE(GetTextureParameteriv, isCallValid, context, texturePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLsizei bufSize, void *pixels) { Context *context = GetValidGlobalContext(); EVENT( context, GLGetTextureSubImage, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width = " "%d, height = %d, depth = %d, format = %s, type = %s, bufSize = %d, pixels = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTextureSubImage(context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels)); if (isCallValid) { context->getTextureSubImage(texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); } ANGLE_CAPTURE(GetTextureSubImage, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, bufSize, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTransformFeedbacki64_v(GLuint xfb, GLenum pname, GLuint index, GLint64 *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTransformFeedbacki64_v, "context = %d, xfb = %u, pname = %s, index = %u, param = 0x%016" PRIxPTR "", CID(context), xfb, GLenumToString(GLenumGroup::TransformFeedbackPName, pname), index, (uintptr_t)param); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTransformFeedbacki64_v(context, xfb, pname, index, param)); if (isCallValid) { context->getTransformFeedbacki64_v(xfb, pname, index, param); } ANGLE_CAPTURE(GetTransformFeedbacki64_v, isCallValid, context, xfb, pname, index, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTransformFeedbacki_v(GLuint xfb, GLenum pname, GLuint index, GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTransformFeedbacki_v, "context = %d, xfb = %u, pname = %s, index = %u, param = 0x%016" PRIxPTR "", CID(context), xfb, GLenumToString(GLenumGroup::TransformFeedbackPName, pname), index, (uintptr_t)param); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTransformFeedbacki_v(context, xfb, pname, index, param)); if (isCallValid) { context->getTransformFeedbacki_v(xfb, pname, index, param); } ANGLE_CAPTURE(GetTransformFeedbacki_v, isCallValid, context, xfb, pname, index, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetTransformFeedbackiv, "context = %d, xfb = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), xfb, GLenumToString(GLenumGroup::TransformFeedbackPName, pname), (uintptr_t)param); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetTransformFeedbackiv(context, xfb, pname, param)); if (isCallValid) { context->getTransformFeedbackiv(xfb, pname, param); } ANGLE_CAPTURE(GetTransformFeedbackiv, isCallValid, context, xfb, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetVertexArrayIndexed64iv(GLuint vaobj, GLuint index, GLenum pname, GLint64 *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetVertexArrayIndexed64iv, "context = %d, vaobj = %u, index = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), vaobj, index, GLenumToString(GLenumGroup::VertexArrayPName, pname), (uintptr_t)param); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetVertexArrayIndexed64iv(context, vaobjPacked, index, pname, param)); if (isCallValid) { context->getVertexArrayIndexed64iv(vaobjPacked, index, pname, param); } ANGLE_CAPTURE(GetVertexArrayIndexed64iv, isCallValid, context, vaobjPacked, index, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetVertexArrayIndexediv(GLuint vaobj, GLuint index, GLenum pname, GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetVertexArrayIndexediv, "context = %d, vaobj = %u, index = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), vaobj, index, GLenumToString(GLenumGroup::VertexArrayPName, pname), (uintptr_t)param); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetVertexArrayIndexediv(context, vaobjPacked, index, pname, param)); if (isCallValid) { context->getVertexArrayIndexediv(vaobjPacked, index, pname, param); } ANGLE_CAPTURE(GetVertexArrayIndexediv, isCallValid, context, vaobjPacked, index, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetVertexArrayiv, "context = %d, vaobj = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), vaobj, GLenumToString(GLenumGroup::VertexArrayPName, pname), (uintptr_t)param); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetVertexArrayiv(context, vaobjPacked, pname, param)); if (isCallValid) { context->getVertexArrayiv(vaobjPacked, pname, param); } ANGLE_CAPTURE(GetVertexArrayiv, isCallValid, context, vaobjPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnColorTable, "context = %d, target = %s, format = %s, type = %s, bufSize = %d, table = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::ColorTableTarget, target), GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)table); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnColorTable(context, target, format, type, bufSize, table)); if (isCallValid) { context->getnColorTable(target, format, type, bufSize, table); } ANGLE_CAPTURE(GetnColorTable, isCallValid, context, target, format, type, bufSize, table); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnCompressedTexImage, "context = %d, target = %s, lod = %d, bufSize = %d, pixels = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), lod, bufSize, (uintptr_t)pixels); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnCompressedTexImage(context, target, lod, bufSize, pixels)); if (isCallValid) { context->getnCompressedTexImage(target, lod, bufSize, pixels); } ANGLE_CAPTURE(GetnCompressedTexImage, isCallValid, context, target, lod, bufSize, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnConvolutionFilter, "context = %d, target = %s, format = %s, type = %s, bufSize = %d, image = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::ConvolutionTarget, target), GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)image); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnConvolutionFilter(context, target, format, type, bufSize, image)); if (isCallValid) { context->getnConvolutionFilter(target, format, type, bufSize, image); } ANGLE_CAPTURE(GetnConvolutionFilter, isCallValid, context, target, format, type, bufSize, image); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnHistogram, "context = %d, target = %s, reset = %s, format = %s, type = %s, bufSize = %d, values = " "0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::HistogramTargetEXT, target), GLbooleanToString(reset), GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)values); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnHistogram(context, target, reset, format, type, bufSize, values)); if (isCallValid) { context->getnHistogram(target, reset, format, type, bufSize, values); } ANGLE_CAPTURE(GetnHistogram, isCallValid, context, target, reset, format, type, bufSize, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnMapdv, "context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::MapTarget, target), GLenumToString(GLenumGroup::MapQuery, query), bufSize, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnMapdv(context, target, query, bufSize, v)); if (isCallValid) { context->getnMapdv(target, query, bufSize, v); } ANGLE_CAPTURE(GetnMapdv, isCallValid, context, target, query, bufSize, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnMapfv, "context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::MapTarget, target), GLenumToString(GLenumGroup::MapQuery, query), bufSize, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnMapfv(context, target, query, bufSize, v)); if (isCallValid) { context->getnMapfv(target, query, bufSize, v); } ANGLE_CAPTURE(GetnMapfv, isCallValid, context, target, query, bufSize, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnMapiv, "context = %d, target = %s, query = %s, bufSize = %d, v = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::MapTarget, target), GLenumToString(GLenumGroup::MapQuery, query), bufSize, (uintptr_t)v); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnMapiv(context, target, query, bufSize, v)); if (isCallValid) { context->getnMapiv(target, query, bufSize, v); } ANGLE_CAPTURE(GetnMapiv, isCallValid, context, target, query, bufSize, v); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnMinmax, "context = %d, target = %s, reset = %s, format = %s, type = %s, bufSize = %d, values = " "0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::MinmaxTargetEXT, target), GLbooleanToString(reset), GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)values); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnMinmax(context, target, reset, format, type, bufSize, values)); if (isCallValid) { context->getnMinmax(target, reset, format, type, bufSize, values); } ANGLE_CAPTURE(GetnMinmax, isCallValid, context, target, reset, format, type, bufSize, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnPixelMapfv, "context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::PixelMap, map), bufSize, (uintptr_t)values); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnPixelMapfv(context, map, bufSize, values)); if (isCallValid) { context->getnPixelMapfv(map, bufSize, values); } ANGLE_CAPTURE(GetnPixelMapfv, isCallValid, context, map, bufSize, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnPixelMapuiv, "context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::PixelMap, map), bufSize, (uintptr_t)values); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnPixelMapuiv(context, map, bufSize, values)); if (isCallValid) { context->getnPixelMapuiv(map, bufSize, values); } ANGLE_CAPTURE(GetnPixelMapuiv, isCallValid, context, map, bufSize, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnPixelMapusv, "context = %d, map = %s, bufSize = %d, values = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::PixelMap, map), bufSize, (uintptr_t)values); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnPixelMapusv(context, map, bufSize, values)); if (isCallValid) { context->getnPixelMapusv(map, bufSize, values); } ANGLE_CAPTURE(GetnPixelMapusv, isCallValid, context, map, bufSize, values); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnPolygonStipple(GLsizei bufSize, GLubyte *pattern) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnPolygonStipple, "context = %d, bufSize = %d, pattern = 0x%016" PRIxPTR "", CID(context), bufSize, (uintptr_t)pattern); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnPolygonStipple(context, bufSize, pattern)); if (isCallValid) { context->getnPolygonStipple(bufSize, pattern); } ANGLE_CAPTURE(GetnPolygonStipple, isCallValid, context, bufSize, pattern); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void *row, GLsizei columnBufSize, void *column, void *span) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnSeparableFilter, "context = %d, target = %s, format = %s, type = %s, rowBufSize = %d, row = 0x%016" PRIxPTR ", columnBufSize = %d, column = 0x%016" PRIxPTR ", span = 0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::SeparableTargetEXT, target), GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), rowBufSize, (uintptr_t)row, columnBufSize, (uintptr_t)column, (uintptr_t)span); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnSeparableFilter(context, target, format, type, rowBufSize, row, columnBufSize, column, span)); if (isCallValid) { context->getnSeparableFilter(target, format, type, rowBufSize, row, columnBufSize, column, span); } ANGLE_CAPTURE(GetnSeparableFilter, isCallValid, context, target, format, type, rowBufSize, row, columnBufSize, column, span); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnTexImage, "context = %d, target = %s, level = %d, format = %s, type = %s, bufSize = %d, pixels = " "0x%016" PRIxPTR "", CID(context), GLenumToString(GLenumGroup::TextureTarget, target), level, GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)pixels); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnTexImage(context, target, level, format, type, bufSize, pixels)); if (isCallValid) { context->getnTexImage(target, level, format, type, bufSize, pixels); } ANGLE_CAPTURE(GetnTexImage, isCallValid, context, target, level, format, type, bufSize, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnUniformdv, "context = %d, program = %u, location = %d, bufSize = %d, params = 0x%016" PRIxPTR "", CID(context), program, location, bufSize, (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnUniformdv(context, programPacked, locationPacked, bufSize, params)); if (isCallValid) { context->getnUniformdv(programPacked, locationPacked, bufSize, params); } ANGLE_CAPTURE(GetnUniformdv, isCallValid, context, programPacked, locationPacked, bufSize, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnUniformfv(GLuint program, GLint location, GLsizei bufSize, GLfloat *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnUniformfv, "context = %d, program = %u, location = %d, bufSize = %d, params = 0x%016" PRIxPTR "", CID(context), program, location, bufSize, (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnUniformfv(context, programPacked, locationPacked, bufSize, params)); if (isCallValid) { context->getnUniformfv(programPacked, locationPacked, bufSize, params); } ANGLE_CAPTURE(GetnUniformfv, isCallValid, context, programPacked, locationPacked, bufSize, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnUniformiv, "context = %d, program = %u, location = %d, bufSize = %d, params = 0x%016" PRIxPTR "", CID(context), program, location, bufSize, (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnUniformiv(context, programPacked, locationPacked, bufSize, params)); if (isCallValid) { context->getnUniformiv(programPacked, locationPacked, bufSize, params); } ANGLE_CAPTURE(GetnUniformiv, isCallValid, context, programPacked, locationPacked, bufSize, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_GetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLGetnUniformuiv, "context = %d, program = %u, location = %d, bufSize = %d, params = 0x%016" PRIxPTR "", CID(context), program, location, bufSize, (uintptr_t)params); if (context) { ShaderProgramID programPacked = PackParam(program); UniformLocation locationPacked = PackParam(location); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateGetnUniformuiv(context, programPacked, locationPacked, bufSize, params)); if (isCallValid) { context->getnUniformuiv(programPacked, locationPacked, bufSize, params); } ANGLE_CAPTURE(GetnUniformuiv, isCallValid, context, programPacked, locationPacked, bufSize, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateNamedFramebufferData, "context = %d, framebuffer = %u, numAttachments = %d, attachments = 0x%016" PRIxPTR "", CID(context), framebuffer, numAttachments, (uintptr_t)attachments); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateInvalidateNamedFramebufferData(context, framebufferPacked, numAttachments, attachments)); if (isCallValid) { context->invalidateNamedFramebufferData(framebufferPacked, numAttachments, attachments); } ANGLE_CAPTURE(InvalidateNamedFramebufferData, isCallValid, context, framebufferPacked, numAttachments, attachments); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_InvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLInvalidateNamedFramebufferSubData, "context = %d, framebuffer = %u, numAttachments = %d, attachments = 0x%016" PRIxPTR ", x = %d, y = %d, width = %d, height = %d", CID(context), framebuffer, numAttachments, (uintptr_t)attachments, x, y, width, height); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateInvalidateNamedFramebufferSubData(context, framebufferPacked, numAttachments, attachments, x, y, width, height)); if (isCallValid) { context->invalidateNamedFramebufferSubData(framebufferPacked, numAttachments, attachments, x, y, width, height); } ANGLE_CAPTURE(InvalidateNamedFramebufferSubData, isCallValid, context, framebufferPacked, numAttachments, attachments, x, y, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void *GL_APIENTRY GL_MapNamedBuffer(GLuint buffer, GLenum access) { Context *context = GetValidGlobalContext(); EVENT(context, GLMapNamedBuffer, "context = %d, buffer = %u, access = %s", CID(context), buffer, GLenumToString(GLenumGroup::BufferAccessARB, access)); void *returnValue; if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMapNamedBuffer(context, bufferPacked, access)); if (isCallValid) { returnValue = context->mapNamedBuffer(bufferPacked, access); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(MapNamedBuffer, isCallValid, context, bufferPacked, access, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void *GL_APIENTRY GL_MapNamedBufferRange(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) { Context *context = GetValidGlobalContext(); EVENT(context, GLMapNamedBufferRange, "context = %d, buffer = %u, offset = %llu, length = %llu, access = %s", CID(context), buffer, static_cast(offset), static_cast(length), GLbitfieldToString(GLenumGroup::BufferAccessMask, access).c_str()); void *returnValue; if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMapNamedBufferRange(context, bufferPacked, offset, length, access)); if (isCallValid) { returnValue = context->mapNamedBufferRange(bufferPacked, offset, length, access); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(MapNamedBufferRange, isCallValid, context, bufferPacked, offset, length, access, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_MemoryBarrierByRegion(GLbitfield barriers) { Context *context = GetValidGlobalContext(); EVENT(context, GLMemoryBarrierByRegion, "context = %d, barriers = %s", CID(context), GLbitfieldToString(GLenumGroup::MemoryBarrierMask, barriers).c_str()); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMemoryBarrierByRegion(context, barriers)); if (isCallValid) { context->memoryBarrierByRegion(barriers); } ANGLE_CAPTURE(MemoryBarrierByRegion, isCallValid, context, barriers); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedBufferData(GLuint buffer, GLsizeiptr size, const void *data, GLenum usage) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedBufferData, "context = %d, buffer = %u, size = %llu, data = 0x%016" PRIxPTR ", usage = %s", CID(context), buffer, static_cast(size), (uintptr_t)data, GLenumToString(GLenumGroup::VertexBufferObjectUsage, usage)); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNamedBufferData(context, bufferPacked, size, data, usage)); if (isCallValid) { context->namedBufferData(bufferPacked, size, data, usage); } ANGLE_CAPTURE(NamedBufferData, isCallValid, context, bufferPacked, size, data, usage); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedBufferStorage(GLuint buffer, GLsizeiptr size, const void *data, GLbitfield flags) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedBufferStorage, "context = %d, buffer = %u, size = %llu, data = 0x%016" PRIxPTR ", flags = %s", CID(context), buffer, static_cast(size), (uintptr_t)data, GLbitfieldToString(GLenumGroup::MapBufferUsageMask, flags).c_str()); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNamedBufferStorage(context, bufferPacked, size, data, flags)); if (isCallValid) { context->namedBufferStorage(bufferPacked, size, data, flags); } ANGLE_CAPTURE(NamedBufferStorage, isCallValid, context, bufferPacked, size, data, flags); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr size, const void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedBufferSubData, "context = %d, buffer = %u, offset = %llu, size = %llu, data = 0x%016" PRIxPTR "", CID(context), buffer, static_cast(offset), static_cast(size), (uintptr_t)data); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNamedBufferSubData(context, bufferPacked, offset, size, data)); if (isCallValid) { context->namedBufferSubData(bufferPacked, offset, size, data); } ANGLE_CAPTURE(NamedBufferSubData, isCallValid, context, bufferPacked, offset, size, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferDrawBuffer, "context = %d, framebuffer = %u, buf = %s", CID(context), framebuffer, GLenumToString(GLenumGroup::ColorBuffer, buf)); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNamedFramebufferDrawBuffer(context, framebufferPacked, buf)); if (isCallValid) { context->namedFramebufferDrawBuffer(framebufferPacked, buf); } ANGLE_CAPTURE(NamedFramebufferDrawBuffer, isCallValid, context, framebufferPacked, buf); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferDrawBuffers, "context = %d, framebuffer = %u, n = %d, bufs = 0x%016" PRIxPTR "", CID(context), framebuffer, n, (uintptr_t)bufs); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNamedFramebufferDrawBuffers( context, framebufferPacked, n, bufs)); if (isCallValid) { context->namedFramebufferDrawBuffers(framebufferPacked, n, bufs); } ANGLE_CAPTURE(NamedFramebufferDrawBuffers, isCallValid, context, framebufferPacked, n, bufs); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferParameteri(GLuint framebuffer, GLenum pname, GLint param) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferParameteri, "context = %d, framebuffer = %u, pname = %s, param = %d", CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferParameterName, pname), param); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNamedFramebufferParameteri(context, framebufferPacked, pname, param)); if (isCallValid) { context->namedFramebufferParameteri(framebufferPacked, pname, param); } ANGLE_CAPTURE(NamedFramebufferParameteri, isCallValid, context, framebufferPacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferReadBuffer, "context = %d, framebuffer = %u, src = %s", CID(context), framebuffer, GLenumToString(GLenumGroup::ColorBuffer, src)); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNamedFramebufferReadBuffer(context, framebufferPacked, src)); if (isCallValid) { context->namedFramebufferReadBuffer(framebufferPacked, src); } ANGLE_CAPTURE(NamedFramebufferReadBuffer, isCallValid, context, framebufferPacked, src); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferRenderbuffer, "context = %d, framebuffer = %u, attachment = %s, renderbuffertarget = %s, renderbuffer " "= %u", CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferAttachment, attachment), GLenumToString(GLenumGroup::RenderbufferTarget, renderbuffertarget), renderbuffer); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); RenderbufferID renderbufferPacked = PackParam(renderbuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNamedFramebufferRenderbuffer(context, framebufferPacked, attachment, renderbuffertarget, renderbufferPacked)); if (isCallValid) { context->namedFramebufferRenderbuffer(framebufferPacked, attachment, renderbuffertarget, renderbufferPacked); } ANGLE_CAPTURE(NamedFramebufferRenderbuffer, isCallValid, context, framebufferPacked, attachment, renderbuffertarget, renderbufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferTexture, "context = %d, framebuffer = %u, attachment = %s, texture = %u, level = %d", CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNamedFramebufferTexture(context, framebufferPacked, attachment, texturePacked, level)); if (isCallValid) { context->namedFramebufferTexture(framebufferPacked, attachment, texturePacked, level); } ANGLE_CAPTURE(NamedFramebufferTexture, isCallValid, context, framebufferPacked, attachment, texturePacked, level); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedFramebufferTextureLayer, "context = %d, framebuffer = %u, attachment = %s, texture = %u, level = %d, layer = %d", CID(context), framebuffer, GLenumToString(GLenumGroup::FramebufferAttachment, attachment), texture, level, layer); if (context) { FramebufferID framebufferPacked = PackParam(framebuffer); TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNamedFramebufferTextureLayer( context, framebufferPacked, attachment, texturePacked, level, layer)); if (isCallValid) { context->namedFramebufferTextureLayer(framebufferPacked, attachment, texturePacked, level, layer); } ANGLE_CAPTURE(NamedFramebufferTextureLayer, isCallValid, context, framebufferPacked, attachment, texturePacked, level, layer); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedRenderbufferStorage, "context = %d, renderbuffer = %u, internalformat = %s, width = %d, height = %d", CID(context), renderbuffer, GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); if (context) { RenderbufferID renderbufferPacked = PackParam(renderbuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNamedRenderbufferStorage(context, renderbufferPacked, internalformat, width, height)); if (isCallValid) { context->namedRenderbufferStorage(renderbufferPacked, internalformat, width, height); } ANGLE_CAPTURE(NamedRenderbufferStorage, isCallValid, context, renderbufferPacked, internalformat, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLNamedRenderbufferStorageMultisample, "context = %d, renderbuffer = %u, samples = %d, internalformat = %s, width = %d, height " "= %d", CID(context), renderbuffer, samples, GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); if (context) { RenderbufferID renderbufferPacked = PackParam(renderbuffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateNamedRenderbufferStorageMultisample(context, renderbufferPacked, samples, internalformat, width, height)); if (isCallValid) { context->namedRenderbufferStorageMultisample(renderbufferPacked, samples, internalformat, width, height); } ANGLE_CAPTURE(NamedRenderbufferStorageMultisample, isCallValid, context, renderbufferPacked, samples, internalformat, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_ReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void *data) { Context *context = GetValidGlobalContext(); EVENT(context, GLReadnPixels, "context = %d, x = %d, y = %d, width = %d, height = %d, format = %s, type = %s, bufSize " "= %d, data = 0x%016" PRIxPTR "", CID(context), x, y, width, height, GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), bufSize, (uintptr_t)data); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateReadnPixels(context, x, y, width, height, format, type, bufSize, data)); if (isCallValid) { context->readnPixels(x, y, width, height, format, type, bufSize, data); } ANGLE_CAPTURE(ReadnPixels, isCallValid, context, x, y, width, height, format, type, bufSize, data); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureBarrier() { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureBarrier, "context = %d", CID(context)); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureBarrier(context)); if (isCallValid) { context->textureBarrier(); } ANGLE_CAPTURE(TextureBarrier, isCallValid, context); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureBuffer, "context = %d, texture = %u, internalformat = %s, buffer = %u", CID(context), texture, GLenumToString(GLenumGroup::InternalFormat, internalformat), buffer); if (context) { TextureID texturePacked = PackParam(texture); BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureBuffer(context, texturePacked, internalformat, bufferPacked)); if (isCallValid) { context->textureBuffer(texturePacked, internalformat, bufferPacked); } ANGLE_CAPTURE(TextureBuffer, isCallValid, context, texturePacked, internalformat, bufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureBufferRange(GLuint texture, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) { Context *context = GetValidGlobalContext(); EVENT( context, GLTextureBufferRange, "context = %d, texture = %u, internalformat = %s, buffer = %u, offset = %llu, size = %llu", CID(context), texture, GLenumToString(GLenumGroup::InternalFormat, internalformat), buffer, static_cast(offset), static_cast(size)); if (context) { TextureID texturePacked = PackParam(texture); BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureBufferRange(context, texturePacked, internalformat, bufferPacked, offset, size)); if (isCallValid) { context->textureBufferRange(texturePacked, internalformat, bufferPacked, offset, size); } ANGLE_CAPTURE(TextureBufferRange, isCallValid, context, texturePacked, internalformat, bufferPacked, offset, size); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureParameterIiv(GLuint texture, GLenum pname, const GLint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureParameterIiv, "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureParameterIiv(context, texturePacked, pname, params)); if (isCallValid) { context->textureParameterIiv(texturePacked, pname, params); } ANGLE_CAPTURE(TextureParameterIiv, isCallValid, context, texturePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureParameterIuiv(GLuint texture, GLenum pname, const GLuint *params) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureParameterIuiv, "context = %d, texture = %u, pname = %s, params = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)params); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureParameterIuiv(context, texturePacked, pname, params)); if (isCallValid) { context->textureParameterIuiv(texturePacked, pname, params); } ANGLE_CAPTURE(TextureParameterIuiv, isCallValid, context, texturePacked, pname, params); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureParameterf(GLuint texture, GLenum pname, GLfloat param) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureParameterf, "context = %d, texture = %u, pname = %s, param = %f", CID(context), texture, GLenumToString(GLenumGroup::TextureParameterName, pname), param); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureParameterf(context, texturePacked, pname, param)); if (isCallValid) { context->textureParameterf(texturePacked, pname, param); } ANGLE_CAPTURE(TextureParameterf, isCallValid, context, texturePacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureParameterfv(GLuint texture, GLenum pname, const GLfloat *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureParameterfv, "context = %d, texture = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)param); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureParameterfv(context, texturePacked, pname, param)); if (isCallValid) { context->textureParameterfv(texturePacked, pname, param); } ANGLE_CAPTURE(TextureParameterfv, isCallValid, context, texturePacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureParameteri(GLuint texture, GLenum pname, GLint param) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureParameteri, "context = %d, texture = %u, pname = %s, param = %d", CID(context), texture, GLenumToString(GLenumGroup::TextureParameterName, pname), param); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureParameteri(context, texturePacked, pname, param)); if (isCallValid) { context->textureParameteri(texturePacked, pname, param); } ANGLE_CAPTURE(TextureParameteri, isCallValid, context, texturePacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureParameteriv(GLuint texture, GLenum pname, const GLint *param) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureParameteriv, "context = %d, texture = %u, pname = %s, param = 0x%016" PRIxPTR "", CID(context), texture, GLenumToString(GLenumGroup::TextureParameterName, pname), (uintptr_t)param); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureParameteriv(context, texturePacked, pname, param)); if (isCallValid) { context->textureParameteriv(texturePacked, pname, param); } ANGLE_CAPTURE(TextureParameteriv, isCallValid, context, texturePacked, pname, param); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureStorage1D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureStorage1D, "context = %d, texture = %u, levels = %d, internalformat = %s, width = %d", CID(context), texture, levels, GLenumToString(GLenumGroup::InternalFormat, internalformat), width); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureStorage1D(context, texturePacked, levels, internalformat, width)); if (isCallValid) { context->textureStorage1D(texturePacked, levels, internalformat, width); } ANGLE_CAPTURE(TextureStorage1D, isCallValid, context, texturePacked, levels, internalformat, width); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureStorage2D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureStorage2D, "context = %d, texture = %u, levels = %d, internalformat = %s, width = %d, height = %d", CID(context), texture, levels, GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureStorage2D(context, texturePacked, levels, internalformat, width, height)); if (isCallValid) { context->textureStorage2D(texturePacked, levels, internalformat, width, height); } ANGLE_CAPTURE(TextureStorage2D, isCallValid, context, texturePacked, levels, internalformat, width, height); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureStorage2DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureStorage2DMultisample, "context = %d, texture = %u, samples = %d, internalformat = %s, width = %d, height = %d, " "fixedsamplelocations = %s", CID(context), texture, samples, GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, GLbooleanToString(fixedsamplelocations)); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureStorage2DMultisample(context, texturePacked, samples, internalformat, width, height, fixedsamplelocations)); if (isCallValid) { context->textureStorage2DMultisample(texturePacked, samples, internalformat, width, height, fixedsamplelocations); } ANGLE_CAPTURE(TextureStorage2DMultisample, isCallValid, context, texturePacked, samples, internalformat, width, height, fixedsamplelocations); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureStorage3D(GLuint texture, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureStorage3D, "context = %d, texture = %u, levels = %d, internalformat = %s, width = %d, height = %d, " "depth = %d", CID(context), texture, levels, GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureStorage3D(context, texturePacked, levels, internalformat, width, height, depth)); if (isCallValid) { context->textureStorage3D(texturePacked, levels, internalformat, width, height, depth); } ANGLE_CAPTURE(TextureStorage3D, isCallValid, context, texturePacked, levels, internalformat, width, height, depth); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureStorage3DMultisample(GLuint texture, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureStorage3DMultisample, "context = %d, texture = %u, samples = %d, internalformat = %s, width = %d, height = %d, " "depth = %d, fixedsamplelocations = %s", CID(context), texture, samples, GLenumToString(GLenumGroup::InternalFormat, internalformat), width, height, depth, GLbooleanToString(fixedsamplelocations)); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureStorage3DMultisample(context, texturePacked, samples, internalformat, width, height, depth, fixedsamplelocations)); if (isCallValid) { context->textureStorage3DMultisample(texturePacked, samples, internalformat, width, height, depth, fixedsamplelocations); } ANGLE_CAPTURE(TextureStorage3DMultisample, isCallValid, context, texturePacked, samples, internalformat, width, height, depth, fixedsamplelocations); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureSubImage1D, "context = %d, texture = %u, level = %d, xoffset = %d, width = %d, format = %s, type = " "%s, pixels = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, width, GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureSubImage1D(context, texturePacked, level, xoffset, width, format, type, pixels)); if (isCallValid) { context->textureSubImage1D(texturePacked, level, xoffset, width, format, type, pixels); } ANGLE_CAPTURE(TextureSubImage1D, isCallValid, context, texturePacked, level, xoffset, width, format, type, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureSubImage2D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureSubImage2D, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, width = %d, height " "= %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, width, height, GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureSubImage2D(context, texturePacked, level, xoffset, yoffset, width, height, format, type, pixels)); if (isCallValid) { context->textureSubImage2D(texturePacked, level, xoffset, yoffset, width, height, format, type, pixels); } ANGLE_CAPTURE(TextureSubImage2D, isCallValid, context, texturePacked, level, xoffset, yoffset, width, height, format, type, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TextureSubImage3D(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *pixels) { Context *context = GetValidGlobalContext(); EVENT(context, GLTextureSubImage3D, "context = %d, texture = %u, level = %d, xoffset = %d, yoffset = %d, zoffset = %d, width " "= %d, height = %d, depth = %d, format = %s, type = %s, pixels = 0x%016" PRIxPTR "", CID(context), texture, level, xoffset, yoffset, zoffset, width, height, depth, GLenumToString(GLenumGroup::PixelFormat, format), GLenumToString(GLenumGroup::PixelType, type), (uintptr_t)pixels); if (context) { TextureID texturePacked = PackParam(texture); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTextureSubImage3D(context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels)); if (isCallValid) { context->textureSubImage3D(texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } ANGLE_CAPTURE(TextureSubImage3D, isCallValid, context, texturePacked, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLTransformFeedbackBufferBase, "context = %d, xfb = %u, index = %u, buffer = %u", CID(context), xfb, index, buffer); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTransformFeedbackBufferBase(context, xfb, index, bufferPacked)); if (isCallValid) { context->transformFeedbackBufferBase(xfb, index, bufferPacked); } ANGLE_CAPTURE(TransformFeedbackBufferBase, isCallValid, context, xfb, index, bufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_TransformFeedbackBufferRange(GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) { Context *context = GetValidGlobalContext(); EVENT(context, GLTransformFeedbackBufferRange, "context = %d, xfb = %u, index = %u, buffer = %u, offset = %llu, size = %llu", CID(context), xfb, index, buffer, static_cast(offset), static_cast(size)); if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateTransformFeedbackBufferRange(context, xfb, index, bufferPacked, offset, size)); if (isCallValid) { context->transformFeedbackBufferRange(xfb, index, bufferPacked, offset, size); } ANGLE_CAPTURE(TransformFeedbackBufferRange, isCallValid, context, xfb, index, bufferPacked, offset, size); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } GLboolean GL_APIENTRY GL_UnmapNamedBuffer(GLuint buffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLUnmapNamedBuffer, "context = %d, buffer = %u", CID(context), buffer); GLboolean returnValue; if (context) { BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateUnmapNamedBuffer(context, bufferPacked)); if (isCallValid) { returnValue = context->unmapNamedBuffer(bufferPacked); } else { returnValue = GetDefaultReturnValue(); } ANGLE_CAPTURE(UnmapNamedBuffer, isCallValid, context, bufferPacked, returnValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); returnValue = GetDefaultReturnValue(); } return returnValue; } void GL_APIENTRY GL_VertexArrayAttribBinding(GLuint vaobj, GLuint attribindex, GLuint bindingindex) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayAttribBinding, "context = %d, vaobj = %u, attribindex = %u, bindingindex = %u", CID(context), vaobj, attribindex, bindingindex); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexArrayAttribBinding(context, vaobjPacked, attribindex, bindingindex)); if (isCallValid) { context->vertexArrayAttribBinding(vaobjPacked, attribindex, bindingindex); } ANGLE_CAPTURE(VertexArrayAttribBinding, isCallValid, context, vaobjPacked, attribindex, bindingindex); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayAttribFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayAttribFormat, "context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, normalized = %s, " "relativeoffset = %u", CID(context), vaobj, attribindex, size, GLenumToString(GLenumGroup::VertexAttribType, type), GLbooleanToString(normalized), relativeoffset); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexArrayAttribFormat(context, vaobjPacked, attribindex, size, type, normalized, relativeoffset)); if (isCallValid) { context->vertexArrayAttribFormat(vaobjPacked, attribindex, size, type, normalized, relativeoffset); } ANGLE_CAPTURE(VertexArrayAttribFormat, isCallValid, context, vaobjPacked, attribindex, size, type, normalized, relativeoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayAttribIFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayAttribIFormat, "context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context), vaobj, attribindex, size, GLenumToString(GLenumGroup::VertexAttribType, type), relativeoffset); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexArrayAttribIFormat(context, vaobjPacked, attribindex, size, type, relativeoffset)); if (isCallValid) { context->vertexArrayAttribIFormat(vaobjPacked, attribindex, size, type, relativeoffset); } ANGLE_CAPTURE(VertexArrayAttribIFormat, isCallValid, context, vaobjPacked, attribindex, size, type, relativeoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayAttribLFormat(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayAttribLFormat, "context = %d, vaobj = %u, attribindex = %u, size = %d, type = %s, relativeoffset = %u", CID(context), vaobj, attribindex, size, GLenumToString(GLenumGroup::VertexAttribType, type), relativeoffset); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexArrayAttribLFormat(context, vaobjPacked, attribindex, size, type, relativeoffset)); if (isCallValid) { context->vertexArrayAttribLFormat(vaobjPacked, attribindex, size, type, relativeoffset); } ANGLE_CAPTURE(VertexArrayAttribLFormat, isCallValid, context, vaobjPacked, attribindex, size, type, relativeoffset); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayBindingDivisor(GLuint vaobj, GLuint bindingindex, GLuint divisor) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayBindingDivisor, "context = %d, vaobj = %u, bindingindex = %u, divisor = %u", CID(context), vaobj, bindingindex, divisor); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexArrayBindingDivisor(context, vaobjPacked, bindingindex, divisor)); if (isCallValid) { context->vertexArrayBindingDivisor(vaobjPacked, bindingindex, divisor); } ANGLE_CAPTURE(VertexArrayBindingDivisor, isCallValid, context, vaobjPacked, bindingindex, divisor); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayElementBuffer, "context = %d, vaobj = %u, buffer = %u", CID(context), vaobj, buffer); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexArrayElementBuffer(context, vaobjPacked, bufferPacked)); if (isCallValid) { context->vertexArrayElementBuffer(vaobjPacked, bufferPacked); } ANGLE_CAPTURE(VertexArrayElementBuffer, isCallValid, context, vaobjPacked, bufferPacked); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayVertexBuffer(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayVertexBuffer, "context = %d, vaobj = %u, bindingindex = %u, buffer = %u, offset = %llu, stride = %d", CID(context), vaobj, bindingindex, buffer, static_cast(offset), stride); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); BufferID bufferPacked = PackParam(buffer); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexArrayVertexBuffer(context, vaobjPacked, bindingindex, bufferPacked, offset, stride)); if (isCallValid) { context->vertexArrayVertexBuffer(vaobjPacked, bindingindex, bufferPacked, offset, stride); } ANGLE_CAPTURE(VertexArrayVertexBuffer, isCallValid, context, vaobjPacked, bindingindex, bufferPacked, offset, stride); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_VertexArrayVertexBuffers(GLuint vaobj, GLuint first, GLsizei count, const GLuint *buffers, const GLintptr *offsets, const GLsizei *strides) { Context *context = GetValidGlobalContext(); EVENT(context, GLVertexArrayVertexBuffers, "context = %d, vaobj = %u, first = %u, count = %d, buffers = 0x%016" PRIxPTR ", offsets = 0x%016" PRIxPTR ", strides = 0x%016" PRIxPTR "", CID(context), vaobj, first, count, (uintptr_t)buffers, (uintptr_t)offsets, (uintptr_t)strides); if (context) { VertexArrayID vaobjPacked = PackParam(vaobj); const BufferID *buffersPacked = PackParam(buffers); std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateVertexArrayVertexBuffers(context, vaobjPacked, first, count, buffersPacked, offsets, strides)); if (isCallValid) { context->vertexArrayVertexBuffers(vaobjPacked, first, count, buffersPacked, offsets, strides); } ANGLE_CAPTURE(VertexArrayVertexBuffers, isCallValid, context, vaobjPacked, first, count, buffersPacked, offsets, strides); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } // GL 4.6 void GL_APIENTRY GL_MultiDrawArraysIndirectCount(GLenum mode, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiDrawArraysIndirectCount, "context = %d, mode = %s, indirect = 0x%016" PRIxPTR ", drawcount = %llu, maxdrawcount = %d, stride = %d", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), (uintptr_t)indirect, static_cast(drawcount), maxdrawcount, stride); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMultiDrawArraysIndirectCount(context, mode, indirect, drawcount, maxdrawcount, stride)); if (isCallValid) { context->multiDrawArraysIndirectCount(mode, indirect, drawcount, maxdrawcount, stride); } ANGLE_CAPTURE(MultiDrawArraysIndirectCount, isCallValid, context, mode, indirect, drawcount, maxdrawcount, stride); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_MultiDrawElementsIndirectCount(GLenum mode, GLenum type, const void *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride) { Context *context = GetValidGlobalContext(); EVENT(context, GLMultiDrawElementsIndirectCount, "context = %d, mode = %s, type = %s, indirect = 0x%016" PRIxPTR ", drawcount = %llu, maxdrawcount = %d, stride = %d", CID(context), GLenumToString(GLenumGroup::PrimitiveType, mode), GLenumToString(GLenumGroup::DefaultGroup, type), (uintptr_t)indirect, static_cast(drawcount), maxdrawcount, stride); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateMultiDrawElementsIndirectCount( context, mode, type, indirect, drawcount, maxdrawcount, stride)); if (isCallValid) { context->multiDrawElementsIndirectCount(mode, type, indirect, drawcount, maxdrawcount, stride); } ANGLE_CAPTURE(MultiDrawElementsIndirectCount, isCallValid, context, mode, type, indirect, drawcount, maxdrawcount, stride); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_PolygonOffsetClamp(GLfloat factor, GLfloat units, GLfloat clamp) { Context *context = GetValidGlobalContext(); EVENT(context, GLPolygonOffsetClamp, "context = %d, factor = %f, units = %f, clamp = %f", CID(context), factor, units, clamp); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidatePolygonOffsetClamp(context, factor, units, clamp)); if (isCallValid) { context->polygonOffsetClamp(factor, units, clamp); } ANGLE_CAPTURE(PolygonOffsetClamp, isCallValid, context, factor, units, clamp); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } void GL_APIENTRY GL_SpecializeShader(GLuint shader, const GLchar *pEntryPoint, GLuint numSpecializationConstants, const GLuint *pConstantIndex, const GLuint *pConstantValue) { Context *context = GetValidGlobalContext(); EVENT(context, GLSpecializeShader, "context = %d, shader = %u, pEntryPoint = 0x%016" PRIxPTR ", numSpecializationConstants = %u, pConstantIndex = 0x%016" PRIxPTR ", pConstantValue = 0x%016" PRIxPTR "", CID(context), shader, (uintptr_t)pEntryPoint, numSpecializationConstants, (uintptr_t)pConstantIndex, (uintptr_t)pConstantValue); if (context) { std::unique_lock shareContextLock = GetContextLock(context); bool isCallValid = (context->skipValidation() || ValidateSpecializeShader(context, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue)); if (isCallValid) { context->specializeShader(shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); } ANGLE_CAPTURE(SpecializeShader, isCallValid, context, shader, pEntryPoint, numSpecializationConstants, pConstantIndex, pConstantValue); } else { GenerateContextLostErrorOnCurrentGlobalContext(); } } } // extern "C"