// GENERATED FILE - DO NOT EDIT. // Generated by gen_proc_table.py using data from gl.xml, gl_angle_ext.xml, egl.xml, // egl_angle_ext.xml. // // Copyright 2019 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // getProcAddress loader table: // Mapping from a string entry point name to function address. // #include "libGLESv2/proc_table_egl.h" #include "libGLESv2/entry_points_egl_autogen.h" #include "libGLESv2/entry_points_egl_ext_autogen.h" #include "libGLESv2/entry_points_gles_1_0_autogen.h" #include "libGLESv2/entry_points_gles_2_0_autogen.h" #include "libGLESv2/entry_points_gles_3_0_autogen.h" #include "libGLESv2/entry_points_gles_3_1_autogen.h" #include "libGLESv2/entry_points_gles_3_2_autogen.h" #include "libGLESv2/entry_points_gles_ext_autogen.h" #include "platform/PlatformMethods.h" #define P(FUNC) reinterpret_cast<__eglMustCastToProperFunctionPointerType>(FUNC) namespace egl { const ProcEntry g_procTable[] = { {"ANGLEGetDisplayPlatform", P(ANGLEGetDisplayPlatform)}, {"ANGLEResetDisplayPlatform", P(ANGLEResetDisplayPlatform)}, {"eglBindAPI", P(EGL_BindAPI)}, {"eglBindTexImage", P(EGL_BindTexImage)}, {"eglChooseConfig", P(EGL_ChooseConfig)}, {"eglClientWaitSync", P(EGL_ClientWaitSync)}, {"eglClientWaitSyncKHR", P(EGL_ClientWaitSyncKHR)}, {"eglCopyBuffers", P(EGL_CopyBuffers)}, {"eglCreateContext", P(EGL_CreateContext)}, {"eglCreateDeviceANGLE", P(EGL_CreateDeviceANGLE)}, {"eglCreateImage", P(EGL_CreateImage)}, {"eglCreateImageKHR", P(EGL_CreateImageKHR)}, {"eglCreateNativeClientBufferANDROID", P(EGL_CreateNativeClientBufferANDROID)}, {"eglCreatePbufferFromClientBuffer", P(EGL_CreatePbufferFromClientBuffer)}, {"eglCreatePbufferSurface", P(EGL_CreatePbufferSurface)}, {"eglCreatePixmapSurface", P(EGL_CreatePixmapSurface)}, {"eglCreatePlatformPixmapSurface", P(EGL_CreatePlatformPixmapSurface)}, {"eglCreatePlatformPixmapSurfaceEXT", P(EGL_CreatePlatformPixmapSurfaceEXT)}, {"eglCreatePlatformWindowSurface", P(EGL_CreatePlatformWindowSurface)}, {"eglCreatePlatformWindowSurfaceEXT", P(EGL_CreatePlatformWindowSurfaceEXT)}, {"eglCreateStreamKHR", P(EGL_CreateStreamKHR)}, {"eglCreateStreamProducerD3DTextureANGLE", P(EGL_CreateStreamProducerD3DTextureANGLE)}, {"eglCreateSync", P(EGL_CreateSync)}, {"eglCreateSyncKHR", P(EGL_CreateSyncKHR)}, {"eglCreateWindowSurface", P(EGL_CreateWindowSurface)}, {"eglDebugMessageControlKHR", P(EGL_DebugMessageControlKHR)}, {"eglDestroyContext", P(EGL_DestroyContext)}, {"eglDestroyImage", P(EGL_DestroyImage)}, {"eglDestroyImageKHR", P(EGL_DestroyImageKHR)}, {"eglDestroyStreamKHR", P(EGL_DestroyStreamKHR)}, {"eglDestroySurface", P(EGL_DestroySurface)}, {"eglDestroySync", P(EGL_DestroySync)}, {"eglDestroySyncKHR", P(EGL_DestroySyncKHR)}, {"eglDupNativeFenceFDANDROID", P(EGL_DupNativeFenceFDANDROID)}, {"eglGetCompositorTimingANDROID", P(EGL_GetCompositorTimingANDROID)}, {"eglGetCompositorTimingSupportedANDROID", P(EGL_GetCompositorTimingSupportedANDROID)}, {"eglGetConfigAttrib", P(EGL_GetConfigAttrib)}, {"eglGetConfigs", P(EGL_GetConfigs)}, {"eglGetCurrentContext", P(EGL_GetCurrentContext)}, {"eglGetCurrentDisplay", P(EGL_GetCurrentDisplay)}, {"eglGetCurrentSurface", P(EGL_GetCurrentSurface)}, {"eglGetDisplay", P(EGL_GetDisplay)}, {"eglGetError", P(EGL_GetError)}, {"eglGetFrameTimestampSupportedANDROID", P(EGL_GetFrameTimestampSupportedANDROID)}, {"eglGetFrameTimestampsANDROID", P(EGL_GetFrameTimestampsANDROID)}, {"eglGetMscRateANGLE", P(EGL_GetMscRateANGLE)}, {"eglGetNativeClientBufferANDROID", P(EGL_GetNativeClientBufferANDROID)}, {"eglGetNextFrameIdANDROID", P(EGL_GetNextFrameIdANDROID)}, {"eglGetPlatformDisplay", P(EGL_GetPlatformDisplay)}, {"eglGetPlatformDisplayEXT", P(EGL_GetPlatformDisplayEXT)}, {"eglGetProcAddress", P(EGL_GetProcAddress)}, {"eglGetSyncAttrib", P(EGL_GetSyncAttrib)}, {"eglGetSyncAttribKHR", P(EGL_GetSyncAttribKHR)}, {"eglGetSyncValuesCHROMIUM", P(EGL_GetSyncValuesCHROMIUM)}, {"eglHandleGPUSwitchANGLE", P(EGL_HandleGPUSwitchANGLE)}, {"eglInitialize", P(EGL_Initialize)}, {"eglLabelObjectKHR", P(EGL_LabelObjectKHR)}, {"eglMakeCurrent", P(EGL_MakeCurrent)}, {"eglPostSubBufferNV", P(EGL_PostSubBufferNV)}, {"eglPresentationTimeANDROID", P(EGL_PresentationTimeANDROID)}, {"eglProgramCacheGetAttribANGLE", P(EGL_ProgramCacheGetAttribANGLE)}, {"eglProgramCachePopulateANGLE", P(EGL_ProgramCachePopulateANGLE)}, {"eglProgramCacheQueryANGLE", P(EGL_ProgramCacheQueryANGLE)}, {"eglProgramCacheResizeANGLE", P(EGL_ProgramCacheResizeANGLE)}, {"eglQueryAPI", P(EGL_QueryAPI)}, {"eglQueryContext", P(EGL_QueryContext)}, {"eglQueryDebugKHR", P(EGL_QueryDebugKHR)}, {"eglQueryDeviceAttribEXT", P(EGL_QueryDeviceAttribEXT)}, {"eglQueryDeviceStringEXT", P(EGL_QueryDeviceStringEXT)}, {"eglQueryDisplayAttribANGLE", P(EGL_QueryDisplayAttribANGLE)}, {"eglQueryDisplayAttribEXT", P(EGL_QueryDisplayAttribEXT)}, {"eglQueryStreamKHR", P(EGL_QueryStreamKHR)}, {"eglQueryStreamu64KHR", P(EGL_QueryStreamu64KHR)}, {"eglQueryString", P(EGL_QueryString)}, {"eglQueryStringiANGLE", P(EGL_QueryStringiANGLE)}, {"eglQuerySurface", P(EGL_QuerySurface)}, {"eglQuerySurfacePointerANGLE", P(EGL_QuerySurfacePointerANGLE)}, {"eglReacquireHighPowerGPUANGLE", P(EGL_ReacquireHighPowerGPUANGLE)}, {"eglReleaseDeviceANGLE", P(EGL_ReleaseDeviceANGLE)}, {"eglReleaseHighPowerGPUANGLE", P(EGL_ReleaseHighPowerGPUANGLE)}, {"eglReleaseTexImage", P(EGL_ReleaseTexImage)}, {"eglReleaseThread", P(EGL_ReleaseThread)}, {"eglSetBlobCacheFuncsANDROID", P(EGL_SetBlobCacheFuncsANDROID)}, {"eglSignalSyncKHR", P(EGL_SignalSyncKHR)}, {"eglStreamAttribKHR", P(EGL_StreamAttribKHR)}, {"eglStreamConsumerAcquireKHR", P(EGL_StreamConsumerAcquireKHR)}, {"eglStreamConsumerGLTextureExternalAttribsNV", P(EGL_StreamConsumerGLTextureExternalAttribsNV)}, {"eglStreamConsumerGLTextureExternalKHR", P(EGL_StreamConsumerGLTextureExternalKHR)}, {"eglStreamConsumerReleaseKHR", P(EGL_StreamConsumerReleaseKHR)}, {"eglStreamPostD3DTextureANGLE", P(EGL_StreamPostD3DTextureANGLE)}, {"eglSurfaceAttrib", P(EGL_SurfaceAttrib)}, {"eglSwapBuffers", P(EGL_SwapBuffers)}, {"eglSwapBuffersWithDamageKHR", P(EGL_SwapBuffersWithDamageKHR)}, {"eglSwapBuffersWithFrameTokenANGLE", P(EGL_SwapBuffersWithFrameTokenANGLE)}, {"eglSwapInterval", P(EGL_SwapInterval)}, {"eglTerminate", P(EGL_Terminate)}, {"eglWaitClient", P(EGL_WaitClient)}, {"eglWaitGL", P(EGL_WaitGL)}, {"eglWaitNative", P(EGL_WaitNative)}, {"eglWaitSync", P(EGL_WaitSync)}, {"eglWaitSyncKHR", P(EGL_WaitSyncKHR)}, {"glActiveShaderProgram", P(GL_ActiveShaderProgram)}, {"glActiveShaderProgramEXT", P(GL_ActiveShaderProgramEXT)}, {"glActiveTexture", P(GL_ActiveTexture)}, {"glAlphaFunc", P(GL_AlphaFunc)}, {"glAlphaFuncx", P(GL_AlphaFuncx)}, {"glAttachShader", P(GL_AttachShader)}, {"glBeginQuery", P(GL_BeginQuery)}, {"glBeginQueryEXT", P(GL_BeginQueryEXT)}, {"glBeginTransformFeedback", P(GL_BeginTransformFeedback)}, {"glBindAttribLocation", P(GL_BindAttribLocation)}, {"glBindBuffer", P(GL_BindBuffer)}, {"glBindBufferBase", P(GL_BindBufferBase)}, {"glBindBufferRange", P(GL_BindBufferRange)}, {"glBindFragDataLocationEXT", P(GL_BindFragDataLocationEXT)}, {"glBindFragDataLocationIndexedEXT", P(GL_BindFragDataLocationIndexedEXT)}, {"glBindFramebuffer", P(GL_BindFramebuffer)}, {"glBindFramebufferOES", P(GL_BindFramebufferOES)}, {"glBindImageTexture", P(GL_BindImageTexture)}, {"glBindProgramPipeline", P(GL_BindProgramPipeline)}, {"glBindProgramPipelineEXT", P(GL_BindProgramPipelineEXT)}, {"glBindRenderbuffer", P(GL_BindRenderbuffer)}, {"glBindRenderbufferOES", P(GL_BindRenderbufferOES)}, {"glBindSampler", P(GL_BindSampler)}, {"glBindTexture", P(GL_BindTexture)}, {"glBindTransformFeedback", P(GL_BindTransformFeedback)}, {"glBindUniformLocationCHROMIUM", P(GL_BindUniformLocationCHROMIUM)}, {"glBindVertexArray", P(GL_BindVertexArray)}, {"glBindVertexArrayOES", P(GL_BindVertexArrayOES)}, {"glBindVertexBuffer", P(GL_BindVertexBuffer)}, {"glBlendBarrier", P(GL_BlendBarrier)}, {"glBlendBarrierKHR", P(GL_BlendBarrierKHR)}, {"glBlendColor", P(GL_BlendColor)}, {"glBlendEquation", P(GL_BlendEquation)}, {"glBlendEquationSeparate", P(GL_BlendEquationSeparate)}, {"glBlendEquationSeparatei", P(GL_BlendEquationSeparatei)}, {"glBlendEquationSeparateiEXT", P(GL_BlendEquationSeparateiEXT)}, {"glBlendEquationSeparateiOES", P(GL_BlendEquationSeparateiOES)}, {"glBlendEquationi", P(GL_BlendEquationi)}, {"glBlendEquationiEXT", P(GL_BlendEquationiEXT)}, {"glBlendEquationiOES", P(GL_BlendEquationiOES)}, {"glBlendFunc", P(GL_BlendFunc)}, {"glBlendFuncSeparate", P(GL_BlendFuncSeparate)}, {"glBlendFuncSeparatei", P(GL_BlendFuncSeparatei)}, {"glBlendFuncSeparateiEXT", P(GL_BlendFuncSeparateiEXT)}, {"glBlendFuncSeparateiOES", P(GL_BlendFuncSeparateiOES)}, {"glBlendFunci", P(GL_BlendFunci)}, {"glBlendFunciEXT", P(GL_BlendFunciEXT)}, {"glBlendFunciOES", P(GL_BlendFunciOES)}, {"glBlitFramebuffer", P(GL_BlitFramebuffer)}, {"glBlitFramebufferANGLE", P(GL_BlitFramebufferANGLE)}, {"glBlitFramebufferNV", P(GL_BlitFramebufferNV)}, {"glBufferData", P(GL_BufferData)}, {"glBufferStorageEXT", P(GL_BufferStorageEXT)}, {"glBufferStorageExternalEXT", P(GL_BufferStorageExternalEXT)}, {"glBufferStorageMemEXT", P(GL_BufferStorageMemEXT)}, {"glBufferSubData", P(GL_BufferSubData)}, {"glCheckFramebufferStatus", P(GL_CheckFramebufferStatus)}, {"glCheckFramebufferStatusOES", P(GL_CheckFramebufferStatusOES)}, {"glClear", P(GL_Clear)}, {"glClearBufferfi", P(GL_ClearBufferfi)}, {"glClearBufferfv", P(GL_ClearBufferfv)}, {"glClearBufferiv", P(GL_ClearBufferiv)}, {"glClearBufferuiv", P(GL_ClearBufferuiv)}, {"glClearColor", P(GL_ClearColor)}, {"glClearColorx", P(GL_ClearColorx)}, {"glClearDepthf", P(GL_ClearDepthf)}, {"glClearDepthx", P(GL_ClearDepthx)}, {"glClearStencil", P(GL_ClearStencil)}, {"glClientActiveTexture", P(GL_ClientActiveTexture)}, {"glClientWaitSync", P(GL_ClientWaitSync)}, {"glClipControlEXT", P(GL_ClipControlEXT)}, {"glClipPlanef", P(GL_ClipPlanef)}, {"glClipPlanex", P(GL_ClipPlanex)}, {"glColor4f", P(GL_Color4f)}, {"glColor4ub", P(GL_Color4ub)}, {"glColor4x", P(GL_Color4x)}, {"glColorMask", P(GL_ColorMask)}, {"glColorMaski", P(GL_ColorMaski)}, {"glColorMaskiEXT", P(GL_ColorMaskiEXT)}, {"glColorMaskiOES", P(GL_ColorMaskiOES)}, {"glColorPointer", P(GL_ColorPointer)}, {"glCompileShader", P(GL_CompileShader)}, {"glCompressedCopyTextureCHROMIUM", P(GL_CompressedCopyTextureCHROMIUM)}, {"glCompressedTexImage2D", P(GL_CompressedTexImage2D)}, {"glCompressedTexImage2DRobustANGLE", P(GL_CompressedTexImage2DRobustANGLE)}, {"glCompressedTexImage3D", P(GL_CompressedTexImage3D)}, {"glCompressedTexImage3DOES", P(GL_CompressedTexImage3DOES)}, {"glCompressedTexImage3DRobustANGLE", P(GL_CompressedTexImage3DRobustANGLE)}, {"glCompressedTexSubImage2D", P(GL_CompressedTexSubImage2D)}, {"glCompressedTexSubImage2DRobustANGLE", P(GL_CompressedTexSubImage2DRobustANGLE)}, {"glCompressedTexSubImage3D", P(GL_CompressedTexSubImage3D)}, {"glCompressedTexSubImage3DOES", P(GL_CompressedTexSubImage3DOES)}, {"glCompressedTexSubImage3DRobustANGLE", P(GL_CompressedTexSubImage3DRobustANGLE)}, {"glCopyBufferSubData", P(GL_CopyBufferSubData)}, {"glCopyImageSubData", P(GL_CopyImageSubData)}, {"glCopyImageSubDataEXT", P(GL_CopyImageSubDataEXT)}, {"glCopyImageSubDataOES", P(GL_CopyImageSubDataOES)}, {"glCopySubTexture3DANGLE", P(GL_CopySubTexture3DANGLE)}, {"glCopySubTextureCHROMIUM", P(GL_CopySubTextureCHROMIUM)}, {"glCopyTexImage2D", P(GL_CopyTexImage2D)}, {"glCopyTexSubImage2D", P(GL_CopyTexSubImage2D)}, {"glCopyTexSubImage3D", P(GL_CopyTexSubImage3D)}, {"glCopyTexSubImage3DOES", P(GL_CopyTexSubImage3DOES)}, {"glCopyTexture3DANGLE", P(GL_CopyTexture3DANGLE)}, {"glCopyTextureCHROMIUM", P(GL_CopyTextureCHROMIUM)}, {"glCoverageModulationCHROMIUM", P(GL_CoverageModulationCHROMIUM)}, {"glCreateMemoryObjectsEXT", P(GL_CreateMemoryObjectsEXT)}, {"glCreateProgram", P(GL_CreateProgram)}, {"glCreateShader", P(GL_CreateShader)}, {"glCreateShaderProgramv", P(GL_CreateShaderProgramv)}, {"glCreateShaderProgramvEXT", P(GL_CreateShaderProgramvEXT)}, {"glCullFace", P(GL_CullFace)}, {"glCurrentPaletteMatrixOES", P(GL_CurrentPaletteMatrixOES)}, {"glDebugMessageCallback", P(GL_DebugMessageCallback)}, {"glDebugMessageCallbackKHR", P(GL_DebugMessageCallbackKHR)}, {"glDebugMessageControl", P(GL_DebugMessageControl)}, {"glDebugMessageControlKHR", P(GL_DebugMessageControlKHR)}, {"glDebugMessageInsert", P(GL_DebugMessageInsert)}, {"glDebugMessageInsertKHR", P(GL_DebugMessageInsertKHR)}, {"glDeleteBuffers", P(GL_DeleteBuffers)}, {"glDeleteFencesNV", P(GL_DeleteFencesNV)}, {"glDeleteFramebuffers", P(GL_DeleteFramebuffers)}, {"glDeleteFramebuffersOES", P(GL_DeleteFramebuffersOES)}, {"glDeleteMemoryObjectsEXT", P(GL_DeleteMemoryObjectsEXT)}, {"glDeleteProgram", P(GL_DeleteProgram)}, {"glDeleteProgramPipelines", P(GL_DeleteProgramPipelines)}, {"glDeleteProgramPipelinesEXT", P(GL_DeleteProgramPipelinesEXT)}, {"glDeleteQueries", P(GL_DeleteQueries)}, {"glDeleteQueriesEXT", P(GL_DeleteQueriesEXT)}, {"glDeleteRenderbuffers", P(GL_DeleteRenderbuffers)}, {"glDeleteRenderbuffersOES", P(GL_DeleteRenderbuffersOES)}, {"glDeleteSamplers", P(GL_DeleteSamplers)}, {"glDeleteSemaphoresEXT", P(GL_DeleteSemaphoresEXT)}, {"glDeleteShader", P(GL_DeleteShader)}, {"glDeleteSync", P(GL_DeleteSync)}, {"glDeleteTextures", P(GL_DeleteTextures)}, {"glDeleteTransformFeedbacks", P(GL_DeleteTransformFeedbacks)}, {"glDeleteVertexArrays", P(GL_DeleteVertexArrays)}, {"glDeleteVertexArraysOES", P(GL_DeleteVertexArraysOES)}, {"glDepthFunc", P(GL_DepthFunc)}, {"glDepthMask", P(GL_DepthMask)}, {"glDepthRangef", P(GL_DepthRangef)}, {"glDepthRangex", P(GL_DepthRangex)}, {"glDetachShader", P(GL_DetachShader)}, {"glDisable", P(GL_Disable)}, {"glDisableClientState", P(GL_DisableClientState)}, {"glDisableExtensionANGLE", P(GL_DisableExtensionANGLE)}, {"glDisableVertexAttribArray", P(GL_DisableVertexAttribArray)}, {"glDisablei", P(GL_Disablei)}, {"glDisableiEXT", P(GL_DisableiEXT)}, {"glDisableiOES", P(GL_DisableiOES)}, {"glDiscardFramebufferEXT", P(GL_DiscardFramebufferEXT)}, {"glDispatchCompute", P(GL_DispatchCompute)}, {"glDispatchComputeIndirect", P(GL_DispatchComputeIndirect)}, {"glDrawArrays", P(GL_DrawArrays)}, {"glDrawArraysIndirect", P(GL_DrawArraysIndirect)}, {"glDrawArraysInstanced", P(GL_DrawArraysInstanced)}, {"glDrawArraysInstancedANGLE", P(GL_DrawArraysInstancedANGLE)}, {"glDrawArraysInstancedBaseInstanceANGLE", P(GL_DrawArraysInstancedBaseInstanceANGLE)}, {"glDrawArraysInstancedEXT", P(GL_DrawArraysInstancedEXT)}, {"glDrawBuffers", P(GL_DrawBuffers)}, {"glDrawBuffersEXT", P(GL_DrawBuffersEXT)}, {"glDrawElements", P(GL_DrawElements)}, {"glDrawElementsBaseVertex", P(GL_DrawElementsBaseVertex)}, {"glDrawElementsBaseVertexEXT", P(GL_DrawElementsBaseVertexEXT)}, {"glDrawElementsBaseVertexOES", P(GL_DrawElementsBaseVertexOES)}, {"glDrawElementsIndirect", P(GL_DrawElementsIndirect)}, {"glDrawElementsInstanced", P(GL_DrawElementsInstanced)}, {"glDrawElementsInstancedANGLE", P(GL_DrawElementsInstancedANGLE)}, {"glDrawElementsInstancedBaseVertex", P(GL_DrawElementsInstancedBaseVertex)}, {"glDrawElementsInstancedBaseVertexBaseInstanceANGLE", P(GL_DrawElementsInstancedBaseVertexBaseInstanceANGLE)}, {"glDrawElementsInstancedBaseVertexEXT", P(GL_DrawElementsInstancedBaseVertexEXT)}, {"glDrawElementsInstancedBaseVertexOES", P(GL_DrawElementsInstancedBaseVertexOES)}, {"glDrawElementsInstancedEXT", P(GL_DrawElementsInstancedEXT)}, {"glDrawRangeElements", P(GL_DrawRangeElements)}, {"glDrawRangeElementsBaseVertex", P(GL_DrawRangeElementsBaseVertex)}, {"glDrawRangeElementsBaseVertexEXT", P(GL_DrawRangeElementsBaseVertexEXT)}, {"glDrawRangeElementsBaseVertexOES", P(GL_DrawRangeElementsBaseVertexOES)}, {"glDrawTexfOES", P(GL_DrawTexfOES)}, {"glDrawTexfvOES", P(GL_DrawTexfvOES)}, {"glDrawTexiOES", P(GL_DrawTexiOES)}, {"glDrawTexivOES", P(GL_DrawTexivOES)}, {"glDrawTexsOES", P(GL_DrawTexsOES)}, {"glDrawTexsvOES", P(GL_DrawTexsvOES)}, {"glDrawTexxOES", P(GL_DrawTexxOES)}, {"glDrawTexxvOES", P(GL_DrawTexxvOES)}, {"glEGLImageTargetRenderbufferStorageOES", P(GL_EGLImageTargetRenderbufferStorageOES)}, {"glEGLImageTargetTexture2DOES", P(GL_EGLImageTargetTexture2DOES)}, {"glEnable", P(GL_Enable)}, {"glEnableClientState", P(GL_EnableClientState)}, {"glEnableVertexAttribArray", P(GL_EnableVertexAttribArray)}, {"glEnablei", P(GL_Enablei)}, {"glEnableiEXT", P(GL_EnableiEXT)}, {"glEnableiOES", P(GL_EnableiOES)}, {"glEndQuery", P(GL_EndQuery)}, {"glEndQueryEXT", P(GL_EndQueryEXT)}, {"glEndTransformFeedback", P(GL_EndTransformFeedback)}, {"glFenceSync", P(GL_FenceSync)}, {"glFinish", P(GL_Finish)}, {"glFinishFenceNV", P(GL_FinishFenceNV)}, {"glFlush", P(GL_Flush)}, {"glFlushMappedBufferRange", P(GL_FlushMappedBufferRange)}, {"glFlushMappedBufferRangeEXT", P(GL_FlushMappedBufferRangeEXT)}, {"glFogf", P(GL_Fogf)}, {"glFogfv", P(GL_Fogfv)}, {"glFogx", P(GL_Fogx)}, {"glFogxv", P(GL_Fogxv)}, {"glFramebufferFetchBarrierEXT", P(GL_FramebufferFetchBarrierEXT)}, {"glFramebufferParameteri", P(GL_FramebufferParameteri)}, {"glFramebufferRenderbuffer", P(GL_FramebufferRenderbuffer)}, {"glFramebufferRenderbufferOES", P(GL_FramebufferRenderbufferOES)}, {"glFramebufferTexture", P(GL_FramebufferTexture)}, {"glFramebufferTexture2D", P(GL_FramebufferTexture2D)}, {"glFramebufferTexture2DMultisampleEXT", P(GL_FramebufferTexture2DMultisampleEXT)}, {"glFramebufferTexture2DOES", P(GL_FramebufferTexture2DOES)}, {"glFramebufferTexture3DOES", P(GL_FramebufferTexture3DOES)}, {"glFramebufferTextureEXT", P(GL_FramebufferTextureEXT)}, {"glFramebufferTextureLayer", P(GL_FramebufferTextureLayer)}, {"glFramebufferTextureMultiviewOVR", P(GL_FramebufferTextureMultiviewOVR)}, {"glFramebufferTextureOES", P(GL_FramebufferTextureOES)}, {"glFrontFace", P(GL_FrontFace)}, {"glFrustumf", P(GL_Frustumf)}, {"glFrustumx", P(GL_Frustumx)}, {"glGenBuffers", P(GL_GenBuffers)}, {"glGenFencesNV", P(GL_GenFencesNV)}, {"glGenFramebuffers", P(GL_GenFramebuffers)}, {"glGenFramebuffersOES", P(GL_GenFramebuffersOES)}, {"glGenProgramPipelines", P(GL_GenProgramPipelines)}, {"glGenProgramPipelinesEXT", P(GL_GenProgramPipelinesEXT)}, {"glGenQueries", P(GL_GenQueries)}, {"glGenQueriesEXT", P(GL_GenQueriesEXT)}, {"glGenRenderbuffers", P(GL_GenRenderbuffers)}, {"glGenRenderbuffersOES", P(GL_GenRenderbuffersOES)}, {"glGenSamplers", P(GL_GenSamplers)}, {"glGenSemaphoresEXT", P(GL_GenSemaphoresEXT)}, {"glGenTextures", P(GL_GenTextures)}, {"glGenTransformFeedbacks", P(GL_GenTransformFeedbacks)}, {"glGenVertexArrays", P(GL_GenVertexArrays)}, {"glGenVertexArraysOES", P(GL_GenVertexArraysOES)}, {"glGenerateMipmap", P(GL_GenerateMipmap)}, {"glGenerateMipmapOES", P(GL_GenerateMipmapOES)}, {"glGetActiveAttrib", P(GL_GetActiveAttrib)}, {"glGetActiveUniform", P(GL_GetActiveUniform)}, {"glGetActiveUniformBlockName", P(GL_GetActiveUniformBlockName)}, {"glGetActiveUniformBlockiv", P(GL_GetActiveUniformBlockiv)}, {"glGetActiveUniformBlockivRobustANGLE", P(GL_GetActiveUniformBlockivRobustANGLE)}, {"glGetActiveUniformsiv", P(GL_GetActiveUniformsiv)}, {"glGetAttachedShaders", P(GL_GetAttachedShaders)}, {"glGetAttribLocation", P(GL_GetAttribLocation)}, {"glGetBooleani_v", P(GL_GetBooleani_v)}, {"glGetBooleani_vRobustANGLE", P(GL_GetBooleani_vRobustANGLE)}, {"glGetBooleanv", P(GL_GetBooleanv)}, {"glGetBooleanvRobustANGLE", P(GL_GetBooleanvRobustANGLE)}, {"glGetBufferParameteri64v", P(GL_GetBufferParameteri64v)}, {"glGetBufferParameteri64vRobustANGLE", P(GL_GetBufferParameteri64vRobustANGLE)}, {"glGetBufferParameteriv", P(GL_GetBufferParameteriv)}, {"glGetBufferParameterivRobustANGLE", P(GL_GetBufferParameterivRobustANGLE)}, {"glGetBufferPointerv", P(GL_GetBufferPointerv)}, {"glGetBufferPointervOES", P(GL_GetBufferPointervOES)}, {"glGetBufferPointervRobustANGLE", P(GL_GetBufferPointervRobustANGLE)}, {"glGetClipPlanef", P(GL_GetClipPlanef)}, {"glGetClipPlanex", P(GL_GetClipPlanex)}, {"glGetDebugMessageLog", P(GL_GetDebugMessageLog)}, {"glGetDebugMessageLogKHR", P(GL_GetDebugMessageLogKHR)}, {"glGetError", P(GL_GetError)}, {"glGetFenceivNV", P(GL_GetFenceivNV)}, {"glGetFixedv", P(GL_GetFixedv)}, {"glGetFloatv", P(GL_GetFloatv)}, {"glGetFloatvRobustANGLE", P(GL_GetFloatvRobustANGLE)}, {"glGetFragDataIndexEXT", P(GL_GetFragDataIndexEXT)}, {"glGetFragDataLocation", P(GL_GetFragDataLocation)}, {"glGetFramebufferAttachmentParameteriv", P(GL_GetFramebufferAttachmentParameteriv)}, {"glGetFramebufferAttachmentParameterivOES", P(GL_GetFramebufferAttachmentParameterivOES)}, {"glGetFramebufferAttachmentParameterivRobustANGLE", P(GL_GetFramebufferAttachmentParameterivRobustANGLE)}, {"glGetFramebufferParameteriv", P(GL_GetFramebufferParameteriv)}, {"glGetFramebufferParameterivRobustANGLE", P(GL_GetFramebufferParameterivRobustANGLE)}, {"glGetGraphicsResetStatus", P(GL_GetGraphicsResetStatus)}, {"glGetGraphicsResetStatusEXT", P(GL_GetGraphicsResetStatusEXT)}, {"glGetInteger64i_v", P(GL_GetInteger64i_v)}, {"glGetInteger64i_vRobustANGLE", P(GL_GetInteger64i_vRobustANGLE)}, {"glGetInteger64v", P(GL_GetInteger64v)}, {"glGetInteger64vEXT", P(GL_GetInteger64vEXT)}, {"glGetInteger64vRobustANGLE", P(GL_GetInteger64vRobustANGLE)}, {"glGetIntegeri_v", P(GL_GetIntegeri_v)}, {"glGetIntegeri_vRobustANGLE", P(GL_GetIntegeri_vRobustANGLE)}, {"glGetIntegerv", P(GL_GetIntegerv)}, {"glGetIntegervRobustANGLE", P(GL_GetIntegervRobustANGLE)}, {"glGetInternalformativ", P(GL_GetInternalformativ)}, {"glGetInternalformativRobustANGLE", P(GL_GetInternalformativRobustANGLE)}, {"glGetLightfv", P(GL_GetLightfv)}, {"glGetLightxv", P(GL_GetLightxv)}, {"glGetMaterialfv", P(GL_GetMaterialfv)}, {"glGetMaterialxv", P(GL_GetMaterialxv)}, {"glGetMemoryObjectParameterivEXT", P(GL_GetMemoryObjectParameterivEXT)}, {"glGetMultisamplefv", P(GL_GetMultisamplefv)}, {"glGetMultisamplefvANGLE", P(GL_GetMultisamplefvANGLE)}, {"glGetMultisamplefvRobustANGLE", P(GL_GetMultisamplefvRobustANGLE)}, {"glGetObjectLabel", P(GL_GetObjectLabel)}, {"glGetObjectLabelEXT", P(GL_GetObjectLabelEXT)}, {"glGetObjectLabelKHR", P(GL_GetObjectLabelKHR)}, {"glGetObjectPtrLabel", P(GL_GetObjectPtrLabel)}, {"glGetObjectPtrLabelKHR", P(GL_GetObjectPtrLabelKHR)}, {"glGetPointerv", P(GL_GetPointerv)}, {"glGetPointervKHR", P(GL_GetPointervKHR)}, {"glGetPointervRobustANGLERobustANGLE", P(GL_GetPointervRobustANGLERobustANGLE)}, {"glGetProgramBinary", P(GL_GetProgramBinary)}, {"glGetProgramBinaryOES", P(GL_GetProgramBinaryOES)}, {"glGetProgramInfoLog", P(GL_GetProgramInfoLog)}, {"glGetProgramInterfaceiv", P(GL_GetProgramInterfaceiv)}, {"glGetProgramInterfaceivRobustANGLE", P(GL_GetProgramInterfaceivRobustANGLE)}, {"glGetProgramPipelineInfoLog", P(GL_GetProgramPipelineInfoLog)}, {"glGetProgramPipelineInfoLogEXT", P(GL_GetProgramPipelineInfoLogEXT)}, {"glGetProgramPipelineiv", P(GL_GetProgramPipelineiv)}, {"glGetProgramPipelineivEXT", P(GL_GetProgramPipelineivEXT)}, {"glGetProgramResourceIndex", P(GL_GetProgramResourceIndex)}, {"glGetProgramResourceLocation", P(GL_GetProgramResourceLocation)}, {"glGetProgramResourceLocationIndexEXT", P(GL_GetProgramResourceLocationIndexEXT)}, {"glGetProgramResourceName", P(GL_GetProgramResourceName)}, {"glGetProgramResourceiv", P(GL_GetProgramResourceiv)}, {"glGetProgramiv", P(GL_GetProgramiv)}, {"glGetProgramivRobustANGLE", P(GL_GetProgramivRobustANGLE)}, {"glGetQueryObjecti64vEXT", P(GL_GetQueryObjecti64vEXT)}, {"glGetQueryObjecti64vRobustANGLE", P(GL_GetQueryObjecti64vRobustANGLE)}, {"glGetQueryObjectivEXT", P(GL_GetQueryObjectivEXT)}, {"glGetQueryObjectivRobustANGLE", P(GL_GetQueryObjectivRobustANGLE)}, {"glGetQueryObjectui64vEXT", P(GL_GetQueryObjectui64vEXT)}, {"glGetQueryObjectui64vRobustANGLE", P(GL_GetQueryObjectui64vRobustANGLE)}, {"glGetQueryObjectuiv", P(GL_GetQueryObjectuiv)}, {"glGetQueryObjectuivEXT", P(GL_GetQueryObjectuivEXT)}, {"glGetQueryObjectuivRobustANGLE", P(GL_GetQueryObjectuivRobustANGLE)}, {"glGetQueryiv", P(GL_GetQueryiv)}, {"glGetQueryivEXT", P(GL_GetQueryivEXT)}, {"glGetQueryivRobustANGLE", P(GL_GetQueryivRobustANGLE)}, {"glGetRenderbufferImageANGLE", P(GL_GetRenderbufferImageANGLE)}, {"glGetRenderbufferParameteriv", P(GL_GetRenderbufferParameteriv)}, {"glGetRenderbufferParameterivOES", P(GL_GetRenderbufferParameterivOES)}, {"glGetRenderbufferParameterivRobustANGLE", P(GL_GetRenderbufferParameterivRobustANGLE)}, {"glGetSamplerParameterIiv", P(GL_GetSamplerParameterIiv)}, {"glGetSamplerParameterIivEXT", P(GL_GetSamplerParameterIivEXT)}, {"glGetSamplerParameterIivOES", P(GL_GetSamplerParameterIivOES)}, {"glGetSamplerParameterIivRobustANGLE", P(GL_GetSamplerParameterIivRobustANGLE)}, {"glGetSamplerParameterIuiv", P(GL_GetSamplerParameterIuiv)}, {"glGetSamplerParameterIuivEXT", P(GL_GetSamplerParameterIuivEXT)}, {"glGetSamplerParameterIuivOES", P(GL_GetSamplerParameterIuivOES)}, {"glGetSamplerParameterIuivRobustANGLE", P(GL_GetSamplerParameterIuivRobustANGLE)}, {"glGetSamplerParameterfv", P(GL_GetSamplerParameterfv)}, {"glGetSamplerParameterfvRobustANGLE", P(GL_GetSamplerParameterfvRobustANGLE)}, {"glGetSamplerParameteriv", P(GL_GetSamplerParameteriv)}, {"glGetSamplerParameterivRobustANGLE", P(GL_GetSamplerParameterivRobustANGLE)}, {"glGetSemaphoreParameterui64vEXT", P(GL_GetSemaphoreParameterui64vEXT)}, {"glGetShaderInfoLog", P(GL_GetShaderInfoLog)}, {"glGetShaderPrecisionFormat", P(GL_GetShaderPrecisionFormat)}, {"glGetShaderSource", P(GL_GetShaderSource)}, {"glGetShaderiv", P(GL_GetShaderiv)}, {"glGetShaderivRobustANGLE", P(GL_GetShaderivRobustANGLE)}, {"glGetString", P(GL_GetString)}, {"glGetStringi", P(GL_GetStringi)}, {"glGetSynciv", P(GL_GetSynciv)}, {"glGetTexEnvfv", P(GL_GetTexEnvfv)}, {"glGetTexEnviv", P(GL_GetTexEnviv)}, {"glGetTexEnvxv", P(GL_GetTexEnvxv)}, {"glGetTexGenfvOES", P(GL_GetTexGenfvOES)}, {"glGetTexGenivOES", P(GL_GetTexGenivOES)}, {"glGetTexGenxvOES", P(GL_GetTexGenxvOES)}, {"glGetTexImageANGLE", P(GL_GetTexImageANGLE)}, {"glGetTexLevelParameterfv", P(GL_GetTexLevelParameterfv)}, {"glGetTexLevelParameterfvANGLE", P(GL_GetTexLevelParameterfvANGLE)}, {"glGetTexLevelParameterfvRobustANGLE", P(GL_GetTexLevelParameterfvRobustANGLE)}, {"glGetTexLevelParameteriv", P(GL_GetTexLevelParameteriv)}, {"glGetTexLevelParameterivANGLE", P(GL_GetTexLevelParameterivANGLE)}, {"glGetTexLevelParameterivRobustANGLE", P(GL_GetTexLevelParameterivRobustANGLE)}, {"glGetTexParameterIiv", P(GL_GetTexParameterIiv)}, {"glGetTexParameterIivEXT", P(GL_GetTexParameterIivEXT)}, {"glGetTexParameterIivOES", P(GL_GetTexParameterIivOES)}, {"glGetTexParameterIivRobustANGLE", P(GL_GetTexParameterIivRobustANGLE)}, {"glGetTexParameterIuiv", P(GL_GetTexParameterIuiv)}, {"glGetTexParameterIuivEXT", P(GL_GetTexParameterIuivEXT)}, {"glGetTexParameterIuivOES", P(GL_GetTexParameterIuivOES)}, {"glGetTexParameterIuivRobustANGLE", P(GL_GetTexParameterIuivRobustANGLE)}, {"glGetTexParameterfv", P(GL_GetTexParameterfv)}, {"glGetTexParameterfvRobustANGLE", P(GL_GetTexParameterfvRobustANGLE)}, {"glGetTexParameteriv", P(GL_GetTexParameteriv)}, {"glGetTexParameterivRobustANGLE", P(GL_GetTexParameterivRobustANGLE)}, {"glGetTexParameterxv", P(GL_GetTexParameterxv)}, {"glGetTransformFeedbackVarying", P(GL_GetTransformFeedbackVarying)}, {"glGetTranslatedShaderSourceANGLE", P(GL_GetTranslatedShaderSourceANGLE)}, {"glGetUniformBlockIndex", P(GL_GetUniformBlockIndex)}, {"glGetUniformIndices", P(GL_GetUniformIndices)}, {"glGetUniformLocation", P(GL_GetUniformLocation)}, {"glGetUniformfv", P(GL_GetUniformfv)}, {"glGetUniformfvRobustANGLE", P(GL_GetUniformfvRobustANGLE)}, {"glGetUniformiv", P(GL_GetUniformiv)}, {"glGetUniformivRobustANGLE", P(GL_GetUniformivRobustANGLE)}, {"glGetUniformuiv", P(GL_GetUniformuiv)}, {"glGetUniformuivRobustANGLE", P(GL_GetUniformuivRobustANGLE)}, {"glGetUnsignedBytei_vEXT", P(GL_GetUnsignedBytei_vEXT)}, {"glGetUnsignedBytevEXT", P(GL_GetUnsignedBytevEXT)}, {"glGetVertexAttribIiv", P(GL_GetVertexAttribIiv)}, {"glGetVertexAttribIivRobustANGLE", P(GL_GetVertexAttribIivRobustANGLE)}, {"glGetVertexAttribIuiv", P(GL_GetVertexAttribIuiv)}, {"glGetVertexAttribIuivRobustANGLE", P(GL_GetVertexAttribIuivRobustANGLE)}, {"glGetVertexAttribPointerv", P(GL_GetVertexAttribPointerv)}, {"glGetVertexAttribPointervRobustANGLE", P(GL_GetVertexAttribPointervRobustANGLE)}, {"glGetVertexAttribfv", P(GL_GetVertexAttribfv)}, {"glGetVertexAttribfvRobustANGLE", P(GL_GetVertexAttribfvRobustANGLE)}, {"glGetVertexAttribiv", P(GL_GetVertexAttribiv)}, {"glGetVertexAttribivRobustANGLE", P(GL_GetVertexAttribivRobustANGLE)}, {"glGetnUniformfv", P(GL_GetnUniformfv)}, {"glGetnUniformfvEXT", P(GL_GetnUniformfvEXT)}, {"glGetnUniformfvRobustANGLE", P(GL_GetnUniformfvRobustANGLE)}, {"glGetnUniformiv", P(GL_GetnUniformiv)}, {"glGetnUniformivEXT", P(GL_GetnUniformivEXT)}, {"glGetnUniformivRobustANGLE", P(GL_GetnUniformivRobustANGLE)}, {"glGetnUniformuiv", P(GL_GetnUniformuiv)}, {"glGetnUniformuivRobustANGLE", P(GL_GetnUniformuivRobustANGLE)}, {"glHint", P(GL_Hint)}, {"glImportMemoryFdEXT", P(GL_ImportMemoryFdEXT)}, {"glImportMemoryZirconHandleANGLE", P(GL_ImportMemoryZirconHandleANGLE)}, {"glImportSemaphoreFdEXT", P(GL_ImportSemaphoreFdEXT)}, {"glImportSemaphoreZirconHandleANGLE", P(GL_ImportSemaphoreZirconHandleANGLE)}, {"glInsertEventMarkerEXT", P(GL_InsertEventMarkerEXT)}, {"glInvalidateFramebuffer", P(GL_InvalidateFramebuffer)}, {"glInvalidateSubFramebuffer", P(GL_InvalidateSubFramebuffer)}, {"glInvalidateTextureANGLE", P(GL_InvalidateTextureANGLE)}, {"glIsBuffer", P(GL_IsBuffer)}, {"glIsEnabled", P(GL_IsEnabled)}, {"glIsEnabledi", P(GL_IsEnabledi)}, {"glIsEnablediEXT", P(GL_IsEnablediEXT)}, {"glIsEnablediOES", P(GL_IsEnablediOES)}, {"glIsFenceNV", P(GL_IsFenceNV)}, {"glIsFramebuffer", P(GL_IsFramebuffer)}, {"glIsFramebufferOES", P(GL_IsFramebufferOES)}, {"glIsMemoryObjectEXT", P(GL_IsMemoryObjectEXT)}, {"glIsProgram", P(GL_IsProgram)}, {"glIsProgramPipeline", P(GL_IsProgramPipeline)}, {"glIsProgramPipelineEXT", P(GL_IsProgramPipelineEXT)}, {"glIsQuery", P(GL_IsQuery)}, {"glIsQueryEXT", P(GL_IsQueryEXT)}, {"glIsRenderbuffer", P(GL_IsRenderbuffer)}, {"glIsRenderbufferOES", P(GL_IsRenderbufferOES)}, {"glIsSampler", P(GL_IsSampler)}, {"glIsSemaphoreEXT", P(GL_IsSemaphoreEXT)}, {"glIsShader", P(GL_IsShader)}, {"glIsSync", P(GL_IsSync)}, {"glIsTexture", P(GL_IsTexture)}, {"glIsTransformFeedback", P(GL_IsTransformFeedback)}, {"glIsVertexArray", P(GL_IsVertexArray)}, {"glIsVertexArrayOES", P(GL_IsVertexArrayOES)}, {"glLabelObjectEXT", P(GL_LabelObjectEXT)}, {"glLightModelf", P(GL_LightModelf)}, {"glLightModelfv", P(GL_LightModelfv)}, {"glLightModelx", P(GL_LightModelx)}, {"glLightModelxv", P(GL_LightModelxv)}, {"glLightf", P(GL_Lightf)}, {"glLightfv", P(GL_Lightfv)}, {"glLightx", P(GL_Lightx)}, {"glLightxv", P(GL_Lightxv)}, {"glLineWidth", P(GL_LineWidth)}, {"glLineWidthx", P(GL_LineWidthx)}, {"glLinkProgram", P(GL_LinkProgram)}, {"glLoadIdentity", P(GL_LoadIdentity)}, {"glLoadMatrixf", P(GL_LoadMatrixf)}, {"glLoadMatrixx", P(GL_LoadMatrixx)}, {"glLoadPaletteFromModelViewMatrixOES", P(GL_LoadPaletteFromModelViewMatrixOES)}, {"glLogicOp", P(GL_LogicOp)}, {"glLoseContextCHROMIUM", P(GL_LoseContextCHROMIUM)}, {"glMapBufferOES", P(GL_MapBufferOES)}, {"glMapBufferRange", P(GL_MapBufferRange)}, {"glMapBufferRangeEXT", P(GL_MapBufferRangeEXT)}, {"glMaterialf", P(GL_Materialf)}, {"glMaterialfv", P(GL_Materialfv)}, {"glMaterialx", P(GL_Materialx)}, {"glMaterialxv", P(GL_Materialxv)}, {"glMatrixIndexPointerOES", P(GL_MatrixIndexPointerOES)}, {"glMatrixMode", P(GL_MatrixMode)}, {"glMaxShaderCompilerThreadsKHR", P(GL_MaxShaderCompilerThreadsKHR)}, {"glMemoryBarrier", P(GL_MemoryBarrier)}, {"glMemoryBarrierByRegion", P(GL_MemoryBarrierByRegion)}, {"glMemoryObjectParameterivEXT", P(GL_MemoryObjectParameterivEXT)}, {"glMinSampleShading", P(GL_MinSampleShading)}, {"glMinSampleShadingOES", P(GL_MinSampleShadingOES)}, {"glMultMatrixf", P(GL_MultMatrixf)}, {"glMultMatrixx", P(GL_MultMatrixx)}, {"glMultiDrawArraysANGLE", P(GL_MultiDrawArraysANGLE)}, {"glMultiDrawArraysInstancedANGLE", P(GL_MultiDrawArraysInstancedANGLE)}, {"glMultiDrawArraysInstancedBaseInstanceANGLE", P(GL_MultiDrawArraysInstancedBaseInstanceANGLE)}, {"glMultiDrawElementsANGLE", P(GL_MultiDrawElementsANGLE)}, {"glMultiDrawElementsBaseVertexEXT", P(GL_MultiDrawElementsBaseVertexEXT)}, {"glMultiDrawElementsInstancedANGLE", P(GL_MultiDrawElementsInstancedANGLE)}, {"glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE", P(GL_MultiDrawElementsInstancedBaseVertexBaseInstanceANGLE)}, {"glMultiTexCoord4f", P(GL_MultiTexCoord4f)}, {"glMultiTexCoord4x", P(GL_MultiTexCoord4x)}, {"glNamedBufferStorageExternalEXT", P(GL_NamedBufferStorageExternalEXT)}, {"glNormal3f", P(GL_Normal3f)}, {"glNormal3x", P(GL_Normal3x)}, {"glNormalPointer", P(GL_NormalPointer)}, {"glObjectLabel", P(GL_ObjectLabel)}, {"glObjectLabelKHR", P(GL_ObjectLabelKHR)}, {"glObjectPtrLabel", P(GL_ObjectPtrLabel)}, {"glObjectPtrLabelKHR", P(GL_ObjectPtrLabelKHR)}, {"glOrthof", P(GL_Orthof)}, {"glOrthox", P(GL_Orthox)}, {"glPatchParameteri", P(GL_PatchParameteri)}, {"glPatchParameteriEXT", P(GL_PatchParameteriEXT)}, {"glPauseTransformFeedback", P(GL_PauseTransformFeedback)}, {"glPixelStorei", P(GL_PixelStorei)}, {"glPointParameterf", P(GL_PointParameterf)}, {"glPointParameterfv", P(GL_PointParameterfv)}, {"glPointParameterx", P(GL_PointParameterx)}, {"glPointParameterxv", P(GL_PointParameterxv)}, {"glPointSize", P(GL_PointSize)}, {"glPointSizePointerOES", P(GL_PointSizePointerOES)}, {"glPointSizex", P(GL_PointSizex)}, {"glPolygonOffset", P(GL_PolygonOffset)}, {"glPolygonOffsetx", P(GL_PolygonOffsetx)}, {"glPopDebugGroup", P(GL_PopDebugGroup)}, {"glPopDebugGroupKHR", P(GL_PopDebugGroupKHR)}, {"glPopGroupMarkerEXT", P(GL_PopGroupMarkerEXT)}, {"glPopMatrix", P(GL_PopMatrix)}, {"glPrimitiveBoundingBox", P(GL_PrimitiveBoundingBox)}, {"glPrimitiveBoundingBoxEXT", P(GL_PrimitiveBoundingBoxEXT)}, {"glProgramBinary", P(GL_ProgramBinary)}, {"glProgramBinaryOES", P(GL_ProgramBinaryOES)}, {"glProgramParameteri", P(GL_ProgramParameteri)}, {"glProgramParameteriEXT", P(GL_ProgramParameteriEXT)}, {"glProgramUniform1f", P(GL_ProgramUniform1f)}, {"glProgramUniform1fEXT", P(GL_ProgramUniform1fEXT)}, {"glProgramUniform1fv", P(GL_ProgramUniform1fv)}, {"glProgramUniform1fvEXT", P(GL_ProgramUniform1fvEXT)}, {"glProgramUniform1i", P(GL_ProgramUniform1i)}, {"glProgramUniform1iEXT", P(GL_ProgramUniform1iEXT)}, {"glProgramUniform1iv", P(GL_ProgramUniform1iv)}, {"glProgramUniform1ivEXT", P(GL_ProgramUniform1ivEXT)}, {"glProgramUniform1ui", P(GL_ProgramUniform1ui)}, {"glProgramUniform1uiEXT", P(GL_ProgramUniform1uiEXT)}, {"glProgramUniform1uiv", P(GL_ProgramUniform1uiv)}, {"glProgramUniform1uivEXT", P(GL_ProgramUniform1uivEXT)}, {"glProgramUniform2f", P(GL_ProgramUniform2f)}, {"glProgramUniform2fEXT", P(GL_ProgramUniform2fEXT)}, {"glProgramUniform2fv", P(GL_ProgramUniform2fv)}, {"glProgramUniform2fvEXT", P(GL_ProgramUniform2fvEXT)}, {"glProgramUniform2i", P(GL_ProgramUniform2i)}, {"glProgramUniform2iEXT", P(GL_ProgramUniform2iEXT)}, {"glProgramUniform2iv", P(GL_ProgramUniform2iv)}, {"glProgramUniform2ivEXT", P(GL_ProgramUniform2ivEXT)}, {"glProgramUniform2ui", P(GL_ProgramUniform2ui)}, {"glProgramUniform2uiEXT", P(GL_ProgramUniform2uiEXT)}, {"glProgramUniform2uiv", P(GL_ProgramUniform2uiv)}, {"glProgramUniform2uivEXT", P(GL_ProgramUniform2uivEXT)}, {"glProgramUniform3f", P(GL_ProgramUniform3f)}, {"glProgramUniform3fEXT", P(GL_ProgramUniform3fEXT)}, {"glProgramUniform3fv", P(GL_ProgramUniform3fv)}, {"glProgramUniform3fvEXT", P(GL_ProgramUniform3fvEXT)}, {"glProgramUniform3i", P(GL_ProgramUniform3i)}, {"glProgramUniform3iEXT", P(GL_ProgramUniform3iEXT)}, {"glProgramUniform3iv", P(GL_ProgramUniform3iv)}, {"glProgramUniform3ivEXT", P(GL_ProgramUniform3ivEXT)}, {"glProgramUniform3ui", P(GL_ProgramUniform3ui)}, {"glProgramUniform3uiEXT", P(GL_ProgramUniform3uiEXT)}, {"glProgramUniform3uiv", P(GL_ProgramUniform3uiv)}, {"glProgramUniform3uivEXT", P(GL_ProgramUniform3uivEXT)}, {"glProgramUniform4f", P(GL_ProgramUniform4f)}, {"glProgramUniform4fEXT", P(GL_ProgramUniform4fEXT)}, {"glProgramUniform4fv", P(GL_ProgramUniform4fv)}, {"glProgramUniform4fvEXT", P(GL_ProgramUniform4fvEXT)}, {"glProgramUniform4i", P(GL_ProgramUniform4i)}, {"glProgramUniform4iEXT", P(GL_ProgramUniform4iEXT)}, {"glProgramUniform4iv", P(GL_ProgramUniform4iv)}, {"glProgramUniform4ivEXT", P(GL_ProgramUniform4ivEXT)}, {"glProgramUniform4ui", P(GL_ProgramUniform4ui)}, {"glProgramUniform4uiEXT", P(GL_ProgramUniform4uiEXT)}, {"glProgramUniform4uiv", P(GL_ProgramUniform4uiv)}, {"glProgramUniform4uivEXT", P(GL_ProgramUniform4uivEXT)}, {"glProgramUniformMatrix2fv", P(GL_ProgramUniformMatrix2fv)}, {"glProgramUniformMatrix2fvEXT", P(GL_ProgramUniformMatrix2fvEXT)}, {"glProgramUniformMatrix2x3fv", P(GL_ProgramUniformMatrix2x3fv)}, {"glProgramUniformMatrix2x3fvEXT", P(GL_ProgramUniformMatrix2x3fvEXT)}, {"glProgramUniformMatrix2x4fv", P(GL_ProgramUniformMatrix2x4fv)}, {"glProgramUniformMatrix2x4fvEXT", P(GL_ProgramUniformMatrix2x4fvEXT)}, {"glProgramUniformMatrix3fv", P(GL_ProgramUniformMatrix3fv)}, {"glProgramUniformMatrix3fvEXT", P(GL_ProgramUniformMatrix3fvEXT)}, {"glProgramUniformMatrix3x2fv", P(GL_ProgramUniformMatrix3x2fv)}, {"glProgramUniformMatrix3x2fvEXT", P(GL_ProgramUniformMatrix3x2fvEXT)}, {"glProgramUniformMatrix3x4fv", P(GL_ProgramUniformMatrix3x4fv)}, {"glProgramUniformMatrix3x4fvEXT", P(GL_ProgramUniformMatrix3x4fvEXT)}, {"glProgramUniformMatrix4fv", P(GL_ProgramUniformMatrix4fv)}, {"glProgramUniformMatrix4fvEXT", P(GL_ProgramUniformMatrix4fvEXT)}, {"glProgramUniformMatrix4x2fv", P(GL_ProgramUniformMatrix4x2fv)}, {"glProgramUniformMatrix4x2fvEXT", P(GL_ProgramUniformMatrix4x2fvEXT)}, {"glProgramUniformMatrix4x3fv", P(GL_ProgramUniformMatrix4x3fv)}, {"glProgramUniformMatrix4x3fvEXT", P(GL_ProgramUniformMatrix4x3fvEXT)}, {"glProvokingVertexANGLE", P(GL_ProvokingVertexANGLE)}, {"glPushDebugGroup", P(GL_PushDebugGroup)}, {"glPushDebugGroupKHR", P(GL_PushDebugGroupKHR)}, {"glPushGroupMarkerEXT", P(GL_PushGroupMarkerEXT)}, {"glPushMatrix", P(GL_PushMatrix)}, {"glQueryCounterEXT", P(GL_QueryCounterEXT)}, {"glQueryMatrixxOES", P(GL_QueryMatrixxOES)}, {"glReadBuffer", P(GL_ReadBuffer)}, {"glReadPixels", P(GL_ReadPixels)}, {"glReadPixelsRobustANGLE", P(GL_ReadPixelsRobustANGLE)}, {"glReadnPixels", P(GL_ReadnPixels)}, {"glReadnPixelsEXT", P(GL_ReadnPixelsEXT)}, {"glReadnPixelsRobustANGLE", P(GL_ReadnPixelsRobustANGLE)}, {"glReleaseShaderCompiler", P(GL_ReleaseShaderCompiler)}, {"glRenderbufferStorage", P(GL_RenderbufferStorage)}, {"glRenderbufferStorageMultisample", P(GL_RenderbufferStorageMultisample)}, {"glRenderbufferStorageMultisampleANGLE", P(GL_RenderbufferStorageMultisampleANGLE)}, {"glRenderbufferStorageMultisampleEXT", P(GL_RenderbufferStorageMultisampleEXT)}, {"glRenderbufferStorageOES", P(GL_RenderbufferStorageOES)}, {"glRequestExtensionANGLE", P(GL_RequestExtensionANGLE)}, {"glResumeTransformFeedback", P(GL_ResumeTransformFeedback)}, {"glRotatef", P(GL_Rotatef)}, {"glRotatex", P(GL_Rotatex)}, {"glSampleCoverage", P(GL_SampleCoverage)}, {"glSampleCoveragex", P(GL_SampleCoveragex)}, {"glSampleMaski", P(GL_SampleMaski)}, {"glSampleMaskiANGLE", P(GL_SampleMaskiANGLE)}, {"glSamplerParameterIiv", P(GL_SamplerParameterIiv)}, {"glSamplerParameterIivEXT", P(GL_SamplerParameterIivEXT)}, {"glSamplerParameterIivOES", P(GL_SamplerParameterIivOES)}, {"glSamplerParameterIivRobustANGLE", P(GL_SamplerParameterIivRobustANGLE)}, {"glSamplerParameterIuiv", P(GL_SamplerParameterIuiv)}, {"glSamplerParameterIuivEXT", P(GL_SamplerParameterIuivEXT)}, {"glSamplerParameterIuivOES", P(GL_SamplerParameterIuivOES)}, {"glSamplerParameterIuivRobustANGLE", P(GL_SamplerParameterIuivRobustANGLE)}, {"glSamplerParameterf", P(GL_SamplerParameterf)}, {"glSamplerParameterfv", P(GL_SamplerParameterfv)}, {"glSamplerParameterfvRobustANGLE", P(GL_SamplerParameterfvRobustANGLE)}, {"glSamplerParameteri", P(GL_SamplerParameteri)}, {"glSamplerParameteriv", P(GL_SamplerParameteriv)}, {"glSamplerParameterivRobustANGLE", P(GL_SamplerParameterivRobustANGLE)}, {"glScalef", P(GL_Scalef)}, {"glScalex", P(GL_Scalex)}, {"glScissor", P(GL_Scissor)}, {"glSemaphoreParameterui64vEXT", P(GL_SemaphoreParameterui64vEXT)}, {"glSetFenceNV", P(GL_SetFenceNV)}, {"glShadeModel", P(GL_ShadeModel)}, {"glShaderBinary", P(GL_ShaderBinary)}, {"glShaderSource", P(GL_ShaderSource)}, {"glSignalSemaphoreEXT", P(GL_SignalSemaphoreEXT)}, {"glStencilFunc", P(GL_StencilFunc)}, {"glStencilFuncSeparate", P(GL_StencilFuncSeparate)}, {"glStencilMask", P(GL_StencilMask)}, {"glStencilMaskSeparate", P(GL_StencilMaskSeparate)}, {"glStencilOp", P(GL_StencilOp)}, {"glStencilOpSeparate", P(GL_StencilOpSeparate)}, {"glTestFenceNV", P(GL_TestFenceNV)}, {"glTexBuffer", P(GL_TexBuffer)}, {"glTexBufferEXT", P(GL_TexBufferEXT)}, {"glTexBufferOES", P(GL_TexBufferOES)}, {"glTexBufferRange", P(GL_TexBufferRange)}, {"glTexBufferRangeEXT", P(GL_TexBufferRangeEXT)}, {"glTexBufferRangeOES", P(GL_TexBufferRangeOES)}, {"glTexCoordPointer", P(GL_TexCoordPointer)}, {"glTexEnvf", P(GL_TexEnvf)}, {"glTexEnvfv", P(GL_TexEnvfv)}, {"glTexEnvi", P(GL_TexEnvi)}, {"glTexEnviv", P(GL_TexEnviv)}, {"glTexEnvx", P(GL_TexEnvx)}, {"glTexEnvxv", P(GL_TexEnvxv)}, {"glTexGenfOES", P(GL_TexGenfOES)}, {"glTexGenfvOES", P(GL_TexGenfvOES)}, {"glTexGeniOES", P(GL_TexGeniOES)}, {"glTexGenivOES", P(GL_TexGenivOES)}, {"glTexGenxOES", P(GL_TexGenxOES)}, {"glTexGenxvOES", P(GL_TexGenxvOES)}, {"glTexImage2D", P(GL_TexImage2D)}, {"glTexImage2DExternalANGLE", P(GL_TexImage2DExternalANGLE)}, {"glTexImage2DRobustANGLE", P(GL_TexImage2DRobustANGLE)}, {"glTexImage3D", P(GL_TexImage3D)}, {"glTexImage3DOES", P(GL_TexImage3DOES)}, {"glTexImage3DRobustANGLE", P(GL_TexImage3DRobustANGLE)}, {"glTexParameterIiv", P(GL_TexParameterIiv)}, {"glTexParameterIivEXT", P(GL_TexParameterIivEXT)}, {"glTexParameterIivOES", P(GL_TexParameterIivOES)}, {"glTexParameterIivRobustANGLE", P(GL_TexParameterIivRobustANGLE)}, {"glTexParameterIuiv", P(GL_TexParameterIuiv)}, {"glTexParameterIuivEXT", P(GL_TexParameterIuivEXT)}, {"glTexParameterIuivOES", P(GL_TexParameterIuivOES)}, {"glTexParameterIuivRobustANGLE", P(GL_TexParameterIuivRobustANGLE)}, {"glTexParameterf", P(GL_TexParameterf)}, {"glTexParameterfv", P(GL_TexParameterfv)}, {"glTexParameterfvRobustANGLE", P(GL_TexParameterfvRobustANGLE)}, {"glTexParameteri", P(GL_TexParameteri)}, {"glTexParameteriv", P(GL_TexParameteriv)}, {"glTexParameterivRobustANGLE", P(GL_TexParameterivRobustANGLE)}, {"glTexParameterx", P(GL_TexParameterx)}, {"glTexParameterxv", P(GL_TexParameterxv)}, {"glTexStorage1DEXT", P(GL_TexStorage1DEXT)}, {"glTexStorage2D", P(GL_TexStorage2D)}, {"glTexStorage2DEXT", P(GL_TexStorage2DEXT)}, {"glTexStorage2DMultisample", P(GL_TexStorage2DMultisample)}, {"glTexStorage2DMultisampleANGLE", P(GL_TexStorage2DMultisampleANGLE)}, {"glTexStorage3D", P(GL_TexStorage3D)}, {"glTexStorage3DEXT", P(GL_TexStorage3DEXT)}, {"glTexStorage3DMultisample", P(GL_TexStorage3DMultisample)}, {"glTexStorage3DMultisampleOES", P(GL_TexStorage3DMultisampleOES)}, {"glTexStorageMem2DEXT", P(GL_TexStorageMem2DEXT)}, {"glTexStorageMem2DMultisampleEXT", P(GL_TexStorageMem2DMultisampleEXT)}, {"glTexStorageMem3DEXT", P(GL_TexStorageMem3DEXT)}, {"glTexStorageMem3DMultisampleEXT", P(GL_TexStorageMem3DMultisampleEXT)}, {"glTexStorageMemFlags2DANGLE", P(GL_TexStorageMemFlags2DANGLE)}, {"glTexStorageMemFlags2DMultisampleANGLE", P(GL_TexStorageMemFlags2DMultisampleANGLE)}, {"glTexStorageMemFlags3DANGLE", P(GL_TexStorageMemFlags3DANGLE)}, {"glTexStorageMemFlags3DMultisampleANGLE", P(GL_TexStorageMemFlags3DMultisampleANGLE)}, {"glTexSubImage2D", P(GL_TexSubImage2D)}, {"glTexSubImage2DRobustANGLE", P(GL_TexSubImage2DRobustANGLE)}, {"glTexSubImage3D", P(GL_TexSubImage3D)}, {"glTexSubImage3DOES", P(GL_TexSubImage3DOES)}, {"glTexSubImage3DRobustANGLE", P(GL_TexSubImage3DRobustANGLE)}, {"glTransformFeedbackVaryings", P(GL_TransformFeedbackVaryings)}, {"glTranslatef", P(GL_Translatef)}, {"glTranslatex", P(GL_Translatex)}, {"glUniform1f", P(GL_Uniform1f)}, {"glUniform1fv", P(GL_Uniform1fv)}, {"glUniform1i", P(GL_Uniform1i)}, {"glUniform1iv", P(GL_Uniform1iv)}, {"glUniform1ui", P(GL_Uniform1ui)}, {"glUniform1uiv", P(GL_Uniform1uiv)}, {"glUniform2f", P(GL_Uniform2f)}, {"glUniform2fv", P(GL_Uniform2fv)}, {"glUniform2i", P(GL_Uniform2i)}, {"glUniform2iv", P(GL_Uniform2iv)}, {"glUniform2ui", P(GL_Uniform2ui)}, {"glUniform2uiv", P(GL_Uniform2uiv)}, {"glUniform3f", P(GL_Uniform3f)}, {"glUniform3fv", P(GL_Uniform3fv)}, {"glUniform3i", P(GL_Uniform3i)}, {"glUniform3iv", P(GL_Uniform3iv)}, {"glUniform3ui", P(GL_Uniform3ui)}, {"glUniform3uiv", P(GL_Uniform3uiv)}, {"glUniform4f", P(GL_Uniform4f)}, {"glUniform4fv", P(GL_Uniform4fv)}, {"glUniform4i", P(GL_Uniform4i)}, {"glUniform4iv", P(GL_Uniform4iv)}, {"glUniform4ui", P(GL_Uniform4ui)}, {"glUniform4uiv", P(GL_Uniform4uiv)}, {"glUniformBlockBinding", P(GL_UniformBlockBinding)}, {"glUniformMatrix2fv", P(GL_UniformMatrix2fv)}, {"glUniformMatrix2x3fv", P(GL_UniformMatrix2x3fv)}, {"glUniformMatrix2x4fv", P(GL_UniformMatrix2x4fv)}, {"glUniformMatrix3fv", P(GL_UniformMatrix3fv)}, {"glUniformMatrix3x2fv", P(GL_UniformMatrix3x2fv)}, {"glUniformMatrix3x4fv", P(GL_UniformMatrix3x4fv)}, {"glUniformMatrix4fv", P(GL_UniformMatrix4fv)}, {"glUniformMatrix4x2fv", P(GL_UniformMatrix4x2fv)}, {"glUniformMatrix4x3fv", P(GL_UniformMatrix4x3fv)}, {"glUnmapBuffer", P(GL_UnmapBuffer)}, {"glUnmapBufferOES", P(GL_UnmapBufferOES)}, {"glUseProgram", P(GL_UseProgram)}, {"glUseProgramStages", P(GL_UseProgramStages)}, {"glUseProgramStagesEXT", P(GL_UseProgramStagesEXT)}, {"glValidateProgram", P(GL_ValidateProgram)}, {"glValidateProgramPipeline", P(GL_ValidateProgramPipeline)}, {"glValidateProgramPipelineEXT", P(GL_ValidateProgramPipelineEXT)}, {"glVertexAttrib1f", P(GL_VertexAttrib1f)}, {"glVertexAttrib1fv", P(GL_VertexAttrib1fv)}, {"glVertexAttrib2f", P(GL_VertexAttrib2f)}, {"glVertexAttrib2fv", P(GL_VertexAttrib2fv)}, {"glVertexAttrib3f", P(GL_VertexAttrib3f)}, {"glVertexAttrib3fv", P(GL_VertexAttrib3fv)}, {"glVertexAttrib4f", P(GL_VertexAttrib4f)}, {"glVertexAttrib4fv", P(GL_VertexAttrib4fv)}, {"glVertexAttribBinding", P(GL_VertexAttribBinding)}, {"glVertexAttribDivisor", P(GL_VertexAttribDivisor)}, {"glVertexAttribDivisorANGLE", P(GL_VertexAttribDivisorANGLE)}, {"glVertexAttribDivisorEXT", P(GL_VertexAttribDivisorEXT)}, {"glVertexAttribFormat", P(GL_VertexAttribFormat)}, {"glVertexAttribI4i", P(GL_VertexAttribI4i)}, {"glVertexAttribI4iv", P(GL_VertexAttribI4iv)}, {"glVertexAttribI4ui", P(GL_VertexAttribI4ui)}, {"glVertexAttribI4uiv", P(GL_VertexAttribI4uiv)}, {"glVertexAttribIFormat", P(GL_VertexAttribIFormat)}, {"glVertexAttribIPointer", P(GL_VertexAttribIPointer)}, {"glVertexAttribPointer", P(GL_VertexAttribPointer)}, {"glVertexBindingDivisor", P(GL_VertexBindingDivisor)}, {"glVertexPointer", P(GL_VertexPointer)}, {"glViewport", P(GL_Viewport)}, {"glWaitSemaphoreEXT", P(GL_WaitSemaphoreEXT)}, {"glWaitSync", P(GL_WaitSync)}, {"glWeightPointerOES", P(GL_WeightPointerOES)}}; const size_t g_numProcs = 883; } // namespace egl