#!amber # Copyright 2020 The Amber Authors. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # https:#www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. SET ENGINE_DATA fence_timeout_ms 1000000 VIRTUAL_FILE "vs.hlsl" struct VS_OUTPUT { float4 pos : SV_POSITION; float4 color : COLOR; }; VS_OUTPUT main(float4 pos : POSITION, float4 color : COLOR) { VS_OUTPUT vout; vout.pos = pos; vout.color = color; return vout; } END VIRTUAL_FILE "fs.hlsl" float4 main(float4 color : COLOR) : SV_TARGET { return color; } END SHADER vertex vtex_shader HLSL VIRTUAL_FILE "vs.hlsl" SHADER fragment frag_shader HLSL VIRTUAL_FILE "fs.hlsl" BUFFER position_buf DATA_TYPE R8G8_SNORM DATA # Full frame -128 -128 127 127 -128 127 -128 -128 127 127 127 -128 END BUFFER vert_color DATA_TYPE R8G8B8A8_UNORM DATA 255 0 0 255 255 0 0 255 255 0 0 255 255 0 0 255 255 0 0 255 255 0 0 255 0 255 0 255 0 255 0 255 0 255 0 255 0 255 0 255 0 255 0 255 0 255 0 255 0 0 255 255 0 0 255 255 0 0 255 255 0 0 255 255 0 0 255 255 0 0 255 255 127 127 127 255 127 127 127 255 127 127 127 255 127 127 127 255 127 127 127 255 127 127 127 255 END BUFFER framebuffer FORMAT B8G8R8A8_UNORM PIPELINE graphics pipeline FRAMEBUFFER_SIZE 32 32 ATTACH vtex_shader SHADER_OPTIMIZATION vtex_shader --inline-entry-points-exhaustive --eliminate-dead-functions END ATTACH frag_shader SHADER_OPTIMIZATION frag_shader --inline-entry-points-exhaustive --eliminate-dead-functions END VERTEX_DATA position_buf LOCATION 0 VERTEX_DATA vert_color LOCATION 1 BIND BUFFER framebuffer AS color LOCATION 0 END CLEAR pipeline DEBUG pipeline DRAW_ARRAY AS TRIANGLE_LIST START_IDX 0 COUNT 6 THREAD VERTEX_INDEX 0 EXPECT LOCATION "vs.hlsl" 9 " vout.pos = pos;" EXPECT LOCAL "pos.x" EQ -1.000000 EXPECT LOCAL "pos.y" EQ -1.000000 EXPECT LOCAL "pos.z" EQ 0.000000 EXPECT LOCAL "color.x" EQ 1.000000 EXPECT LOCAL "color.y" EQ 0.000000 EXPECT LOCAL "color.z" EQ 0.000000 STEP_IN EXPECT LOCAL "vout.pos.x" EQ -1.000000 EXPECT LOCAL "vout.pos.y" EQ -1.000000 EXPECT LOCAL "vout.pos.z" EQ 0.000000 EXPECT LOCATION "vs.hlsl" 10 " vout.color = color;" STEP_IN EXPECT LOCAL "vout.color.x" EQ 1.000000 EXPECT LOCAL "vout.color.y" EQ 0.000000 EXPECT LOCAL "vout.color.z" EQ 0.000000 EXPECT LOCATION "vs.hlsl" 11 " return vout;" CONTINUE END END EXPECT framebuffer IDX 0 0 SIZE 32 32 EQ_RGB 255 0 0