hlsl.gatherRGBA.offsetarray.dx10.frag Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Function Parameters: 0:? Sequence 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of float) 0:40 'txval001' ( temp 4-component vector of float) 0:40 textureGatherOffset ( temp 4-component vector of float) 0:40 Construct combined texture-sampler ( temp sampler2DArray) 0:40 'g_tTex2df4a' ( uniform texture2DArray) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:40 c3: direct index for structure ( uniform 3-component vector of float) 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:40 Constant: 0:40 2 (const uint) 0:40 o2: direct index for structure ( uniform 2-component vector of int) 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:40 Constant: 0:40 5 (const uint) 0:40 Constant: 0:40 0 (const int) 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of int) 0:41 'txval011' ( temp 4-component vector of int) 0:41 textureGatherOffset ( temp 4-component vector of int) 0:41 Construct combined texture-sampler ( temp isampler2DArray) 0:41 'g_tTex2di4a' ( uniform itexture2DArray) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:41 c3: direct index for structure ( uniform 3-component vector of float) 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:41 Constant: 0:41 2 (const uint) 0:41 o2: direct index for structure ( uniform 2-component vector of int) 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:41 Constant: 0:41 5 (const uint) 0:41 Constant: 0:41 0 (const int) 0:42 Sequence 0:42 move second child to first child ( temp 4-component vector of uint) 0:42 'txval021' ( temp 4-component vector of uint) 0:42 textureGatherOffset ( temp 4-component vector of uint) 0:42 Construct combined texture-sampler ( temp usampler2DArray) 0:42 'g_tTex2du4a' ( uniform utexture2DArray) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 c3: direct index for structure ( uniform 3-component vector of float) 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:42 Constant: 0:42 2 (const uint) 0:42 o2: direct index for structure ( uniform 2-component vector of int) 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:42 Constant: 0:42 5 (const uint) 0:42 Constant: 0:42 0 (const int) 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of float) 0:44 'txval004' ( temp 4-component vector of float) 0:44 textureGatherOffsets ( temp 4-component vector of float) 0:44 Construct combined texture-sampler ( temp sampler2DArray) 0:44 'g_tTex2df4a' ( uniform texture2DArray) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 c3: direct index for structure ( uniform 3-component vector of float) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 2 (const uint) 0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:44 o2: direct index for structure ( uniform 2-component vector of int) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) 0:44 o2: direct index for structure ( uniform 2-component vector of int) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) 0:44 o2: direct index for structure ( uniform 2-component vector of int) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) 0:44 o2: direct index for structure ( uniform 2-component vector of int) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) 0:44 Constant: 0:44 0 (const int) 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of int) 0:45 'txval014' ( temp 4-component vector of int) 0:45 textureGatherOffsets ( temp 4-component vector of int) 0:45 Construct combined texture-sampler ( temp isampler2DArray) 0:45 'g_tTex2di4a' ( uniform itexture2DArray) 0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:45 c3: direct index for structure ( uniform 3-component vector of float) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 2 (const uint) 0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:45 o2: direct index for structure ( uniform 2-component vector of int) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) 0:45 o2: direct index for structure ( uniform 2-component vector of int) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) 0:45 o2: direct index for structure ( uniform 2-component vector of int) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) 0:45 o2: direct index for structure ( uniform 2-component vector of int) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) 0:45 Constant: 0:45 0 (const int) 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of uint) 0:46 'txval024' ( temp 4-component vector of uint) 0:46 textureGatherOffsets ( temp 4-component vector of uint) 0:46 Construct combined texture-sampler ( temp usampler2DArray) 0:46 'g_tTex2du4a' ( uniform utexture2DArray) 0:46 'g_sSamp' (layout( binding=0) uniform sampler) 0:46 c3: direct index for structure ( uniform 3-component vector of float) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 2 (const uint) 0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:46 o2: direct index for structure ( uniform 2-component vector of int) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) 0:46 o2: direct index for structure ( uniform 2-component vector of int) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) 0:46 o2: direct index for structure ( uniform 2-component vector of int) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) 0:46 o2: direct index for structure ( uniform 2-component vector of int) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) 0:46 Constant: 0:46 0 (const int) 0:56 Sequence 0:56 move second child to first child ( temp 4-component vector of float) 0:56 'txval101' ( temp 4-component vector of float) 0:56 textureGatherOffset ( temp 4-component vector of float) 0:56 Construct combined texture-sampler ( temp sampler2DArray) 0:56 'g_tTex2df4a' ( uniform texture2DArray) 0:56 'g_sSamp' (layout( binding=0) uniform sampler) 0:56 c3: direct index for structure ( uniform 3-component vector of float) 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:56 Constant: 0:56 2 (const uint) 0:56 o2: direct index for structure ( uniform 2-component vector of int) 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:56 Constant: 0:56 5 (const uint) 0:56 Constant: 0:56 1 (const int) 0:57 Sequence 0:57 move second child to first child ( temp 4-component vector of int) 0:57 'txval111' ( temp 4-component vector of int) 0:57 textureGatherOffset ( temp 4-component vector of int) 0:57 Construct combined texture-sampler ( temp isampler2DArray) 0:57 'g_tTex2di4a' ( uniform itexture2DArray) 0:57 'g_sSamp' (layout( binding=0) uniform sampler) 0:57 c3: direct index for structure ( uniform 3-component vector of float) 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:57 Constant: 0:57 2 (const uint) 0:57 o2: direct index for structure ( uniform 2-component vector of int) 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:57 Constant: 0:57 5 (const uint) 0:57 Constant: 0:57 1 (const int) 0:58 Sequence 0:58 move second child to first child ( temp 4-component vector of uint) 0:58 'txval121' ( temp 4-component vector of uint) 0:58 textureGatherOffset ( temp 4-component vector of uint) 0:58 Construct combined texture-sampler ( temp usampler2DArray) 0:58 'g_tTex2du4a' ( uniform utexture2DArray) 0:58 'g_sSamp' (layout( binding=0) uniform sampler) 0:58 c3: direct index for structure ( uniform 3-component vector of float) 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:58 Constant: 0:58 2 (const uint) 0:58 o2: direct index for structure ( uniform 2-component vector of int) 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:58 Constant: 0:58 5 (const uint) 0:58 Constant: 0:58 1 (const int) 0:60 Sequence 0:60 move second child to first child ( temp 4-component vector of float) 0:60 'txval104' ( temp 4-component vector of float) 0:60 textureGatherOffsets ( temp 4-component vector of float) 0:60 Construct combined texture-sampler ( temp sampler2DArray) 0:60 'g_tTex2df4a' ( uniform texture2DArray) 0:60 'g_sSamp' (layout( binding=0) uniform sampler) 0:60 c3: direct index for structure ( uniform 3-component vector of float) 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 2 (const uint) 0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:60 o2: direct index for structure ( uniform 2-component vector of int) 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) 0:60 o2: direct index for structure ( uniform 2-component vector of int) 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) 0:60 o2: direct index for structure ( uniform 2-component vector of int) 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) 0:60 o2: direct index for structure ( uniform 2-component vector of int) 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) 0:60 Constant: 0:60 1 (const int) 0:61 Sequence 0:61 move second child to first child ( temp 4-component vector of int) 0:61 'txval114' ( temp 4-component vector of int) 0:61 textureGatherOffsets ( temp 4-component vector of int) 0:61 Construct combined texture-sampler ( temp isampler2DArray) 0:61 'g_tTex2di4a' ( uniform itexture2DArray) 0:61 'g_sSamp' (layout( binding=0) uniform sampler) 0:61 c3: direct index for structure ( uniform 3-component vector of float) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 2 (const uint) 0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:61 o2: direct index for structure ( uniform 2-component vector of int) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) 0:61 o2: direct index for structure ( uniform 2-component vector of int) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) 0:61 o2: direct index for structure ( uniform 2-component vector of int) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) 0:61 o2: direct index for structure ( uniform 2-component vector of int) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) 0:61 Constant: 0:61 1 (const int) 0:62 Sequence 0:62 move second child to first child ( temp 4-component vector of uint) 0:62 'txval124' ( temp 4-component vector of uint) 0:62 textureGatherOffsets ( temp 4-component vector of uint) 0:62 Construct combined texture-sampler ( temp usampler2DArray) 0:62 'g_tTex2du4a' ( uniform utexture2DArray) 0:62 'g_sSamp' (layout( binding=0) uniform sampler) 0:62 c3: direct index for structure ( uniform 3-component vector of float) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 2 (const uint) 0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:62 o2: direct index for structure ( uniform 2-component vector of int) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) 0:62 o2: direct index for structure ( uniform 2-component vector of int) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) 0:62 o2: direct index for structure ( uniform 2-component vector of int) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) 0:62 o2: direct index for structure ( uniform 2-component vector of int) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) 0:62 Constant: 0:62 1 (const int) 0:72 Sequence 0:72 move second child to first child ( temp 4-component vector of float) 0:72 'txval201' ( temp 4-component vector of float) 0:72 textureGatherOffset ( temp 4-component vector of float) 0:72 Construct combined texture-sampler ( temp sampler2DArray) 0:72 'g_tTex2df4a' ( uniform texture2DArray) 0:72 'g_sSamp' (layout( binding=0) uniform sampler) 0:72 c3: direct index for structure ( uniform 3-component vector of float) 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:72 Constant: 0:72 2 (const uint) 0:72 o2: direct index for structure ( uniform 2-component vector of int) 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:72 Constant: 0:72 5 (const uint) 0:72 Constant: 0:72 2 (const int) 0:73 Sequence 0:73 move second child to first child ( temp 4-component vector of int) 0:73 'txval211' ( temp 4-component vector of int) 0:73 textureGatherOffset ( temp 4-component vector of int) 0:73 Construct combined texture-sampler ( temp isampler2DArray) 0:73 'g_tTex2di4a' ( uniform itexture2DArray) 0:73 'g_sSamp' (layout( binding=0) uniform sampler) 0:73 c3: direct index for structure ( uniform 3-component vector of float) 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:73 Constant: 0:73 2 (const uint) 0:73 o2: direct index for structure ( uniform 2-component vector of int) 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:73 Constant: 0:73 5 (const uint) 0:73 Constant: 0:73 2 (const int) 0:74 Sequence 0:74 move second child to first child ( temp 4-component vector of uint) 0:74 'txval221' ( temp 4-component vector of uint) 0:74 textureGatherOffset ( temp 4-component vector of uint) 0:74 Construct combined texture-sampler ( temp usampler2DArray) 0:74 'g_tTex2du4a' ( uniform utexture2DArray) 0:74 'g_sSamp' (layout( binding=0) uniform sampler) 0:74 c3: direct index for structure ( uniform 3-component vector of float) 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:74 Constant: 0:74 2 (const uint) 0:74 o2: direct index for structure ( uniform 2-component vector of int) 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:74 Constant: 0:74 5 (const uint) 0:74 Constant: 0:74 2 (const int) 0:76 Sequence 0:76 move second child to first child ( temp 4-component vector of float) 0:76 'txval204' ( temp 4-component vector of float) 0:76 textureGatherOffsets ( temp 4-component vector of float) 0:76 Construct combined texture-sampler ( temp sampler2DArray) 0:76 'g_tTex2df4a' ( uniform texture2DArray) 0:76 'g_sSamp' (layout( binding=0) uniform sampler) 0:76 c3: direct index for structure ( uniform 3-component vector of float) 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 2 (const uint) 0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:76 o2: direct index for structure ( uniform 2-component vector of int) 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) 0:76 o2: direct index for structure ( uniform 2-component vector of int) 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) 0:76 o2: direct index for structure ( uniform 2-component vector of int) 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) 0:76 o2: direct index for structure ( uniform 2-component vector of int) 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) 0:76 Constant: 0:76 2 (const int) 0:77 Sequence 0:77 move second child to first child ( temp 4-component vector of int) 0:77 'txval214' ( temp 4-component vector of int) 0:77 textureGatherOffsets ( temp 4-component vector of int) 0:77 Construct combined texture-sampler ( temp isampler2DArray) 0:77 'g_tTex2di4a' ( uniform itexture2DArray) 0:77 'g_sSamp' (layout( binding=0) uniform sampler) 0:77 c3: direct index for structure ( uniform 3-component vector of float) 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 2 (const uint) 0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:77 o2: direct index for structure ( uniform 2-component vector of int) 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) 0:77 o2: direct index for structure ( uniform 2-component vector of int) 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) 0:77 o2: direct index for structure ( uniform 2-component vector of int) 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) 0:77 o2: direct index for structure ( uniform 2-component vector of int) 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) 0:77 Constant: 0:77 2 (const int) 0:78 Sequence 0:78 move second child to first child ( temp 4-component vector of uint) 0:78 'txval224' ( temp 4-component vector of uint) 0:78 textureGatherOffsets ( temp 4-component vector of uint) 0:78 Construct combined texture-sampler ( temp usampler2DArray) 0:78 'g_tTex2du4a' ( uniform utexture2DArray) 0:78 'g_sSamp' (layout( binding=0) uniform sampler) 0:78 c3: direct index for structure ( uniform 3-component vector of float) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 2 (const uint) 0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:78 o2: direct index for structure ( uniform 2-component vector of int) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) 0:78 o2: direct index for structure ( uniform 2-component vector of int) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) 0:78 o2: direct index for structure ( uniform 2-component vector of int) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) 0:78 o2: direct index for structure ( uniform 2-component vector of int) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) 0:78 Constant: 0:78 2 (const int) 0:88 Sequence 0:88 move second child to first child ( temp 4-component vector of float) 0:88 'txval301' ( temp 4-component vector of float) 0:88 textureGatherOffset ( temp 4-component vector of float) 0:88 Construct combined texture-sampler ( temp sampler2DArray) 0:88 'g_tTex2df4a' ( uniform texture2DArray) 0:88 'g_sSamp' (layout( binding=0) uniform sampler) 0:88 c3: direct index for structure ( uniform 3-component vector of float) 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:88 Constant: 0:88 2 (const uint) 0:88 o2: direct index for structure ( uniform 2-component vector of int) 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:88 Constant: 0:88 5 (const uint) 0:88 Constant: 0:88 3 (const int) 0:89 Sequence 0:89 move second child to first child ( temp 4-component vector of int) 0:89 'txval311' ( temp 4-component vector of int) 0:89 textureGatherOffset ( temp 4-component vector of int) 0:89 Construct combined texture-sampler ( temp isampler2DArray) 0:89 'g_tTex2di4a' ( uniform itexture2DArray) 0:89 'g_sSamp' (layout( binding=0) uniform sampler) 0:89 c3: direct index for structure ( uniform 3-component vector of float) 0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:89 Constant: 0:89 2 (const uint) 0:89 o2: direct index for structure ( uniform 2-component vector of int) 0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:89 Constant: 0:89 5 (const uint) 0:89 Constant: 0:89 3 (const int) 0:90 Sequence 0:90 move second child to first child ( temp 4-component vector of uint) 0:90 'txval321' ( temp 4-component vector of uint) 0:90 textureGatherOffset ( temp 4-component vector of uint) 0:90 Construct combined texture-sampler ( temp usampler2DArray) 0:90 'g_tTex2du4a' ( uniform utexture2DArray) 0:90 'g_sSamp' (layout( binding=0) uniform sampler) 0:90 c3: direct index for structure ( uniform 3-component vector of float) 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:90 Constant: 0:90 2 (const uint) 0:90 o2: direct index for structure ( uniform 2-component vector of int) 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:90 Constant: 0:90 5 (const uint) 0:90 Constant: 0:90 3 (const int) 0:92 Sequence 0:92 move second child to first child ( temp 4-component vector of float) 0:92 'txval304' ( temp 4-component vector of float) 0:92 textureGatherOffsets ( temp 4-component vector of float) 0:92 Construct combined texture-sampler ( temp sampler2DArray) 0:92 'g_tTex2df4a' ( uniform texture2DArray) 0:92 'g_sSamp' (layout( binding=0) uniform sampler) 0:92 c3: direct index for structure ( uniform 3-component vector of float) 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 2 (const uint) 0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:92 o2: direct index for structure ( uniform 2-component vector of int) 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) 0:92 o2: direct index for structure ( uniform 2-component vector of int) 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) 0:92 o2: direct index for structure ( uniform 2-component vector of int) 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) 0:92 o2: direct index for structure ( uniform 2-component vector of int) 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) 0:92 Constant: 0:92 3 (const int) 0:93 Sequence 0:93 move second child to first child ( temp 4-component vector of int) 0:93 'txval314' ( temp 4-component vector of int) 0:93 textureGatherOffsets ( temp 4-component vector of int) 0:93 Construct combined texture-sampler ( temp isampler2DArray) 0:93 'g_tTex2di4a' ( uniform itexture2DArray) 0:93 'g_sSamp' (layout( binding=0) uniform sampler) 0:93 c3: direct index for structure ( uniform 3-component vector of float) 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 2 (const uint) 0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:93 o2: direct index for structure ( uniform 2-component vector of int) 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) 0:93 o2: direct index for structure ( uniform 2-component vector of int) 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) 0:93 o2: direct index for structure ( uniform 2-component vector of int) 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) 0:93 o2: direct index for structure ( uniform 2-component vector of int) 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) 0:93 Constant: 0:93 3 (const int) 0:94 Sequence 0:94 move second child to first child ( temp 4-component vector of uint) 0:94 'txval324' ( temp 4-component vector of uint) 0:94 textureGatherOffsets ( temp 4-component vector of uint) 0:94 Construct combined texture-sampler ( temp usampler2DArray) 0:94 'g_tTex2du4a' ( uniform utexture2DArray) 0:94 'g_sSamp' (layout( binding=0) uniform sampler) 0:94 c3: direct index for structure ( uniform 3-component vector of float) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 2 (const uint) 0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:94 o2: direct index for structure ( uniform 2-component vector of int) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) 0:94 o2: direct index for structure ( uniform 2-component vector of int) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) 0:94 o2: direct index for structure ( uniform 2-component vector of int) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) 0:94 o2: direct index for structure ( uniform 2-component vector of int) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) 0:94 Constant: 0:94 3 (const int) 0:106 move second child to first child ( temp 4-component vector of float) 0:106 Color: direct index for structure ( temp 4-component vector of float) 0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:106 Constant: 0:106 0 (const int) 0:106 Constant: 0:106 1.000000 0:106 1.000000 0:106 1.000000 0:106 1.000000 0:107 move second child to first child ( temp float) 0:107 Depth: direct index for structure ( temp float) 0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:107 Constant: 0:107 1 (const int) 0:107 Constant: 0:107 1.000000 0:109 Branch: Return with expression 0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Function Definition: main( ( temp void) 0:33 Function Parameters: 0:? Sequence 0:33 Sequence 0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:33 Color: direct index for structure ( temp 4-component vector of float) 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Constant: 0:33 0 (const int) 0:33 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:33 Depth: direct index for structure ( temp float) 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Constant: 0:33 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_sSamp2d' ( uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left using depth_any 0:? Sequence 0:33 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Function Parameters: 0:? Sequence 0:40 Sequence 0:40 move second child to first child ( temp 4-component vector of float) 0:40 'txval001' ( temp 4-component vector of float) 0:40 textureGatherOffset ( temp 4-component vector of float) 0:40 Construct combined texture-sampler ( temp sampler2DArray) 0:40 'g_tTex2df4a' ( uniform texture2DArray) 0:40 'g_sSamp' (layout( binding=0) uniform sampler) 0:40 c3: direct index for structure ( uniform 3-component vector of float) 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:40 Constant: 0:40 2 (const uint) 0:40 o2: direct index for structure ( uniform 2-component vector of int) 0:40 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:40 Constant: 0:40 5 (const uint) 0:40 Constant: 0:40 0 (const int) 0:41 Sequence 0:41 move second child to first child ( temp 4-component vector of int) 0:41 'txval011' ( temp 4-component vector of int) 0:41 textureGatherOffset ( temp 4-component vector of int) 0:41 Construct combined texture-sampler ( temp isampler2DArray) 0:41 'g_tTex2di4a' ( uniform itexture2DArray) 0:41 'g_sSamp' (layout( binding=0) uniform sampler) 0:41 c3: direct index for structure ( uniform 3-component vector of float) 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:41 Constant: 0:41 2 (const uint) 0:41 o2: direct index for structure ( uniform 2-component vector of int) 0:41 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:41 Constant: 0:41 5 (const uint) 0:41 Constant: 0:41 0 (const int) 0:42 Sequence 0:42 move second child to first child ( temp 4-component vector of uint) 0:42 'txval021' ( temp 4-component vector of uint) 0:42 textureGatherOffset ( temp 4-component vector of uint) 0:42 Construct combined texture-sampler ( temp usampler2DArray) 0:42 'g_tTex2du4a' ( uniform utexture2DArray) 0:42 'g_sSamp' (layout( binding=0) uniform sampler) 0:42 c3: direct index for structure ( uniform 3-component vector of float) 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:42 Constant: 0:42 2 (const uint) 0:42 o2: direct index for structure ( uniform 2-component vector of int) 0:42 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:42 Constant: 0:42 5 (const uint) 0:42 Constant: 0:42 0 (const int) 0:44 Sequence 0:44 move second child to first child ( temp 4-component vector of float) 0:44 'txval004' ( temp 4-component vector of float) 0:44 textureGatherOffsets ( temp 4-component vector of float) 0:44 Construct combined texture-sampler ( temp sampler2DArray) 0:44 'g_tTex2df4a' ( uniform texture2DArray) 0:44 'g_sSamp' (layout( binding=0) uniform sampler) 0:44 c3: direct index for structure ( uniform 3-component vector of float) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 2 (const uint) 0:44 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:44 o2: direct index for structure ( uniform 2-component vector of int) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) 0:44 o2: direct index for structure ( uniform 2-component vector of int) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) 0:44 o2: direct index for structure ( uniform 2-component vector of int) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) 0:44 o2: direct index for structure ( uniform 2-component vector of int) 0:44 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:44 Constant: 0:44 5 (const uint) 0:44 Constant: 0:44 0 (const int) 0:45 Sequence 0:45 move second child to first child ( temp 4-component vector of int) 0:45 'txval014' ( temp 4-component vector of int) 0:45 textureGatherOffsets ( temp 4-component vector of int) 0:45 Construct combined texture-sampler ( temp isampler2DArray) 0:45 'g_tTex2di4a' ( uniform itexture2DArray) 0:45 'g_sSamp' (layout( binding=0) uniform sampler) 0:45 c3: direct index for structure ( uniform 3-component vector of float) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 2 (const uint) 0:45 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:45 o2: direct index for structure ( uniform 2-component vector of int) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) 0:45 o2: direct index for structure ( uniform 2-component vector of int) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) 0:45 o2: direct index for structure ( uniform 2-component vector of int) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) 0:45 o2: direct index for structure ( uniform 2-component vector of int) 0:45 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:45 Constant: 0:45 5 (const uint) 0:45 Constant: 0:45 0 (const int) 0:46 Sequence 0:46 move second child to first child ( temp 4-component vector of uint) 0:46 'txval024' ( temp 4-component vector of uint) 0:46 textureGatherOffsets ( temp 4-component vector of uint) 0:46 Construct combined texture-sampler ( temp usampler2DArray) 0:46 'g_tTex2du4a' ( uniform utexture2DArray) 0:46 'g_sSamp' (layout( binding=0) uniform sampler) 0:46 c3: direct index for structure ( uniform 3-component vector of float) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 2 (const uint) 0:46 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:46 o2: direct index for structure ( uniform 2-component vector of int) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) 0:46 o2: direct index for structure ( uniform 2-component vector of int) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) 0:46 o2: direct index for structure ( uniform 2-component vector of int) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) 0:46 o2: direct index for structure ( uniform 2-component vector of int) 0:46 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:46 Constant: 0:46 5 (const uint) 0:46 Constant: 0:46 0 (const int) 0:56 Sequence 0:56 move second child to first child ( temp 4-component vector of float) 0:56 'txval101' ( temp 4-component vector of float) 0:56 textureGatherOffset ( temp 4-component vector of float) 0:56 Construct combined texture-sampler ( temp sampler2DArray) 0:56 'g_tTex2df4a' ( uniform texture2DArray) 0:56 'g_sSamp' (layout( binding=0) uniform sampler) 0:56 c3: direct index for structure ( uniform 3-component vector of float) 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:56 Constant: 0:56 2 (const uint) 0:56 o2: direct index for structure ( uniform 2-component vector of int) 0:56 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:56 Constant: 0:56 5 (const uint) 0:56 Constant: 0:56 1 (const int) 0:57 Sequence 0:57 move second child to first child ( temp 4-component vector of int) 0:57 'txval111' ( temp 4-component vector of int) 0:57 textureGatherOffset ( temp 4-component vector of int) 0:57 Construct combined texture-sampler ( temp isampler2DArray) 0:57 'g_tTex2di4a' ( uniform itexture2DArray) 0:57 'g_sSamp' (layout( binding=0) uniform sampler) 0:57 c3: direct index for structure ( uniform 3-component vector of float) 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:57 Constant: 0:57 2 (const uint) 0:57 o2: direct index for structure ( uniform 2-component vector of int) 0:57 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:57 Constant: 0:57 5 (const uint) 0:57 Constant: 0:57 1 (const int) 0:58 Sequence 0:58 move second child to first child ( temp 4-component vector of uint) 0:58 'txval121' ( temp 4-component vector of uint) 0:58 textureGatherOffset ( temp 4-component vector of uint) 0:58 Construct combined texture-sampler ( temp usampler2DArray) 0:58 'g_tTex2du4a' ( uniform utexture2DArray) 0:58 'g_sSamp' (layout( binding=0) uniform sampler) 0:58 c3: direct index for structure ( uniform 3-component vector of float) 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:58 Constant: 0:58 2 (const uint) 0:58 o2: direct index for structure ( uniform 2-component vector of int) 0:58 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:58 Constant: 0:58 5 (const uint) 0:58 Constant: 0:58 1 (const int) 0:60 Sequence 0:60 move second child to first child ( temp 4-component vector of float) 0:60 'txval104' ( temp 4-component vector of float) 0:60 textureGatherOffsets ( temp 4-component vector of float) 0:60 Construct combined texture-sampler ( temp sampler2DArray) 0:60 'g_tTex2df4a' ( uniform texture2DArray) 0:60 'g_sSamp' (layout( binding=0) uniform sampler) 0:60 c3: direct index for structure ( uniform 3-component vector of float) 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 2 (const uint) 0:60 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:60 o2: direct index for structure ( uniform 2-component vector of int) 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) 0:60 o2: direct index for structure ( uniform 2-component vector of int) 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) 0:60 o2: direct index for structure ( uniform 2-component vector of int) 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) 0:60 o2: direct index for structure ( uniform 2-component vector of int) 0:60 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:60 Constant: 0:60 5 (const uint) 0:60 Constant: 0:60 1 (const int) 0:61 Sequence 0:61 move second child to first child ( temp 4-component vector of int) 0:61 'txval114' ( temp 4-component vector of int) 0:61 textureGatherOffsets ( temp 4-component vector of int) 0:61 Construct combined texture-sampler ( temp isampler2DArray) 0:61 'g_tTex2di4a' ( uniform itexture2DArray) 0:61 'g_sSamp' (layout( binding=0) uniform sampler) 0:61 c3: direct index for structure ( uniform 3-component vector of float) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 2 (const uint) 0:61 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:61 o2: direct index for structure ( uniform 2-component vector of int) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) 0:61 o2: direct index for structure ( uniform 2-component vector of int) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) 0:61 o2: direct index for structure ( uniform 2-component vector of int) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) 0:61 o2: direct index for structure ( uniform 2-component vector of int) 0:61 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:61 Constant: 0:61 5 (const uint) 0:61 Constant: 0:61 1 (const int) 0:62 Sequence 0:62 move second child to first child ( temp 4-component vector of uint) 0:62 'txval124' ( temp 4-component vector of uint) 0:62 textureGatherOffsets ( temp 4-component vector of uint) 0:62 Construct combined texture-sampler ( temp usampler2DArray) 0:62 'g_tTex2du4a' ( uniform utexture2DArray) 0:62 'g_sSamp' (layout( binding=0) uniform sampler) 0:62 c3: direct index for structure ( uniform 3-component vector of float) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 2 (const uint) 0:62 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:62 o2: direct index for structure ( uniform 2-component vector of int) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) 0:62 o2: direct index for structure ( uniform 2-component vector of int) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) 0:62 o2: direct index for structure ( uniform 2-component vector of int) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) 0:62 o2: direct index for structure ( uniform 2-component vector of int) 0:62 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:62 Constant: 0:62 5 (const uint) 0:62 Constant: 0:62 1 (const int) 0:72 Sequence 0:72 move second child to first child ( temp 4-component vector of float) 0:72 'txval201' ( temp 4-component vector of float) 0:72 textureGatherOffset ( temp 4-component vector of float) 0:72 Construct combined texture-sampler ( temp sampler2DArray) 0:72 'g_tTex2df4a' ( uniform texture2DArray) 0:72 'g_sSamp' (layout( binding=0) uniform sampler) 0:72 c3: direct index for structure ( uniform 3-component vector of float) 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:72 Constant: 0:72 2 (const uint) 0:72 o2: direct index for structure ( uniform 2-component vector of int) 0:72 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:72 Constant: 0:72 5 (const uint) 0:72 Constant: 0:72 2 (const int) 0:73 Sequence 0:73 move second child to first child ( temp 4-component vector of int) 0:73 'txval211' ( temp 4-component vector of int) 0:73 textureGatherOffset ( temp 4-component vector of int) 0:73 Construct combined texture-sampler ( temp isampler2DArray) 0:73 'g_tTex2di4a' ( uniform itexture2DArray) 0:73 'g_sSamp' (layout( binding=0) uniform sampler) 0:73 c3: direct index for structure ( uniform 3-component vector of float) 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:73 Constant: 0:73 2 (const uint) 0:73 o2: direct index for structure ( uniform 2-component vector of int) 0:73 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:73 Constant: 0:73 5 (const uint) 0:73 Constant: 0:73 2 (const int) 0:74 Sequence 0:74 move second child to first child ( temp 4-component vector of uint) 0:74 'txval221' ( temp 4-component vector of uint) 0:74 textureGatherOffset ( temp 4-component vector of uint) 0:74 Construct combined texture-sampler ( temp usampler2DArray) 0:74 'g_tTex2du4a' ( uniform utexture2DArray) 0:74 'g_sSamp' (layout( binding=0) uniform sampler) 0:74 c3: direct index for structure ( uniform 3-component vector of float) 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:74 Constant: 0:74 2 (const uint) 0:74 o2: direct index for structure ( uniform 2-component vector of int) 0:74 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:74 Constant: 0:74 5 (const uint) 0:74 Constant: 0:74 2 (const int) 0:76 Sequence 0:76 move second child to first child ( temp 4-component vector of float) 0:76 'txval204' ( temp 4-component vector of float) 0:76 textureGatherOffsets ( temp 4-component vector of float) 0:76 Construct combined texture-sampler ( temp sampler2DArray) 0:76 'g_tTex2df4a' ( uniform texture2DArray) 0:76 'g_sSamp' (layout( binding=0) uniform sampler) 0:76 c3: direct index for structure ( uniform 3-component vector of float) 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 2 (const uint) 0:76 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:76 o2: direct index for structure ( uniform 2-component vector of int) 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) 0:76 o2: direct index for structure ( uniform 2-component vector of int) 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) 0:76 o2: direct index for structure ( uniform 2-component vector of int) 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) 0:76 o2: direct index for structure ( uniform 2-component vector of int) 0:76 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:76 Constant: 0:76 5 (const uint) 0:76 Constant: 0:76 2 (const int) 0:77 Sequence 0:77 move second child to first child ( temp 4-component vector of int) 0:77 'txval214' ( temp 4-component vector of int) 0:77 textureGatherOffsets ( temp 4-component vector of int) 0:77 Construct combined texture-sampler ( temp isampler2DArray) 0:77 'g_tTex2di4a' ( uniform itexture2DArray) 0:77 'g_sSamp' (layout( binding=0) uniform sampler) 0:77 c3: direct index for structure ( uniform 3-component vector of float) 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 2 (const uint) 0:77 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:77 o2: direct index for structure ( uniform 2-component vector of int) 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) 0:77 o2: direct index for structure ( uniform 2-component vector of int) 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) 0:77 o2: direct index for structure ( uniform 2-component vector of int) 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) 0:77 o2: direct index for structure ( uniform 2-component vector of int) 0:77 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:77 Constant: 0:77 5 (const uint) 0:77 Constant: 0:77 2 (const int) 0:78 Sequence 0:78 move second child to first child ( temp 4-component vector of uint) 0:78 'txval224' ( temp 4-component vector of uint) 0:78 textureGatherOffsets ( temp 4-component vector of uint) 0:78 Construct combined texture-sampler ( temp usampler2DArray) 0:78 'g_tTex2du4a' ( uniform utexture2DArray) 0:78 'g_sSamp' (layout( binding=0) uniform sampler) 0:78 c3: direct index for structure ( uniform 3-component vector of float) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 2 (const uint) 0:78 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:78 o2: direct index for structure ( uniform 2-component vector of int) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) 0:78 o2: direct index for structure ( uniform 2-component vector of int) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) 0:78 o2: direct index for structure ( uniform 2-component vector of int) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) 0:78 o2: direct index for structure ( uniform 2-component vector of int) 0:78 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:78 Constant: 0:78 5 (const uint) 0:78 Constant: 0:78 2 (const int) 0:88 Sequence 0:88 move second child to first child ( temp 4-component vector of float) 0:88 'txval301' ( temp 4-component vector of float) 0:88 textureGatherOffset ( temp 4-component vector of float) 0:88 Construct combined texture-sampler ( temp sampler2DArray) 0:88 'g_tTex2df4a' ( uniform texture2DArray) 0:88 'g_sSamp' (layout( binding=0) uniform sampler) 0:88 c3: direct index for structure ( uniform 3-component vector of float) 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:88 Constant: 0:88 2 (const uint) 0:88 o2: direct index for structure ( uniform 2-component vector of int) 0:88 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:88 Constant: 0:88 5 (const uint) 0:88 Constant: 0:88 3 (const int) 0:89 Sequence 0:89 move second child to first child ( temp 4-component vector of int) 0:89 'txval311' ( temp 4-component vector of int) 0:89 textureGatherOffset ( temp 4-component vector of int) 0:89 Construct combined texture-sampler ( temp isampler2DArray) 0:89 'g_tTex2di4a' ( uniform itexture2DArray) 0:89 'g_sSamp' (layout( binding=0) uniform sampler) 0:89 c3: direct index for structure ( uniform 3-component vector of float) 0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:89 Constant: 0:89 2 (const uint) 0:89 o2: direct index for structure ( uniform 2-component vector of int) 0:89 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:89 Constant: 0:89 5 (const uint) 0:89 Constant: 0:89 3 (const int) 0:90 Sequence 0:90 move second child to first child ( temp 4-component vector of uint) 0:90 'txval321' ( temp 4-component vector of uint) 0:90 textureGatherOffset ( temp 4-component vector of uint) 0:90 Construct combined texture-sampler ( temp usampler2DArray) 0:90 'g_tTex2du4a' ( uniform utexture2DArray) 0:90 'g_sSamp' (layout( binding=0) uniform sampler) 0:90 c3: direct index for structure ( uniform 3-component vector of float) 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:90 Constant: 0:90 2 (const uint) 0:90 o2: direct index for structure ( uniform 2-component vector of int) 0:90 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:90 Constant: 0:90 5 (const uint) 0:90 Constant: 0:90 3 (const int) 0:92 Sequence 0:92 move second child to first child ( temp 4-component vector of float) 0:92 'txval304' ( temp 4-component vector of float) 0:92 textureGatherOffsets ( temp 4-component vector of float) 0:92 Construct combined texture-sampler ( temp sampler2DArray) 0:92 'g_tTex2df4a' ( uniform texture2DArray) 0:92 'g_sSamp' (layout( binding=0) uniform sampler) 0:92 c3: direct index for structure ( uniform 3-component vector of float) 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 2 (const uint) 0:92 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:92 o2: direct index for structure ( uniform 2-component vector of int) 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) 0:92 o2: direct index for structure ( uniform 2-component vector of int) 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) 0:92 o2: direct index for structure ( uniform 2-component vector of int) 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) 0:92 o2: direct index for structure ( uniform 2-component vector of int) 0:92 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:92 Constant: 0:92 5 (const uint) 0:92 Constant: 0:92 3 (const int) 0:93 Sequence 0:93 move second child to first child ( temp 4-component vector of int) 0:93 'txval314' ( temp 4-component vector of int) 0:93 textureGatherOffsets ( temp 4-component vector of int) 0:93 Construct combined texture-sampler ( temp isampler2DArray) 0:93 'g_tTex2di4a' ( uniform itexture2DArray) 0:93 'g_sSamp' (layout( binding=0) uniform sampler) 0:93 c3: direct index for structure ( uniform 3-component vector of float) 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 2 (const uint) 0:93 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:93 o2: direct index for structure ( uniform 2-component vector of int) 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) 0:93 o2: direct index for structure ( uniform 2-component vector of int) 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) 0:93 o2: direct index for structure ( uniform 2-component vector of int) 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) 0:93 o2: direct index for structure ( uniform 2-component vector of int) 0:93 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:93 Constant: 0:93 5 (const uint) 0:93 Constant: 0:93 3 (const int) 0:94 Sequence 0:94 move second child to first child ( temp 4-component vector of uint) 0:94 'txval324' ( temp 4-component vector of uint) 0:94 textureGatherOffsets ( temp 4-component vector of uint) 0:94 Construct combined texture-sampler ( temp usampler2DArray) 0:94 'g_tTex2du4a' ( uniform utexture2DArray) 0:94 'g_sSamp' (layout( binding=0) uniform sampler) 0:94 c3: direct index for structure ( uniform 3-component vector of float) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 2 (const uint) 0:94 Construct ivec2 ( temp 4-element array of 2-component vector of int) 0:94 o2: direct index for structure ( uniform 2-component vector of int) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) 0:94 o2: direct index for structure ( uniform 2-component vector of int) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) 0:94 o2: direct index for structure ( uniform 2-component vector of int) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) 0:94 o2: direct index for structure ( uniform 2-component vector of int) 0:94 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:94 Constant: 0:94 5 (const uint) 0:94 Constant: 0:94 3 (const int) 0:106 move second child to first child ( temp 4-component vector of float) 0:106 Color: direct index for structure ( temp 4-component vector of float) 0:106 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:106 Constant: 0:106 0 (const int) 0:106 Constant: 0:106 1.000000 0:106 1.000000 0:106 1.000000 0:106 1.000000 0:107 move second child to first child ( temp float) 0:107 Depth: direct index for structure ( temp float) 0:107 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:107 Constant: 0:107 1 (const int) 0:107 Constant: 0:107 1.000000 0:109 Branch: Return with expression 0:109 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Function Definition: main( ( temp void) 0:33 Function Parameters: 0:? Sequence 0:33 Sequence 0:33 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) 0:33 Color: direct index for structure ( temp 4-component vector of float) 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Constant: 0:33 0 (const int) 0:33 move second child to first child ( temp float) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:33 Depth: direct index for structure ( temp float) 0:33 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth}) 0:33 Constant: 0:33 1 (const int) 0:? Linker Objects 0:? 'g_sSamp' (layout( binding=0) uniform sampler) 0:? 'g_sSamp2d' ( uniform sampler) 0:? 'g_tTex1df4a' (layout( binding=0) uniform texture1DArray) 0:? 'g_tTex1di4a' ( uniform itexture1DArray) 0:? 'g_tTex1du4a' ( uniform utexture1DArray) 0:? 'g_tTex2df4a' ( uniform texture2DArray) 0:? 'g_tTex2di4a' ( uniform itexture2DArray) 0:? 'g_tTex2du4a' ( uniform utexture2DArray) 0:? 'g_tTexcdf4a' ( uniform textureCubeArray) 0:? 'g_tTexcdi4a' ( uniform itextureCubeArray) 0:? 'g_tTexcdu4a' ( uniform utextureCubeArray) 0:? 'anon@0' (layout( row_major std140) uniform block{ uniform float c1, uniform 2-component vector of float c2, uniform 3-component vector of float c3, uniform 4-component vector of float c4, uniform int o1, uniform 2-component vector of int o2, uniform 3-component vector of int o3, uniform 4-component vector of int o4}) 0:? '@entryPointOutput.Depth' ( out float FragDepth) 0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float) Validation failed // Module Version 10000 // Generated by (magic number): 8000a // Id's are bound by 389 Capability Shader Capability ImageGatherExtended Capability Sampled1D Capability SampledCubeArray 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 363 367 ExecutionMode 4 OriginUpperLeft ExecutionMode 4 DepthReplacing Source HLSL 500 Name 4 "main" Name 8 "PS_OUTPUT" MemberName 8(PS_OUTPUT) 0 "Color" MemberName 8(PS_OUTPUT) 1 "Depth" Name 10 "@main(" Name 13 "txval001" Name 16 "g_tTex2df4a" Name 20 "g_sSamp" Name 30 "$Global" MemberName 30($Global) 0 "c1" MemberName 30($Global) 1 "c2" MemberName 30($Global) 2 "c3" MemberName 30($Global) 3 "c4" MemberName 30($Global) 4 "o1" MemberName 30($Global) 5 "o2" MemberName 30($Global) 6 "o3" MemberName 30($Global) 7 "o4" Name 32 "" Name 44 "txval011" Name 47 "g_tTex2di4a" Name 60 "txval021" Name 63 "g_tTex2du4a" Name 73 "txval004" Name 91 "txval014" Name 107 "txval024" Name 123 "txval101" Name 133 "txval111" Name 142 "txval121" Name 151 "txval104" Name 167 "txval114" Name 183 "txval124" Name 199 "txval201" Name 208 "txval211" Name 217 "txval221" Name 226 "txval204" Name 242 "txval214" Name 258 "txval224" Name 274 "txval301" Name 284 "txval311" Name 293 "txval321" Name 302 "txval304" Name 318 "txval314" Name 334 "txval324" Name 351 "psout" Name 360 "flattenTemp" Name 363 "@entryPointOutput.Color" Name 367 "@entryPointOutput.Depth" Name 370 "g_sSamp2d" Name 373 "g_tTex1df4a" Name 376 "g_tTex1di4a" Name 379 "g_tTex1du4a" Name 382 "g_tTexcdf4a" Name 385 "g_tTexcdi4a" Name 388 "g_tTexcdu4a" Decorate 16(g_tTex2df4a) DescriptorSet 0 Decorate 16(g_tTex2df4a) Binding 1 Decorate 20(g_sSamp) DescriptorSet 0 Decorate 20(g_sSamp) Binding 0 MemberDecorate 30($Global) 0 Offset 0 MemberDecorate 30($Global) 1 Offset 8 MemberDecorate 30($Global) 2 Offset 16 MemberDecorate 30($Global) 3 Offset 32 MemberDecorate 30($Global) 4 Offset 48 MemberDecorate 30($Global) 5 Offset 56 MemberDecorate 30($Global) 6 Offset 64 MemberDecorate 30($Global) 7 Offset 80 Decorate 30($Global) Block Decorate 32 DescriptorSet 0 Decorate 32 Binding 4 Decorate 47(g_tTex2di4a) DescriptorSet 0 Decorate 47(g_tTex2di4a) Binding 2 Decorate 63(g_tTex2du4a) DescriptorSet 0 Decorate 63(g_tTex2du4a) Binding 3 Decorate 363(@entryPointOutput.Color) Location 0 Decorate 367(@entryPointOutput.Depth) BuiltIn FragDepth Decorate 370(g_sSamp2d) DescriptorSet 0 Decorate 370(g_sSamp2d) Binding 0 Decorate 373(g_tTex1df4a) DescriptorSet 0 Decorate 373(g_tTex1df4a) Binding 0 Decorate 376(g_tTex1di4a) DescriptorSet 0 Decorate 376(g_tTex1di4a) Binding 0 Decorate 379(g_tTex1du4a) DescriptorSet 0 Decorate 379(g_tTex1du4a) Binding 0 Decorate 382(g_tTexcdf4a) DescriptorSet 0 Decorate 382(g_tTexcdf4a) Binding 0 Decorate 385(g_tTexcdi4a) DescriptorSet 0 Decorate 385(g_tTexcdi4a) Binding 0 Decorate 388(g_tTexcdu4a) DescriptorSet 0 Decorate 388(g_tTexcdu4a) Binding 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float) 9: TypeFunction 8(PS_OUTPUT) 12: TypePointer Function 7(fvec4) 14: TypeImage 6(float) 2D array sampled format:Unknown 15: TypePointer UniformConstant 14 16(g_tTex2df4a): 15(ptr) Variable UniformConstant 18: TypeSampler 19: TypePointer UniformConstant 18 20(g_sSamp): 19(ptr) Variable UniformConstant 22: TypeSampledImage 14 24: TypeVector 6(float) 2 25: TypeVector 6(float) 3 26: TypeInt 32 1 27: TypeVector 26(int) 2 28: TypeVector 26(int) 3 29: TypeVector 26(int) 4 30($Global): TypeStruct 6(float) 24(fvec2) 25(fvec3) 7(fvec4) 26(int) 27(ivec2) 28(ivec3) 29(ivec4) 31: TypePointer Uniform 30($Global) 32: 31(ptr) Variable Uniform 33: 26(int) Constant 2 34: TypePointer Uniform 25(fvec3) 37: 26(int) Constant 5 38: TypePointer Uniform 27(ivec2) 41: 26(int) Constant 0 43: TypePointer Function 29(ivec4) 45: TypeImage 26(int) 2D array sampled format:Unknown 46: TypePointer UniformConstant 45 47(g_tTex2di4a): 46(ptr) Variable UniformConstant 50: TypeSampledImage 45 57: TypeInt 32 0 58: TypeVector 57(int) 4 59: TypePointer Function 58(ivec4) 61: TypeImage 57(int) 2D array sampled format:Unknown 62: TypePointer UniformConstant 61 63(g_tTex2du4a): 62(ptr) Variable UniformConstant 66: TypeSampledImage 61 87: 57(int) Constant 4 88: TypeArray 27(ivec2) 87 131: 26(int) Constant 1 282: 26(int) Constant 3 350: TypePointer Function 8(PS_OUTPUT) 352: 6(float) Constant 1065353216 353: 7(fvec4) ConstantComposite 352 352 352 352 355: TypePointer Function 6(float) 362: TypePointer Output 7(fvec4) 363(@entryPointOutput.Color): 362(ptr) Variable Output 366: TypePointer Output 6(float) 367(@entryPointOutput.Depth): 366(ptr) Variable Output 370(g_sSamp2d): 19(ptr) Variable UniformConstant 371: TypeImage 6(float) 1D array sampled format:Unknown 372: TypePointer UniformConstant 371 373(g_tTex1df4a): 372(ptr) Variable UniformConstant 374: TypeImage 26(int) 1D array sampled format:Unknown 375: TypePointer UniformConstant 374 376(g_tTex1di4a): 375(ptr) Variable UniformConstant 377: TypeImage 57(int) 1D array sampled format:Unknown 378: TypePointer UniformConstant 377 379(g_tTex1du4a): 378(ptr) Variable UniformConstant 380: TypeImage 6(float) Cube array sampled format:Unknown 381: TypePointer UniformConstant 380 382(g_tTexcdf4a): 381(ptr) Variable UniformConstant 383: TypeImage 26(int) Cube array sampled format:Unknown 384: TypePointer UniformConstant 383 385(g_tTexcdi4a): 384(ptr) Variable UniformConstant 386: TypeImage 57(int) Cube array sampled format:Unknown 387: TypePointer UniformConstant 386 388(g_tTexcdu4a): 387(ptr) Variable UniformConstant 4(main): 2 Function None 3 5: Label 360(flattenTemp): 350(ptr) Variable Function 361:8(PS_OUTPUT) FunctionCall 10(@main() Store 360(flattenTemp) 361 364: 12(ptr) AccessChain 360(flattenTemp) 41 365: 7(fvec4) Load 364 Store 363(@entryPointOutput.Color) 365 368: 355(ptr) AccessChain 360(flattenTemp) 131 369: 6(float) Load 368 Store 367(@entryPointOutput.Depth) 369 Return FunctionEnd 10(@main():8(PS_OUTPUT) Function None 9 11: Label 13(txval001): 12(ptr) Variable Function 44(txval011): 43(ptr) Variable Function 60(txval021): 59(ptr) Variable Function 73(txval004): 12(ptr) Variable Function 91(txval014): 43(ptr) Variable Function 107(txval024): 59(ptr) Variable Function 123(txval101): 12(ptr) Variable Function 133(txval111): 43(ptr) Variable Function 142(txval121): 59(ptr) Variable Function 151(txval104): 12(ptr) Variable Function 167(txval114): 43(ptr) Variable Function 183(txval124): 59(ptr) Variable Function 199(txval201): 12(ptr) Variable Function 208(txval211): 43(ptr) Variable Function 217(txval221): 59(ptr) Variable Function 226(txval204): 12(ptr) Variable Function 242(txval214): 43(ptr) Variable Function 258(txval224): 59(ptr) Variable Function 274(txval301): 12(ptr) Variable Function 284(txval311): 43(ptr) Variable Function 293(txval321): 59(ptr) Variable Function 302(txval304): 12(ptr) Variable Function 318(txval314): 43(ptr) Variable Function 334(txval324): 59(ptr) Variable Function 351(psout): 350(ptr) Variable Function 17: 14 Load 16(g_tTex2df4a) 21: 18 Load 20(g_sSamp) 23: 22 SampledImage 17 21 35: 34(ptr) AccessChain 32 33 36: 25(fvec3) Load 35 39: 38(ptr) AccessChain 32 37 40: 27(ivec2) Load 39 42: 7(fvec4) ImageGather 23 36 41 Offset 40 Store 13(txval001) 42 48: 45 Load 47(g_tTex2di4a) 49: 18 Load 20(g_sSamp) 51: 50 SampledImage 48 49 52: 34(ptr) AccessChain 32 33 53: 25(fvec3) Load 52 54: 38(ptr) AccessChain 32 37 55: 27(ivec2) Load 54 56: 29(ivec4) ImageGather 51 53 41 Offset 55 Store 44(txval011) 56 64: 61 Load 63(g_tTex2du4a) 65: 18 Load 20(g_sSamp) 67: 66 SampledImage 64 65 68: 34(ptr) AccessChain 32 33 69: 25(fvec3) Load 68 70: 38(ptr) AccessChain 32 37 71: 27(ivec2) Load 70 72: 58(ivec4) ImageGather 67 69 41 Offset 71 Store 60(txval021) 72 74: 14 Load 16(g_tTex2df4a) 75: 18 Load 20(g_sSamp) 76: 22 SampledImage 74 75 77: 34(ptr) AccessChain 32 33 78: 25(fvec3) Load 77 79: 38(ptr) AccessChain 32 37 80: 27(ivec2) Load 79 81: 38(ptr) AccessChain 32 37 82: 27(ivec2) Load 81 83: 38(ptr) AccessChain 32 37 84: 27(ivec2) Load 83 85: 38(ptr) AccessChain 32 37 86: 27(ivec2) Load 85 89: 88 CompositeConstruct 80 82 84 86 90: 7(fvec4) ImageGather 76 78 41 ConstOffsets 89 Store 73(txval004) 90 92: 45 Load 47(g_tTex2di4a) 93: 18 Load 20(g_sSamp) 94: 50 SampledImage 92 93 95: 34(ptr) AccessChain 32 33 96: 25(fvec3) Load 95 97: 38(ptr) AccessChain 32 37 98: 27(ivec2) Load 97 99: 38(ptr) AccessChain 32 37 100: 27(ivec2) Load 99 101: 38(ptr) AccessChain 32 37 102: 27(ivec2) Load 101 103: 38(ptr) AccessChain 32 37 104: 27(ivec2) Load 103 105: 88 CompositeConstruct 98 100 102 104 106: 29(ivec4) ImageGather 94 96 41 ConstOffsets 105 Store 91(txval014) 106 108: 61 Load 63(g_tTex2du4a) 109: 18 Load 20(g_sSamp) 110: 66 SampledImage 108 109 111: 34(ptr) AccessChain 32 33 112: 25(fvec3) Load 111 113: 38(ptr) AccessChain 32 37 114: 27(ivec2) Load 113 115: 38(ptr) AccessChain 32 37 116: 27(ivec2) Load 115 117: 38(ptr) AccessChain 32 37 118: 27(ivec2) Load 117 119: 38(ptr) AccessChain 32 37 120: 27(ivec2) Load 119 121: 88 CompositeConstruct 114 116 118 120 122: 58(ivec4) ImageGather 110 112 41 ConstOffsets 121 Store 107(txval024) 122 124: 14 Load 16(g_tTex2df4a) 125: 18 Load 20(g_sSamp) 126: 22 SampledImage 124 125 127: 34(ptr) AccessChain 32 33 128: 25(fvec3) Load 127 129: 38(ptr) AccessChain 32 37 130: 27(ivec2) Load 129 132: 7(fvec4) ImageGather 126 128 131 Offset 130 Store 123(txval101) 132 134: 45 Load 47(g_tTex2di4a) 135: 18 Load 20(g_sSamp) 136: 50 SampledImage 134 135 137: 34(ptr) AccessChain 32 33 138: 25(fvec3) Load 137 139: 38(ptr) AccessChain 32 37 140: 27(ivec2) Load 139 141: 29(ivec4) ImageGather 136 138 131 Offset 140 Store 133(txval111) 141 143: 61 Load 63(g_tTex2du4a) 144: 18 Load 20(g_sSamp) 145: 66 SampledImage 143 144 146: 34(ptr) AccessChain 32 33 147: 25(fvec3) Load 146 148: 38(ptr) AccessChain 32 37 149: 27(ivec2) Load 148 150: 58(ivec4) ImageGather 145 147 131 Offset 149 Store 142(txval121) 150 152: 14 Load 16(g_tTex2df4a) 153: 18 Load 20(g_sSamp) 154: 22 SampledImage 152 153 155: 34(ptr) AccessChain 32 33 156: 25(fvec3) Load 155 157: 38(ptr) AccessChain 32 37 158: 27(ivec2) Load 157 159: 38(ptr) AccessChain 32 37 160: 27(ivec2) Load 159 161: 38(ptr) AccessChain 32 37 162: 27(ivec2) Load 161 163: 38(ptr) AccessChain 32 37 164: 27(ivec2) Load 163 165: 88 CompositeConstruct 158 160 162 164 166: 7(fvec4) ImageGather 154 156 131 ConstOffsets 165 Store 151(txval104) 166 168: 45 Load 47(g_tTex2di4a) 169: 18 Load 20(g_sSamp) 170: 50 SampledImage 168 169 171: 34(ptr) AccessChain 32 33 172: 25(fvec3) Load 171 173: 38(ptr) AccessChain 32 37 174: 27(ivec2) Load 173 175: 38(ptr) AccessChain 32 37 176: 27(ivec2) Load 175 177: 38(ptr) AccessChain 32 37 178: 27(ivec2) Load 177 179: 38(ptr) AccessChain 32 37 180: 27(ivec2) Load 179 181: 88 CompositeConstruct 174 176 178 180 182: 29(ivec4) ImageGather 170 172 131 ConstOffsets 181 Store 167(txval114) 182 184: 61 Load 63(g_tTex2du4a) 185: 18 Load 20(g_sSamp) 186: 66 SampledImage 184 185 187: 34(ptr) AccessChain 32 33 188: 25(fvec3) Load 187 189: 38(ptr) AccessChain 32 37 190: 27(ivec2) Load 189 191: 38(ptr) AccessChain 32 37 192: 27(ivec2) Load 191 193: 38(ptr) AccessChain 32 37 194: 27(ivec2) Load 193 195: 38(ptr) AccessChain 32 37 196: 27(ivec2) Load 195 197: 88 CompositeConstruct 190 192 194 196 198: 58(ivec4) ImageGather 186 188 131 ConstOffsets 197 Store 183(txval124) 198 200: 14 Load 16(g_tTex2df4a) 201: 18 Load 20(g_sSamp) 202: 22 SampledImage 200 201 203: 34(ptr) AccessChain 32 33 204: 25(fvec3) Load 203 205: 38(ptr) AccessChain 32 37 206: 27(ivec2) Load 205 207: 7(fvec4) ImageGather 202 204 33 Offset 206 Store 199(txval201) 207 209: 45 Load 47(g_tTex2di4a) 210: 18 Load 20(g_sSamp) 211: 50 SampledImage 209 210 212: 34(ptr) AccessChain 32 33 213: 25(fvec3) Load 212 214: 38(ptr) AccessChain 32 37 215: 27(ivec2) Load 214 216: 29(ivec4) ImageGather 211 213 33 Offset 215 Store 208(txval211) 216 218: 61 Load 63(g_tTex2du4a) 219: 18 Load 20(g_sSamp) 220: 66 SampledImage 218 219 221: 34(ptr) AccessChain 32 33 222: 25(fvec3) Load 221 223: 38(ptr) AccessChain 32 37 224: 27(ivec2) Load 223 225: 58(ivec4) ImageGather 220 222 33 Offset 224 Store 217(txval221) 225 227: 14 Load 16(g_tTex2df4a) 228: 18 Load 20(g_sSamp) 229: 22 SampledImage 227 228 230: 34(ptr) AccessChain 32 33 231: 25(fvec3) Load 230 232: 38(ptr) AccessChain 32 37 233: 27(ivec2) Load 232 234: 38(ptr) AccessChain 32 37 235: 27(ivec2) Load 234 236: 38(ptr) AccessChain 32 37 237: 27(ivec2) Load 236 238: 38(ptr) AccessChain 32 37 239: 27(ivec2) Load 238 240: 88 CompositeConstruct 233 235 237 239 241: 7(fvec4) ImageGather 229 231 33 ConstOffsets 240 Store 226(txval204) 241 243: 45 Load 47(g_tTex2di4a) 244: 18 Load 20(g_sSamp) 245: 50 SampledImage 243 244 246: 34(ptr) AccessChain 32 33 247: 25(fvec3) Load 246 248: 38(ptr) AccessChain 32 37 249: 27(ivec2) Load 248 250: 38(ptr) AccessChain 32 37 251: 27(ivec2) Load 250 252: 38(ptr) AccessChain 32 37 253: 27(ivec2) Load 252 254: 38(ptr) AccessChain 32 37 255: 27(ivec2) Load 254 256: 88 CompositeConstruct 249 251 253 255 257: 29(ivec4) ImageGather 245 247 33 ConstOffsets 256 Store 242(txval214) 257 259: 61 Load 63(g_tTex2du4a) 260: 18 Load 20(g_sSamp) 261: 66 SampledImage 259 260 262: 34(ptr) AccessChain 32 33 263: 25(fvec3) Load 262 264: 38(ptr) AccessChain 32 37 265: 27(ivec2) Load 264 266: 38(ptr) AccessChain 32 37 267: 27(ivec2) Load 266 268: 38(ptr) AccessChain 32 37 269: 27(ivec2) Load 268 270: 38(ptr) AccessChain 32 37 271: 27(ivec2) Load 270 272: 88 CompositeConstruct 265 267 269 271 273: 58(ivec4) ImageGather 261 263 33 ConstOffsets 272 Store 258(txval224) 273 275: 14 Load 16(g_tTex2df4a) 276: 18 Load 20(g_sSamp) 277: 22 SampledImage 275 276 278: 34(ptr) AccessChain 32 33 279: 25(fvec3) Load 278 280: 38(ptr) AccessChain 32 37 281: 27(ivec2) Load 280 283: 7(fvec4) ImageGather 277 279 282 Offset 281 Store 274(txval301) 283 285: 45 Load 47(g_tTex2di4a) 286: 18 Load 20(g_sSamp) 287: 50 SampledImage 285 286 288: 34(ptr) AccessChain 32 33 289: 25(fvec3) Load 288 290: 38(ptr) AccessChain 32 37 291: 27(ivec2) Load 290 292: 29(ivec4) ImageGather 287 289 282 Offset 291 Store 284(txval311) 292 294: 61 Load 63(g_tTex2du4a) 295: 18 Load 20(g_sSamp) 296: 66 SampledImage 294 295 297: 34(ptr) AccessChain 32 33 298: 25(fvec3) Load 297 299: 38(ptr) AccessChain 32 37 300: 27(ivec2) Load 299 301: 58(ivec4) ImageGather 296 298 282 Offset 300 Store 293(txval321) 301 303: 14 Load 16(g_tTex2df4a) 304: 18 Load 20(g_sSamp) 305: 22 SampledImage 303 304 306: 34(ptr) AccessChain 32 33 307: 25(fvec3) Load 306 308: 38(ptr) AccessChain 32 37 309: 27(ivec2) Load 308 310: 38(ptr) AccessChain 32 37 311: 27(ivec2) Load 310 312: 38(ptr) AccessChain 32 37 313: 27(ivec2) Load 312 314: 38(ptr) AccessChain 32 37 315: 27(ivec2) Load 314 316: 88 CompositeConstruct 309 311 313 315 317: 7(fvec4) ImageGather 305 307 282 ConstOffsets 316 Store 302(txval304) 317 319: 45 Load 47(g_tTex2di4a) 320: 18 Load 20(g_sSamp) 321: 50 SampledImage 319 320 322: 34(ptr) AccessChain 32 33 323: 25(fvec3) Load 322 324: 38(ptr) AccessChain 32 37 325: 27(ivec2) Load 324 326: 38(ptr) AccessChain 32 37 327: 27(ivec2) Load 326 328: 38(ptr) AccessChain 32 37 329: 27(ivec2) Load 328 330: 38(ptr) AccessChain 32 37 331: 27(ivec2) Load 330 332: 88 CompositeConstruct 325 327 329 331 333: 29(ivec4) ImageGather 321 323 282 ConstOffsets 332 Store 318(txval314) 333 335: 61 Load 63(g_tTex2du4a) 336: 18 Load 20(g_sSamp) 337: 66 SampledImage 335 336 338: 34(ptr) AccessChain 32 33 339: 25(fvec3) Load 338 340: 38(ptr) AccessChain 32 37 341: 27(ivec2) Load 340 342: 38(ptr) AccessChain 32 37 343: 27(ivec2) Load 342 344: 38(ptr) AccessChain 32 37 345: 27(ivec2) Load 344 346: 38(ptr) AccessChain 32 37 347: 27(ivec2) Load 346 348: 88 CompositeConstruct 341 343 345 347 349: 58(ivec4) ImageGather 337 339 282 ConstOffsets 348 Store 334(txval324) 349 354: 12(ptr) AccessChain 351(psout) 41 Store 354 353 356: 355(ptr) AccessChain 351(psout) 131 Store 356 352 357:8(PS_OUTPUT) Load 351(psout) ReturnValue 357 FunctionEnd