#ifndef _RSGPROGRAMEXECUTOR_HPP #define _RSGPROGRAMEXECUTOR_HPP /*------------------------------------------------------------------------- * drawElements Quality Program Random Shader Generator * ---------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Program Executor. *//*--------------------------------------------------------------------*/ #include "rsgDefs.hpp" #include "rsgShader.hpp" #include "rsgVariableValue.hpp" #include "tcuTexture.hpp" #include "rsgSamplers.hpp" #include namespace tcu { class Surface; } namespace rsg { class ProgramExecutor { public: ProgramExecutor (const tcu::PixelBufferAccess& dst, int gridWidth, int gridHeight); ~ProgramExecutor (void); void setTexture (int samplerNdx, const tcu::Texture2D* texture, const tcu::Sampler& sampler); void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler); void execute (const Shader& vertexShader, const Shader& fragmentShader, const std::vector& uniforms); private: tcu::PixelBufferAccess m_dst; int m_gridWidth; int m_gridHeight; Sampler2DMap m_samplers2D; SamplerCubeMap m_samplersCube; }; inline void getVertexInterpolationCoords (float& xd, float& yd, float x, float y, int inputElementNdx) { if (inputElementNdx % 4 < 2) xd = x; else xd = 1.0f - x; if (inputElementNdx % 2 == 0) yd = y; else yd = 1.0f - y; } } // rsg #endif // _RSGPROGRAMEXECUTOR_HPP