/*------------------------------------------------------------------------- * drawElements Quality Program OpenGL ES 3.0 Module * ------------------------------------------------- * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Sampler object tests. *//*--------------------------------------------------------------------*/ #include "es3fSamplerObjectTests.hpp" #include "glsSamplerObjectTest.hpp" #include "tcuTexture.hpp" #include "tcuSurface.hpp" #include "tcuTextureUtil.hpp" #include "tcuImageCompare.hpp" #include "tcuTestLog.hpp" #include "tcuRGBA.hpp" #include "tcuRenderTarget.hpp" #include "gluShaderProgram.hpp" #include "gluPixelTransfer.hpp" #include "gluRenderContext.hpp" #include "deRandom.hpp" #include "deString.h" #include "glwEnums.hpp" namespace deqp { namespace gles3 { namespace Functional { SamplerObjectTests::SamplerObjectTests (Context& context) : TestCaseGroup(context, "samplers", "Texture sampler tests") { } SamplerObjectTests::~SamplerObjectTests (void) { } void SamplerObjectTests::init (void) { gls::TextureSamplerTest::TestSpec simpleTestCases[] = { { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_2D, { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_2D, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_2D, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_2D, { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_2D, { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_2D, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, -999.0f } }, { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_2D, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 100.0f, 1000.0f } } }; TestCaseGroup* simpleTexture2D = new TestCaseGroup(m_context, "single_tex_2d", "Simple 2D texture with sampler"); for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(simpleTestCases); testNdx++) simpleTexture2D->addChild(new gls::TextureSamplerTest(m_testCtx, m_context.getRenderContext(), simpleTestCases[testNdx])); addChild(simpleTexture2D); gls::MultiTextureSamplerTest::TestSpec multiTestCases[] = { { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_2D, { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_2D, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_2D, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_2D, { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_2D, { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_2D, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, -999.0f } }, { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_2D, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 100.0f, 1000.0f } } }; TestCaseGroup* multiTexture2D = new TestCaseGroup(m_context, "multi_tex_2d", "Multiple texture units 2D texture with sampler"); for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(multiTestCases); testNdx++) multiTexture2D->addChild(new gls::MultiTextureSamplerTest(m_testCtx, m_context.getRenderContext(), multiTestCases[testNdx])); addChild(multiTexture2D); gls::TextureSamplerTest::TestSpec simpleTestCases3D[] = { { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_3D, { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_3D, { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_3D, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, -999.0f } }, { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_3D, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 100.0f, 1000.0f } } }; TestCaseGroup* simpleTexture3D = new TestCaseGroup(m_context, "single_tex_3d", "Simple 3D texture with sampler"); for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(simpleTestCases3D); testNdx++) simpleTexture3D->addChild(new gls::TextureSamplerTest(m_testCtx, m_context.getRenderContext(), simpleTestCases3D[testNdx])); addChild(simpleTexture3D); gls::MultiTextureSamplerTest::TestSpec multiTestCases3D[] = { { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_3D, { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_3D, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_3D, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_3D, { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_3D, { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_3D, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, -999.0f } }, { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_3D, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 100.0f, 1000.0f } } }; TestCaseGroup* multiTexture3D = new TestCaseGroup(m_context, "multi_tex_3d", "Multiple texture units 3D texture with sampler"); for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(multiTestCases3D); testNdx++) multiTexture3D->addChild(new gls::MultiTextureSamplerTest(m_testCtx, m_context.getRenderContext(), multiTestCases3D[testNdx])); addChild(multiTexture3D); gls::TextureSamplerTest::TestSpec simpleTestCasesCube[] = { { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_CUBE_MAP, { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_CUBE_MAP, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_CUBE_MAP, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_CUBE_MAP, { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_CUBE_MAP, { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_CUBE_MAP, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, -999.0f } }, { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_CUBE_MAP, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 100.0f, 1000.0f } } }; TestCaseGroup* simpleTextureCube = new TestCaseGroup(m_context, "single_cubemap", "Simple cubemap texture with sampler"); for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(simpleTestCasesCube); testNdx++) simpleTextureCube->addChild(new gls::TextureSamplerTest(m_testCtx, m_context.getRenderContext(), simpleTestCasesCube[testNdx])); addChild(simpleTextureCube); gls::MultiTextureSamplerTest::TestSpec multiTestCasesCube[] = { { "diff_wrap_t", "Different GL_TEXTURE_WRAP_T", GL_TEXTURE_CUBE_MAP, { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_MIRRORED_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_wrap_s", "Different GL_TEXTURE_WRAP_S", GL_TEXTURE_CUBE_MAP, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_MIRRORED_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_wrap_r", "Different GL_TEXTURE_WRAP_R", GL_TEXTURE_CUBE_MAP, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_MIRRORED_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_min_filter", "Different GL_TEXTURE_MIN_FILTER", GL_TEXTURE_CUBE_MAP, { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_LINEAR, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_mag_filter", "Different GL_TEXTURE_MAG_FILTER", GL_TEXTURE_CUBE_MAP, { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_LINEAR, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f } }, { "diff_max_lod", "Different GL_TEXTURE_MAX_LOD", GL_TEXTURE_CUBE_MAP, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, -1000.0f, -999.0f } }, { "diff_min_lod", "Different GL_TEXTURE_MIN_LOD", GL_TEXTURE_CUBE_MAP, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 0.0f, 1000.0f }, { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST, GL_REPEAT, GL_REPEAT, GL_REPEAT, 100.0f, 1000.0f } } }; TestCaseGroup* multiTextureCube = new TestCaseGroup(m_context, "multi_cubemap", "Multiple texture units cubemap textures with sampler"); for (int testNdx = 0; testNdx < DE_LENGTH_OF_ARRAY(multiTestCasesCube); testNdx++) multiTextureCube->addChild(new gls::MultiTextureSamplerTest(m_testCtx, m_context.getRenderContext(), multiTestCasesCube[testNdx])); addChild(multiTextureCube); } } // Functional } // gles3 } // deqp