// Copyright 2016 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_MEMORY_MEMORY_COORDINATOR_CLIENT_H_ #define BASE_MEMORY_MEMORY_COORDINATOR_CLIENT_H_ #include "base/base_export.h" namespace base { // OVERVIEW: // // MemoryCoordinatorClient is an interface which a component can implement to // adjust "future allocation" and "existing allocation". For "future allocation" // it provides a callback to observe memory state changes, and for "existing // allocation" it provides a callback to purge memory. // // Unlike MemoryPressureListener, memory state changes are stateful. State // transitions are throttled to avoid thrashing; the exact throttling period is // platform dependent, but will be at least 5-10 seconds. When a state change // notification is dispatched, clients are expected to update their allocation // policies (e.g. setting cache limit) that persist for the duration of the // memory state. Note that clients aren't expected to free up memory on memory // state changes. Clients should wait for a separate purge request to free up // memory. Purging requests will be throttled as well. // MemoryState is an indicator that processes can use to guide their memory // allocation policies. For example, a process that receives the throttled // state can use that as as signal to decrease memory cache limits. // NOTE: This enum is used to back an UMA histogram, and therefore should be // treated as append-only. enum class MemoryState : int { // The state is unknown. UNKNOWN = -1, // No memory constraints. NORMAL = 0, // Running and interactive but memory allocation should be throttled. // Clients should set lower budget for any memory that is used as an // optimization but that is not necessary for the process to run. // (e.g. caches) THROTTLED = 1, // Still resident in memory but core processing logic has been suspended. // In most cases, OnPurgeMemory() will be called before entering this state. SUSPENDED = 2, }; const int kMemoryStateMax = static_cast(MemoryState::SUSPENDED) + 1; // Returns a string representation of MemoryState. BASE_EXPORT const char* MemoryStateToString(MemoryState state); // This is an interface for components which can respond to memory status // changes. An initial state is NORMAL. See MemoryCoordinatorClientRegistry for // threading guarantees and ownership management. class BASE_EXPORT MemoryCoordinatorClient { public: // Called when memory state has changed. Any transition can occur except for // UNKNOWN. General guidelines are: // * NORMAL: Restore the default settings for memory allocation/usage if // it has changed. // * THROTTLED: Use smaller limits for future memory allocations. You don't // need to take any action on existing allocations. // * SUSPENDED: Use much smaller limits for future memory allocations. You // don't need to take any action on existing allocations. virtual void OnMemoryStateChange(MemoryState state) {} // Called to purge memory. // This callback should free up any memory that is used as an optimization, or // any memory whose contents can be reproduced. virtual void OnPurgeMemory() {} protected: virtual ~MemoryCoordinatorClient() = default; }; } // namespace base #endif // BASE_MEMORY_MEMORY_COORDINATOR_CLIENT_H_