// REQUIRES: system-windows // // RUN: %dexter --fail-lt 1.0 -w --builder 'clang-cl_vs2015' \ // RUN: --debugger 'dbgeng' --cflags '/Od /Z7 /Zi' \ // RUN: --ldflags '/Od /Z7 /Zi' -- %s // // RUN: %dexter --fail-lt 1.0 -w --builder 'clang-cl_vs2015' \ // RUN: --debugger 'dbgeng' --cflags '/O2 /Z7 /Zi' \ // RUN: --ldflags '/O2 /Z7 /Zi' -- %s // This code is structured to have an early exit with an epilogue in the middle // of the function, which creates a gap between the beginning of the inlined // code region and the end. Previously, this confused cdb. volatile bool shutting_down_ = true; volatile bool tearing_down_ = true; void __attribute__((optnone)) setCrashString(const char *) {} void __attribute__((optnone)) doTailCall() {} extern "C" void __declspec(noreturn) abort(); void __forceinline inlineCrashFrame() { if (shutting_down_ || tearing_down_) { setCrashString("crashing"); // MSVC lays out calls to abort out of line, gets the layout we want. abort(); // DexLabel('stop') } } void __declspec(noinline) callerOfInlineCrashFrame(bool is_keeping_alive) { if (is_keeping_alive) inlineCrashFrame(); else doTailCall(); } int __attribute__((optnone)) main() { callerOfInlineCrashFrame(true); } /* DexExpectProgramState({'frames':[ {'function': 'inlineCrashFrame', 'location':{'lineno' : 'stop'} }, {'function': 'callerOfInlineCrashFrame'}, {'function': 'main'} ]}) */