//===-- PlatformAppleSimulator.cpp ----------------------------------------===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// #include "PlatformAppleSimulator.h" #if defined(__APPLE__) #include #endif #include "lldb/Core/Module.h" #include "lldb/Core/PluginManager.h" #include "lldb/Host/HostInfo.h" #include "lldb/Host/PseudoTerminal.h" #include "lldb/Target/Process.h" #include "lldb/Utility/LLDBAssert.h" #include "lldb/Utility/Log.h" #include "lldb/Utility/Status.h" #include "lldb/Utility/StreamString.h" #include "llvm/Support/Threading.h" #include #include using namespace lldb; using namespace lldb_private; #if !defined(__APPLE__) #define UNSUPPORTED_ERROR ("Apple simulators aren't supported on this platform") #endif /// Default Constructor PlatformAppleSimulator::PlatformAppleSimulator( const char *class_name, const char *description, ConstString plugin_name, llvm::Triple::OSType preferred_os, llvm::SmallVector supported_triples, llvm::StringRef sdk, lldb_private::XcodeSDK::Type sdk_type, CoreSimulatorSupport::DeviceType::ProductFamilyID kind) : PlatformDarwin(true), m_class_name(class_name), m_description(description), m_plugin_name(plugin_name), m_kind(kind), m_os_type(preferred_os), m_supported_triples(supported_triples), m_sdk(sdk), m_sdk_type(sdk_type) {} /// Destructor. /// /// The destructor is virtual since this class is designed to be /// inherited from by the plug-in instance. PlatformAppleSimulator::~PlatformAppleSimulator() {} lldb_private::Status PlatformAppleSimulator::LaunchProcess( lldb_private::ProcessLaunchInfo &launch_info) { #if defined(__APPLE__) LoadCoreSimulator(); CoreSimulatorSupport::Device device(GetSimulatorDevice()); if (device.GetState() != CoreSimulatorSupport::Device::State::Booted) { Status boot_err; device.Boot(boot_err); if (boot_err.Fail()) return boot_err; } auto spawned = device.Spawn(launch_info); if (spawned) { launch_info.SetProcessID(spawned.GetPID()); return Status(); } else return spawned.GetError(); #else Status err; err.SetErrorString(UNSUPPORTED_ERROR); return err; #endif } void PlatformAppleSimulator::GetStatus(Stream &strm) { Platform::GetStatus(strm); if (!m_sdk.empty()) strm << " SDK Path: \"" << m_sdk << "\"\n"; else strm << " SDK Path: error: unable to locate SDK\n"; #if defined(__APPLE__) // This will get called by subclasses, so just output status on the current // simulator PlatformAppleSimulator::LoadCoreSimulator(); std::string developer_dir = HostInfo::GetXcodeDeveloperDirectory().GetPath(); CoreSimulatorSupport::DeviceSet devices = CoreSimulatorSupport::DeviceSet::GetAvailableDevices( developer_dir.c_str()); const size_t num_devices = devices.GetNumDevices(); if (num_devices) { strm.Printf("Available devices:\n"); for (size_t i = 0; i < num_devices; ++i) { CoreSimulatorSupport::Device device = devices.GetDeviceAtIndex(i); strm << " " << device.GetUDID() << ": " << device.GetName() << "\n"; } if (m_device.hasValue() && m_device->operator bool()) { strm << "Current device: " << m_device->GetUDID() << ": " << m_device->GetName(); if (m_device->GetState() == CoreSimulatorSupport::Device::State::Booted) { strm << " state = booted"; } strm << "\nType \"platform connect \" where is a device " "UDID or a device name to disconnect and connect to a " "different device.\n"; } else { strm << "No current device is selected, \"platform connect \" " "where is a device UDID or a device name to connect to " "a specific device.\n"; } } else { strm << "No devices are available.\n"; } #else strm << UNSUPPORTED_ERROR; #endif } Status PlatformAppleSimulator::ConnectRemote(Args &args) { #if defined(__APPLE__) Status error; if (args.GetArgumentCount() == 1) { if (m_device) DisconnectRemote(); PlatformAppleSimulator::LoadCoreSimulator(); const char *arg_cstr = args.GetArgumentAtIndex(0); if (arg_cstr) { std::string arg_str(arg_cstr); std::string developer_dir = HostInfo::GetXcodeDeveloperDirectory().GetPath(); CoreSimulatorSupport::DeviceSet devices = CoreSimulatorSupport::DeviceSet::GetAvailableDevices( developer_dir.c_str()); devices.ForEach( [this, &arg_str](const CoreSimulatorSupport::Device &device) -> bool { if (arg_str == device.GetUDID() || arg_str == device.GetName()) { m_device = device; return false; // Stop iterating } else { return true; // Keep iterating } }); if (!m_device) error.SetErrorStringWithFormat( "no device with UDID or name '%s' was found", arg_cstr); } } else { error.SetErrorString("this command take a single UDID argument of the " "device you want to connect to."); } return error; #else Status err; err.SetErrorString(UNSUPPORTED_ERROR); return err; #endif } Status PlatformAppleSimulator::DisconnectRemote() { #if defined(__APPLE__) m_device.reset(); return Status(); #else Status err; err.SetErrorString(UNSUPPORTED_ERROR); return err; #endif } lldb::ProcessSP PlatformAppleSimulator::DebugProcess( ProcessLaunchInfo &launch_info, Debugger &debugger, Target *target, // Can be NULL, if NULL create a new target, else use // existing one Status &error) { #if defined(__APPLE__) ProcessSP process_sp; // Make sure we stop at the entry point launch_info.GetFlags().Set(eLaunchFlagDebug); // We always launch the process we are going to debug in a separate process // group, since then we can handle ^C interrupts ourselves w/o having to // worry about the target getting them as well. launch_info.SetLaunchInSeparateProcessGroup(true); error = LaunchProcess(launch_info); if (error.Success()) { if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID) { ProcessAttachInfo attach_info(launch_info); process_sp = Attach(attach_info, debugger, target, error); if (process_sp) { launch_info.SetHijackListener(attach_info.GetHijackListener()); // Since we attached to the process, it will think it needs to detach // if the process object just goes away without an explicit call to // Process::Kill() or Process::Detach(), so let it know to kill the // process if this happens. process_sp->SetShouldDetach(false); // If we didn't have any file actions, the pseudo terminal might have // been used where the secondary side was given as the file to open for // stdin/out/err after we have already opened the primary so we can // read/write stdin/out/err. int pty_fd = launch_info.GetPTY().ReleasePrimaryFileDescriptor(); if (pty_fd != PseudoTerminal::invalid_fd) { process_sp->SetSTDIOFileDescriptor(pty_fd); } } } } return process_sp; #else return ProcessSP(); #endif } FileSpec PlatformAppleSimulator::GetCoreSimulatorPath() { #if defined(__APPLE__) std::lock_guard guard(m_core_sim_path_mutex); if (!m_core_simulator_framework_path.hasValue()) { m_core_simulator_framework_path = FileSpec("/Library/Developer/PrivateFrameworks/CoreSimulator.framework/" "CoreSimulator"); FileSystem::Instance().Resolve(*m_core_simulator_framework_path); } return m_core_simulator_framework_path.getValue(); #else return FileSpec(); #endif } void PlatformAppleSimulator::LoadCoreSimulator() { #if defined(__APPLE__) static llvm::once_flag g_load_core_sim_flag; llvm::call_once(g_load_core_sim_flag, [this] { const std::string core_sim_path(GetCoreSimulatorPath().GetPath()); if (core_sim_path.size()) dlopen(core_sim_path.c_str(), RTLD_LAZY); }); #endif } #if defined(__APPLE__) CoreSimulatorSupport::Device PlatformAppleSimulator::GetSimulatorDevice() { if (!m_device.hasValue()) { const CoreSimulatorSupport::DeviceType::ProductFamilyID dev_id = m_kind; std::string developer_dir = HostInfo::GetXcodeDeveloperDirectory().GetPath(); m_device = CoreSimulatorSupport::DeviceSet::GetAvailableDevices( developer_dir.c_str()) .GetFanciest(dev_id); } if (m_device.hasValue()) return m_device.getValue(); else return CoreSimulatorSupport::Device(); } #endif bool PlatformAppleSimulator::GetSupportedArchitectureAtIndex(uint32_t idx, ArchSpec &arch) { if (idx >= m_supported_triples.size()) return false; arch = ArchSpec(m_supported_triples[idx]); return true; } PlatformSP PlatformAppleSimulator::CreateInstance( const char *class_name, const char *description, ConstString plugin_name, llvm::SmallVector supported_arch, llvm::Triple::OSType preferred_os, llvm::SmallVector supported_os, llvm::SmallVector supported_triples, llvm::StringRef sdk, lldb_private::XcodeSDK::Type sdk_type, CoreSimulatorSupport::DeviceType::ProductFamilyID kind, bool force, const ArchSpec *arch) { Log *log(GetLogIfAllCategoriesSet(LIBLLDB_LOG_PLATFORM)); if (log) { const char *arch_name; if (arch && arch->GetArchitectureName()) arch_name = arch->GetArchitectureName(); else arch_name = ""; const char *triple_cstr = arch ? arch->GetTriple().getTriple().c_str() : ""; LLDB_LOGF(log, "%s::%s(force=%s, arch={%s,%s})", class_name, __FUNCTION__, force ? "true" : "false", arch_name, triple_cstr); } bool create = force; if (!create && arch && arch->IsValid()) { if (std::count(supported_arch.begin(), supported_arch.end(), arch->GetMachine())) { const llvm::Triple &triple = arch->GetTriple(); switch (triple.getVendor()) { case llvm::Triple::Apple: create = true; break; #if defined(__APPLE__) // Only accept "unknown" for the vendor if the host is Apple and if // "unknown" wasn't specified (it was just returned because it was NOT // specified) case llvm::Triple::UnknownVendor: create = !arch->TripleVendorWasSpecified(); break; #endif default: break; } if (create) { if (std::count(supported_os.begin(), supported_os.end(), triple.getOS())) create = true; #if defined(__APPLE__) // Only accept "unknown" for the OS if the host is Apple and it // "unknown" wasn't specified (it was just returned because it was NOT // specified) else if (triple.getOS() == llvm::Triple::UnknownOS) create = !arch->TripleOSWasSpecified(); #endif else create = false; } } } if (create) { LLDB_LOGF(log, "%s::%s() creating platform", class_name, __FUNCTION__); return PlatformSP(new PlatformAppleSimulator( class_name, description, plugin_name, preferred_os, supported_triples, sdk, sdk_type, kind)); } LLDB_LOGF(log, "%s::%s() aborting creation of platform", class_name, __FUNCTION__); return PlatformSP(); } Status PlatformAppleSimulator::ResolveExecutable( const ModuleSpec &module_spec, lldb::ModuleSP &exe_module_sp, const FileSpecList *module_search_paths_ptr) { Status error; // Nothing special to do here, just use the actual file and architecture ModuleSpec resolved_module_spec(module_spec); // If we have "ls" as the exe_file, resolve the executable loation based on // the current path variables // TODO: resolve bare executables in the Platform SDK // if (!resolved_exe_file.Exists()) // resolved_exe_file.ResolveExecutableLocation (); // Resolve any executable within a bundle on MacOSX // TODO: verify that this handles shallow bundles, if not then implement one // ourselves Host::ResolveExecutableInBundle(resolved_module_spec.GetFileSpec()); if (FileSystem::Instance().Exists(resolved_module_spec.GetFileSpec())) { if (resolved_module_spec.GetArchitecture().IsValid()) { error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp, NULL, NULL, NULL); if (exe_module_sp && exe_module_sp->GetObjectFile()) return error; exe_module_sp.reset(); } // No valid architecture was specified or the exact ARM slice wasn't found // so ask the platform for the architectures that we should be using (in // the correct order) and see if we can find a match that way StreamString arch_names; ArchSpec platform_arch; for (uint32_t idx = 0; GetSupportedArchitectureAtIndex( idx, resolved_module_spec.GetArchitecture()); ++idx) { // Only match x86 with x86 and x86_64 with x86_64... if (!module_spec.GetArchitecture().IsValid() || module_spec.GetArchitecture().GetCore() == resolved_module_spec.GetArchitecture().GetCore()) { error = ModuleList::GetSharedModule(resolved_module_spec, exe_module_sp, NULL, NULL, NULL); // Did we find an executable using one of the if (error.Success()) { if (exe_module_sp && exe_module_sp->GetObjectFile()) break; else error.SetErrorToGenericError(); } if (idx > 0) arch_names.PutCString(", "); arch_names.PutCString(platform_arch.GetArchitectureName()); } } if (error.Fail() || !exe_module_sp) { if (FileSystem::Instance().Readable(resolved_module_spec.GetFileSpec())) { error.SetErrorStringWithFormat( "'%s' doesn't contain any '%s' platform architectures: %s", resolved_module_spec.GetFileSpec().GetPath().c_str(), GetPluginName().GetCString(), arch_names.GetString().str().c_str()); } else { error.SetErrorStringWithFormat( "'%s' is not readable", resolved_module_spec.GetFileSpec().GetPath().c_str()); } } } else { error.SetErrorStringWithFormat("'%s' does not exist", module_spec.GetFileSpec().GetPath().c_str()); } return error; } Status PlatformAppleSimulator::GetSymbolFile(const FileSpec &platform_file, const UUID *uuid_ptr, FileSpec &local_file) { Status error; char platform_file_path[PATH_MAX]; if (platform_file.GetPath(platform_file_path, sizeof(platform_file_path))) { char resolved_path[PATH_MAX]; if (!m_sdk.empty()) { ::snprintf(resolved_path, sizeof(resolved_path), "%s/%s", m_sdk.str().c_str(), platform_file_path); // First try in the SDK and see if the file is in there local_file.SetFile(resolved_path, FileSpec::Style::native); FileSystem::Instance().Resolve(local_file); if (FileSystem::Instance().Exists(local_file)) return error; // Else fall back to the actual path itself local_file.SetFile(platform_file_path, FileSpec::Style::native); FileSystem::Instance().Resolve(local_file); if (FileSystem::Instance().Exists(local_file)) return error; } error.SetErrorStringWithFormat( "unable to locate a platform file for '%s' in platform '%s'", platform_file_path, GetPluginName().GetCString()); } else { error.SetErrorString("invalid platform file argument"); } return error; } Status PlatformAppleSimulator::GetSharedModule( const ModuleSpec &module_spec, Process *process, ModuleSP &module_sp, const FileSpecList *module_search_paths_ptr, llvm::SmallVectorImpl *old_modules, bool *did_create_ptr) { // For iOS/tvOS/watchOS, the SDK files are all cached locally on the // host system. So first we ask for the file in the cached SDK, then // we attempt to get a shared module for the right architecture with // the right UUID. Status error; ModuleSpec platform_module_spec(module_spec); const FileSpec &platform_file = module_spec.GetFileSpec(); error = GetSymbolFile(platform_file, module_spec.GetUUIDPtr(), platform_module_spec.GetFileSpec()); if (error.Success()) { error = ResolveExecutable(platform_module_spec, module_sp, module_search_paths_ptr); } else { const bool always_create = false; error = ModuleList::GetSharedModule(module_spec, module_sp, module_search_paths_ptr, old_modules, did_create_ptr, always_create); } if (module_sp) module_sp->SetPlatformFileSpec(platform_file); return error; } uint32_t PlatformAppleSimulator::FindProcesses( const ProcessInstanceInfoMatch &match_info, ProcessInstanceInfoList &process_infos) { ProcessInstanceInfoList all_osx_process_infos; // First we get all OSX processes const uint32_t n = Host::FindProcesses(match_info, all_osx_process_infos); // Now we filter them down to only the matching triples. for (uint32_t i = 0; i < n; ++i) { const ProcessInstanceInfo &proc_info = all_osx_process_infos[i]; const llvm::Triple &triple = proc_info.GetArchitecture().GetTriple(); if (triple.getOS() == m_os_type && triple.getEnvironment() == llvm::Triple::Simulator) { process_infos.push_back(proc_info); } } return process_infos.size(); } static llvm::StringRef GetXcodeSDKDir(std::string preferred, std::string secondary) { llvm::StringRef sdk; sdk = HostInfo::GetXcodeSDKPath(XcodeSDK(std::move(preferred))); if (sdk.empty()) sdk = HostInfo::GetXcodeSDKPath(XcodeSDK(std::move(secondary))); return sdk; } static const char *g_ios_plugin_name = "ios-simulator"; static const char *g_ios_description = "iPhone simulator platform plug-in."; /// IPhone Simulator Plugin. struct PlatformiOSSimulator { static void Initialize() { PluginManager::RegisterPlugin(ConstString(g_ios_plugin_name), g_ios_description, PlatformiOSSimulator::CreateInstance); } static void Terminate() { PluginManager::UnregisterPlugin(PlatformiOSSimulator::CreateInstance); } static PlatformSP CreateInstance(bool force, const ArchSpec *arch) { llvm::StringRef sdk; sdk = HostInfo::GetXcodeSDKPath(XcodeSDK("iPhoneSimulator.Internal.sdk")); if (sdk.empty()) sdk = HostInfo::GetXcodeSDKPath(XcodeSDK("iPhoneSimulator.sdk")); return PlatformAppleSimulator::CreateInstance( "PlatformiOSSimulator", g_ios_description, ConstString(g_ios_plugin_name), {llvm::Triple::aarch64, llvm::Triple::x86_64, llvm::Triple::x86}, llvm::Triple::IOS, {// Deprecated, but still support Darwin for historical reasons. llvm::Triple::Darwin, llvm::Triple::MacOSX, // IOS is not used for simulator triples, but accept it just in // case. llvm::Triple::IOS}, { #ifdef __APPLE__ #if __arm64__ "arm64e-apple-ios-simulator", "arm64-apple-ios-simulator", "x86_64-apple-ios-simulator", "x86_64h-apple-ios-simulator", #else "x86_64h-apple-ios-simulator", "x86_64-apple-ios-simulator", "i386-apple-ios-simulator", #endif #endif }, GetXcodeSDKDir("iPhoneSimulator.Internal.sdk", "iPhoneSimulator.sdk"), XcodeSDK::Type::iPhoneSimulator, CoreSimulatorSupport::DeviceType::ProductFamilyID::iPhone, force, arch); } }; static const char *g_tvos_plugin_name = "tvos-simulator"; static const char *g_tvos_description = "tvOS simulator platform plug-in."; /// Apple TV Simulator Plugin. struct PlatformAppleTVSimulator { static void Initialize() { PluginManager::RegisterPlugin(ConstString(g_tvos_plugin_name), g_tvos_description, PlatformAppleTVSimulator::CreateInstance); } static void Terminate() { PluginManager::UnregisterPlugin(PlatformAppleTVSimulator::CreateInstance); } static PlatformSP CreateInstance(bool force, const ArchSpec *arch) { return PlatformAppleSimulator::CreateInstance( "PlatformAppleTVSimulator", g_tvos_description, ConstString(g_tvos_plugin_name), {llvm::Triple::aarch64, llvm::Triple::x86_64}, llvm::Triple::TvOS, {llvm::Triple::TvOS}, { #ifdef __APPLE__ #if __arm64__ "arm64e-apple-tvos-simulator", "arm64-apple-tvos-simulator", "x86_64h-apple-tvos-simulator", "x86_64-apple-tvos-simulator", #else "x86_64h-apple-tvos-simulator", "x86_64-apple-tvos-simulator", #endif #endif }, GetXcodeSDKDir("AppleTVSimulator.Internal.sdk", "AppleTVSimulator.sdk"), XcodeSDK::Type::AppleTVSimulator, CoreSimulatorSupport::DeviceType::ProductFamilyID::appleTV, force, arch); } }; static const char *g_watchos_plugin_name = "watchos-simulator"; static const char *g_watchos_description = "Apple Watch simulator platform plug-in."; /// Apple Watch Simulator Plugin. struct PlatformAppleWatchSimulator { static void Initialize() { PluginManager::RegisterPlugin(ConstString(g_watchos_plugin_name), g_watchos_description, PlatformAppleWatchSimulator::CreateInstance); } static void Terminate() { PluginManager::UnregisterPlugin( PlatformAppleWatchSimulator::CreateInstance); } static PlatformSP CreateInstance(bool force, const ArchSpec *arch) { return PlatformAppleSimulator::CreateInstance( "PlatformAppleWatchSimulator", g_watchos_description, ConstString(g_watchos_plugin_name), {llvm::Triple::aarch64, llvm::Triple::x86_64, llvm::Triple::x86}, llvm::Triple::WatchOS, {llvm::Triple::WatchOS}, { #ifdef __APPLE__ #if __arm64__ "arm64e-apple-watchos-simulator", "arm64-apple-watchos-simulator", #else "x86_64-apple-watchos-simulator", "x86_64h-apple-watchos-simulator", "i386-apple-watchos-simulator", #endif #endif }, GetXcodeSDKDir("WatchSimulator.Internal.sdk", "WatchSimulator.sdk"), XcodeSDK::Type::WatchSimulator, CoreSimulatorSupport::DeviceType::ProductFamilyID::appleWatch, force, arch); } }; static unsigned g_initialize_count = 0; // Static Functions void PlatformAppleSimulator::Initialize() { if (g_initialize_count++ == 0) { PlatformDarwin::Initialize(); PlatformiOSSimulator::Initialize(); PlatformAppleTVSimulator::Initialize(); PlatformAppleWatchSimulator::Initialize(); } } void PlatformAppleSimulator::Terminate() { if (g_initialize_count > 0) if (--g_initialize_count == 0) { PlatformAppleWatchSimulator::Terminate(); PlatformAppleTVSimulator::Terminate(); PlatformiOSSimulator::Terminate(); PlatformDarwin::Terminate(); } }