// RUN: mlir-opt %s -convert-scf-to-std -convert-vector-to-llvm -convert-std-to-llvm | \ // RUN: mlir-cpu-runner -e entry -entry-point-result=void \ // RUN: -lower-matrix-intrinsics -matrix-allow-contract -matrix-default-layout=column-major \ // RUN: -shared-libs=%mlir_integration_test_dir/libmlir_c_runner_utils%shlibext | \ // RUN: FileCheck %s func @entry() { %f0 = constant 0.0: f64 %f1 = constant 1.0: f64 %f2 = constant 2.0: f64 %f3 = constant 3.0: f64 %f4 = constant 4.0: f64 %f5 = constant 5.0: f64 %f6 = constant 6.0: f64 %f7 = constant 7.0: f64 // Construct test vectors. %0 = vector.broadcast %f0 : f64 to vector<4xf64> %1 = vector.insert %f1, %0[1] : f64 into vector<4xf64> %2 = vector.insert %f2, %1[2] : f64 into vector<4xf64> %a = vector.insert %f3, %2[3] : f64 into vector<4xf64> %3 = vector.broadcast %f4 : f64 to vector<4xf64> %4 = vector.insert %f5, %3[1] : f64 into vector<4xf64> %5 = vector.insert %f6, %4[2] : f64 into vector<4xf64> %b = vector.insert %f7, %5[3] : f64 into vector<4xf64> %6 = vector.broadcast %f0 : f64 to vector<6xf64> %7 = vector.insert %f1, %6[1] : f64 into vector<6xf64> %8 = vector.insert %f2, %7[2] : f64 into vector<6xf64> %9 = vector.insert %f3, %8[3] : f64 into vector<6xf64> %10 = vector.insert %f4, %9[4] : f64 into vector<6xf64> %c = vector.insert %f5, %10[5] : f64 into vector<6xf64> vector.print %a : vector<4xf64> vector.print %b : vector<4xf64> vector.print %c : vector<6xf64> // // Test vectors: // // CHECK: ( 0, 1, 2, 3 ) // CHECK: ( 4, 5, 6, 7 ) // CHECK: ( 0, 1, 2, 3, 4, 5 ) // Performs matrix transpositions interpreting the vectors as // flattened column-major 2-D matrices. // // ( 0, 2 ) ( 0, 1 ) | /| // ( 1, 3 ) -> ( 2, 3 ) |/ | column-major! // // ( 4, 6 ) ( 4, 5 ) // ( 5, 7 ) -> ( 6, 7 ) // // ( 0, 2, 4 ) ( 0, 1 ) // ( 1, 3, 5 ) -> ( 2, 3 ) // ( 4, 5 ) // // ( 0, 3 ) ( 0, 1, 2 ) // ( 1, 4 ) -> ( 3, 4, 5 ) // ( 2, 5 ) // %d = vector.flat_transpose %a { rows = 2: i32, columns = 2: i32 } : vector<4xf64> -> vector<4xf64> %e = vector.flat_transpose %b { rows = 2: i32, columns = 2: i32 } : vector<4xf64> -> vector<4xf64> %f = vector.flat_transpose %c { rows = 2: i32, columns = 3: i32 } : vector<6xf64> -> vector<6xf64> %g = vector.flat_transpose %c { rows = 3: i32, columns = 2: i32 } : vector<6xf64> -> vector<6xf64> vector.print %d : vector<4xf64> vector.print %e : vector<4xf64> vector.print %f : vector<6xf64> vector.print %g : vector<6xf64> // // Transposed results: // // CHECK: ( 0, 2, 1, 3 ) // CHECK: ( 4, 6, 5, 7 ) // CHECK: ( 0, 2, 4, 1, 3, 5 ) // CHECK: ( 0, 3, 1, 4, 2, 5 ) return }