// RUN: mlir-translate -test-spirv-roundtrip -split-input-file %s | FileCheck %s spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> { // CHECK: spv.specConstant @sc_true = true spv.specConstant @sc_true = true // CHECK: spv.specConstant @sc_false spec_id(1) = false spv.specConstant @sc_false spec_id(1) = false // CHECK: spv.specConstant @sc_int = -5 : i32 spv.specConstant @sc_int = -5 : i32 // CHECK: spv.specConstant @sc_float spec_id(5) = 1.000000e+00 : f32 spv.specConstant @sc_float spec_id(5) = 1. : f32 // CHECK: spv.specConstantComposite @scc (@sc_int, @sc_int) : !spv.array<2 x i32> spv.specConstantComposite @scc (@sc_int, @sc_int) : !spv.array<2 x i32> // CHECK-LABEL: @use spv.func @use() -> (i32) "None" { // We materialize a `spv.mlir.referenceof` op at every use of a // specialization constant in the deserializer. So two ops here. // CHECK: %[[USE1:.*]] = spv.mlir.referenceof @sc_int : i32 // CHECK: %[[USE2:.*]] = spv.mlir.referenceof @sc_int : i32 // CHECK: spv.IAdd %[[USE1]], %[[USE2]] %0 = spv.mlir.referenceof @sc_int : i32 %1 = spv.IAdd %0, %0 : i32 spv.ReturnValue %1 : i32 } // CHECK-LABEL: @use spv.func @use_composite() -> (i32) "None" { // We materialize a `spv.mlir.referenceof` op at every use of a // specialization constant in the deserializer. So two ops here. // CHECK: %[[USE1:.*]] = spv.mlir.referenceof @scc : !spv.array<2 x i32> // CHECK: %[[ITM0:.*]] = spv.CompositeExtract %[[USE1]][0 : i32] : !spv.array<2 x i32> // CHECK: %[[USE2:.*]] = spv.mlir.referenceof @scc : !spv.array<2 x i32> // CHECK: %[[ITM1:.*]] = spv.CompositeExtract %[[USE2]][1 : i32] : !spv.array<2 x i32> // CHECK: spv.IAdd %[[ITM0]], %[[ITM1]] %0 = spv.mlir.referenceof @scc : !spv.array<2 x i32> %1 = spv.CompositeExtract %0[0 : i32] : !spv.array<2 x i32> %2 = spv.CompositeExtract %0[1 : i32] : !spv.array<2 x i32> %3 = spv.IAdd %1, %2 : i32 spv.ReturnValue %3 : i32 } } // ----- spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> { spv.specConstant @sc_f32_1 = 1.5 : f32 spv.specConstant @sc_f32_2 = 2.5 : f32 spv.specConstant @sc_f32_3 = 3.5 : f32 spv.specConstant @sc_i32_1 = 1 : i32 // CHECK: spv.specConstantComposite @scc_array (@sc_f32_1, @sc_f32_2, @sc_f32_3) : !spv.array<3 x f32> spv.specConstantComposite @scc_array (@sc_f32_1, @sc_f32_2, @sc_f32_3) : !spv.array<3 x f32> // CHECK: spv.specConstantComposite @scc_struct (@sc_i32_1, @sc_f32_2, @sc_f32_3) : !spv.struct<(i32, f32, f32)> spv.specConstantComposite @scc_struct (@sc_i32_1, @sc_f32_2, @sc_f32_3) : !spv.struct<(i32, f32, f32)> // CHECK: spv.specConstantComposite @scc_vector (@sc_f32_1, @sc_f32_2, @sc_f32_3) : vector<3xf32> spv.specConstantComposite @scc_vector (@sc_f32_1, @sc_f32_2, @sc_f32_3) : vector<3 x f32> } // ----- spv.module Logical GLSL450 requires #spv.vce<v1.0, [Shader], []> { spv.specConstant @sc_f32_1 = 1.5 : f32 spv.specConstant @sc_f32_2 = 2.5 : f32 spv.specConstant @sc_f32_3 = 3.5 : f32 spv.specConstant @sc_i32_1 = 1 : i32 // CHECK: spv.specConstantComposite @scc_array (@sc_f32_1, @sc_f32_2, @sc_f32_3) : !spv.array<3 x f32> spv.specConstantComposite @scc_array (@sc_f32_1, @sc_f32_2, @sc_f32_3) : !spv.array<3 x f32> // CHECK: spv.specConstantComposite @scc_struct (@sc_i32_1, @sc_f32_2, @sc_f32_3) : !spv.struct<(i32, f32, f32)> spv.specConstantComposite @scc_struct (@sc_i32_1, @sc_f32_2, @sc_f32_3) : !spv.struct<(i32, f32, f32)> // CHECK: spv.specConstantComposite @scc_vector (@sc_f32_1, @sc_f32_2, @sc_f32_3) : vector<3xf32> spv.specConstantComposite @scc_vector (@sc_f32_1, @sc_f32_2, @sc_f32_3) : vector<3 x f32> }