/* -*- Mode: C; tab-width: 4 -*- * * Copyright (c) 2002-2004 Apple Computer, Inc. All rights reserved. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #if !defined(AFX_APPLICATION_H__E2E51302_D643_458E_A7A5_5157233D1E5C__INCLUDED_) #define AFX_APPLICATION_H__E2E51302_D643_458E_A7A5_5157233D1E5C__INCLUDED_ #if _MSC_VER >= 1000 #pragma once #endif // _MSC_VER >= 1000 #ifndef __AFXWIN_H__ #error include 'stdafx.h' before including this file for PCH #endif #include "Resource.h" //=========================================================================================================================== // Application //=========================================================================================================================== class Application : public CWinApp { public: Application(); // ClassWizard generated virtual function overrides //{{AFX_VIRTUAL(Application) public: virtual BOOL InitInstance(); //}}AFX_VIRTUAL //{{AFX_MSG(Application) // NOTE - the ClassWizard will add and remove member functions here. // DO NOT EDIT what you see in these blocks of generated code ! //}}AFX_MSG DECLARE_MESSAGE_MAP() }; //{{AFX_INSERT_LOCATION}} // Microsoft eMbedded Visual C++ will insert additional declarations immediately before the previous line. #endif // !defined(AFX_APPLICATION_H__E2E51302_D643_458E_A7A5_5157233D1E5C__INCLUDED_)