/* -*- mesa-c++ -*- * * Copyright (c) 2018 Collabora LTD * * Author: Gert Wollny * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "sfn_shader_compute.h" #include "sfn_instruction_fetch.h" namespace r600 { ComputeShaderFromNir::ComputeShaderFromNir(r600_pipe_shader *sh, r600_pipe_shader_selector& sel, UNUSED const r600_shader_key& key, enum chip_class chip_class): ShaderFromNirProcessor (PIPE_SHADER_COMPUTE, sel, sh->shader, sh->scratch_space_needed, chip_class, 0), m_reserved_registers(0) { } bool ComputeShaderFromNir::scan_sysvalue_access(UNUSED nir_instr *instr) { return true; } bool ComputeShaderFromNir::do_allocate_reserved_registers() { int thread_id_sel = m_reserved_registers++; int wg_id_sel = m_reserved_registers++; for (int i = 0; i < 3; ++i) { auto tmp = new GPRValue(thread_id_sel, i); tmp->set_as_input(); tmp->set_keep_alive(); m_local_invocation_id[i] = PValue(tmp); inject_register(tmp->sel(), i, m_local_invocation_id[i], false); tmp = new GPRValue(wg_id_sel, i); tmp->set_as_input(); tmp->set_keep_alive(); m_workgroup_id[i] = PValue(tmp); inject_register(tmp->sel(), i, m_workgroup_id[i], false); } return true; } bool ComputeShaderFromNir::emit_intrinsic_instruction_override(nir_intrinsic_instr* instr) { switch (instr->intrinsic) { case nir_intrinsic_load_local_invocation_id: return emit_load_3vec(instr, m_local_invocation_id); case nir_intrinsic_load_work_group_id: return emit_load_3vec(instr, m_workgroup_id); case nir_intrinsic_load_num_work_groups: return emit_load_num_work_groups(instr); default: return false; } } bool ComputeShaderFromNir::emit_load_3vec(nir_intrinsic_instr* instr, const std::array& src) { for (int i = 0; i < 3; ++i) load_preloaded_value(instr->dest, i, src[i], i == 2); return true; } bool ComputeShaderFromNir::emit_load_num_work_groups(nir_intrinsic_instr* instr) { int temp = allocate_temp_register(); PValue a_zero(new GPRValue(temp, 1)); emit_instruction(new AluInstruction(op1_mov, a_zero, Value::zero, EmitInstruction::last_write)); GPRVector dest; for (int i = 0; i < 3; ++i) dest.set_reg_i(i, from_nir(instr->dest, i)); dest.set_reg_i(3, from_nir(instr->dest, 7)); auto ir = new FetchInstruction(vc_fetch, no_index_offset, fmt_32_32_32_32, vtx_nf_int, vtx_es_none, a_zero, dest, 16, false, 16, R600_BUFFER_INFO_CONST_BUFFER, 0, bim_none, false, false, 0, 0, 0, PValue(), {0,1,2,7}); ir->set_flag(vtx_srf_mode); emit_instruction(ir); return true; } bool ComputeShaderFromNir::do_process_inputs(UNUSED nir_variable *input) { return true; } bool ComputeShaderFromNir::do_process_outputs(UNUSED nir_variable *output) { return true; } bool ComputeShaderFromNir::do_emit_load_deref(UNUSED const nir_variable *in_var, UNUSED nir_intrinsic_instr* instr) { return true; } bool ComputeShaderFromNir::do_emit_store_deref(UNUSED const nir_variable *out_var, UNUSED nir_intrinsic_instr* instr) { return true; } void ComputeShaderFromNir::do_finalize() { } }